Island terrain mode (experimental)

This commit is contained in:
Daniel Mills 2021-07-17 00:29:33 -04:00
parent bcdd470567
commit da1895125a
9 changed files with 256 additions and 18 deletions

View File

@ -21,8 +21,7 @@ package com.volmit.iris.engine;
import com.google.common.util.concurrent.AtomicDouble;
import com.volmit.iris.Iris;
import com.volmit.iris.core.IrisDataManager;
import com.volmit.iris.core.IrisSettings;
import com.volmit.iris.engine.actuator.IrisTerrainActuator;
import com.volmit.iris.engine.actuator.IrisTerrainNormalActuator;
import com.volmit.iris.engine.data.DataProvider;
import com.volmit.iris.engine.framework.Engine;
import com.volmit.iris.engine.modifier.IrisCaveModifier;
@ -50,6 +49,11 @@ public class IrisComplex implements DataProvider {
private KList<IrisGenerator> generators;
private static final BlockData AIR = Material.AIR.createBlockData();
private ProceduralStream<IrisRegion> regionStream;
private ProceduralStream<Double> regionStyleStream;
private ProceduralStream<Double> regionIdentityStream;
private ProceduralStream<Boolean> islandStream;
private ProceduralStream<Double> islandHeightStream;
private ProceduralStream<Double> islandDepthStream;
private ProceduralStream<InferredType> bridgeStream;
private ProceduralStream<IrisBiome> landBiomeStream;
private ProceduralStream<IrisBiome> caveBiomeStream;
@ -126,11 +130,18 @@ public class IrisComplex implements DataProvider {
.select(engine.getDimension().getRockPalette().getBlockData(data));
fluidStream = engine.getDimension().getFluidPalette().getLayerGenerator(rng.nextParallelRNG(78), data).stream()
.select(engine.getDimension().getFluidPalette().getBlockData(data));
regionStyleStream = engine.getDimension().getRegionStyle().create(rng.nextParallelRNG(883)).stream()
.zoom(engine.getDimension().getRegionZoom());
regionIdentityStream = regionStyleStream.fit(-Integer.MAX_VALUE, Integer.MAX_VALUE);
islandStream = regionStyleStream
.seededChance(rng.nextParallelRNG(29349), 23968888888L,
engine.getDimension().getIslandMode().getIslandChance());
islandHeightStream = regionIdentityStream.style(rng.nextParallelRNG(330466), engine.getDimension().getIslandMode().getHeight());
islandDepthStream = engine.getDimension().getIslandMode().getIslandDepth().stream(rng.nextParallelRNG(-39578888));
regionStream = focusRegion != null ?
ProceduralStream.of((x, z) -> focusRegion,
Interpolated.of(a -> 0D, a -> focusRegion))
: engine.getDimension().getRegionStyle().create(rng.nextParallelRNG(883)).stream()
.zoom(engine.getDimension().getRegionZoom())
: regionStyleStream
.selectRarity(engine.getDimension().getRegions(), (i) -> data.getRegionLoader().load(i))
.convertCached((s) -> data.getRegionLoader().load(s)).cache2D(cacheSize);
caveBiomeStream = regionStream.convert((r)
@ -220,11 +231,11 @@ public class IrisComplex implements DataProvider {
int heightf = (int) Math.round(getHeightStream().get(rx, rz));
int m = heightf;
if (engine.getDimension().isCarving()) {
if (engine.getDimension().isCarved(rx, m, rz, ((IrisTerrainActuator) engine.getFramework().getTerrainActuator()).getRng(), heightf)) {
if (engine.getDimension().isCarving() && engine.getDimension().getTerrainMode().equals(IrisTerrainMode.NORMAL)) {
if (engine.getDimension().isCarved(rx, m, rz, ((IrisTerrainNormalActuator) engine.getFramework().getTerrainActuator()).getRng(), heightf)) {
m--;
while (engine.getDimension().isCarved(rx, m, rz, ((IrisTerrainActuator) engine.getFramework().getTerrainActuator()).getRng(), heightf)) {
while (engine.getDimension().isCarved(rx, m, rz, ((IrisTerrainNormalActuator) engine.getFramework().getTerrainActuator()).getRng(), heightf)) {
m--;
}
}

View File

@ -22,7 +22,8 @@ import com.volmit.iris.Iris;
import com.volmit.iris.core.IrisSettings;
import com.volmit.iris.engine.actuator.IrisBiomeActuator;
import com.volmit.iris.engine.actuator.IrisDecorantActuator;
import com.volmit.iris.engine.actuator.IrisTerrainActuator;
import com.volmit.iris.engine.actuator.IrisTerrainIslandActuator;
import com.volmit.iris.engine.actuator.IrisTerrainNormalActuator;
import com.volmit.iris.engine.framework.*;
import com.volmit.iris.engine.modifier.IrisCaveModifier;
import com.volmit.iris.engine.modifier.IrisDepositModifier;
@ -47,7 +48,10 @@ public class IrisEngineFramework implements EngineFramework {
final EngineParallaxManager engineParallax;
@Getter
private final EngineActuator<BlockData> terrainActuator;
private final EngineActuator<BlockData> terrainNormalActuator;
@Getter
private final EngineActuator<BlockData> terrainIslandActuator;
@Getter
private final EngineActuator<BlockData> decorantActuator;
@ -74,7 +78,8 @@ public class IrisEngineFramework implements EngineFramework {
this.engine = engine;
this.complex = new IrisComplex(getEngine());
this.engineParallax = new IrisEngineParallax(getEngine());
this.terrainActuator = new IrisTerrainActuator(getEngine());
this.terrainNormalActuator = new IrisTerrainNormalActuator(getEngine());
this.terrainIslandActuator = new IrisTerrainIslandActuator(getEngine());
this.decorantActuator = new IrisDecorantActuator(getEngine());
this.biomeActuator = new IrisBiomeActuator(getEngine());
this.depositModifier = new IrisDepositModifier(getEngine());
@ -110,6 +115,14 @@ public class IrisEngineFramework implements EngineFramework {
cleaning.lazySet(false);
}
@Override
public EngineActuator<BlockData> getTerrainActuator() {
return switch (getEngine().getDimension().getTerrainMode()){
case NORMAL -> getTerrainNormalActuator();
case ISLANDS -> getTerrainIslandActuator();
};
}
@Override
public void close() {
getEngineParallax().close();

View File

@ -0,0 +1,82 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.actuator;
import com.volmit.iris.Iris;
import com.volmit.iris.engine.framework.Engine;
import com.volmit.iris.engine.framework.EngineAssignedActuator;
import com.volmit.iris.engine.hunk.Hunk;
import com.volmit.iris.engine.object.IrisBiome;
import com.volmit.iris.util.collection.KList;
import com.volmit.iris.util.math.M;
import com.volmit.iris.util.math.RNG;
import com.volmit.iris.util.scheduling.PrecisionStopwatch;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
public class IrisTerrainIslandActuator extends EngineAssignedActuator<BlockData> {
private static final BlockData AIR = Material.AIR.createBlockData();
private static final BlockData BEDROCK = Material.BEDROCK.createBlockData();
private static final BlockData WEB = Material.COBWEB.createBlockData();
private static final BlockData BLACK_GLASS = Material.BLACK_STAINED_GLASS.createBlockData();
private static final BlockData WHITE_GLASS = Material.WHITE_STAINED_GLASS.createBlockData();
private static final BlockData CAVE_AIR = Material.CAVE_AIR.createBlockData();
@Getter
private final RNG rng;
private final boolean carving;
private final boolean hasUnder;
@Getter
private int lastBedrock = -1;
public IrisTerrainIslandActuator(Engine engine) {
super(engine, "TerrainIsland");
rng = new RNG(engine.getWorld().getSeed());
carving = getDimension().isCarving() && getDimension().getCarveLayers().isNotEmpty();
hasUnder = getDimension().getUndercarriage() != null && !getDimension().getUndercarriage().getGenerator().isFlat();
}
@Override
public void onActuate(int x, int z, Hunk<BlockData> h) {
PrecisionStopwatch p = PrecisionStopwatch.start();
int i, zf, depth, surface, realX, realZ;
IrisBiome biome;
KList<BlockData> blocks, fblocks;
for (int xf = 0; xf < h.getWidth(); xf++) {
for (zf = 0; zf < h.getDepth(); zf++) {
realX = (int) modX(xf + x);
realZ = (int) modZ(zf + z);
if(getComplex().getIslandStream().get(realX, realZ))
{
surface = getComplex().getIslandHeightStream().get(realX, realZ).intValue();
depth = getComplex().getIslandDepthStream().get(realX, realZ).intValue();
for(i = surface - depth; i < surface; i++)
{
h.set(xf, i, zf, BEDROCK);
}
}
}
}
getEngine().getMetrics().getTerrain().put(p.getMilliseconds());
}
}

View File

@ -29,7 +29,7 @@ import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
public class IrisTerrainActuator extends EngineAssignedActuator<BlockData> {
public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData> {
private static final BlockData AIR = Material.AIR.createBlockData();
private static final BlockData BEDROCK = Material.BEDROCK.createBlockData();
private static final BlockData CAVE_AIR = Material.CAVE_AIR.createBlockData();
@ -40,7 +40,7 @@ public class IrisTerrainActuator extends EngineAssignedActuator<BlockData> {
@Getter
private int lastBedrock = -1;
public IrisTerrainActuator(Engine engine) {
public IrisTerrainNormalActuator(Engine engine) {
super(engine, "Terrain");
rng = new RNG(engine.getWorld().getSeed());
carving = getDimension().isCarving() && getDimension().getCarveLayers().isNotEmpty();
@ -54,6 +54,7 @@ public class IrisTerrainActuator extends EngineAssignedActuator<BlockData> {
IrisBiome biome;
KList<BlockData> blocks, fblocks;
for (int xf = 0; xf < h.getWidth(); xf++) {
for (zf = 0; zf < h.getDepth(); zf++) {
realX = (int) modX(xf + x);

View File

@ -290,6 +290,11 @@ public class IrisDimension extends IrisRegistrant {
@Desc("Change the size of regions")
private double regionZoom = 1;
@Desc("The terrain mode. NORMAL is normal... ISLANDS creates floating islands at varied heights")
private IrisTerrainMode terrainMode = IrisTerrainMode.NORMAL;
@Desc("The configuration for island mode dimensions")
private IrisTerrainIsland islandMode = new IrisTerrainIsland();
@Desc("Disable this to stop placing schematics in biomes")
private boolean placeObjects = true;

View File

@ -38,29 +38,23 @@ import lombok.experimental.Accessors;
public class IrisGeneratorStyle {
@Required
@Desc("The chance is 1 in CHANCE per interval")
private NoiseStyle style = NoiseStyle.IRIS;
@MinNumber(0.00001)
@Desc("The zoom of this style")
private double zoom = 1;
@MinNumber(0.00001)
@Desc("The Output multiplier. Only used if parent is fracture.")
private double multiplier = 1;
@Desc("If set to true, each dimension will be fractured with a different order of input coordinates. This is usually 2 or 3 times slower than normal.")
private boolean maxFractureAccuracy = false;
@Desc("Apply a generator to the coordinate field fed into this parent generator. I.e. Distort your generator with another generator.")
private IrisGeneratorStyle fracture = null;
@MinNumber(0.01562)
@MaxNumber(64)
@Desc("The exponent")

View File

@ -0,0 +1,63 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.object;
import com.volmit.iris.engine.object.annotations.Desc;
import com.volmit.iris.engine.stream.ProceduralStream;
import com.volmit.iris.engine.stream.interpolation.Interpolated;
import com.volmit.iris.util.math.M;
import com.volmit.iris.util.math.RNG;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.NoArgsConstructor;
import lombok.experimental.Accessors;
@Accessors(chain = true)
@NoArgsConstructor
@AllArgsConstructor
@Desc("Represents a range styled with a custom generator")
@Data
public class IrisStyledRange {
@Desc("The minimum value")
private double min = 16;
@Desc("The maximum value")
private double max = 32;
@Desc("The style to pick the range")
private IrisGeneratorStyle style = new IrisGeneratorStyle(NoiseStyle.STATIC);
public double get(RNG rng, double x, double z) {
if (min == max) {
return min;
}
if(style.isFlat())
{
return M.lerp(min, max, 0.5);
}
return style.create(rng).fitDouble(min, max, x, z);
}
public ProceduralStream<Double> stream(RNG rng) {
return ProceduralStream.of((x, z) -> get(rng, x, z), Interpolated.DOUBLE);
}
}

View File

@ -0,0 +1,45 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.object;
import com.volmit.iris.engine.object.annotations.Desc;
import com.volmit.iris.engine.object.annotations.MaxNumber;
import com.volmit.iris.engine.object.annotations.MinNumber;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.NoArgsConstructor;
import lombok.experimental.Accessors;
@Accessors(chain = true)
@NoArgsConstructor
@AllArgsConstructor
@Desc("Translate objects")
@Data
public class IrisTerrainIsland {
@Desc("The height range")
private IrisStyledRange height = new IrisStyledRange().setMin(60).setMax(160);
@Desc("How deep the island can get")
private IrisStyledRange islandDepth = new IrisStyledRange().setMin(60).setMax(160);
@MinNumber(1)
@MaxNumber(10000)
@Desc("How often are regions islands instead of nothing?")
private double islandChance = 0.5;
}

View File

@ -0,0 +1,24 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.object;
public enum IrisTerrainMode {
NORMAL,
ISLANDS
}