16 Commits

Author SHA1 Message Date
b7ea7ff362 Beta!!! 2023-07-17 21:28:25 +03:00
07ec15170b 0.2.3 -> 0.3.0 2023-07-17 21:26:28 +03:00
eb88af247c Add reset and edit for cars 2023-07-17 21:23:40 +03:00
6dedf518e2 Update TODOs 2023-07-17 21:22:58 +03:00
69ee180128 Fix 2023-07-17 19:42:56 +03:00
98f86b2248 Minor update 2023-07-17 18:16:07 +03:00
98ef332193 Update TODOs 2023-07-17 17:11:59 +03:00
642c91d59c Packets handled (Recursive finding second packet) 2023-07-17 17:04:25 +03:00
acdb32d900 Update TODOs 2023-07-17 14:25:07 +03:00
50b1e7b176 Recreate cars system;
Move code "O" to client._handle_vehicle_codes();
2023-07-17 14:18:52 +03:00
c9e6a0a9cd Change evens naming semantic 2023-07-16 16:14:16 +03:00
cd098571d9 Change evens naming semantic 2023-07-16 16:14:00 +03:00
a73b14f9b4 Fix car spawning 2023-07-16 10:42:34 +03:00
e3e5c6ecbb Update TODOs 2023-07-16 09:50:02 +03:00
5953923368 DO Sync cars;
DO Create cars;
2023-07-16 09:48:53 +03:00
580b836e39 Minor fixes 2023-07-16 09:37:38 +03:00
12 changed files with 330 additions and 165 deletions

View File

@@ -1,7 +1,7 @@
# KuiToi-Server
## About
**_[Status: Alpha]_** \
**_[Status: Beta]_** \
BeamingDrive Multiplayer (BeamMP) server compatible with BeamMP clients.
## TODOs
@@ -11,32 +11,39 @@ BeamingDrive Multiplayer (BeamMP) server compatible with BeamMP clients.
- [x] Private access (Without key, Direct connect)
- [x] Public access (With key, listing in Launcher)
- [X] Player authentication
- [ ] KuiToi System
- [ ] Servers counter
- [ ] Players counter
- [ ] Etc.
- [ ] TCP Server part:
- [x] TCP Server part:
- [x] Handle code
- [x] Understanding BeamMP header
- [x] Upload mods
- [x] Connecting to the world
- [x] Chat
- [x] Players online counter
- [ ] Car state synchronizations _(Codes: We, Vi)_
- [ ] "ABG:" (compressed data)
- [x] Packets handled (Recursive finding second packet)
- [x] Car synchronizations:
- [x] State packets
- [x] Spawn cars
- [x] Delete cars
- [x] Edit cars
- [x] Reset cars
- [x] "ABG:" (compressed data)
- [x] Decompress data
- [ ] Vehicle data _(Code: Os)_
- [ ] Compress data
- [ ] UDP Server part:
- [ ] Players synchronizations _(Code: Zp)_
- [ ] Ping _(Code: p)_
- [x] Additional:
- [ ] KuiToi System
- [ ] Servers counter
- [ ] Players counter
- [ ] Etc.
- [x] Logger
- [x] Just logging
- [x] Log in file
- [x] Log history (.1.log, .2.log, ...)
- [x] Console:
- [x] Tabulation
- [x] _~~(By design)~~_ Static text (bug)
- [x] History
- [x] Autocomplete
- [x] Events System
- [x] Call events
- [x] Create custom events

View File

@@ -1,10 +1,11 @@
# Developed by KuiToi Dev
# File core.tcp_server.py
# Written by: SantaSpeen
# Core version: 0.2.3
# Core version: 0.3.0
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
import json
import math
import zlib
@@ -16,9 +17,11 @@ class Client:
def __init__(self, reader, writer, core):
self.__reader = reader
self.__writer = writer
self._down_rw = (None, None)
self.__Core = core
self.__alive = True
self.__packets_queue = []
self.__tasks = []
self._down_rw = (None, None)
self._loop = asyncio.get_event_loop()
self._log = utils.get_logger("client(None:0)")
self._addr = writer.get_extra_info("sockname")
@@ -60,7 +63,7 @@ class Client:
@property
def cars(self):
return self.cars
return self._cars
def _update_logger(self):
self._log = utils.get_logger(f"{self.nick}:{self.cid}")
@@ -109,8 +112,11 @@ class Client:
continue
if not to_udp or code in ['V', 'W', 'Y', 'E']:
if code in ['O', 'T'] or len(data) > 1000:
# TODO: Compress data
await client._send(data)
if len(data) > 400:
# TODO: Compress data
await client._send(data)
else:
await client._send(data)
else:
await client._send(data)
else:
@@ -124,46 +130,65 @@ class Client:
writer.write(header + data)
await writer.drain()
except ConnectionError:
self.log.debug('tcp_send: Disconnected')
self.log.debug('_send: Disconnected')
self.__alive = False
await self._remove_me()
async def _recv(self):
try:
header = await self.__reader.read(4)
async def __handle_packet(self, data, int_header):
self.log.debug(f"int_header: {int_header}; data: {data};")
if len(data) != int_header:
self.log.debug(f"WARN Expected to read {int_header} bytes, instead got {len(data)}")
int_header = 0
for i in range(len(header)):
int_header += header[i]
recv2 = data[int_header:]
header2 = recv2[:4]
data2 = recv2[4:]
int_header2 = int.from_bytes(header2, byteorder='little', signed=True)
t = asyncio.create_task(self.__handle_packet(data2, int_header2))
self.__tasks.append(t)
data = data[:4 + int_header]
if int_header <= 0:
await asyncio.sleep(0.1)
self.is_disconnected()
if self.__alive:
self.log.debug(f"Header: {header}")
await self.kick("Invalid packet - header negative")
return b""
abg = b"ABG:"
if len(data) > len(abg) and data.startswith(abg):
data = zlib.decompress(data[len(abg):])
self.log.debug(f"ABG Packet: {len(data)}")
if int_header > 100 * MB:
await self.kick("Header size limit exceeded")
self.log.warn(f"Client {self.nick}:{self.cid} sent header of >100MB - "
f"assuming malicious intent and disconnecting the client.")
return b""
self.__packets_queue.append(data)
self.log.debug(f"Packets in queue: {len(self.__packets_queue)}")
data = await self.__reader.read(100 * MB)
self.log.debug(f"header: `{header}`; int_header: `{int_header}`; data: `{data}`;")
async def _recv(self, one=False):
while self.__alive:
try:
header = await self.__reader.read(4)
if len(data) != int_header:
self.log.debug(f"WARN Expected to read {int_header} bytes, instead got {len(data)}")
int_header = int.from_bytes(header, byteorder='little', signed=True)
abg = b"ABG:"
if len(data) > len(abg) and data.startswith(abg):
data = zlib.decompress(data[len(abg):])
self.log.debug(f"ABG: {data}")
return data
return data
except ConnectionError:
self.__alive = False
return b""
if int_header <= 0:
await asyncio.sleep(0.1)
self.is_disconnected()
if self.__alive:
self.log.debug(f"Header: {header}")
await self.kick("Invalid packet - header negative")
self.__packets_queue.append(None)
continue
if int_header > 100 * MB:
await self.kick("Header size limit exceeded")
self.log.warning(f"Client {self.nick}:{self.cid} sent header of >100MB - "
f"assuming malicious intent and disconnecting the client.")
self.__packets_queue.append(None)
continue
data = await self.__reader.read(100 * MB)
if one:
self.log.debug(f"int_header: `{int_header}`; data: `{data}`;")
return data
else:
t = asyncio.create_task(self.__handle_packet(data, int_header))
self.__tasks.append(t)
except ConnectionError:
self.__alive = False
self.__packets_queue.append(None)
async def _split_load(self, start, end, d_sock, filename):
# TODO: Speed limiter
@@ -187,8 +212,7 @@ class Client:
async def _sync_resources(self):
while self.__alive:
data = await self._recv()
self.log.debug(f"data: {data!r}")
data = await self._recv(True)
if data.startswith(b"f"):
file = data[1:].decode("utf-8")
# TODO: i18n
@@ -245,92 +269,219 @@ class Client:
else:
await self._send(bytes(mod_list, "utf-8"))
elif data == b"Done":
for c in range(config.Game['max_cars']):
self._cars.append(None)
await self._send(b"M/levels/" + bytes(config.Game['map'], 'utf-8') + b"/info.json")
break
return
async def _looper(self):
await self._send(b"P" + bytes(f"{self.cid}", "utf-8")) # Send clientID
await self._sync_resources()
while self.__alive:
data = await self._recv()
if not data:
self.__alive = False
break
def _get_cid_vid(self, data: str):
s = data[:data.find(":", 1)]
id_sep = s.find('-')
if id_sep == -1:
self.log.debug(f"Invalid packet: Could not parse pid/vid from packet, as there is no '-' separator: '{data}'")
return -1, -1
cid = s[:id_sep]
vid = s[id_sep + 1:]
if cid.isdigit() and vid.isdigit():
try:
cid = int(cid)
vid = int(vid)
return cid, vid
except ValueError:
self.log.debug(f"Invalid packet: Could not parse cid/vid from packet, as one or both are not valid "
f"numbers: '{s}'")
return -1, -1
self.log.debug(f"Invalid packet: Could not parse pid/vid from packet: '{data}'")
return -1, -1
# V to Y
if 89 >= data[0] >= 86:
async def _handle_vehicle_codes(self, data):
if len(data) < 6:
return
sub_code = data[1]
data = data[3:]
match sub_code:
case "s": # Spawn car
self.log.debug("Trying to spawn car")
if data[0] == "0":
car_id = 0
for c in self.cars:
if c is None:
break
car_id += 1
self.log.debug(f"Created a car: car_id={car_id}")
car_data = data[2:]
car_json = {}
try:
car_json = json.loads(data[data.find("{"):])
except Exception as e:
self.log.debug(f"Invalid car_json: Error: {e}; Data: {car_data}")
allow = True
over_spawn = False
# TODO: Call event onCarSpawn
pkt = f"Os:{self.roles}:{self.nick}:{self.cid}-{car_id}:{car_data}"
unicycle = car_json.get("jbm") == "unicycle"
if (allow and (config.Game['max_cars'] > car_id or unicycle)) or over_spawn:
self.log.debug(f"Car spawn accepted.")
self._cars[car_id] = {
"packet": pkt,
"json": car_json,
"json_ok": bool(car_json),
"unicycle": unicycle,
"over_spawn": over_spawn or unicycle
}
await self._send(pkt, to_all=True, to_self=True)
else:
await self._send(pkt)
des = f"Od:{self.cid}-{car_id}"
await self._send(des)
case "d": # Delete car
self.log.debug("Trying to delete car")
cid, car_id = self._get_cid_vid(data)
if car_id != -1 and cid == self.cid:
# TODO: Call event onCarDelete
await self._send(data, to_all=True, to_self=True)
try:
car = self.cars[car_id]
if car['unicycle']:
self._cars.pop(car_id)
else:
self._cars[car_id] = None
await self._send(f"Od:{self.cid}-{car_id}")
self.log.debug(f"Deleted car: car_id={car_id}")
except IndexError:
self.log.debug(f"Unknown car: car_id={car_id}")
case "c": # Edit car
self.log.debug("Trying to edit car")
allow = True
# TODO: Call event onCarEdited
cid, car_id = self._get_cid_vid(data)
if car_id != -1 and cid == self.cid:
try:
car = self.cars[car_id]
if car['unicycle']:
self._cars.pop(car_id)
await self._send(f"Od:{self.cid}-{car_id}", to_all=True, to_self=True)
elif allow:
await self._send(data, to_all=True, to_self=False)
if car['json_ok']:
old_car_json = car['json']
try:
new_car_json = json.loads(data[data.find("{"):])
old_car_json.update(new_car_json)
car['json'] = new_car_json
self.log.debug(f"Updated car: car_id={car_id}")
except Exception as e:
self.log.debug(f"Invalid new_car_json: Error: {e}; Data: {data}")
except IndexError:
self.log.debug(f"Unknown car: car_id={car_id}")
case "r": # Reset car
self.log.debug("Trying to reset car")
cid, car_id = self._get_cid_vid(data)
if car_id != -1 and cid == self.cid:
# TODO: Call event onCarReset
await self._send(data, to_all=True, to_self=False)
self.log.debug(f"Car reset: car_id={car_id}")
case "t":
self.log.debug(f"Received 'Ot' packet: {data}")
await self._send(data, to_all=True, to_self=False)
case "m":
await self._send(data, to_all=True, to_self=True)
async def _handle_codes(self, data):
if not data:
self.__alive = False
return
# Codes: V W X Y
if 89 >= data[0] >= 86:
await self._send(data, to_all=True, to_self=False)
try:
data = data.decode()
except UnicodeDecodeError:
self.log.debug(f"UnicodeDecodeError: {data}")
code = data[0]
match code:
case "H":
# Client connected
ev.call_event("onPlayerJoin", player=self)
await ev.call_async_event("onPlayerJoin", player=self)
await self._send(f"Sn{self.nick}", to_all=True) # I don't know for what it
await self._send(f"JWelcome {self.nick}!", to_all=True) # Hello message
self._ready = True
for client in self.__Core.clients:
if not client:
continue
for car in client.cars:
if not car:
continue
await self._send(car['packet'])
case "C": # Chat handler
msg = data[4 + len(self.nick):]
if not msg:
self.log.debug("Tried to send an empty event, ignoring")
return
self.log.info(f"{self.nick}: {msg}")
to_ev = {"message": msg, "player": self}
ev_data_list = ev.call_event("onChatReceive", **to_ev)
d2 = await ev.call_async_event("onChatReceive", **to_ev)
ev_data_list.extend(d2)
need_send = True
for ev_data in ev_data_list:
try:
message = ev_data["message"]
to_all = ev_data.get("to_all")
if to_all is None:
if need_send:
need_send = False
to_all = True
if to_all:
if need_send:
need_send = False
to_self = ev_data.get("to_self")
if to_self is None:
to_self = True
to_client = ev_data.get("to_client")
writer = None
if to_client:
writer = to_client._writer
await self._send(f"C:{message}", to_all=to_all, to_self=to_self, writer=writer)
except KeyError | AttributeError:
self.log.error(f"Returns invalid data: {ev_data}")
if need_send:
await self._send(data, to_all=True)
case "O": # Cars handler
await self._handle_vehicle_codes(data)
case "E": # Client events handler
# TODO: HandleEvent
pass
case "N":
await self._send(data, to_all=True, to_self=False)
code = chr(data[0])
self.log.debug(f"Received code: {code}, data: {data}")
match code:
case "H":
# Client connected
ev.call_event("player_join", player=self)
await ev.call_async_event("player_join", player=self)
await self._send(f"Sn{self.nick}", to_all=True) # I don't know for what it
await self._send(f"JWelcome {self.nick}!", to_all=True) # Hello message
self._ready = True
# TODO: Sync cars
# for client in self.__Core.clients:
# for car in client.cars:
# await self._tcp_send(car)
case "C":
# Chat
msg = data.decode()[4 + len(self.nick):]
if not msg:
self.log.debug("Tried to send an empty event, ignoring")
continue
self.log.info(f"Received message: {msg}")
# TODO: Handle chat event
to_ev = {"message": msg, "player": self}
ev_data_list = ev.call_event("chat_receive", **to_ev)
d2 = await ev.call_async_event("chat_receive", **to_ev)
ev_data_list.extend(d2)
need_send = True
for ev_data in ev_data_list:
try:
message = ev_data["message"]
to_all = ev_data.get("to_all")
if to_all is None:
if need_send:
need_send = False
to_all = True
if to_all:
if need_send:
need_send = False
to_self = ev_data.get("to_self")
if to_self is None:
to_self = True
to_client = ev_data.get("to_client")
writer = None
if to_client:
writer = to_client._writer
await self._send(f"C:{message}", to_all=to_all, to_self=to_self, writer=writer)
except KeyError | AttributeError:
self.log.error(f"Returns invalid data: {ev_data}")
if need_send:
await self._send(data, to_all=True)
case "O":
# TODO: ParseVehicle
pass
case "E":
# TODO: HandleEvent
pass
case "N":
# TODO: N
pass
case _:
pass
async def _looper(self):
await self._send(f"P{self.cid}") # Send clientID
await self._sync_resources()
tasks = self.__tasks
recv = asyncio.create_task(self._recv())
tasks.append(recv)
while self.__alive:
if len(self.__packets_queue) > 0:
for index, packet in enumerate(self.__packets_queue):
self.log.debug(f"Packet: {packet}")
del self.__packets_queue[index]
task = self._loop.create_task(self._handle_codes(packet))
tasks.append(task)
else:
await asyncio.sleep(0.1)
await asyncio.gather(*tasks)
async def _remove_me(self):
await asyncio.sleep(0.3)

View File

@@ -1,13 +1,13 @@
# Developed by KuiToi Dev
# File core.tcp_server.py
# Written by: SantaSpeen
# Core version: 0.2.3
# Core version: 0.3.0
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
from asyncio import StreamReader, StreamWriter
from logging import Logger
from typing import Tuple
from typing import Tuple, List, Dict
from core import Core, utils
@@ -15,8 +15,10 @@ from core import Core, utils
class Client:
def __init__(self, reader: StreamReader, writer: StreamWriter, core: Core) -> "Client":
self.__tasks = []
self.__reader = reader
self.__writer = writer
self.__packets_queue = []
self._down_rw: Tuple[StreamReader, StreamWriter] | Tuple[None, None] = (None, None)
self._log = utils.get_logger("client(id: )")
self._addr = writer.get_extra_info("sockname")
@@ -29,6 +31,7 @@ class Client:
self._guest = True
self.__alive = True
self._ready = False
self._cars: List[dict | None] = []
@property
def _writer(self) -> StreamWriter: ...
@property
@@ -43,12 +46,18 @@ class Client:
def guest(self) -> bool: ...
@property
def ready(self) -> bool: ...
@property
def cars(self) -> List[dict | None]: ...
def is_disconnected(self) -> bool: ...
async def kick(self, reason: str) -> None: ...
async def _send(self, data: bytes | str, to_all: bool = False, to_self: bool = True, to_udp: bool = False, writer: StreamWriter = None) -> None: ...
async def _sync_resources(self) -> None: ...
async def _recv(self) -> bytes: ...
async def __handle_packet(self, data, int_header): ...
async def _recv(self, one=False) -> bytes | None: ...
async def _split_load(self, start: int, end: int, d_sock: bool, filename: str) -> None: ...
async def _get_cid_vid(self, s: str) -> Tuple[int, int]: ...
async def _handle_vehicle_codes(self, data) -> None: ...
async def _handle_codes(self, data) -> None: ...
async def _looper(self) -> None: ...
def _update_logger(self) -> None: ...
async def _remove_me(self) -> None: ...

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@@ -2,7 +2,7 @@
# File core.__init__.py
# Written by: SantaSpeen
# Version 1.3
# Core version: 0.2.3
# Core version: 0.3.0
# Licence: FPA
# (c) kuitoi.su 2023
# Special thanks to: AI Sage(https://poe.com/Sage), AI falcon-40b-v7(https://OpenBuddy.ai)
@@ -10,8 +10,8 @@
__title__ = 'KuiToi-Server'
__description__ = 'BeamingDrive Multiplayer server compatible with BeamMP clients.'
__url__ = 'https://github.com/kuitoi/kuitoi-Server'
__version__ = '0.2.3'
__build__ = 1208 # Я это считаю лог файлами
__version__ = '0.3.0'
__build__ = 1257 # Я это считаю лог файлами
__author__ = 'SantaSpeen'
__author_email__ = 'admin@kuitoi.su'
__license__ = "FPA"

View File

@@ -1,7 +1,7 @@
# Developed by KuiToi Dev
# File core.core.py
# Written by: SantaSpeen
# Version: 0.2.3
# Version: 0.3.0
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
@@ -85,7 +85,7 @@ class Core:
for client in self.clients:
if not client:
continue
out += f"{client._nick}"
out += f"{client.nick}"
if need_cid:
out += f":{client.cid}"
out += ","
@@ -260,8 +260,8 @@ class Core:
self.run = True
self.log.info(i18n.start)
ev.call_event("server_started")
await ev.call_async_event("server_started")
ev.call_event("onServerStarted")
await ev.call_async_event("onServerStarted")
await t # Wait end.
except KeyboardInterrupt:
pass
@@ -278,8 +278,8 @@ class Core:
asyncio.run(self.main())
async def stop(self):
ev.call_event("server_stopped")
await ev.call_async_event("server_stopped")
ev.call_event("onServerStopped")
await ev.call_async_event("onServerStopped")
await ev.call_async_event("_plugins_unload")
self.run = False
self.log.info(i18n.stop)

View File

@@ -1,7 +1,7 @@
# Developed by KuiToi Dev
# File core.core.pyi
# Written by: SantaSpeen
# Version 0.2.3
# Version 0.3.0
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio

View File

@@ -1,7 +1,7 @@
# Developed by KuiToi Dev
# File core.tcp_server.py
# Written by: SantaSpeen
# Core version: 0.2.3
# Core version: 0.3.0
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
@@ -25,7 +25,7 @@ class TCPServer:
client = self.Core.create_client(reader, writer)
# TODO: i18n
self.log.info(f"Identifying new ClientConnection...")
data = await client._recv()
data = await client._recv(True)
self.log.debug(f"Version: {data}")
if data.decode("utf-8") != f"VC{self.Core.client_major_version}":
# TODO: i18n
@@ -34,14 +34,14 @@ class TCPServer:
else:
await client._send(b"S") # Accepted client version
data = await client._recv()
data = await client._recv(True)
self.log.debug(f"Key: {data}")
if len(data) > 50:
# TODO: i18n
await client.kick("Invalid Key (too long)!")
return False, client
client._key = data.decode("utf-8")
ev.call_event("auth_sent_key", player=client)
ev.call_event("onPlayerSentKey", player=client)
try:
async with aiohttp.ClientSession() as session:
url = 'https://auth.beammp.com/pkToUser'
@@ -52,8 +52,8 @@ class TCPServer:
# TODO: i18n
await client.kick('Invalid key! Please restart your game.')
return False, client
client._nick = res["username"]
client._roles = res["roles"]
client.nick = res["username"]
client.roles = res["roles"]
client._guest = res["guest"]
# noinspection PyProtectedMember
client._update_logger()
@@ -71,7 +71,7 @@ class TCPServer:
await client.kick('Stale Client (replaced by new client)')
return False, client
ev.call_event("auth_ok", player=client)
ev.call_event("onPlayerAuthenticated", player=client)
if len(self.Core.clients_by_id) > config.Game["players"]:
# TODO: i18n
@@ -133,7 +133,7 @@ class TCPServer:
break
except Exception as e:
# TODO: i18n
self.log.error("Error while connecting..")
self.log.error("Error while handling connection...")
self.log.exception(e)
traceback.print_exc()
break

View File

@@ -1,7 +1,7 @@
# Developed by KuiToi Dev
# File core.tcp_server.pyi
# Written by: SantaSpeen
# Core version: 0.2.3
# Core version: 0.3.0
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio

View File

@@ -1,7 +1,7 @@
# Developed by KuiToi Dev
# File core.udp_server.py
# Written by: SantaSpeen
# Core version: 0.2.3
# Core version: 0.3.0
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio

View File

@@ -1,7 +1,7 @@
# Developed by KuiToi Dev
# File core.udp_server.py
# Written by: SantaSpeen
# Core version: 0.2.3
# Core version: 0.3.0
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio

View File

@@ -2,7 +2,7 @@
# File core.utils.py
# Written by: SantaSpeen
# Version 1.1
# Core version: 0.2.3
# Core version: 0.3.0
# Licence: FPA
# (c) kuitoi.su 2023
import datetime

View File

@@ -22,20 +22,18 @@ class EventsSystem:
self.loop = asyncio.get_event_loop()
self.as_tasks = []
self.__events = {
"server_started": [],
"auth_sent_key": [], # Only sync
"auth_ok": [], # Only sync
"player_join": [],
"chat_receive": [],
"server_stopped": [],
"onServerStarted": [],
"onPlayerSentKey": [], # Only sync
"onPlayerAuthenticated": [], # Only sync
"onPlayerJoin": [],
"onChatReceive": [],
"onServerStopped": [],
}
self.__async_events = {
"server_started": [],
"_plugins_start": [],
"_plugins_unload": [],
"player_join": [],
"chat_receive": [],
"server_stopped": []
"onServerStarted": [],
"onPlayerJoin": [],
"onChatReceive": [],
"onServerStopped": []
}
def builtins_hook(self):