Commit Graph
101 Commits
Author SHA1 Message Date
Brian Neumann-Fopiano e3673afb1e Fixed mining and timeout settings
- Pending biome reads no longer cancel block breaking
- Custom loot resolves saved biome history after accepted breaks
- Native drops survive failed reads and runtime teardown without duplication
- Tree felling captures the original tool for fallback drops
- Modded block loot resolves one historical biome context
- Timeout settings persist atomically through the actual server configuration paths
- Tests cover deferred loot, teardown and timeout persistence
2026-10-12 09:27:26 -04:00
Brian Neumann-Fopiano 2145e90b1c Rebase 2026-10-11 10:35:59 -04:00
Brian Neumann-Fopiano cfa274825f Refine terrain and pregeneration
- Add coherent river width variation and shape source and terminal pools.
- Preserve separated hydrology intervals when checking river connectivity.
- Reduce footprint sorting, engine context lookup, and terrain blending work.
- Reuse modded snapshot validation after content and registry checks.
- Explain production pack update staging and restart requirements.
- Retain pregeneration map updates before its desktop window opens.
- Improve pregeneration layout, coordinate hover, keyboard controls, and error details.
- Add the new desktop labels to every supported language catalog.
- Add the buildPsychoLT entry point for verified platform outputs.
- Cover terrain, validation, and desktop behavior with regression tests.
2026-10-07 10:25:41 -04:00
Brian Neumann-Fopiano 7f5ce70f49 Improve generation and lifecycle safety
- Reduce terrain, noise, hydrology, and decorator sampling overhead.
- Reduce object transaction allocations while preserving rollback behavior.
- Optimize structure placement and cave anchor sampling.
- Parallelize Studio cache warmup and protect world entry and hotload recovery.
- Validate pack fingerprints and publish pack replacements atomically.
- Notify modded operators about outdated packs without synchronizing pack data.
- Harden world creation, loading, evacuation, and teleport failure recovery.
- Coalesce queued region flushes while preserving chunk save ordering.
- Remove obsolete mantle, pack, and cave planning code.
- Add regression tests and reusable gameplay fixtures.
2026-10-06 20:51:28 -04:00
Brian Neumann-Fopiano ee5aaec87c Fixed Structure Crash
- Don't carash anymore when you disable structures in the server.properties.
2026-10-04 15:32:54 -04:00
Brian Neumann-Fopiano 65ae3f1b45 Cleanup 2026-10-04 15:17:12 -04:00
Brian Neumann-Fopiano 5858eb366d Add subterrain features
- Generate authored underground rooms, materials, fluids, and formations.
- Preserve underground biome ownership across generation and saved terrain.
- Add subterrain searches and regression coverage.
2026-10-04 09:59:57 -04:00
Brian Neumann-Fopiano be0d3b0156 Fix seeded entity spawning
- Derive initial chunk and marker populations from stable location seeds.
- Persist initial spawn completion after region-owned application.
- Seed entity loot and attribute modifier identities.
- Cover spawning, reload completion, and registry fixtures with regression tests.
2026-10-04 06:14:46 -04:00
Brian Neumann-Fopiano a765e76aa3 Restore natural mob spawning
- Restore cave spawning and correct floor placement across platforms.
- Enforce category population limits and clamp ambient spawn batches.
- Honor mob-spawning rules and entity-ticking chunk admission.
- Separate chunk saving from configurable distance-despawn retention.
- Add spawning regressions and Folia gameplay acceptance coverage.
2026-10-02 16:55:52 -04:00
Brian Neumann-Fopiano 25c04c0157 Integrate optional terrain transforms
- Add versioned terrain providers that run before content placement.
- Resolve transformed terrain heights, occupancy, and cave metadata through bounded caches.
- Initialize native structures after binding the modded generation runtime.
- Cover transform behavior, provider resolution, and structure binding with regression tests.
2026-10-02 05:39:20 -04:00
Brian Neumann-Fopiano f55fde17d4 Shared teleport deadline
- Give primary world routing and Iris Vision teleports the 120 second first-chunk deadline /iris tp uses
2026-09-29 07:13:27 -04:00
Brian Neumann-Fopiano 96a400b585 Fail-closed modded decoration
- A generator with a refused or stopping engine refuses imported feature settings
- Those settings no longer fall back to vanilla ones
- Decoration fails when a sealed runtime has no settled feature table
- Decoration fails when the feature table was retired before placement
- Stacked initial spawns fail when the surface spawn biome lookup is rejected
- Those spawns no longer fall back to the chunk's top biome
- Bind failures from a stopping runtime stay out of the refusal memo and banner
- The next bind after such a failure retries
2026-09-29 07:13:23 -04:00
Brian Neumann-Fopiano 0cb3417755 Merge branch 'client-fixes' into review 2026-09-29 06:50:57 -04:00
Brian Neumann-Fopiano 2d5af3b61e Bounded teleport deadline
- /iris tp waits up to 120 seconds for the destination chunk
- A refusing generator or removed dimension still fails the command
- Tests cover the deadline and the reported timeout limit
2026-09-29 06:50:24 -04:00
Brian Neumann-Fopiano 782a85c26a Modded teardown fallback
- Closes engines, pools and scheduler a previous server left open when the next server starts
- Flushes them at JVM exit once the stopping server thread has ended
- Corrects the scheduler shutdown comment
2026-09-29 06:50:24 -04:00
Brian Neumann-Fopiano dd4633ad3a Isolated chunk update failures
- Treats only loading saved biome information as an engine failure
- Leaves a container without loot and warns once when its saved biome cannot be recovered
- Keeps a failed chunk unetched and retries it without stopping the rest of the level's update pass
- Ends a level's pass only when its engine or mantle is closed
- Covers the deferred, permanent and isolated update paths through updateChunk and the server tick
2026-09-29 06:50:24 -04:00
Brian Neumann-Fopiano 82fa69611e Accurate teleport failures
- Waits for the destination chunk without a wall-clock deadline so a cold first chunk no longer fails the teleport
- Reports the failure cause, an unloaded dimension, an offline player or a refused teleport separately
- Adds the new messages to every locale
2026-09-29 06:50:24 -04:00
Brian Neumann-Fopiano 5cadd9b8c4 Deferred saved biome updates
- Defers a chunk update pass while saved biome information is loading and retries it on a later pass
- Forgets only the updates already applied so a retry never refills a chest
- Propagates engine failures from loot application instead of marking the chunk done
2026-09-29 06:50:24 -04:00
Brian Neumann-Fopiano 259f885238 Modded shutdown after levels close
- Stops downloads, protocol, pregen, tools and services at server stopping
- Keeps engines, mantle, generation history, the generation pool and burst pools open while the loader drains chunk generation
- Closes each engine when its level unloads and sweeps the rest at server stopped
- Logs a failed level unload instead of aborting the loader's level close loop
2026-09-29 06:50:24 -04:00
Brian Neumann-Fopiano a9f07ce5c6 Merge branch 'fail-closed' into review 2026-09-29 06:34:18 -04:00
Brian Neumann-Fopiano eefcbc40ef Fail-closed review fixes
- Modded logins are refused only when this save's dimension registry lists the primary world
- Otherwise Iris warns once and leaves routing idle
- An unreadable dimension registry counts as expecting the primary world
- A vanilla slot bound to Iris without Iris storage points at the bukkit.yml entry and /iris replace
- The refusal consequence comes from whether startup worlds exist instead of the first tick
- The first WorldLoadEvent or a hotload marks startup worlds as existing
- A failed enable on a hotload says the server keeps running
- Reconciler resolution failures report the refusal banner
- Operators get a join notice for such failures until the world loads
- The fail-closed generator is built even when the cause message cannot be read
- Tests drive Iris.onEnable for the lock, the unsupported-server lock and the rethrow
- The failed-enable teardown decision lives in FailedEnableLock with a test
2026-09-29 06:30:28 -04:00
Brian Neumann-Fopiano 7db46a8eb8 Forge biome modifier validation
- Pass the modded loader into the generation registry so biome modifier output stays out of validation
- Cover Forge modifiers on climate, attributes, effects and features against the canonical definition
2026-09-29 06:16:57 -04:00
Brian Neumann-Fopiano 3a4da2086e Fail-closed world generation
- Every Iris world the Bukkit resolver cannot serve gets a fail-closed generator
- CraftServer no longer receives a throw that it turns into vanilla
- A refusal banner logs the world, key, cause chain and what happens next
- The reconciler uses a throwing resolution so a broken world fails without stopping the server
- A failed enable on a server with Iris worlds keeps Iris enabled with a locked runtime
- bukkit.yml bindings in vanilla slots count as Iris worlds for that lock
- The shutdown-based vanilla fallback guard is gone
- A recorded modded bind failure rethrows instead of rebinding on every chunk call
- The first modded bind failure logs a banner
- Persistent-dimension reinject failures log a banner and repeat to operators on join
- Modded logins are refused while the configured primary Iris world is missing
2026-09-29 05:51:10 -04:00
Brian Neumann-Fopiano 3e4a2432bc Semantic registry validation
- Generated registry validation always re-renders recorded semantics with the current fixer
- Validation canonicalizes the rendering like the installer
- Renderer changes need no version bump
- The renderer identity SPI, both identity strings and the identity-based source preference are gone
- New captures record the fixer class as an informational renderer identity
- The v1 history format is unchanged
- The modded forced datapack, world check and datapack command use the runtime data version
- That is the same data version validation uses
- Tests cover a renderer change under an unchanged identity
- Tests cover 26.3 bare natural_mob_spawns history against the overlay rendering
- Tests cover semantic round trips for every supported fixer
2026-09-29 05:41:18 -04:00
Brian Neumann-Fopiano 76a07242b5 Fixed client mixin audit
- Matches the volmlib$ handler names of the client world-open and world-type mixins
- Keys expected mixins by their mixin config file and reports the target class name
- Verifies every expected handler is an injector declared by its mixin class
- Requires every registered volmlib mixin to be audited or deliberately unaudited
2026-09-29 05:36:45 -04:00
Brian Neumann-Fopiano 6fd877ebfc Natural stronghold ring biomes
- The modded structure-state biome lookup resolves from the natural true biome stream, the same as the Bukkit ring search
- Stronghold ring placement no longer plans hydrology tiles around its 128 positions, so chunk structure starts stop waiting on river plans out to ~24k blocks
- Ring lookups are cached per runtime and cleared with the other biome caches
2026-09-29 03:56:40 -04:00
Brian Neumann-Fopiano 4da9661885 Loader spawn position check
- The modded chunk generator hands VolmLib the bound loader for chunk-generation creature checks
- Each loader build tests its spawn position check: Forge and NeoForge fire MobSpawnEvent.PositionCheck and honor a denial, Fabric applies the vanilla rule and obstruction checks
2026-09-29 03:56:40 -04:00
Brian Neumann-Fopiano 92e5daa13e Modded 26.3 datapacks
- The forced datapack, datapack commands, and world check render biomes and dimension types with the 26.3 data fixer and pack format 121
- Modded tests use the 26.3 feature, placement, spawner, sign, and biome resolver APIs
- The water spawn test binds a blocks_motion fixture so solid waterlogged blocks still obstruct spawns
2026-09-29 02:48:58 -04:00
Brian Neumann-Fopiano 08ffb96680 Modded registry factories
- Modded platform gets registry access from the modded server factory
- Engine bootstrap and tile parity test get tile readers from the modded server factory
- Registry access tests build through the modded server factory
2026-09-29 01:12:16 -04:00
Brian Neumann-Fopiano d6226240a0 Dropped minecraft-common scope
- Generation revision no longer requires the removed minecraft-common sources
- Modded shared inputs drop the removed module
- Loader source sets no longer add the removed module
- README points shared Minecraft-native code at VolmLib
2026-09-29 00:50:30 -04:00
Brian Neumann-Fopiano 73af3efe12 Merge master
# Conflicts:
#	core/src/main/java/art/arcane/iris/world/pregen/AsyncPregenMethod.java
2026-09-29 00:30:12 -04:00
Brian Neumann-Fopiano 7b06cd51ac Modded test fixes
- Language asset test locates the directory through the English file
- Structure template test reads the mixin class bytes instead of loading it
- Water spawn test initializes block state caches before running
- Logging policy check runs after the native sources are unpacked
- Native class boundary check runs after classes compile
2026-09-29 00:29:26 -04:00
Brian Neumann-Fopiano 34684da611 Modded pack metadata
- Modded jars ship pack.mcmeta for client resources and mod data
- Modded jars bundle jlibdeflate and its native libraries
- Artifact check requires pack.mcmeta and the jlibdeflate entries
- Artifact check rejects client language resources without pack.mcmeta
- Test loads the pack metadata against the current Minecraft formats
2026-09-29 00:29:26 -04:00
Brian Neumann-Fopiano c20296d106 Modded server registries
- Modded platform hands the running server to registry access
- Tile reader is built from the running server
- Registry test covers startup, reload and shutdown of dynamic registries
2026-09-29 00:29:25 -04:00
Brian Neumann-Fopiano 59165df427 Take chunk uses through pins
- Every getChunk(..).use() site calls Mantle.useChunk, which cannot fail because a save closed the chunk in between
- Covered-chunk cleanup, custom block and static object layers take their chunk through useChunk
- Discovered flag writes go through Mantle.flag instead of an unpinned chunk
- Test mantles stub useChunk the way the real one behaves
2026-09-28 15:46:54 -04:00
Brian Neumann-Fopiano 8c3e5d547b Reworked terrain transitions
- New terrain heights meet saved boundaries while retaining local relief
- Surface water levels approach saved fluid heights across the band
- Cave and physical biome matching use a four-block seam patch
- Terrain generates once without speculative neighbor containment
- Bounded caches serve transition membership and boundary lookups
- Saved biome writes honor the selected durability policy
- Release labels and presentation code leave generation identity unchanged
- Unfinished objects retain blocks and metadata across pack changes
- Whole structure assemblies preserve pending excavation and foundations
- New placements keep pending historical pieces clear
- Transition probes cover cutovers and retained object fragments
2026-09-27 15:31:31 -04:00
Brian Neumann-Fopiano ca9f28c9b0 Expanded terrain generation tooling
- Standalone Minecraft 26.3 generation uses native registries, biome planning and structure planning with bounded concurrency
- Offline export publishes fresh TERRAIN checkpoints for native server completion
- Checkpoints retain mantle data, immutable generation history and captured server configuration
- Output publication uses staged directories, durability checks and atomic moves
- Offline distribution tasks provide an installed launcher and reusable native fixtures
- Dimension settings control terrain, biome-bound and cave-density sampling with unchanged defaults
- Pack validation and schemas enforce the supported sampling intervals
- Biome layer caches isolate data, engine and seed identities
- Floating biome palettes keep stable thickness patterns across generation orders
- Hydrology batches terrain samples within the owning generation runtime
- Hydrology planners share bounded basis caches and reuse raster geometry and distance samples
- Demand planning admits new tiles as active plans finish
- Volumetric height queries avoid unnecessary density evaluation and bound cached anchors
- Cave generation reuses chunk-scoped inputs and semantic capture
- Object replay indexes mutations by destination and reuses resolved records
- Source-plan caches coordinate concurrent builds and reduce overlay allocation
- Prerequisite carving reads preserve the underlying hydrology before object placement
- Tree material decoding preserves stored native block identities
- Engine shutdown drains generation outside the lifecycle lock and coordinates runtime retirement
- Pregeneration sizes temporary worker boosts from processor and heap capacity
- Pregeneration restores native worker counts after drain and failure paths
- Native structure queries retain per-origin coordination without broad window locks
- Saved biome writes drain pending batches under their write stripe
- Boundary column lookups avoid repeated voxel decoding
- Modded registry consumers use explicit VolmLib providers and version-specific native source overlays
- Regression tests cover generation parity, cache isolation, concurrency, shutdown, persistence and offline checkpoints
2026-09-23 07:00:55 -04:00
Brian Neumann-Fopiano 197d2c2461 Tuning 2026-09-21 10:04:22 -04:00
Brian Neumann-Fopiano 8e3ef1b651 Poplar 2026-09-20 16:18:01 -04:00
Brian Neumann-Fopiano 2fa0853e42 [VERY VERY VERY BAD IDEA] 2026-09-20 04:24:42 -04:00
Brian Neumann-Fopiano f0e7fea13b Test- 26.3 2026-09-19 23:48:44 -04:00
Brian Neumann-Fopiano edadd14f4b Iris downloader / History update
- Allow people to download in place and update in place the media
2026-09-18 21:52:19 -04:00
Brian Neumann-Fopiano 7a099cbd5e Merge Back 2026-09-12 16:06:08 -04:00
Brian Neumann-Fopiano 3f57925443 Consolidate source layout
- Packages regrouped by domain: generation, world, pack, studio, structure, platform, command, localization, diagnostics
- Forked VolmLib utilities dropped for the shared library: noise, stream, interpolation, hunk, matter
- Engine-coupled stream decorators moved to generation.stream.GenerationStreams
- Hunk section splits now run on the Iris burst pool through HunkBurst
- Artifact entry lists, purity allowlists and shrink rules follow the new paths
2026-09-11 21:46:22 -04:00
Brian Neumann-Fopiano 29a31a69e0 Patching Cleanup 2026-09-11 00:38:08 -04:00
Brian Neumann-Fopiano bf12f30d26 Hydrology fixes 2026-09-10 23:07:46 -04:00
Brian Neumann-Fopiano e33e6a632a NBative Structure fixes.
- This fixes the native structures that are in iris from generating with pillaric problems
2026-09-10 02:15:20 -04:00
Brian Neumann-Fopiano 62e61970f8 Production-readiness suite fixes
Surface hydrology policy split, native terrain height cache, watched-edit
hotload cancellation, world-save requestSave with tracked ownership flush,
background-task drain that follows saves admitted mid-drain, peaceful spawn
guard, cached-completion terminal state, IO drains off the owner thread.

Studio pregen at scale: detached historical runtimes keep the configured
noise cache instead of the Studio-wide cache; retired runtimes are no longer
pinned by the volumetric fragment filter's per-thread scratch; pregen mantle
cleanup and native region flushes run on per-run threads instead of the
server thread and the shared Iris IO pool (the flush on the IO pool starved
tectonic plate loads and wedged every Paper worker in Mantle.getChunks);
background-task cancellation claims tasks atomically.
2026-09-09 16:24:05 -04:00
Brian Neumann-Fopiano 9dcaed5315 Share test fixtures across modules
- Move art.arcane.iris.testsupport into core/src/testFixtures and apply java-test-fixtures to core
- Consume core test fixtures from the bukkit plugin, nms, probe and the three loader adapters
- Delete the duplicate ProjectPaths copies in the bukkit-plugin and modded-common test trees
- Point ModdedMessageContributorTest at the shared ProjectPaths
- Guard CommandPackCompatTest, NativeTransitionColumnTest and StubPlatformStateTest with PlatformLeakGuard
- Release the probe runtime state after DimensionStackSuperflatProbeTest opens a workspace
- Keep core main classes ahead of the core jar on the test classpath so the bytecode gates still scan a directory
2026-09-08 05:27:49 -04:00
Brian Neumann-Fopiano e5b7cb97a8 Anchor repository root probe
- Require the core source tree alongside the settings file when walking up for the repository root, so modded-common tests built inside a loader adapter no longer stop at that adapter's own settings file
2026-09-08 04:28:40 -04:00