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https://github.com/VolmitSoftware/Iris.git
synced 2026-02-16 02:20:44 +00:00
improve mantle cleanup to prevent thread starvation
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@@ -23,6 +23,7 @@ import com.volmit.iris.core.IrisSettings;
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import com.volmit.iris.core.link.Identifier;
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import com.volmit.iris.core.link.Identifier;
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import com.volmit.iris.core.loader.IrisData;
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import com.volmit.iris.core.loader.IrisData;
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import com.volmit.iris.core.service.ExternalDataSVC;
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import com.volmit.iris.core.service.ExternalDataSVC;
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import com.volmit.iris.engine.data.cache.Cache;
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import com.volmit.iris.engine.framework.Engine;
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import com.volmit.iris.engine.framework.Engine;
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import com.volmit.iris.engine.framework.EngineAssignedWorldManager;
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import com.volmit.iris.engine.framework.EngineAssignedWorldManager;
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import com.volmit.iris.engine.object.*;
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import com.volmit.iris.engine.object.*;
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@@ -57,13 +58,10 @@ import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import java.lang.ref.WeakReference;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.Set;
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import java.util.Set;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.*;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.function.Predicate;
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import java.util.function.Predicate;
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import java.util.stream.Collectors;
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import java.util.stream.Collectors;
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@@ -81,6 +79,8 @@ public class IrisWorldManager extends EngineAssignedWorldManager {
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private final ChronoLatch cln;
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private final ChronoLatch cln;
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private final ChronoLatch chunkUpdater;
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private final ChronoLatch chunkUpdater;
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private final ChronoLatch chunkDiscovery;
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private final ChronoLatch chunkDiscovery;
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private final KMap<Long, Future<?>> cleanup = new KMap<>();
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private final ScheduledExecutorService cleanupService;
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private double energy = 25;
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private double energy = 25;
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private int entityCount = 0;
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private int entityCount = 0;
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private long charge = 0;
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private long charge = 0;
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@@ -98,6 +98,7 @@ public class IrisWorldManager extends EngineAssignedWorldManager {
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looper = null;
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looper = null;
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chunkUpdater = null;
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chunkUpdater = null;
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chunkDiscovery = null;
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chunkDiscovery = null;
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cleanupService = null;
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id = -1;
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id = -1;
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}
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}
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@@ -109,6 +110,11 @@ public class IrisWorldManager extends EngineAssignedWorldManager {
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cl = new ChronoLatch(3000);
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cl = new ChronoLatch(3000);
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ecl = new ChronoLatch(250);
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ecl = new ChronoLatch(250);
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clw = new ChronoLatch(1000, true);
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clw = new ChronoLatch(1000, true);
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cleanupService = Executors.newSingleThreadScheduledExecutor(runnable -> {
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var thread = new Thread(runnable, "Iris Mantle Cleanup " + getTarget().getWorld().name());
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thread.setPriority(Thread.MIN_PRIORITY);
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return thread;
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});
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id = engine.getCacheID();
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id = engine.getCacheID();
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energy = 25;
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energy = 25;
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looper = new Looper() {
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looper = new Looper() {
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@@ -425,16 +431,14 @@ public class IrisWorldManager extends EngineAssignedWorldManager {
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return;
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return;
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}
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}
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var ref = new WeakReference<>(e.getWorld());
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int cX = e.getX(), cZ = e.getZ();
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int cX = e.getX(), cZ = e.getZ();
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J.s(() -> {
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Long key = Cache.key(e);
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World world = ref.get();
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cleanup.put(key, cleanupService.schedule(() -> {
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if (world == null || !world.isChunkLoaded(cX, cZ))
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cleanup.remove(key);
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return;
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energy += 0.3;
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energy += 0.3;
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fixEnergy();
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fixEnergy();
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getEngine().cleanupMantleChunk(cX, cZ);
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getEngine().cleanupMantleChunk(cX, cZ);
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}, IrisSettings.get().getPerformance().mantleCleanupDelay);
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}, Math.max(IrisSettings.get().getPerformance().mantleCleanupDelay * 50L, 0), TimeUnit.MILLISECONDS));
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if (generated) {
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if (generated) {
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//INMS.get().injectBiomesFromMantle(e, getMantle());
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//INMS.get().injectBiomesFromMantle(e, getMantle());
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@@ -458,6 +462,14 @@ public class IrisWorldManager extends EngineAssignedWorldManager {
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}
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}
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}
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}
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@Override
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public void onChunkUnload(Chunk e) {
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final var future = cleanup.remove(Cache.key(e));
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if (future != null) {
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future.cancel(false);
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}
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}
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private void spawn(IrisPosition block, IrisSpawner spawner, boolean initial) {
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private void spawn(IrisPosition block, IrisSpawner spawner, boolean initial) {
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if (getEngine().isClosed()) {
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if (getEngine().isClosed()) {
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return;
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return;
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@@ -1000,7 +1000,7 @@ public interface Engine extends DataProvider, Fallible, LootProvider, BlockUpdat
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default void cleanupMantleChunk(int x, int z) {
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default void cleanupMantleChunk(int x, int z) {
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if (IrisSettings.get().getPerformance().isTrimMantleInStudio() || !isStudio()) {
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if (IrisSettings.get().getPerformance().isTrimMantleInStudio() || !isStudio()) {
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J.a(() -> getMantle().cleanupChunk(x, z));
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getMantle().cleanupChunk(x, z);
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}
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}
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}
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}
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}
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}
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@@ -34,6 +34,7 @@ import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.world.ChunkLoadEvent;
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import org.bukkit.event.world.ChunkLoadEvent;
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import org.bukkit.event.world.ChunkUnloadEvent;
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import org.bukkit.event.world.WorldSaveEvent;
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import org.bukkit.event.world.WorldSaveEvent;
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import org.bukkit.event.world.WorldUnloadEvent;
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import org.bukkit.event.world.WorldUnloadEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.EquipmentSlot;
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@@ -125,6 +126,13 @@ public abstract class EngineAssignedWorldManager extends EngineAssignedComponent
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}
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}
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}
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}
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@EventHandler
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public void on(ChunkUnloadEvent e) {
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if (e.getChunk().getWorld().equals(getTarget().getWorld().realWorld())) {
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onChunkUnload(e.getChunk());
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}
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}
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@Override
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@Override
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public void close() {
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public void close() {
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super.close();
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super.close();
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@@ -45,6 +45,8 @@ public interface EngineWorldManager {
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void onChunkLoad(Chunk e, boolean generated);
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void onChunkLoad(Chunk e, boolean generated);
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void onChunkUnload(Chunk e);
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void chargeEnergy();
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void chargeEnergy();
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void teleportAsync(PlayerTeleportEvent e);
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void teleportAsync(PlayerTeleportEvent e);
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