Commit Graph
25 Commits
Author SHA1 Message Date
StrangeOne101 12bfd98011 Merge pull request #418 from StrangeOne101/map-1.17
New Studio Map Command
2021-07-15 17:57:57 +12:00
StrangeOne101 2b45056842 Merge branch 'master' into map-1.17 2021-07-15 17:56:57 +12:00
StrangeOne101 c86fdf07db Merge branch 'master' into map-1.17 2021-07-15 17:54:23 +12:00
StrangeOne101 ad6b746124 New Studio Map Command
- Allows you to see a map of a world/pack (without being in the world)
- Chooses a random color for each biome if no color is chosen, based on vanilla derivative 

Dev note: 
- The biome at your cursor is not accurate when zoomed out
2021-07-15 17:52:20 +12:00
StrangeOne101 c54a849243 Optimizations 2021-07-15 00:48:27 +12:00
StrangeOne101 1f2871f649 Map Command Overhaul in 1.17
- Features biomes using random color (based on vanilla derivative) if a color isn't provided in the biome class
- Allows a map to be opened for packs that don't have a world open (`/iris std map overworld`)
2021-07-14 23:01:09 +12:00
StrangeOne101 147d5902ed Attempted fix biome & region rarity
- Attempted to fix the issue of biome & region rarity issue
2021-07-14 21:23:02 +12:00
StrangeOne101 fb0ff734d7 You didn't see anything... 2021-07-10 22:49:25 +12:00
StrangeOne101 13a5482f91 Added Top Threshold option to decorators
- Added topThreshold option to decorators. Allows stacked blocks to start using the top palette for x percent of the stack
2021-07-10 17:33:32 +12:00
StrangeOne101 4a5794ad5f Fixed weight not being used in decorator palettes 2021-07-10 14:26:33 +12:00
StrangeOne101 7652aca406 Decorator Updates and Fixes - Season 2
- Added SEA_FLOOR type to decorators which will only place bellow sea level/in water
- Implemented CEILING type to decorators, which will allow stacked blocks to place from the top down
- Fixed height variance not being implemented properly. The height of stacked blocks is now correct

Dev notes: This WILL require updates to the overworld pack as fixing some of the bugs here made some workarounds in the overworld pack kinda break
2021-07-10 03:34:18 +12:00
StrangeOne101 f1dfb1c952 Decor Updates
- Fixed decorators using the same RNG when picking from a pool of blocks as it used to place it. This caused it to only use pool entries above the placement chance threshold. (E.g. a flower pool with a 0.15 chance to place will only use the first 0.15 of the pool of flowers since the RNG is the same)
- Removed `zoom`, `verticalZoom` and `varianceZoom` properties from decorators. Zooms can be done inside the individual styles instead.
- WIP Tab Completion (Create command only rn)

Dev notes:
It's very important from now on that in decorators, the X and Z remain switched when getting noise so that the result of the noise is not exactly the same as the noise that choose if the decor should be placed or not
2021-07-10 03:34:18 +12:00
StrangeOne101 48e4fd8088 Fixed Strongholds not generating in 1.17
- Fixed Strongholds not generating in 1.17
- Made 9 strongholds now generate by default

Dev note: Tile entities are not placing correctly in jigsaws when generating (manual placement is fine)
2021-07-06 20:28:56 +12:00
StrangeOne101 5103d91db0 Fixed Loot tables acting like a cucumber in the sun
- Fixed loot chests containing the exact same loot
- Fixed chests having nothing if a roll fails
- Fixed rolls always being done in the same order
- Added method to BlockPosition to get a unique long from 3 integers (x, y z)
2021-07-05 04:24:13 +12:00
StrangeOne101 3299e0fa6a Re-implemented lost object placement heightmap 2021-07-04 16:32:04 +12:00
StrangeOne101 79e12c8dd8 Incremented Version 2021-07-04 14:01:29 +12:00
StrangeOne101 ced33114cc Jigsaw Enhancements
- Added keepEntity property for jigsaw connectors. When set to true, mobs spawned will not despawn
- Fixed jigsaw entities being spawned off-center
2021-07-04 14:01:01 +12:00
StrangeOne101 1b27d652af Merge remote-tracking branch 'upstream/master' into 1.17 2021-07-04 13:57:52 +12:00
StrangeOne101 7d59edc8a5 Added Object & Jigsaw Loot Tables
- Added the ability for placed objects and jigsaws to have select loot tables
    - Includes the ability to filter loot tables based on block type/block state
    - Overrides loot tables from the biome/region, but if no loot tables are provided for an object, they will still be used
    - Uses weight based system for determining which table to pick (so it's guaranteed rather than by chance)
- Added WeightedRandom util class
- Fixed loot tables not being random based on the seed
- Fixed jigsaws breaking bedrock
- Fixed enchantments in loot tables not working for enchanted books
- Fixed mobs spawned in Jigsaws not being spawned in the center like they should be
2021-06-29 00:24:36 +12:00
StrangeOne101 d6ddb2b247 Fixes Season 2
- Fixed double sided connectors not working properly
- Fixed skulls not being able to be rotated when they are placed on an angle that isn't perfectly straight (north, south, east, west)
2021-06-22 09:00:43 -08:00
StrangeOne101 900510e7f2 Reverted accuracy changes to noise generator
- Also fixed some overlooked issues
2021-06-22 09:00:08 -08:00
StrangeOne101 7370af0084 Re-added /iris std generator
Re-added the studio generator command. Fixed it up a bit (stopped random jitters that occurred)
2021-06-22 09:00:08 -08:00
StrangeOne101 9644693de3 More fixes
- Fixed Jigsaws not placing TileStates
- Fixed NPE when banners, signs or skulls try to be rotated to be up or down
2021-06-22 09:00:08 -08:00
StrangeOne101 b6bc269505 Fixes
- Fixed NPE occuring when Jigsaw fails to find Object in pool. Now just produces a warning in the console like it should
- Fixed pointless copies of lists being created within PlannedStructure
- Fixed mobs spawning within other blocks and suffocating on spawn
- Fixed creating a jigsaw with a non existent object causing jigsaw commands to lock up (#377)
- Fixed editing a non existent jigsaw just not doing anything
2021-06-22 09:00:08 -08:00
StrangeOne101 9b4384d3e6 Object NBT Support Additions
- Added support for banner NBT to be saved to objects
- Fixed spawners not saving their spawn type to objects
- Removed pointless IDs from the TileEntity registry system
2021-06-17 17:59:06 +12:00