Commit Graph
39 Commits
Author SHA1 Message Date
StrangeOne101 b55bf6e6c1 2 Bug Fixes
- Fixed #552 by making sure the biome saved in datapacks is all lowercase
- Fixed extra character showing when Iris downloads a pack
2021-08-17 23:20:09 +12:00
StrangeOne101 611ccd9605 Only hotload noise gen if a generator is open 2021-08-13 21:28:23 +12:00
StrangeOne101 64ce5138e1 Re-added MythicMob support
- Re-added Mythic Mob support via everyone's favourite friend: Reflection
- Added room for Citizens to be supported using the same system
- MythicMobs can be spawned by adding `"specialType": "MythicMobs:<mobName>"` to your entity file. In future, Citizens could also be used here
2021-08-06 02:52:54 +12:00
StrangeOne101 12b4c27468 Object Command & Entity Spawn Changes (#492)
- Redid object paste command
    - Added rotate flag to paste with rotation
    - Added scale flag to paste with scale. Optional interpolation method can be used
    - Changes are now logged and can be reverted with the undo command
    - Fixed edit flag
    - Made the edit flag now update your wand even if it isn't in your hand
- Added object undo command
- Added object check command
- Added a surface target to spawn on for entities. This will fix mobs spawning in water
    - LAND for mobs that spawn on any land surface
    - ANIMAL for mobs that should only spawn on grass and dirt
    - WATER for mobs that should spawn in water
    - OVERWORLD for mobs that can spawn on both land and water (turtles, for example)
    - LAVA for mobs that can spawn on lava (striders, for example)
- Attempted to fix PAPI complaining about registering on the wrong thread
- Fixed console spam for entities (was due to the mount event being called async)
- Fixed grass paths and a few other update breaking blocks
    - Made it so if a block state changes on an update, it will now use as many as the other states as it can rather than not use anything
- Patch to stop people naming the world 'Iris'
2021-08-05 01:32:14 +12:00
StrangeOne101 1797df7017 Reblackhole 2021-07-27 14:40:14 +12:00
StrangeOne101 3beda9c201 Black Hole 2021-07-27 14:33:46 +12:00
StrangeOne101 38776e74bc Decorator Changes & Jigsaw Fix
- Fixed Jigsaw pieces with rotation disabled rotating randomly. They will now inherit the parent's rotation
- Fixed pallete of blocks in stacked blocks not being chosen randomly on the Y axis

Fixes for issues in the last commit:
- Fixed CEILING decorators not working with scaleStack
2021-07-27 04:12:40 +12:00
StrangeOne101 21ce09a5b5 Added scaleStack property to decorators
- Added scaleStack to decorators. It allows the size of the stack to scale to the size of the cave, using stackMin and stackMax as a min/max percentage
- Fixed stacks missing a block in size when the top block isn't defined
- Changed decorator stacks of a single block to place the top block instead of the body
- Fixed tab sound playing to other players
2021-07-27 04:12:40 +12:00
StrangeOne101 5fabec6a42 Minor patches to decorators 2021-07-27 04:12:40 +12:00
StrangeOne101 64f361d4b1 Cave Decorator Changes
- Surface decorators are no longer placed below liquids in caves
- SEA_FLOOR and SEA_SURFACE decorators now function within caves relative to the cave liquid
- Fixed stacked decorators going above the height of caves and the map
2021-07-27 04:12:40 +12:00
StrangeOne101 6f338c44c4 Everyone and their neighbor loves typos 2021-07-25 01:34:28 +12:00
StrangeOne101 ace92f8be0 Fixes grow on trees (#458)
- Made the download command easier to use with less errors than before
- Usage is now `/iris download <repo> [branch=master]`
- Fixed multiplicitive being useless in noise generators
2021-07-23 03:34:31 +12:00
StrangeOne101 4cd3f9bd38 Merge pull request #423 from StrangeOne101/master
Tweaks
2021-07-17 17:29:20 +12:00
StrangeOne101 f581e76057 Tweaks
- Tweaked cards in map neater around the text
- Fixed map coordinate inaccuracy when zoomed
- Fixed too many commas when teleporting via the map
- Fixed no message being sent to the player at all when a studio world is opened
- Increased map zoom default to 400% 
- Fixed create command NPE when downloaded a fresh pack
2021-07-17 17:26:12 +12:00
StrangeOne101 12bfd98011 Merge pull request #418 from StrangeOne101/map-1.17
New Studio Map Command
2021-07-15 17:57:57 +12:00
StrangeOne101 2b45056842 Merge branch 'master' into map-1.17 2021-07-15 17:56:57 +12:00
StrangeOne101 c86fdf07db Merge branch 'master' into map-1.17 2021-07-15 17:54:23 +12:00
StrangeOne101 ad6b746124 New Studio Map Command
- Allows you to see a map of a world/pack (without being in the world)
- Chooses a random color for each biome if no color is chosen, based on vanilla derivative 

Dev note: 
- The biome at your cursor is not accurate when zoomed out
2021-07-15 17:52:20 +12:00
StrangeOne101 c54a849243 Optimizations 2021-07-15 00:48:27 +12:00
StrangeOne101 1f2871f649 Map Command Overhaul in 1.17
- Features biomes using random color (based on vanilla derivative) if a color isn't provided in the biome class
- Allows a map to be opened for packs that don't have a world open (`/iris std map overworld`)
2021-07-14 23:01:09 +12:00
StrangeOne101 147d5902ed Attempted fix biome & region rarity
- Attempted to fix the issue of biome & region rarity issue
2021-07-14 21:23:02 +12:00
StrangeOne101 fb0ff734d7 You didn't see anything... 2021-07-10 22:49:25 +12:00
StrangeOne101 13a5482f91 Added Top Threshold option to decorators
- Added topThreshold option to decorators. Allows stacked blocks to start using the top palette for x percent of the stack
2021-07-10 17:33:32 +12:00
StrangeOne101 4a5794ad5f Fixed weight not being used in decorator palettes 2021-07-10 14:26:33 +12:00
StrangeOne101 7652aca406 Decorator Updates and Fixes - Season 2
- Added SEA_FLOOR type to decorators which will only place bellow sea level/in water
- Implemented CEILING type to decorators, which will allow stacked blocks to place from the top down
- Fixed height variance not being implemented properly. The height of stacked blocks is now correct

Dev notes: This WILL require updates to the overworld pack as fixing some of the bugs here made some workarounds in the overworld pack kinda break
2021-07-10 03:34:18 +12:00
StrangeOne101 f1dfb1c952 Decor Updates
- Fixed decorators using the same RNG when picking from a pool of blocks as it used to place it. This caused it to only use pool entries above the placement chance threshold. (E.g. a flower pool with a 0.15 chance to place will only use the first 0.15 of the pool of flowers since the RNG is the same)
- Removed `zoom`, `verticalZoom` and `varianceZoom` properties from decorators. Zooms can be done inside the individual styles instead.
- WIP Tab Completion (Create command only rn)

Dev notes:
It's very important from now on that in decorators, the X and Z remain switched when getting noise so that the result of the noise is not exactly the same as the noise that choose if the decor should be placed or not
2021-07-10 03:34:18 +12:00
StrangeOne101 48e4fd8088 Fixed Strongholds not generating in 1.17
- Fixed Strongholds not generating in 1.17
- Made 9 strongholds now generate by default

Dev note: Tile entities are not placing correctly in jigsaws when generating (manual placement is fine)
2021-07-06 20:28:56 +12:00
StrangeOne101 5103d91db0 Fixed Loot tables acting like a cucumber in the sun
- Fixed loot chests containing the exact same loot
- Fixed chests having nothing if a roll fails
- Fixed rolls always being done in the same order
- Added method to BlockPosition to get a unique long from 3 integers (x, y z)
2021-07-05 04:24:13 +12:00
StrangeOne101 3299e0fa6a Re-implemented lost object placement heightmap 2021-07-04 16:32:04 +12:00
StrangeOne101 79e12c8dd8 Incremented Version 2021-07-04 14:01:29 +12:00
StrangeOne101 ced33114cc Jigsaw Enhancements
- Added keepEntity property for jigsaw connectors. When set to true, mobs spawned will not despawn
- Fixed jigsaw entities being spawned off-center
2021-07-04 14:01:01 +12:00
StrangeOne101 1b27d652af Merge remote-tracking branch 'upstream/master' into 1.17 2021-07-04 13:57:52 +12:00
StrangeOne101 7d59edc8a5 Added Object & Jigsaw Loot Tables
- Added the ability for placed objects and jigsaws to have select loot tables
    - Includes the ability to filter loot tables based on block type/block state
    - Overrides loot tables from the biome/region, but if no loot tables are provided for an object, they will still be used
    - Uses weight based system for determining which table to pick (so it's guaranteed rather than by chance)
- Added WeightedRandom util class
- Fixed loot tables not being random based on the seed
- Fixed jigsaws breaking bedrock
- Fixed enchantments in loot tables not working for enchanted books
- Fixed mobs spawned in Jigsaws not being spawned in the center like they should be
2021-06-29 00:24:36 +12:00
StrangeOne101 d6ddb2b247 Fixes Season 2
- Fixed double sided connectors not working properly
- Fixed skulls not being able to be rotated when they are placed on an angle that isn't perfectly straight (north, south, east, west)
2021-06-22 09:00:43 -08:00
StrangeOne101 900510e7f2 Reverted accuracy changes to noise generator
- Also fixed some overlooked issues
2021-06-22 09:00:08 -08:00
StrangeOne101 7370af0084 Re-added /iris std generator
Re-added the studio generator command. Fixed it up a bit (stopped random jitters that occurred)
2021-06-22 09:00:08 -08:00
StrangeOne101 9644693de3 More fixes
- Fixed Jigsaws not placing TileStates
- Fixed NPE when banners, signs or skulls try to be rotated to be up or down
2021-06-22 09:00:08 -08:00
StrangeOne101 b6bc269505 Fixes
- Fixed NPE occuring when Jigsaw fails to find Object in pool. Now just produces a warning in the console like it should
- Fixed pointless copies of lists being created within PlannedStructure
- Fixed mobs spawning within other blocks and suffocating on spawn
- Fixed creating a jigsaw with a non existent object causing jigsaw commands to lock up (#377)
- Fixed editing a non existent jigsaw just not doing anything
2021-06-22 09:00:08 -08:00
StrangeOne101 9b4384d3e6 Object NBT Support Additions
- Added support for banner NBT to be saved to objects
- Fixed spawners not saving their spawn type to objects
- Removed pointless IDs from the TileEntity registry system
2021-06-17 17:59:06 +12:00