Commit Graph
12 Commits
Author SHA1 Message Date
StrangeOne101 5103d91db0 Fixed Loot tables acting like a cucumber in the sun
- Fixed loot chests containing the exact same loot
- Fixed chests having nothing if a roll fails
- Fixed rolls always being done in the same order
- Added method to BlockPosition to get a unique long from 3 integers (x, y z)
2021-07-05 04:24:13 +12:00
StrangeOne101 3299e0fa6a Re-implemented lost object placement heightmap 2021-07-04 16:32:04 +12:00
StrangeOne101 79e12c8dd8 Incremented Version 2021-07-04 14:01:29 +12:00
StrangeOne101 ced33114cc Jigsaw Enhancements
- Added keepEntity property for jigsaw connectors. When set to true, mobs spawned will not despawn
- Fixed jigsaw entities being spawned off-center
2021-07-04 14:01:01 +12:00
StrangeOne101 1b27d652af Merge remote-tracking branch 'upstream/master' into 1.17 2021-07-04 13:57:52 +12:00
StrangeOne101 7d59edc8a5 Added Object & Jigsaw Loot Tables
- Added the ability for placed objects and jigsaws to have select loot tables
    - Includes the ability to filter loot tables based on block type/block state
    - Overrides loot tables from the biome/region, but if no loot tables are provided for an object, they will still be used
    - Uses weight based system for determining which table to pick (so it's guaranteed rather than by chance)
- Added WeightedRandom util class
- Fixed loot tables not being random based on the seed
- Fixed jigsaws breaking bedrock
- Fixed enchantments in loot tables not working for enchanted books
- Fixed mobs spawned in Jigsaws not being spawned in the center like they should be
2021-06-29 00:24:36 +12:00
StrangeOne101 d6ddb2b247 Fixes Season 2
- Fixed double sided connectors not working properly
- Fixed skulls not being able to be rotated when they are placed on an angle that isn't perfectly straight (north, south, east, west)
2021-06-22 09:00:43 -08:00
StrangeOne101 900510e7f2 Reverted accuracy changes to noise generator
- Also fixed some overlooked issues
2021-06-22 09:00:08 -08:00
StrangeOne101 7370af0084 Re-added /iris std generator
Re-added the studio generator command. Fixed it up a bit (stopped random jitters that occurred)
2021-06-22 09:00:08 -08:00
StrangeOne101 9644693de3 More fixes
- Fixed Jigsaws not placing TileStates
- Fixed NPE when banners, signs or skulls try to be rotated to be up or down
2021-06-22 09:00:08 -08:00
StrangeOne101 b6bc269505 Fixes
- Fixed NPE occuring when Jigsaw fails to find Object in pool. Now just produces a warning in the console like it should
- Fixed pointless copies of lists being created within PlannedStructure
- Fixed mobs spawning within other blocks and suffocating on spawn
- Fixed creating a jigsaw with a non existent object causing jigsaw commands to lock up (#377)
- Fixed editing a non existent jigsaw just not doing anything
2021-06-22 09:00:08 -08:00
StrangeOne101 9b4384d3e6 Object NBT Support Additions
- Added support for banner NBT to be saved to objects
- Fixed spawners not saving their spawn type to objects
- Removed pointless IDs from the TileEntity registry system
2021-06-17 17:59:06 +12:00