Remove unused addNoise field on pos

This commit is contained in:
Daniel Mills 2021-07-24 09:46:04 -04:00
parent 69127e6952
commit 63905c608e

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@ -41,59 +41,37 @@ import java.io.IOException;
@Desc("Represents an Iris zone") @Desc("Represents an Iris zone")
public class IrisFeature { public class IrisFeature {
@Required @Required
@Desc("The block radius of this zone") @Desc("The block radius of this zone")
private double blockRadius = 32; private double blockRadius = 32;
@MinNumber(0) @MinNumber(0)
@MaxNumber(1) @MaxNumber(1)
@Required
@Desc("The chance an object that should be place actually will place. Set to below 1 to affect objects in this zone") @Desc("The chance an object that should be place actually will place. Set to below 1 to affect objects in this zone")
private double objectChance = 1; private double objectChance = 1;
@Required
@Desc("The interpolation radius of this zone") @Desc("The interpolation radius of this zone")
private double interpolationRadius = 7; private double interpolationRadius = 7;
@Required
@MaxNumber(1) @MaxNumber(1)
@MinNumber(0) @MinNumber(0)
@Desc("The strength of this effect") @Desc("The strength of this effect")
private double strength = 0.75; private double strength = 1;
@Required
@Desc("The interpolator to use for smoothing the strength") @Desc("The interpolator to use for smoothing the strength")
private InterpolationMethod interpolator = InterpolationMethod.BILINEAR_STARCAST_9; private InterpolationMethod interpolator = InterpolationMethod.BILINEAR_STARCAST_9;
@Required
@Desc("If set, this will shift the terrain height in blocks (up or down)") @Desc("If set, this will shift the terrain height in blocks (up or down)")
private double shiftHeight = 0; private double shiftHeight = 0;
@Required
@Desc("If set, this will force the terrain closer to the specified height.") @Desc("If set, this will force the terrain closer to the specified height.")
private double convergeToHeight = -1; private double convergeToHeight = -1;
@Required
@Desc("Multiplies the input noise") @Desc("Multiplies the input noise")
private double multiplyHeight = 1; private double multiplyHeight = 1;
@Required
@Desc("Invert the zone so that anything outside this zone is affected.") @Desc("Invert the zone so that anything outside this zone is affected.")
private boolean invertZone = false; private boolean invertZone = false;
@Required
@Desc("Add additional noise to this spot")
private IrisGeneratorStyle addNoise = null;
@Desc("Fracture the radius ring with additional noise") @Desc("Fracture the radius ring with additional noise")
private IrisGeneratorStyle fractureRadius = null; private IrisGeneratorStyle fractureRadius = null;