diff --git a/src/main/java/com/volmit/iris/engine/object/IrisFeature.java b/src/main/java/com/volmit/iris/engine/object/IrisFeature.java index 5fd362df7..ea37b9ff1 100644 --- a/src/main/java/com/volmit/iris/engine/object/IrisFeature.java +++ b/src/main/java/com/volmit/iris/engine/object/IrisFeature.java @@ -41,59 +41,37 @@ import java.io.IOException; @Desc("Represents an Iris zone") public class IrisFeature { @Required - @Desc("The block radius of this zone") private double blockRadius = 32; @MinNumber(0) @MaxNumber(1) - @Required - @Desc("The chance an object that should be place actually will place. Set to below 1 to affect objects in this zone") private double objectChance = 1; - @Required - @Desc("The interpolation radius of this zone") private double interpolationRadius = 7; - @Required - @MaxNumber(1) @MinNumber(0) @Desc("The strength of this effect") - private double strength = 0.75; - - @Required + private double strength = 1; @Desc("The interpolator to use for smoothing the strength") private InterpolationMethod interpolator = InterpolationMethod.BILINEAR_STARCAST_9; - @Required - @Desc("If set, this will shift the terrain height in blocks (up or down)") private double shiftHeight = 0; - @Required - @Desc("If set, this will force the terrain closer to the specified height.") private double convergeToHeight = -1; - @Required - @Desc("Multiplies the input noise") private double multiplyHeight = 1; - @Required - @Desc("Invert the zone so that anything outside this zone is affected.") private boolean invertZone = false; - @Required - - @Desc("Add additional noise to this spot") - private IrisGeneratorStyle addNoise = null; - @Desc("Fracture the radius ring with additional noise") private IrisGeneratorStyle fractureRadius = null;