mirror of
https://github.com/SantaSpeen/BeamMP-Server.git
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66 lines
1.8 KiB
Markdown
66 lines
1.8 KiB
Markdown
# v2.3.0
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- ADDED version check - the server will now let you know when a new release is out
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- ADDED logging of various errors, crashes and exceptions to the backend
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- ADDED chat messages are now logged to the server console as [CHAT]
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- ADDED debug message telling you when the server heartbeats to the backend
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- REMOVED various [DEBUG] messages which were confusing (such as "breaking client loop")
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- FIXED various crashes and issues with handling unexpected backend responses
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- FIXED minor bugs due to code correctness
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# v2.2.0
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- FIXED major security flaw
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- FIXED minor bugs
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# v2.1.4
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- ADDED debug heartbeat print
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- ADDED kicking every player before shutdown
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- FIXED rare bug which led to violent crash
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- FIXED minor bugs
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# v2.1.3
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- FIXED Lua events not cancelling properly on Linux
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# v2.1.2
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- CHANGED default map to gridmap v2
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- FIXED version number display
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# v2.1.1
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# v2.1.0 (pre-v2.1.1)
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# v2.0.4 (pre-v2.1.0)
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- REMOVED boost as a runtime dependency
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- FIXED Lua plugins on Linux
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- FIXED console history on Windows
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- CHANGED to new config format TOML
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# v2.0.3
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- WORKAROUND for timeout bug / ghost player bug
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- FIXED 100% CPU spin when stdin is /dev/null.
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# v2.0.2
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- ADDED fully new commandline
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- ADDED new backend
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- ADDED automated build system
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- ADDED lua GetPlayerIdentifiers
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- ADDED lots of debug info
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- ADDED better POSTing and GETing
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- ADDED a license
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- FIXED ghost players in player list issue
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- FIXED ghost vehicle after joining issue
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- FIXED missing vehicle after joining issue
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- FIXED a lot of desync issues
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- FIXED some memory leaks
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- FIXED various crashes
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- FIXED various data-races
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- FIXED some linux-specific crashes
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- FIXED some linux-specific issues
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- FIXED bug which caused kicking to be logged as leaving
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- FIXED various internal developer quality-of-life things
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