/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.volmit.iris.object;
import com.volmit.iris.Iris;
import com.volmit.iris.scaffold.cache.AtomicCache;
import com.volmit.iris.scaffold.engine.GeneratorAccess;
import com.volmit.iris.util.*;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.NoArgsConstructor;
import lombok.experimental.Accessors;
import org.bukkit.Location;
import org.bukkit.Particle;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
@Accessors(chain = true)
@NoArgsConstructor
@AllArgsConstructor
@Desc("An iris effect")
@Data
public class IrisEffect {
@Desc("The potion effect to apply in this area")
private String potionEffect = "";
@Desc("The particle effect to apply in the area")
private Particle particleEffect = null;
@DependsOn({"particleEffect"})
@MinNumber(-32)
@MaxNumber(32)
@Desc("Randomly offset from the surface to this surface+value")
private int particleOffset = 0;
@DependsOn({"particleEffect"})
@MinNumber(-8)
@MaxNumber(8)
@Desc("The alt x, usually represents motion if the particle count is zero. Otherwise an offset.")
private double particleAltX = 0;
@DependsOn({"particleEffect"})
@MinNumber(-8)
@MaxNumber(8)
@Desc("The alt y, usually represents motion if the particle count is zero. Otherwise an offset.")
private double particleAltY = 0;
@DependsOn({"particleEffect"})
@MinNumber(-8)
@MaxNumber(8)
@Desc("The alt z, usually represents motion if the particle count is zero. Otherwise an offset.")
private double particleAltZ = 0;
@DependsOn({"particleEffect"})
@Desc("Randomize the altX by -altX to altX")
private boolean randomAltX = true;
@DependsOn({"particleEffect"})
@Desc("Randomize the altY by -altY to altY")
private boolean randomAltY = false;
@DependsOn({"particleEffect"})
@Desc("Randomize the altZ by -altZ to altZ")
private boolean randomAltZ = true;
@Desc("The sound to play")
private Sound sound = null;
@DependsOn({"sound"})
@MinNumber(0)
@MaxNumber(512)
@Desc("The max distance from the player the sound will play")
private int soundDistance = 12;
@DependsOn({"sound", "maxPitch"})
@MinNumber(0.01)
@MaxNumber(1.99)
@Desc("The minimum sound pitch")
private double minPitch = 0.5D;
@DependsOn({"sound", "minVolume"})
@MinNumber(0.01)
@MaxNumber(1.99)
@Desc("The max sound pitch")
private double maxPitch = 1.5D;
@DependsOn({"sound"})
@MinNumber(0.001)
@MaxNumber(512)
@Desc("The sound volume.")
private double volume = 1.5D;
@DependsOn({"particleEffect"})
@MinNumber(0)
@MaxNumber(512)
@Desc("The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset")
private int particleCount = 0;
@DependsOn({"particleEffect"})
@MinNumber(0)
@MaxNumber(64)
@Desc("How far away from the player particles can play")
private int particleDistance = 20;
@DependsOn({"particleEffect"})
@MinNumber(0)
@MaxNumber(128)
@Desc("How wide the particles can play (player's view left and right) RADIUS")
private int particleDistanceWidth = 24;
@DependsOn({"particleEffect"})
@Desc("An extra value for some particles... Which bukkit doesn't even document.")
private double extra = 0;
@DependsOn({"potionEffect"})
@MinNumber(-1)
@MaxNumber(1024)
@Desc("The Potion Strength or -1 to disable")
private int potionStrength = -1;
@DependsOn({"potionEffect", "potionTicksMin"})
@MinNumber(1)
@Desc("The max time the potion will last for")
private int potionTicksMax = 155;
@DependsOn({"potionEffect", "potionTicksMax"})
@MinNumber(1)
@Desc("The min time the potion will last for")
private int potionTicksMin = 75;
@Required
@MinNumber(0)
@Desc("The effect interval in milliseconds")
private int interval = 150;
@DependsOn({"particleEffect"})
@MinNumber(0)
@MaxNumber(16)
@Desc("The effect distance start away")
private int particleAway = 5;
@Required
@MinNumber(1)
@Desc("The chance is 1 in CHANCE per interval")
private int chance = 50;
private final transient AtomicCache pt = new AtomicCache<>();
private final transient AtomicCache latch = new AtomicCache<>();
public boolean canTick() {
return latch.aquire(() -> new ChronoLatch(interval)).flip();
}
public PotionEffectType getRealType() {
return pt.aquire(() ->
{
PotionEffectType t = PotionEffectType.LUCK;
if (getPotionEffect().isEmpty()) {
return t;
}
try {
for (PotionEffectType i : PotionEffectType.values()) {
if (i.getName().toUpperCase().replaceAll("\\Q \\E", "_").equals(getPotionEffect())) {
t = i;
return t;
}
}
} catch (Throwable ignored) {
}
Iris.warn("Unknown Potion Effect Type: " + getPotionEffect());
return t;
});
}
public void apply(Player p, GeneratorAccess g) {
if (!canTick()) {
return;
}
if (RNG.r.nextInt(chance) != 0) {
return;
}
if (sound != null) {
Location part = p.getLocation().clone().add(RNG.r.i(-soundDistance, soundDistance), RNG.r.i(-soundDistance, soundDistance), RNG.r.i(-soundDistance, soundDistance));
J.s(() -> p.playSound(part, getSound(), (float) volume, (float) RNG.r.d(minPitch, maxPitch)));
}
if (particleEffect != null) {
Location part = p.getLocation().clone().add(p.getLocation().getDirection().clone().multiply(RNG.r.i(particleDistance) + particleAway)).clone().add(p.getLocation().getDirection().clone().rotateAroundY(Math.toRadians(90)).multiply(RNG.r.d(-particleDistanceWidth, particleDistanceWidth)));
part.setY(Math.round(g.getHeight(part.getBlockX(), part.getBlockZ())) + 1);
part.add(RNG.r.d(), 0, RNG.r.d());
if (extra != 0) {
J.s(() -> p.spawnParticle(particleEffect, part.getX(), part.getY() + RNG.r.i(particleOffset),
part.getZ(),
particleCount,
randomAltX ? RNG.r.d(-particleAltX, particleAltX) : particleAltX,
randomAltY ? RNG.r.d(-particleAltY, particleAltY) : particleAltY,
randomAltZ ? RNG.r.d(-particleAltZ, particleAltZ) : particleAltZ,
extra));
} else {
J.s(() -> p.spawnParticle(particleEffect, part.getX(), part.getY() + RNG.r.i(particleOffset), part.getZ(),
particleCount,
randomAltX ? RNG.r.d(-particleAltX, particleAltX) : particleAltX,
randomAltY ? RNG.r.d(-particleAltY, particleAltY) : particleAltY,
randomAltZ ? RNG.r.d(-particleAltZ, particleAltZ) : particleAltZ));
}
}
if (potionStrength > -1) {
if (p.hasPotionEffect(getRealType())) {
PotionEffect e = p.getPotionEffect(getRealType());
if (e.getAmplifier() > getPotionStrength()) {
return;
}
J.s(() -> p.removePotionEffect(getRealType()));
}
J.s(() -> p.addPotionEffect(new PotionEffect(getRealType(),
RNG.r.i(Math.min(potionTicksMax, potionTicksMin),
Math.max(potionTicksMax, potionTicksMin)),
getPotionStrength(),
true, false, false)));
}
}
}