More removals

This commit is contained in:
cyberpwn 2021-08-27 04:57:14 -04:00
parent 3dcfacfeed
commit 3142717154
2 changed files with 1 additions and 21 deletions

View File

@ -137,6 +137,6 @@ public class IrisDecorantActuator extends EngineAssignedActuator<BlockData> {
} }
private boolean shouldRayDecorate() { private boolean shouldRayDecorate() {
return getEngine().getDimension().isCarving() || getEngine().getDimension().isCaves() || getEngine().getDimension().isRavines(); return false; // TODO CAVES
} }
} }

View File

@ -166,29 +166,12 @@ public class IrisDimension extends IrisRegistrant {
@Desc("The placement style of biomes") @Desc("The placement style of biomes")
private IrisGeneratorStyle caveBiomeStyle = NoiseStyle.CELLULAR_IRIS_DOUBLE.style(); private IrisGeneratorStyle caveBiomeStyle = NoiseStyle.CELLULAR_IRIS_DOUBLE.style();
@Desc("Generate caves or not.")
private boolean caves = true;
@Desc("Instead of filling objects with air, fills them with cobweb so you can see them") @Desc("Instead of filling objects with air, fills them with cobweb so you can see them")
private boolean debugSmartBore = false; private boolean debugSmartBore = false;
@Desc("Carve terrain or not")
private boolean carving = true;
@Desc("Generate decorations or not") @Desc("Generate decorations or not")
private boolean decorate = true; private boolean decorate = true;
@Desc("Generate ravines or not")
private boolean ravines = false;
@MinNumber(1)
@Desc("The rarity of a ravine layer having a lib (or rib) that sticks in or out by one block. Minecraft's default is 3.")
private int ravineRibRarity = 2;
@MinNumber(1)
@Desc("The rarity of ravines. Each chunk has a 1 in X chance")
private int ravineRarity = 50;
@Desc("Use post processing or not") @Desc("Use post processing or not")
private boolean postProcessing = true; private boolean postProcessing = true;
@ -198,9 +181,6 @@ public class IrisDimension extends IrisRegistrant {
@Desc("Add painted walls in post processing") @Desc("Add painted walls in post processing")
private boolean postProcessingWalls = true; private boolean postProcessingWalls = true;
@Desc("Use post processing for caves or not")
private boolean postProcessCaves = true;
@Desc("The world environment") @Desc("The world environment")
private Environment environment = Environment.NORMAL; private Environment environment = Environment.NORMAL;