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No more true height streams
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@ -167,10 +167,6 @@ public class IrisDimension extends IrisRegistrant {
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@MaxNumber(512)
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@MaxNumber(512)
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@Desc("Zoom in or out the biome size. Higher = bigger biomes")
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@Desc("Zoom in or out the biome size. Higher = bigger biomes")
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private double biomeZoom = 5D;
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private double biomeZoom = 5D;
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@MinNumber(0.0001)
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@MaxNumber(512)
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@Desc("Zoom in or out the terrain. This stretches the terrain. Due to performance improvements, Higher than 2.0 may cause weird rounding artifacts. Lower = more terrain changes per block. Its a true zoom-out.")
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private double terrainZoom = 1D;
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@MinNumber(0)
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@MinNumber(0)
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@MaxNumber(360)
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@MaxNumber(360)
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@Desc("You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle.")
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@Desc("You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle.")
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@ -29,12 +29,6 @@ public enum IrisEngineStreamType {
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@Desc("Represents the given slope at the x, z coordinates")
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@Desc("Represents the given slope at the x, z coordinates")
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SLOPE((f) -> f.getComplex().getSlopeStream()),
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SLOPE((f) -> f.getComplex().getSlopeStream()),
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@Desc("Represents the real terrain height ignoring fluid, this includes carving, caves & noise features into this stream.")
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TRUE_HEIGHT((f) -> f.getComplex().getTrueHeightStream().forceDouble()),
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@Desc("Represents the real terrain height including fluid, this includes carving, caves & noise features into this stream.")
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TRUE_HEIGHT_OR_FLUID((f) -> f.getComplex().getTrueHeightStream().forceDouble().max(f.getComplex().getFluidHeight())),
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@Desc("Represents the base generator height at the given position. This includes only the biome generators / interpolation and noise features but does not include carving, caves.")
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@Desc("Represents the base generator height at the given position. This includes only the biome generators / interpolation and noise features but does not include carving, caves.")
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HEIGHT((f) -> f.getComplex().getHeightStream()),
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HEIGHT((f) -> f.getComplex().getHeightStream()),
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