1238 Commits

Author SHA1 Message Date
Daniel Mills
b05736e4fb What biome support datapack biomes 2021-07-14 02:29:47 -04:00
Daniel Mills
6a187881c0 Drop EWG Object conversion 2021-07-14 02:29:38 -04:00
Daniel Mills
d1accc4e09 ffff 2021-07-13 19:04:05 -04:00
Daniel Mills
e7e130460e Auto stash before revert of "Flush " 2021-07-13 18:55:51 -04:00
Daniel Mills
d33a02f6cd Revert "Flush "
This reverts commit 8f6c511598ae4f91475ffc8dceb5363e34687b00.
2021-07-13 18:14:35 -04:00
Daniel Mills
8f6c511598 Flush 2021-07-13 18:14:27 -04:00
Daniel Mills
64d5275554 V+ 2021-07-11 10:23:09 -04:00
Daniel Mills
76041a9f55 Fix decorator issues 2021-07-10 23:58:59 -04:00
Daniel Mills
502f7de040 Fix OOB exceptions for ceiling decorators 2021-07-10 23:37:29 -04:00
Daniel Mills
a86512e807 Skip invalid height 2021-07-10 23:37:16 -04:00
Daniel Mills
2e19dbe05f Fixes + Nowhere 2021-07-10 23:23:39 -04:00
Dan
18d8f07242
Merge pull request #408 from StrangeOne101/1.17
Decorator Updates
2021-07-10 23:20:59 -04:00
StrangeOne101
fb0ff734d7 You didn't see anything... 2021-07-10 22:49:25 +12:00
StrangeOne101
13a5482f91 Added Top Threshold option to decorators
- Added topThreshold option to decorators. Allows stacked blocks to start using the top palette for x percent of the stack
2021-07-10 17:33:32 +12:00
StrangeOne101
4a5794ad5f Fixed weight not being used in decorator palettes 2021-07-10 14:26:33 +12:00
StrangeOne101
7652aca406 Decorator Updates and Fixes - Season 2
- Added SEA_FLOOR type to decorators which will only place bellow sea level/in water
- Implemented CEILING type to decorators, which will allow stacked blocks to place from the top down
- Fixed height variance not being implemented properly. The height of stacked blocks is now correct

Dev notes: This WILL require updates to the overworld pack as fixing some of the bugs here made some workarounds in the overworld pack kinda break
2021-07-10 03:34:18 +12:00
StrangeOne101
f1dfb1c952 Decor Updates
- Fixed decorators using the same RNG when picking from a pool of blocks as it used to place it. This caused it to only use pool entries above the placement chance threshold. (E.g. a flower pool with a 0.15 chance to place will only use the first 0.15 of the pool of flowers since the RNG is the same)
- Removed `zoom`, `verticalZoom` and `varianceZoom` properties from decorators. Zooms can be done inside the individual styles instead.
- WIP Tab Completion (Create command only rn)

Dev notes:
It's very important from now on that in decorators, the X and Z remain switched when getting noise so that the result of the noise is not exactly the same as the noise that choose if the decor should be placed or not
2021-07-10 03:34:18 +12:00
Daniel Mills
b4f866be03 Fixes 2021-07-09 08:00:38 -04:00
Daniel Mills
4fed35d189 V+ 2021-07-08 11:18:57 -04:00
Daniel Mills
c3cff6a911 Fixes 2021-07-08 05:20:20 -04:00
Daniel Mills
91f718f39d Cache tweaks 2021-07-08 04:32:39 -04:00
Dan
e4ea01cfd2
Merge pull request #406 from CocoTheOwner/jigsawexit
Create a jigsaw exit command
2021-07-08 04:31:51 -04:00
CocoTheOwner
dd7d5a46e8 Create a jigsaw exit command 2021-07-08 10:25:40 +02:00
Daniel Mills
3be4b08bb0 Test paper deadlock fix 2021-07-07 19:22:36 -04:00
Daniel Mills
2fde7b7879 V+ 2021-07-07 05:36:34 -04:00
Daniel Mills
60777e5714 Utils 2021-07-07 05:35:57 -04:00
Daniel Mills
9d7fcc4987 Drop NMS Binding for fastworlds 2021-07-07 05:35:38 -04:00
Daniel Mills
95ed1c3ac3 Profiler 2021-07-07 05:35:28 -04:00
Daniel Mills
7e285969a7 Ignore rotation issues 2021-07-07 03:22:22 -04:00
DanLT
083f1be766 Cleanup parallax manager 2021-07-06 06:43:34 -08:00
DanLT
d39ed3c03f Support "async" spawning 2021-07-06 06:43:24 -08:00
DanLT
a068bda34f File collecting
its not efficient
2021-07-06 06:43:01 -08:00
DanLT
559f37e5d2 Revert "Revert "Revert "Test carved objects"""
This reverts commit 6df6296cd149dfef6445e573c459904f63122ab7.
2021-07-06 02:31:54 -08:00
DanLT
d50b7de668 Revert "Dont check caves"
This reverts commit 35c5191a4dfcad0bf6a4e0855e1a23d10a8a8826.
2021-07-06 02:31:51 -08:00
DanLT
35c5191a4d Dont check caves 2021-07-06 02:21:31 -08:00
DanLT
6df6296cd1 Revert "Revert "Test carved objects""
This reverts commit b88a5653448bd163105e35fd0502203765ee12bc.
2021-07-06 02:20:52 -08:00
DanLT
b88a565344 Revert "Test carved objects"
This reverts commit d98bc1ec6301ae2ac57e46692bc31b0d20ceb9a8.
2021-07-06 02:20:15 -08:00
DanLT
d98bc1ec63 Test carved objects 2021-07-06 02:04:39 -08:00
Dan
74886db10d
Merge pull request #401 from StrangeOne101/1.17
Fixed Strongholds not generating in 1.17
2021-07-06 05:43:59 -04:00
StrangeOne101
48e4fd8088 Fixed Strongholds not generating in 1.17
- Fixed Strongholds not generating in 1.17
- Made 9 strongholds now generate by default

Dev note: Tile entities are not placing correctly in jigsaws when generating (manual placement is fine)
2021-07-06 20:28:56 +12:00
DanLT
54c7f896ad Dont optimize chunks in mca anymore (for now) 2021-07-06 00:18:32 -08:00
Daniel Mills
ccd14e6505 f 2021-07-05 06:10:31 -04:00
Daniel Mills
dc33534478 Psychotic builds 2021-07-05 06:02:37 -04:00
Daniel Mills
83d79e23d5 Focus mode is back! 2021-07-05 06:01:29 -04:00
Daniel Mills
151f99e343 Temp fix for crashes on rotation issues 2021-07-05 06:01:22 -04:00
Daniel Mills
ccea63f1e2 V+ 2021-07-05 05:09:46 -04:00
Daniel Mills
1019419d85 Add beautify json command (bulk project) 2021-07-05 05:09:39 -04:00
Daniel Mills
a234823d0a Allow json objects to retain order of loaded objects 2021-07-05 05:09:26 -04:00
Daniel Mills
d2015845e8 Fixes and tweaks 2021-07-04 23:40:46 -04:00
Daniel Mills
1857cca081 Fix gradle versioning issue (build cache) 2021-07-04 22:31:15 -04:00