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Fixed MinRadius Issue (#211)
* Fixed MinRadius Issue No longer sends players to exclusively the corners of the map. Now sends them to anywhere where x or z is above the MinRadius (while both being below the MaxRadius) * Fixed MinRadius Issue No longer sends players to exclusively the corners of the map. Now sends them to anywhere where x or z is above the MinRadius (while both being below the MaxRadius) Fixes this issue. https://github.com/RonanPlugins/BetterRTP/issues/210 * Update QueueHandler.java * MaxRadius and MinRadius fix
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@@ -105,19 +105,13 @@ public class QueueHandler implements Listener { //Randomly queues up some safe l
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}
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public static boolean isInSquare(Location loc, RTPWorld rtpWorld) {
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int center_x = rtpWorld.getCenterX();
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int center_z = rtpWorld.getCenterZ();
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int radius = rtpWorld.getMaxRadius();
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int radius_max = rtpWorld.getMaxRadius();
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int radius_min = rtpWorld.getMinRadius();
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int x = loc.getBlockX();
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int z = loc.getBlockZ();
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boolean xright = x <= center_x + radius && x >= center_x + radius_min;
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boolean xleft = x >= center_x - radius && x <= center_x - radius_min;
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if (!(xleft || xright))
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return false;
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boolean zbottom = z <= center_z + radius && z >= center_z + radius_min;
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boolean ztop = z >= center_z - radius && z <= center_z - radius_min;
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return ztop || zbottom;
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int x = loc.getBlockX() - rtpWorld.getCenterX();
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int z = loc.getBlockZ() - rtpWorld.getCenterZ();
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return ((Math.abs(x)>=radius_min || Math.abs(z)>=radius_min) && (Math.abs(x) <= radius_max && Math.abs(z) <= radius_max));
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// Returns true if the x or z coordinate is above the MinRadius and if they are both under the MaxRadius. Returns false otherwise.
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// (All locations provided should be below the MaxRadius anyway, but I put it in just in-case.)
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}
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}
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