diff --git a/src/main/java/com/volmit/iris/engine/actuator/IrisDecorantActuator.java b/src/main/java/com/volmit/iris/engine/actuator/IrisDecorantActuator.java index 21319460f..30b06bd02 100644 --- a/src/main/java/com/volmit/iris/engine/actuator/IrisDecorantActuator.java +++ b/src/main/java/com/volmit/iris/engine/actuator/IrisDecorantActuator.java @@ -137,6 +137,6 @@ public class IrisDecorantActuator extends EngineAssignedActuator { } private boolean shouldRayDecorate() { - return getEngine().getDimension().isCarving() || getEngine().getDimension().isCaves() || getEngine().getDimension().isRavines(); + return false; // TODO CAVES } } diff --git a/src/main/java/com/volmit/iris/engine/object/dimensional/IrisDimension.java b/src/main/java/com/volmit/iris/engine/object/dimensional/IrisDimension.java index 8dbd6238d..22e4cfc7b 100644 --- a/src/main/java/com/volmit/iris/engine/object/dimensional/IrisDimension.java +++ b/src/main/java/com/volmit/iris/engine/object/dimensional/IrisDimension.java @@ -166,29 +166,12 @@ public class IrisDimension extends IrisRegistrant { @Desc("The placement style of biomes") private IrisGeneratorStyle caveBiomeStyle = NoiseStyle.CELLULAR_IRIS_DOUBLE.style(); - @Desc("Generate caves or not.") - private boolean caves = true; - @Desc("Instead of filling objects with air, fills them with cobweb so you can see them") private boolean debugSmartBore = false; - @Desc("Carve terrain or not") - private boolean carving = true; - @Desc("Generate decorations or not") private boolean decorate = true; - @Desc("Generate ravines or not") - private boolean ravines = false; - - @MinNumber(1) - @Desc("The rarity of a ravine layer having a lib (or rib) that sticks in or out by one block. Minecraft's default is 3.") - private int ravineRibRarity = 2; - - @MinNumber(1) - @Desc("The rarity of ravines. Each chunk has a 1 in X chance") - private int ravineRarity = 50; - @Desc("Use post processing or not") private boolean postProcessing = true; @@ -198,9 +181,6 @@ public class IrisDimension extends IrisRegistrant { @Desc("Add painted walls in post processing") private boolean postProcessingWalls = true; - @Desc("Use post processing for caves or not") - private boolean postProcessCaves = true; - @Desc("The world environment") private Environment environment = Environment.NORMAL;