Update en docs

This commit is contained in:
2023-07-15 16:32:07 +03:00
parent 50b479c396
commit 13ff3207b2
7 changed files with 219 additions and 63 deletions

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# MultiLanguage - i18n Support
In [example.json](./example.json) you will find a copy of [src/modules/i18n/files/ru.json](../../../src/modules/i18n/files/ru.json).\
If you want to translate to a language that has not been translated before or update an existing translation, I would be happy to receive your pull requests.

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import json
try:
import KuiToi
except ImportError:
pass
kt = KuiToi("Example")
log = kt.log
config = {"config_version": 0.1, "sql": {"enabled": False, "host": "127.0.0.1", "port": 3363, "database": "fucklua"}}
cfg_file = "config.json"
async def my_event_handler(event_data):
log.info(f"{event_data}")
async def load():
# Инициализация плагина
with open(cfg_file, 'w') as f:
json.dump(config, f)
cgf = config
log.info(cgf)
ev.register_event("my_event", my_event_handler)
log.info("Плагин загружен успешно.")
async def start():
# Запуск процессов плагина
await ev.call_async_event("my_event")
await ev.call_async_event("my_event", "Some data", data="some data too")
log.info("Плагин запустился успешно.")
async def unload():
# Код завершающий все процессы
log.info("Плагин выгружен успешно.")

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import KuiToi # Import server object
import json
beam = KuiToi("TestPlugin") # Init plugin with name "TestPlugin"
log = beam.log # Use logger from server
try:
import KuiToi
except ImportError:
pass
kt = KuiToi("Example")
log = kt.log
config = {"config_version": 0.1, "sql": {"enabled": False, "host": "127.0.0.1", "port": 3363, "database": "fucklua"}}
cfg_file = "config.json"
def on_load():
# When plugin initialization Server uses plugin.load() to load plugin.
# def load(): is really needed
log.info(beam.name)
def my_event_handler(event_data):
log.info(f"{event_data}")
# Events handlers
def on_started():
# Simple event handler
log.info("Server starting...")
def load():
# Инициализация плагина
with open(cfg_file, 'w') as f:
json.dump(config, f)
cgf = config
log.info(cgf)
ev.register_event("my_event", my_event_handler)
log.info("Плагин загружен успешно.")
# Simple event register
beam.register_event("on_started", on_started)
def start():
# Запуск процессов плагина
ev.call_event("my_event")
ev.call_event("my_event", "Some data", data="some data too")
log.info("Плагин запустился успешно.")
def any_func(data=None):
# Custom event handler
log.info(f"Data from any_func: {data}")
# Create custom event
beam.register_event("my_event", any_func)
# Call custom event
beam.call_event("my_event")
beam.call_event("my_event", "Some data")
# This will be an error since any_func accepts only one argument at the input
beam.call_event("my_event", "Some data", "Some data1")
def unload():
# Код завершающий все процессы
log.info("Плагин выгружен успешно.")

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# Plugins System
# Plugin System
## Install
###### (Lib can't ready to use)
## Installing the Library with "Stubs"
###### (This means that it will not work without a server, but the IDE will suggest the API)
###### (The library is still under development)
* From pip:\
* Using pip:\
`$ pip install KuiToi`
* From source:\
* From source code:\
`git clone https://github.com/KuiToi/KuiToi-PyLib`
## Example
```python
import KuiToi
try:
import KuiToi
except ImportError:
pass
beam = KuiToi("TestPlugin")
logger = beam.log
kt = KuiToi("Example")
log = kt.log
def load(): # Plugins load from here
print(beam.name)
def my_event_handler(event_data):
log.info(f"{event_data}")
def on_started():
logger.info("Server starting...")
def load():
# Plugin initialization
ev.register_event("my_event", my_event_handler)
log.info("Plugin loaded successfully.")
beam.register_event("on_started", on_started)
def start():
# Running plugin processes
ev.call_event("my_event")
ev.call_event("my_event", "Some data", data="some data too")
log.info("Plugin started successfully.")
def unload():
# Code that ends all processes
log.info("Plugin unloaded successfully.")
```
* Basic Events: ['on_started', 'on_auth, 'on_stop']
* Create new event : `beam.register_event("my_event", my_event_function)`
* Call event: `beam.call_event("my_event")`
* Call event with some data: `beam.call_event("my_event", data, data2)`
* Calls _**can't support**_ like this: `beam.call_event("my_event", data=data)`
* It is recommended to use `open()` after `load()`. Otherwise, use `kt.load()` - creates a file in the `plugin/<plugin_name>/<filename>` folder.
* Creating your own event: `kt.register_event("my_event", my_event_function)`
* Calling an event: `kt.call_event("my_event")`
* Calling an event with data: `kt.call_event("my_event", data, data2=data2)`
* Basic events: _Will write later_
## Async Functions
Async support is available.
```python
try:
import KuiToi
except ImportError:
pass
kt = KuiToi("Example")
log = kt.log
async def my_event_handler(event_data):
log.info(f"{event_data}")
async def load():
# Plugin initialization
ev.register_event("my_event", my_event_handler)
log.info("Plugin loaded successfully.")
async def start():
# Running plugin processes
await ev.call_async_event("my_event")
await ev.call_async_event("my_event", "Some data", data="some data too")
log.info("Plugin started successfully.")
async def unload():
# Code that ends all processes
log.info("Plugin unloaded successfully.")
```
A more extensive example can also be found in [async_example.py](./async_example.py).
* Creating your own event: `kt.register_event("my_event", my_event_function)` (register_event checks for function)
* Calling an async event: `kt.call_async_event("my_event")`
* Calling an async event with data: `kt.call_async_event("my_event", data, data2=data2)`
* Basic async events: _Will write later_

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# Documentation for KuiToi Server
#### At the moment, the English documentation is out of date and its usage is not recommended.
### The documentation is not perfect yet, but it will be one day
1. Setup and Start server - [here](setup)
2. Plugins and Events system - [here](plugins)
3. MultiLanguage - [here](./multilanguage)

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# Hello from KuiToi Server
# Greetings from KuiToi Server
## Start
## Well, let's begin
* Need **Python 3.10.x** to start!
* After cloning use this:
###### _(Here are the commands for Linux)_
* **Python 3.10.x** is required to run the server! It won't work on Python 3.11...
* You can check the version of your Python installation with the following command:
```bash
$ python3 --version # Python 3.10.6
$ python3 main.py --help # Show help message
$ python3 main.py # Start server
python3 --version # Python 3.10.6
```
* Clone the repository and navigate to it.
* Install everything that's needed.
* Then, using my "script", remove all unnecessary files and move to the core source code.
```bash
git clone -b Stable https://github.com/kuitoi/KuiToi-Server.git && cd KuiToi-Server
pip install -r requirements.txt
mv ./src/ $HOME/ktsrc/ && rm -rf ./* && mv $HOME/ktsrc/* . && rm -rf $HOME/ktsrc
```
* Here's how to view information about the server and start it:
```bash
python3 main.py --help # Displays all available commands
python3 main.py # Starts the server
```
## Setup
## Configuration
* After starting server creating `kuitoi.yaml`; Default:
* After starting the server, a `kuitoi.yaml` file will be created.
* By default, it looks like this:
```yaml
!!python/object:modules.ConfigProvider.config_provider.Config
Auth:
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max_cars: 1
players: 8
Server:
debug: true
description: This server uses KuiToi!
debug: false
description: Welcome to KuiToi Server!
language: en
name: KuiToi-Server
server_ip: 0.0.0.0
server_port: 30814
```
* Server can't start without BEAM Auth.key
server_port: 30813
WebAPI:
enabled: false
secret_key: <random_key>
server_ip: 127.0.0.1
server_port: 8433
```
### Auth
* If you set `private: false` and do not set a `key`, the server will request a BeamMP key and will not start without it.
* By entering a BeamMP key, the server will appear in the launcher list.
* You can get a key here: [https://beammp.com/k/keys ↗](https://beammp.com/k/keys)
### Game
* `map` specifies only the name of the map. That is, open the mod with the map in `map.zip/levels` - the name of the map will be there, and that's what you need to insert.
* `max_cars` - the maximum number of cars per player
* `players` - the maximum number of players
### Server
* `debug` - should debug messages be displayed (for experienced users only; slightly affects performance)
* `description` - server description for the BeamMP launcher
* `language` - the language in which the server will run (currently available: en, ru)
* `name` - server name for the BeamMP launcher
* `server_ip` - the IP address to be used by the server (for experienced users only; defaults to 0.0.0.0)
* `server_port` - the port on which the server will run
### WebAPI
##### _Docs are not ready yet_

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# Web RESP API for the Server
Here's the translation of the readme.txt content:
In development...
# WebAPI for the server
## Available endpoints
* `/stop`:
* Required parameters:
* `secret_key` - The key specified in the server configuration
* `/event.get`
* The endpoint is not yet ready
* Required parameters:
* `secret_key` - The key specified in the server configuration