BeamMP-Server
The Server is the way we link client to each other and handle authentication, compression, and data management. It also allows lua plugins, that system is always being reviewed and improved with detailed instructions on wiki.beammp.com.
Linux / POSIX specific build instructions
Currently only linux and windows are supported (generally).
Prerequisites
All package names are ones found in debian's (debian 10 stable) repositories, but will exist under similar names in other distros. Feel free to PR your own guide for a different distro.
git
make
cmake
g++
(must support ISO C++17)liblua5.3
libz-dev
rapidjson-dev
libcurl4-openssl-dev
(or otherlibcurl4-*-dev
)
How to build
- Make sure you have all prerequisites installed
- Clone the repository in a location of your choice with
git clone --recursive https://github.com/BeamMP/BeamMP-Server
cd
into it withcd BeamMP-Server
- Run
cmake .
(with.
) - Run
make
- You will now have a
BeamMP-Server
file in your directory, which is executable with./BeamMP-Server
. Follow the (windows or linux, doesnt matter) instructions on the wiki for further setup after installation (which we just did), such as port-forwarding and getting a key to actually run the server.
tip: to run the server in the background, simply (in bash, zsh, etc) run: nohup ./BeamMP-Server &
!`.
Copyright
Copyright (c) 2019-present Anonymous275. BeamMP Server code is not in the public domain and is not free software. One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries, the only permission that has been granted is to use the software in its compiled form as distributed from the BeamMP.com website. Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.