These region tags are unused, and unreferenced,

This commit is contained in:
Brian Fopiano 2022-02-21 23:24:44 -08:00
parent 70b3ac21ef
commit 0bc7c20106
2 changed files with 0 additions and 28 deletions

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@ -102,10 +102,6 @@ public class IrisBiome extends IrisRegistrant implements IRare {
private KList<IrisBlockDrops> blockDrops = new KList<>(); private KList<IrisBlockDrops> blockDrops = new KList<>();
@Desc("Reference loot tables in this area") @Desc("Reference loot tables in this area")
private IrisLootReference loot = new IrisLootReference(); private IrisLootReference loot = new IrisLootReference();
@MinNumber(0.0001)
@DependsOn({"biomeStyle", "biomeZoom", "biomeScatter"})
@Desc("This zooms in the biome colors if multiple derivatives are chosen")
private double biomeZoom = 1;
@Desc("Layers no longer descend from the surface block, they descend from the max possible height the biome can produce (constant) creating mesa like layers.") @Desc("Layers no longer descend from the surface block, they descend from the max possible height the biome can produce (constant) creating mesa like layers.")
private boolean lockLayers = false; private boolean lockLayers = false;
@Desc("The max layers to iterate below the surface for locked layer biomes (mesa).") @Desc("The max layers to iterate below the surface for locked layer biomes (mesa).")

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@ -93,10 +93,6 @@ public class IrisRegion extends IrisRegistrant implements IRare {
@ArrayType(min = 1, type = IrisBlockDrops.class) @ArrayType(min = 1, type = IrisBlockDrops.class)
@Desc("Define custom block drops for this region") @Desc("Define custom block drops for this region")
private KList<IrisBlockDrops> blockDrops = new KList<>(); private KList<IrisBlockDrops> blockDrops = new KList<>();
@MinNumber(0.0001)
@MaxNumber(1)
@Desc("The shore ration (How much percent of land should be a shore)")
private double shoreRatio = 0.13;
@RegistryListResource(IrisSpawner.class) @RegistryListResource(IrisSpawner.class)
@ArrayType(min = 1, type = IrisObjectPlacement.class) @ArrayType(min = 1, type = IrisObjectPlacement.class)
@Desc("Objects define what schematics (iob files) iris will place in this region") @Desc("Objects define what schematics (iob files) iris will place in this region")
@ -124,10 +120,6 @@ public class IrisRegion extends IrisRegistrant implements IRare {
@MinNumber(0.0001) @MinNumber(0.0001)
@Desc("How large cave biomes are in this region") @Desc("How large cave biomes are in this region")
private double caveBiomeZoom = 1; private double caveBiomeZoom = 1;
@MinNumber(0.0001)
@MaxNumber(1)
@Desc("The biome implosion ratio, how much to implode biomes into children (chance)")
private double biomeImplosionRatio = 0.4;
@Desc("Carving configuration for the dimension") @Desc("Carving configuration for the dimension")
private IrisCarving carving = new IrisCarving(); private IrisCarving carving = new IrisCarving();
@Desc("Configuration of fluid bodies such as rivers & lakes") @Desc("Configuration of fluid bodies such as rivers & lakes")
@ -158,22 +150,6 @@ public class IrisRegion extends IrisRegistrant implements IRare {
private IrisGeneratorStyle riverStyle = NoiseStyle.VASCULAR_THIN.style().zoomed(7.77); private IrisGeneratorStyle riverStyle = NoiseStyle.VASCULAR_THIN.style().zoomed(7.77);
@Desc("The style of lakes") @Desc("The style of lakes")
private IrisGeneratorStyle lakeStyle = NoiseStyle.CELLULAR_IRIS_THICK.style(); private IrisGeneratorStyle lakeStyle = NoiseStyle.CELLULAR_IRIS_THICK.style();
@Desc("The style of river chances")
private IrisGeneratorStyle riverChanceStyle = NoiseStyle.SIMPLEX.style().zoomed(4);
@Desc("Generate lakes in this region")
private boolean lakes = true;
@Desc("Generate rivers in this region")
private boolean rivers = true;
@MinNumber(1)
@Desc("Generate lakes in this region")
private int lakeRarity = 22;
@MinNumber(1)
@Desc("Generate rivers in this region")
private int riverRarity = 3;
@MinNumber(0)
@MaxNumber(1)
@Desc("Generate rivers in this region")
private double riverThickness = 0.1;
@Desc("A color for visualizing this region with a color. I.e. #F13AF5. This will show up on the map.") @Desc("A color for visualizing this region with a color. I.e. #F13AF5. This will show up on the map.")
private String color = null; private String color = null;
@Desc("Collection of ores to be generated") @Desc("Collection of ores to be generated")