piexel 8a18b6ff8b Support Minecraft 26.1.2 and 26.2
Adds the v26_1_R1 binding, which covers both versions. 26.x servers are
not obfuscated and need Java 25, so the build moves to Gradle 9.5.1 and
paperweight-userdev 2.0.0-beta.21, and the binding compiles against the
26.1.2 dev bundle with a Java 25 toolchain while everything else stays on
Java 21.

On 26.x every world is a dimension inside the main level, so the binding
provides DimensionWorldStorage:
- world folders resolve to <level>/dimensions/<namespace>/<key>
- data packs go to the level's datapacks folder
- Iris data in a pre-26.1 world folder is moved into the dimension
  before Paper imports the world and deletes the old folder
- "main=true" swaps the world in as the level's overworld instead of
  changing level-name

Also:
- INMS compares 1.x and 26.x versions in release order
- data pack formats 101 (26.1.2) and 107 (26.2), declared with
  min_format/max_format from format 82 on
- dimension types get the fields 26.1 added
- the Java safeguard accepts Java 25

Model used: Claude Opus 5.5
2026-10-11 16:48:05 +02:00
2023-07-24 04:34:17 -04:00
2026-10-11 16:48:05 +02:00
2022-12-11 12:32:05 -05:00
2026-10-11 16:48:05 +02:00
2026-10-11 16:48:05 +02:00
2022-05-19 16:23:11 -07:00
2023-10-23 08:54:30 +02:00
2022-12-11 12:32:05 -05:00
2021-03-13 13:09:57 -08:00
2021-03-13 13:09:57 -08:00
2024-09-24 14:58:10 -04:00
2023-10-22 12:09:10 +02:00
2021-06-06 00:24:43 -04:00
2025-02-03 22:19:38 +01:00
2021-03-13 13:09:57 -08:00

Iris

The master branch is for the latest version of minecraft.

Support | Documentation | Git

Building

Building Iris is fairly simple, though you will need to setup a few things if your system has never been used for java development.

Consider supporting our development by buying Iris on spigot! We work hard to make Iris the best it can be for everyone.

Preface: if you need help compiling and you are a developer / intend to help out in the community or with development we would love to help you regardless in the discord! however do not come to the discord asking for free copies, or a tutorial on how to compile.

Command Line Builds

  1. Install Java JDK 21
  2. Set the JDK installation path to JAVA_HOME as an environment variable.
    • Windows
      1. Start > Type env and press Enter
      2. Advanced > Environment Variables
      3. Under System Variables, click New...
      4. Variable Name: JAVA_HOME
      5. Variable Value: C:\Program Files\Java\jdk-21.0.1 (verify this exists after installing java don't just copy the example text)
    • MacOS
      1. Run /usr/libexec/java_home -V and look for Java 21
      2. Run sudo nano ~/.zshenv
      3. Add export JAVA_HOME=$(/usr/libexec/java_home) as a new line
      4. Use CTRL + X, then Press Y, Then ENTER
      5. Quit & Reopen Terminal and verify with echo $JAVA_HOME. It should print a directory
  3. Once the project has setup, run gradlew iris
  4. The Iris jar will be placed in Iris/build/Iris-XXX-XXX.jar Enjoy! Consider supporting us by buying it on spigot!

IDE Builds (for development)

  • Configure ITJ Gradle to use JDK 21 (in settings, search for gradle)
  • Add a build line in the build.gradle for your own build task to directly compile Iris into your plugins folder if you prefer.
  • Resync the project & run your newly created task (under the development folder in gradle tasks!)

Iris Toolbelt

Everyone needs a tool-belt.

package com.volmit.iris.core.tools;

// Get IrisDataManager from a world
IrisToolbelt.access(anyWorld).getCompound().getData();

// Get Default Engine from world
IrisToolbelt.access(anyWorld).getCompound().getDefaultEngine();

// Get the engine at the given height
IrisToolbelt.access(anyWorld).getCompound().getEngineForHeight(68);

// IS THIS THING ON?
boolean yes=IrisToolbelt.isIrisWorld(world);

// GTFO for worlds (moves players to any other world, just not this one)
IrisToolbelt.evacuate(world);

IrisAccess access=IrisToolbelt.createWorld() // If you like builders...
  .name("myWorld") // The world name
  .dimension("terrifyinghands")
  .seed(69133742) // The world seed
  .pregen(PregenTask // Define a pregen job to run
  .builder()
    .center(new Position2(0,0)) // REGION coords (1 region = 32x32 chunks)
    .radius(4)  // Radius in REGIONS. Rad of 4 means a 9x9 Region map.
    .build())
  .create();
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