Commit Graph

1246 Commits

Author SHA1 Message Date
Daniel Mills ec47ca1983 THE SUPER DUPER COOL BUT TOTALLY NOT STABLE THING THATS NOT READY YET... 2021-07-14 04:51:50 -04:00
Daniel Mills 6ca6fc6989 Cleanup SRC 2021-07-14 02:34:13 -04:00
Dan f29015426f Merge pull request #410 from CocoTheOwner/jigsawexit
add command alts
2021-07-14 02:31:50 -04:00
Daniel Mills 57f09fd64d Trilinear, Tricubic & Trihermite 2021-07-14 02:31:15 -04:00
Daniel Mills 2477ee4952 Support Object scaling 2021-07-14 02:31:06 -04:00
Daniel Mills 2bd7fd2aa7 Support iris object scaling 2021-07-14 02:30:15 -04:00
Daniel Mills bc5529ded8 NMS for datapack discovery 2021-07-14 02:29:58 -04:00
Daniel Mills b05736e4fb What biome support datapack biomes 2021-07-14 02:29:47 -04:00
Daniel Mills 6a187881c0 Drop EWG Object conversion 2021-07-14 02:29:38 -04:00
Daniel Mills d1accc4e09 ffff 2021-07-13 19:04:05 -04:00
Daniel Mills e7e130460e Auto stash before revert of "Flush " 2021-07-13 18:55:51 -04:00
Daniel Mills d33a02f6cd Revert "Flush "
This reverts commit 8f6c511598.
2021-07-13 18:14:35 -04:00
Daniel Mills 8f6c511598 Flush 2021-07-13 18:14:27 -04:00
CocoTheOwner 7fb04d51ae add command alts 2021-07-13 02:25:16 +02:00
Daniel Mills 64d5275554 V+ 2021-07-11 10:23:09 -04:00
Daniel Mills 76041a9f55 Fix decorator issues 2021-07-10 23:58:59 -04:00
Daniel Mills 502f7de040 Fix OOB exceptions for ceiling decorators 2021-07-10 23:37:29 -04:00
Daniel Mills a86512e807 Skip invalid height 2021-07-10 23:37:16 -04:00
Daniel Mills 2e19dbe05f Fixes + Nowhere 2021-07-10 23:23:39 -04:00
Dan 18d8f07242 Merge pull request #408 from StrangeOne101/1.17
Decorator Updates
2021-07-10 23:20:59 -04:00
StrangeOne101 fb0ff734d7 You didn't see anything... 2021-07-10 22:49:25 +12:00
StrangeOne101 13a5482f91 Added Top Threshold option to decorators
- Added topThreshold option to decorators. Allows stacked blocks to start using the top palette for x percent of the stack
2021-07-10 17:33:32 +12:00
StrangeOne101 4a5794ad5f Fixed weight not being used in decorator palettes 2021-07-10 14:26:33 +12:00
StrangeOne101 7652aca406 Decorator Updates and Fixes - Season 2
- Added SEA_FLOOR type to decorators which will only place bellow sea level/in water
- Implemented CEILING type to decorators, which will allow stacked blocks to place from the top down
- Fixed height variance not being implemented properly. The height of stacked blocks is now correct

Dev notes: This WILL require updates to the overworld pack as fixing some of the bugs here made some workarounds in the overworld pack kinda break
2021-07-10 03:34:18 +12:00
StrangeOne101 f1dfb1c952 Decor Updates
- Fixed decorators using the same RNG when picking from a pool of blocks as it used to place it. This caused it to only use pool entries above the placement chance threshold. (E.g. a flower pool with a 0.15 chance to place will only use the first 0.15 of the pool of flowers since the RNG is the same)
- Removed `zoom`, `verticalZoom` and `varianceZoom` properties from decorators. Zooms can be done inside the individual styles instead.
- WIP Tab Completion (Create command only rn)

Dev notes:
It's very important from now on that in decorators, the X and Z remain switched when getting noise so that the result of the noise is not exactly the same as the noise that choose if the decor should be placed or not
2021-07-10 03:34:18 +12:00
Daniel Mills b4f866be03 Fixes 2021-07-09 08:00:38 -04:00
Daniel Mills 4fed35d189 V+ 2021-07-08 11:18:57 -04:00
Daniel Mills c3cff6a911 Fixes 2021-07-08 05:20:20 -04:00
Daniel Mills 91f718f39d Cache tweaks 2021-07-08 04:32:39 -04:00
Dan e4ea01cfd2 Merge pull request #406 from CocoTheOwner/jigsawexit
Create a jigsaw exit command
2021-07-08 04:31:51 -04:00
CocoTheOwner dd7d5a46e8 Create a jigsaw exit command 2021-07-08 10:25:40 +02:00
Daniel Mills 3be4b08bb0 Test paper deadlock fix 2021-07-07 19:22:36 -04:00
Daniel Mills 2fde7b7879 V+ 2021-07-07 05:36:34 -04:00
Daniel Mills 60777e5714 Utils 2021-07-07 05:35:57 -04:00
Daniel Mills 9d7fcc4987 Drop NMS Binding for fastworlds 2021-07-07 05:35:38 -04:00
Daniel Mills 95ed1c3ac3 Profiler 2021-07-07 05:35:28 -04:00
Daniel Mills 7e285969a7 Ignore rotation issues 2021-07-07 03:22:22 -04:00
DanLT 083f1be766 Cleanup parallax manager 2021-07-06 06:43:34 -08:00
DanLT d39ed3c03f Support "async" spawning 2021-07-06 06:43:24 -08:00
DanLT a068bda34f File collecting
its not efficient
2021-07-06 06:43:01 -08:00
DanLT 559f37e5d2 Revert "Revert "Revert "Test carved objects"""
This reverts commit 6df6296cd1.
2021-07-06 02:31:54 -08:00
DanLT d50b7de668 Revert "Dont check caves"
This reverts commit 35c5191a4d.
2021-07-06 02:31:51 -08:00
DanLT 35c5191a4d Dont check caves 2021-07-06 02:21:31 -08:00
DanLT 6df6296cd1 Revert "Revert "Test carved objects""
This reverts commit b88a565344.
2021-07-06 02:20:52 -08:00
DanLT b88a565344 Revert "Test carved objects"
This reverts commit d98bc1ec63.
2021-07-06 02:20:15 -08:00
DanLT d98bc1ec63 Test carved objects 2021-07-06 02:04:39 -08:00
Dan 74886db10d Merge pull request #401 from StrangeOne101/1.17
Fixed Strongholds not generating in 1.17
2021-07-06 05:43:59 -04:00
StrangeOne101 48e4fd8088 Fixed Strongholds not generating in 1.17
- Fixed Strongholds not generating in 1.17
- Made 9 strongholds now generate by default

Dev note: Tile entities are not placing correctly in jigsaws when generating (manual placement is fine)
2021-07-06 20:28:56 +12:00
DanLT 54c7f896ad Dont optimize chunks in mca anymore (for now) 2021-07-06 00:18:32 -08:00
Daniel Mills ccd14e6505 f 2021-07-05 06:10:31 -04:00