mirror of
https://github.com/VolmitSoftware/Iris.git
synced 2025-07-02 07:56:48 +00:00
258 lines
8.5 KiB
Java
258 lines
8.5 KiB
Java
/*
|
|
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
package com.volmit.iris.object;
|
|
|
|
import com.volmit.iris.Iris;
|
|
import com.volmit.iris.scaffold.cache.AtomicCache;
|
|
import com.volmit.iris.scaffold.engine.GeneratorAccess;
|
|
import com.volmit.iris.util.*;
|
|
import lombok.AllArgsConstructor;
|
|
import lombok.Data;
|
|
import lombok.NoArgsConstructor;
|
|
import lombok.experimental.Accessors;
|
|
import org.bukkit.Location;
|
|
import org.bukkit.Particle;
|
|
import org.bukkit.Sound;
|
|
import org.bukkit.entity.Player;
|
|
import org.bukkit.potion.PotionEffect;
|
|
import org.bukkit.potion.PotionEffectType;
|
|
|
|
@Accessors(chain = true)
|
|
@NoArgsConstructor
|
|
@AllArgsConstructor
|
|
@Desc("An iris effect")
|
|
@Data
|
|
public class IrisEffect {
|
|
|
|
|
|
@Desc("The potion effect to apply in this area")
|
|
private String potionEffect = "";
|
|
|
|
|
|
@Desc("The particle effect to apply in the area")
|
|
private Particle particleEffect = null;
|
|
|
|
@DependsOn({"particleEffect"})
|
|
@MinNumber(-32)
|
|
@MaxNumber(32)
|
|
@Desc("Randomly offset from the surface to this surface+value")
|
|
private int particleOffset = 0;
|
|
|
|
@DependsOn({"particleEffect"})
|
|
@MinNumber(-8)
|
|
@MaxNumber(8)
|
|
@Desc("The alt x, usually represents motion if the particle count is zero. Otherwise an offset.")
|
|
private double particleAltX = 0;
|
|
|
|
@DependsOn({"particleEffect"})
|
|
@MinNumber(-8)
|
|
@MaxNumber(8)
|
|
@Desc("The alt y, usually represents motion if the particle count is zero. Otherwise an offset.")
|
|
private double particleAltY = 0;
|
|
|
|
@DependsOn({"particleEffect"})
|
|
@MinNumber(-8)
|
|
@MaxNumber(8)
|
|
@Desc("The alt z, usually represents motion if the particle count is zero. Otherwise an offset.")
|
|
private double particleAltZ = 0;
|
|
|
|
@DependsOn({"particleEffect"})
|
|
@Desc("Randomize the altX by -altX to altX")
|
|
private boolean randomAltX = true;
|
|
|
|
@DependsOn({"particleEffect"})
|
|
@Desc("Randomize the altY by -altY to altY")
|
|
private boolean randomAltY = false;
|
|
|
|
@DependsOn({"particleEffect"})
|
|
@Desc("Randomize the altZ by -altZ to altZ")
|
|
private boolean randomAltZ = true;
|
|
|
|
|
|
@Desc("The sound to play")
|
|
private Sound sound = null;
|
|
|
|
@DependsOn({"sound"})
|
|
@MinNumber(0)
|
|
@MaxNumber(512)
|
|
@Desc("The max distance from the player the sound will play")
|
|
private int soundDistance = 12;
|
|
|
|
@DependsOn({"sound", "maxPitch"})
|
|
@MinNumber(0.01)
|
|
@MaxNumber(1.99)
|
|
@Desc("The minimum sound pitch")
|
|
private double minPitch = 0.5D;
|
|
|
|
@DependsOn({"sound", "minVolume"})
|
|
@MinNumber(0.01)
|
|
@MaxNumber(1.99)
|
|
@Desc("The max sound pitch")
|
|
private double maxPitch = 1.5D;
|
|
|
|
@DependsOn({"sound"})
|
|
@MinNumber(0.001)
|
|
@MaxNumber(512)
|
|
@Desc("The sound volume.")
|
|
private double volume = 1.5D;
|
|
|
|
@DependsOn({"particleEffect"})
|
|
@MinNumber(0)
|
|
@MaxNumber(512)
|
|
@Desc("The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset")
|
|
private int particleCount = 0;
|
|
|
|
@DependsOn({"particleEffect"})
|
|
@MinNumber(0)
|
|
@MaxNumber(64)
|
|
@Desc("How far away from the player particles can play")
|
|
private int particleDistance = 20;
|
|
|
|
@DependsOn({"particleEffect"})
|
|
@MinNumber(0)
|
|
@MaxNumber(128)
|
|
@Desc("How wide the particles can play (player's view left and right) RADIUS")
|
|
private int particleDistanceWidth = 24;
|
|
|
|
@DependsOn({"particleEffect"})
|
|
@Desc("An extra value for some particles... Which bukkit doesn't even document.")
|
|
private double extra = 0;
|
|
|
|
@DependsOn({"potionEffect"})
|
|
@MinNumber(-1)
|
|
@MaxNumber(1024)
|
|
@Desc("The Potion Strength or -1 to disable")
|
|
private int potionStrength = -1;
|
|
|
|
@DependsOn({"potionEffect", "potionTicksMin"})
|
|
@MinNumber(1)
|
|
@Desc("The max time the potion will last for")
|
|
private int potionTicksMax = 155;
|
|
|
|
@DependsOn({"potionEffect", "potionTicksMax"})
|
|
@MinNumber(1)
|
|
@Desc("The min time the potion will last for")
|
|
private int potionTicksMin = 75;
|
|
|
|
@Required
|
|
@MinNumber(0)
|
|
@Desc("The effect interval in milliseconds")
|
|
private int interval = 150;
|
|
|
|
@DependsOn({"particleEffect"})
|
|
@MinNumber(0)
|
|
@MaxNumber(16)
|
|
@Desc("The effect distance start away")
|
|
private int particleAway = 5;
|
|
|
|
@Required
|
|
@MinNumber(1)
|
|
@Desc("The chance is 1 in CHANCE per interval")
|
|
private int chance = 50;
|
|
|
|
private final transient AtomicCache<PotionEffectType> pt = new AtomicCache<>();
|
|
private final transient AtomicCache<ChronoLatch> latch = new AtomicCache<>();
|
|
|
|
public boolean canTick() {
|
|
return latch.aquire(() -> new ChronoLatch(interval)).flip();
|
|
}
|
|
|
|
public PotionEffectType getRealType() {
|
|
return pt.aquire(() ->
|
|
{
|
|
PotionEffectType t = PotionEffectType.LUCK;
|
|
|
|
if (getPotionEffect().isEmpty()) {
|
|
return t;
|
|
}
|
|
|
|
try {
|
|
for (PotionEffectType i : PotionEffectType.values()) {
|
|
if (i.getName().toUpperCase().replaceAll("\\Q \\E", "_").equals(getPotionEffect())) {
|
|
t = i;
|
|
|
|
return t;
|
|
}
|
|
}
|
|
} catch (Throwable ignored) {
|
|
|
|
}
|
|
|
|
Iris.warn("Unknown Potion Effect Type: " + getPotionEffect());
|
|
|
|
return t;
|
|
});
|
|
}
|
|
|
|
public void apply(Player p, GeneratorAccess g) {
|
|
if (!canTick()) {
|
|
return;
|
|
}
|
|
|
|
if (RNG.r.nextInt(chance) != 0) {
|
|
return;
|
|
}
|
|
|
|
if (sound != null) {
|
|
Location part = p.getLocation().clone().add(RNG.r.i(-soundDistance, soundDistance), RNG.r.i(-soundDistance, soundDistance), RNG.r.i(-soundDistance, soundDistance));
|
|
|
|
J.s(() -> p.playSound(part, getSound(), (float) volume, (float) RNG.r.d(minPitch, maxPitch)));
|
|
}
|
|
|
|
if (particleEffect != null) {
|
|
Location part = p.getLocation().clone().add(p.getLocation().getDirection().clone().multiply(RNG.r.i(particleDistance) + particleAway)).clone().add(p.getLocation().getDirection().clone().rotateAroundY(Math.toRadians(90)).multiply(RNG.r.d(-particleDistanceWidth, particleDistanceWidth)));
|
|
|
|
part.setY(Math.round(g.getHeight(part.getBlockX(), part.getBlockZ())) + 1);
|
|
part.add(RNG.r.d(), 0, RNG.r.d());
|
|
if (extra != 0) {
|
|
J.s(() -> p.spawnParticle(particleEffect, part.getX(), part.getY() + RNG.r.i(particleOffset),
|
|
part.getZ(),
|
|
particleCount,
|
|
randomAltX ? RNG.r.d(-particleAltX, particleAltX) : particleAltX,
|
|
randomAltY ? RNG.r.d(-particleAltY, particleAltY) : particleAltY,
|
|
randomAltZ ? RNG.r.d(-particleAltZ, particleAltZ) : particleAltZ,
|
|
extra));
|
|
} else {
|
|
J.s(() -> p.spawnParticle(particleEffect, part.getX(), part.getY() + RNG.r.i(particleOffset), part.getZ(),
|
|
particleCount,
|
|
randomAltX ? RNG.r.d(-particleAltX, particleAltX) : particleAltX,
|
|
randomAltY ? RNG.r.d(-particleAltY, particleAltY) : particleAltY,
|
|
randomAltZ ? RNG.r.d(-particleAltZ, particleAltZ) : particleAltZ));
|
|
}
|
|
}
|
|
|
|
if (potionStrength > -1) {
|
|
if (p.hasPotionEffect(getRealType())) {
|
|
PotionEffect e = p.getPotionEffect(getRealType());
|
|
if (e.getAmplifier() > getPotionStrength()) {
|
|
return;
|
|
}
|
|
|
|
J.s(() -> p.removePotionEffect(getRealType()));
|
|
}
|
|
|
|
J.s(() -> p.addPotionEffect(new PotionEffect(getRealType(),
|
|
RNG.r.i(Math.min(potionTicksMax, potionTicksMin),
|
|
Math.max(potionTicksMax, potionTicksMin)),
|
|
getPotionStrength(),
|
|
true, false, false)));
|
|
}
|
|
}
|
|
}
|