Compare commits

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4 Commits

Author SHA1 Message Date
Lion Kortlepel
e25f2b0382 add test error to current build 2021-10-10 01:20:46 +02:00
Lion Kortlepel
e91fee7186 more less compiler mad making yes
anon is my accomplice
2021-10-10 01:08:26 +02:00
Lion Kortlepel
bfe9cfd41b dont make the compiler mad, now 2021-10-10 01:07:14 +02:00
Lion Kortlepel
d4f40ca889 force crash 2021-10-10 00:58:10 +02:00
70 changed files with 2172 additions and 4528 deletions

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@@ -21,6 +21,8 @@ jobs:
echo ${#beammp_sentry_url}
sudo apt-get update
sudo apt-get install -y libz-dev rapidjson-dev liblua5.3 libssl-dev libwebsocketpp-dev libcurl4-openssl-dev
sudo add-apt-repository ppa:mhier/libboost-latest
sudo apt-get install -y libboost1.70-dev libboost1.70
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-linux
@@ -35,7 +37,7 @@ jobs:
- name: Build
working-directory: ${{github.workspace}}/build-linux
shell: bash
run: cmake --build . --config $BUILD_TYPE -t BeamMP-Server --parallel
run: cmake --build . --config $BUILD_TYPE
- name: Archive artifacts
uses: actions/upload-artifact@v2

View File

@@ -15,12 +15,12 @@ jobs:
submodules: 'recursive'
- name: Restore artifacts, or run vcpkg, build and cache artifacts
uses: lukka/run-vcpkg@v7
uses: lukka/run-vcpkg@main
id: runvcpkg
with:
vcpkgArguments: 'lua zlib rapidjson openssl websocketpp curl'
vcpkgArguments: 'lua zlib rapidjson boost-beast boost-asio openssl websocketpp curl'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: 'a106de33bbee694e3be6243718aa2a549a692832'
vcpkgGitCommitId: '8dddc6c899ce6fdbeab38b525a31e7f23cb2d5bb'
vcpkgTriplet: 'x64-windows-static'
- name: Create Build Environment
@@ -44,15 +44,4 @@ jobs:
name: BeamMP-Server.exe
path: ${{github.workspace}}/build-windows/Release/BeamMP-Server.exe
- name: Build debug
working-directory: ${{github.workspace}}/build-windows
shell: bash
run: |
cmake --build . --config Debug -t BeamMP-Server --parallel
- name: Archive debug artifacts
uses: actions/upload-artifact@v2
with:
name: BeamMP-Server-debug.exe
path: ${{github.workspace}}/build-windows/Debug/BeamMP-Server.exe

View File

@@ -43,6 +43,8 @@ jobs:
run: |
sudo apt-get update
sudo apt-get install -y libz-dev rapidjson-dev liblua5.3 libssl-dev libwebsocketpp-dev libcurl4-openssl-dev
sudo add-apt-repository ppa:mhier/libboost-latest
sudo apt-get install -y libboost1.70-dev libboost1.70
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-linux
@@ -57,7 +59,7 @@ jobs:
- name: Build
working-directory: ${{github.workspace}}/build-linux
shell: bash
run: cmake --build . --config $BUILD_TYPE -t BeamMP-Server --parallel
run: cmake --build . --config $BUILD_TYPE
- name: Upload Release Asset
id: upload-release-asset
@@ -80,12 +82,12 @@ jobs:
submodules: 'recursive'
- name: Restore artifacts, or run vcpkg, build and cache artifacts
uses: lukka/run-vcpkg@v7
uses: lukka/run-vcpkg@main
id: runvcpkg
with:
vcpkgArguments: 'lua zlib rapidjson openssl websocketpp curl'
vcpkgArguments: 'lua zlib rapidjson boost-beast boost-asio openssl websocketpp curl'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: 'a106de33bbee694e3be6243718aa2a549a692832'
vcpkgGitCommitId: '8dddc6c899ce6fdbeab38b525a31e7f23cb2d5bb'
vcpkgTriplet: 'x64-windows-static'
- name: Create Build Environment
@@ -101,7 +103,7 @@ jobs:
- name: Build
working-directory: ${{github.workspace}}/build-windows
shell: bash
run: cmake --build . --config $BUILD_TYPE -t BeamMP-Server --parallel
run: cmake --build . --config $BUILD_TYPE
- name: Upload Release Asset
id: upload-release-asset

1
.gitignore vendored
View File

@@ -1,5 +1,4 @@
.idea/
.sentry-native/
*.orig
*.toml
boost_*

42
.gitmodules vendored
View File

@@ -1,30 +1,18 @@
[submodule "deps/commandline"]
path = deps/commandline
url = https://github.com/lionkor/commandline
[submodule "deps/fmt"]
path = deps/fmt
url = https://github.com/fmtlib/fmt
[submodule "deps/asio"]
path = deps/asio
[submodule "include/commandline"]
path = include/commandline
url = https://github.com/lionkor/commandline
[submodule "socket.io-client-cpp"]
path = socket.io-client-cpp
url = https://github.com/socketio/socket.io-client-cpp
[submodule "asio"]
path = asio
url = https://github.com/chriskohlhoff/asio
[submodule "deps/rapidjson"]
path = deps/rapidjson
[submodule "rapidjson"]
path = rapidjson
url = https://github.com/Tencent/rapidjson
[submodule "deps/toml11"]
path = deps/toml11
url = https://github.com/ToruNiina/toml11
[submodule "deps/sentry-native"]
path = deps/sentry-native
[submodule "include/tomlplusplus"]
path = include/tomlplusplus
url = https://github.com/marzer/tomlplusplus
[submodule "include/sentry-native"]
path = include/sentry-native
url = https://github.com/getsentry/sentry-native
[submodule "deps/sol2"]
path = deps/sol2
url = https://github.com/ThePhD/sol2
[submodule "deps/libzip"]
path = deps/libzip
url = https://github.com/nih-at/libzip
[submodule "deps/cpp-httplib"]
path = deps/cpp-httplib
url = https://github.com/yhirose/cpp-httplib
[submodule "deps/json"]
path = deps/json
url = https://github.com/nlohmann/json

View File

@@ -1,5 +1,4 @@
# 3.4 is required for imported targets.
cmake_minimum_required(VERSION 3.4 FATAL_ERROR)
cmake_minimum_required(VERSION 3.0)
message(STATUS "You can find build instructions and a list of dependencies in the README at \
https://github.com/BeamMP/BeamMP-Server")
@@ -9,69 +8,37 @@ project(BeamMP-Server
HOMEPAGE_URL https://beammp.com
LANGUAGES CXX C)
find_package(Git REQUIRED)
# Update submodules as needed
option(GIT_SUBMODULE "Check submodules during build" ON)
if(GIT_SUBMODULE)
message(STATUS "Submodule update")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE GIT_SUBMOD_RESULT)
if(NOT GIT_SUBMOD_RESULT EQUAL "0")
message(FATAL_ERROR "git submodule update --init --recursive failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
endif()
endif()
set(HTTPLIB_REQUIRE_OPENSSL ON)
set(SENTRY_BUILD_SHARED_LIBS OFF)
include_directories("${PROJECT_SOURCE_DIR}/deps/asio/asio/include")
include_directories("${PROJECT_SOURCE_DIR}/deps/rapidjson/include")
include_directories("${PROJECT_SOURCE_DIR}/deps/websocketpp")
include_directories("${PROJECT_SOURCE_DIR}/deps/commandline")
include_directories("${PROJECT_SOURCE_DIR}/deps/sol2/include")
include_directories("${PROJECT_SOURCE_DIR}/deps/cpp-httplib")
include_directories("${PROJECT_SOURCE_DIR}/deps/toml11")
include_directories("${PROJECT_SOURCE_DIR}/deps/json/single_include")
include_directories("${PROJECT_SOURCE_DIR}/deps")
add_compile_definitions(CPPHTTPLIB_OPENSSL_SUPPORT)
# ------------------------ APPLE ---------------------------------
if(APPLE)
set(LUA_INCLUDE_DIR /usr/local/Cellar/lua@5.3/5.3.6/include/lua5.3)
set(LUA_LIBRARIES lua)
include_directories(/usr/local/opt/openssl@1.1/include)
link_directories(/usr/local/Cellar/lua@5.3/5.3.6/lib)
link_directories(/usr/local/opt/openssl@1.1/lib)
# ------------------------ WINDOWS ---------------------------------
elseif (WIN32)
if (WIN32)
# this has to happen before sentry, so that crashpad on windows links with these settings.
message(STATUS "MSVC -> forcing use of statically-linked runtime.")
STRING(REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
STRING(REPLACE "/MDd" "/MTd" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
if (MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
set(SENTRY_BUILD_RUNTIMESTATIC ON)
endif ()
endif()
include_directories("include/sentry-native/include")
set(SENTRY_BUILD_SHARED_LIBS OFF)
if (MSVC)
set(SENTRY_BUILD_RUNTIMESTATIC ON)
endif()
set(SENTRY_BACKEND breakpad)
add_subdirectory("include/sentry-native")
message(STATUS "Setting compiler flags")
if (WIN32)
#-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
set(VcpkgRoot ${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET})
include_directories(${VcpkgRoot}/include)
link_directories(${VcpkgRoot}/lib)
# ------------------------ LINUX ---------------------------------
elseif (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -static-libstdc++ -static-libgcc")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -static-libstdc++")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0 -g")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -fno-builtin")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -gz -fno-builtin")
if (SANITIZE)
message(STATUS "sanitize is ON")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,thread")
endif (SANITIZE)
endif ()
include_directories("include/sentry-native/include")
# ------------------------ SENTRY ---------------------------------
message(STATUS "Checking for Sentry URL")
# this is set by the build system.
# IMPORTANT: if you're building from source, just leave this empty
@@ -79,21 +46,24 @@ if (NOT DEFINED BEAMMP_SECRET_SENTRY_URL)
message(WARNING "No sentry URL configured. Sentry logging is disabled for this build. \
This is not an error, and if you're building the BeamMP-Server yourself, this is expected and can be ignored.")
set(BEAMMP_SECRET_SENTRY_URL "")
set(SENTRY_BACKEND none)
else()
set(SENTRY_BACKEND breakpad)
string(LENGTH ${BEAMMP_SECRET_SENTRY_URL} URL_LEN)
message(STATUS "Sentry URL is length ${URL_LEN}")
endif()
add_subdirectory("deps/sentry-native")
# ------------------------ C++ SETUP ---------------------------------
set(CMAKE_CXX_STANDARD 17)
# ------------------------ DEPENDENCIES ------------------------------
message(STATUS "Adding local source dependencies")
# this has to happen before -DDEBUG since it wont compile properly with -DDEBUG
add_subdirectory(deps)
include_directories("asio/asio/include")
include_directories("rapidjson/include")
include_directories("websocketpp")
add_subdirectory("socket.io-client-cpp")
add_subdirectory("include/commandline")
# ------------------------ BEAMMP SERVER -----------------------------
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
message(STATUS "Looking for Boost")
find_package(Boost REQUIRED COMPONENTS system thread)
add_executable(BeamMP-Server
src/main.cpp
@@ -105,49 +75,61 @@ add_executable(BeamMP-Server
include/VehicleData.h src/VehicleData.cpp
include/TConfig.h src/TConfig.cpp
include/TLuaEngine.h src/TLuaEngine.cpp
include/TLuaPlugin.h src/TLuaPlugin.cpp
include/TLuaFile.h src/TLuaFile.cpp
include/TResourceManager.h src/TResourceManager.cpp
include/THeartbeatThread.h src/THeartbeatThread.cpp
include/Http.h src/Http.cpp
include/TSentry.h src/TSentry.cpp
include/TPPSMonitor.h src/TPPSMonitor.cpp
include/TNetwork.h src/TNetwork.cpp
include/LuaAPI.h src/LuaAPI.cpp
include/TScopedTimer.h src/TScopedTimer.cpp
include/SignalHandling.h src/SignalHandling.cpp
include/ArgsParser.h src/ArgsParser.cpp
include/Environment.h)
include/SignalHandling.h src/SignalHandling.cpp)
target_compile_definitions(BeamMP-Server PRIVATE SECRET_SENTRY_URL="${BEAMMP_SECRET_SENTRY_URL}")
include_directories(BeamMP-Server PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
target_include_directories(BeamMP-Server PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/include"
"${CMAKE_CURRENT_SOURCE_DIR}/commandline")
include(FindLua)
include(FindOpenSSL)
include(FindThreads)
include(FindZLIB)
message(STATUS "Looking for Lua")
find_package(Lua REQUIRED)
target_include_directories(BeamMP-Server PUBLIC
${Boost_INCLUDE_DIRS}
${LUA_INCLUDE_DIR}
${CURL_INCLUDE_DIRS}
"socket.io-client-cpp/src"
"include/tomlplusplus"
"include/sentry-native/include"
"include/curl/include")
target_link_libraries(BeamMP-Server
OpenSSL::SSL
OpenSSL::Crypto
sol2::sol2
fmt::fmt
Threads::Threads
ZLIB::ZLIB
${LUA_LIBRARIES}
commandline
sentry)
message(STATUS "Looking for SSL")
find_package(OpenSSL REQUIRED)
if (WIN32)
target_link_libraries(BeamMP-Server wsock32 ws2_32)
message(STATUS "CURL IS ${CURL_LIBRARIES}")
if (UNIX)
target_link_libraries(BeamMP-Server
z
pthread
stdc++fs
${LUA_LIBRARIES}
crypto
${OPENSSL_LIBRARIES}
commandline
sioclient_tls
sentry)
elseif (WIN32)
include(FindLua)
message(STATUS "Looking for libz")
find_package(ZLIB REQUIRED)
message(STATUS "Looking for RapidJSON")
find_package(RapidJSON CONFIG REQUIRED)
target_include_directories(BeamMP-Server PRIVATE ${RAPIDJSON_INCLUDE_DIRS} ${Boost_INCLUDE_DIRS})
target_link_libraries(BeamMP-Server PRIVATE
ws2_32
ZLIB::ZLIB
${LUA_LIBRARIES}
${OPENSSL_LIBRARIES}
commandline
sioclient_tls
sentry)
endif ()

View File

@@ -1,51 +1,3 @@
# v3.1.0
- ADDED Tab autocomplete in console, smart tab autocomplete (understands lua tables and types) in the lua console
- ADDED lua debug facilities (type `:help` when attached to lua via `lua`)
- ADDED MP.JsonEncode() and MP.JsonDecode(), which turn lua tables into json and vice-versa
- ADDED FS.ListFiles and FS.ListDirectories
- FIXED issue with client->server events which contain ':'
# v3.0.2
- ADDED Periodic update message if a new server is released
- ADDED Config setting for the IP the http server listens on
- CHANGED Default MaxPlayers to 8
- CHANGED Default http server listen IP to localhost
- FIXED `MP.CreateEventTimer` filling up the queue (see <https://wiki.beammp.com/en/Scripting/new-lua-scripting#mpcreateeventtimerevent_name-string-interval_ms-number-strategy-number-since-v302>)
- FIXED `MP.TriggerClientEvent` not kicking the client if it failed
- FIXED Lua result queue handling not checking all results
# v3.0.1
- ADDED Backup URLs to UpdateCheck (will fail less often now)
- ADDED console cursor left and right movement (with arrow keys) and working HOME and END key (via github.com/lionkor/commandline)
- FIXED infinite snowmen / infinite unicycle spawning bug
- FIXED a bug where, when run with --working-directory, the Server.log would still be in the original directory
- FIXED a bug which could cause the plugin reload thread to spin at 100% if the reloaded plugin's didn't terminate
- FIXED an issue which would cause servers to crash on mod download via SIGPIPE on POSIX
- FIXED an issue which would cause servers to crash when checking if a vehicle is a unicycle
# v3.0.0
- CHANGED entire plugin Lua implementation (rewrite)
- CHANGED moved *almost all* Lua functions into MP.\*
- CHANGED console to use a custom language (type `help`, `list`, or `status`!)
- CHANGED all files of a Lua plugin to share a Lua state (no more state-per-file)
- ADDED many new Lua API functions, which can be found at <https://wiki.beammp.com/en/Scripting/functions>
- ADDED Commandline options. Run with `--help` to see all options.
- ADDED HTTP(S) Server (OpenAPI spec coming soon!)
- ADDED plugin directories to `package.path` and `package.cpath` before `onInit`
- ADDED ability to add `PluginConfig.toml` to your plugin folder to change some settings
- ADDED ability to share a lua state with other plugins via `StateId` setting in `PluginConfig.toml`
- ADDED ability to see name-to-thread-ID association in debug mode
- ADDED dumping tables with `print()` (try it with `print(MP)`)
- ADDED `MP.GetOSName()`, `MP.CreateTimer()`, `MP.GetLuaMemoryUsage()` and many more (see <https://wiki.beammp.com/en/Scripting/functions>)
- ADDED `MP.Settings` table to make usage of `MP.Set()` easier
- ADDED `FS.*` table with common filesystem operations (do `print(FS)` to see them!)
- FIXED i/o thread spin when stdout is /dev/null on linux
- FIXED removed extra whitespace infront of onChatMessage message
# v2.3.3
- CHANGED servers to be private by default

View File

@@ -6,15 +6,6 @@
This is the server for the multiplayer mod **[BeamMP](https://beammp.com/)** for the game [BeamNG.drive](https://www.beamng.com/).
The server is the point throug which all clients communicate. You can write lua mods for the server, detailed instructions on the [BeamMP Wiki](https://wiki.beammp.com).
**For Linux, you __need__ the runtime dependencies, listed below under "prerequisites".**
## Support + Contact
Feel free to ask any questions via the following channels:
- **IRC**: `#beammp` on [irc.libera.chat](https://web.libera.chat/)
- **Discord**: [click for invite](https://discord.gg/beammp)
## Minimum Requirements
These values are guesstimated and are subject to change with each release.
@@ -50,7 +41,7 @@ You can find precompiled binaries under [Releases](https://github.com/BeamMP/Bea
## Build Instructions
**__Do not compile from `master`. Always build from a release tag, i.e. `tags/v2.3.3`!__**
**__Do not compile from `master`. Always build from a release tag, i.e. `tags/v2.0`!__**
Currently only linux and windows are supported (generally). See [Releases](https://github.com/BeamMP/BeamMP-Server/releases/) for official binary releases. On systems to which we do not provide binaries (so anything but windows), you are allowed to compile the program and use it. Other restrictions, such as not being allowed to distribute those binaries, still apply (see [copyright notice](#copyright)).
@@ -60,57 +51,39 @@ Currently only linux and windows are supported (generally). See [Releases](https
Please use the prepackaged binaries in [Releases](https://github.com/BeamMP/BeamMP-Server/releases/).
Dependencies for **windows** can be installed with `vcpkg`.
These are:
```
lua
zlib
rapidjson
openssl
websocketpp
curl
```
Dependencies for windows can be installed with `vcpkg`, in which case the current dependencies are the `x64-windows-static` versions of `lua`, `zlib`, `rapidjson`, `boost-beast`, `boost-asio` and `openssl`.
#### Linux
#### Linux / \*nix
These package names are in the debian / ubuntu style. Feel free to PR your own guide for a different distro.
Runtime dependencies for **linux** are (debian/ubuntu):
```
libz-dev
rapidjson-dev
liblua5.3
libssl-dev
libwebsocketpp-dev
libcurl4-openssl-dev
```
- `git`
- `make`
- `cmake`
- `g++`
- `libcurl4-openssl-dev` or similar (search for `libcurl` and look for one with `-dev`)
Must support ISO C++17. If your distro's `g++` doesn't support C++17, chances are that it has a `g++-8` or `g++-10` package that does. If this is the case. you just need to run CMake with `-DCMAKE_CXX_COMPILER=g++-10` (replace `g++-10` with your compiler's name).
- `liblua5.3-dev`
Any 5.x version should work, but 5.3 is what we officially use. Any other version might break in the future.
You can also use any version of `libluajit`, but the same applies regarding the version.
- `libz-dev`
- `rapidjson-dev`
- `libopenssl-dev` or `libssl-dev`
Build-time dependencies for **linux** are:
```
git
make
cmake
g++
```
For other distributions (e.g. Arch) you want to find packages for:
- libz
- rapidjson
- lua5.3
- ssl / openssl
- websocketpp
- curl (with ssl support)
- \+ the build time dependencies from above
**If** you're building it from source, you'll need `libboost1.70-all-dev` or `libboost1.71-all-dev` or higher as well.
If you can't find this version of boost (only 1.6x, for example), you can either update to a newer version of your distro, build boost yourself, or use an unstable rolling release (like Debian `sid` aka `unstable`).
### How to build
On windows, use git-bash for these commands. On Linux, these should work in your shell.
1. Make sure you have all [prerequisites](#prerequisites) installed
2. Clone the repository in a location of your choice with `git clone --recurse-submodules https://github.com/BeamMP/BeamMP-Server`.
2. Clone the repository in a location of your choice with **`git clone --recurse-submodules https://github.com/BeamMP/BeamMP-Server`**. Now change into the cloned directory by running `cd BeamMP-Server`.
3. Ensure that all submodules are initialized by running `git submodule update --init --recursive`. Then change into the cloned directory by running `cd BeamMP-Server`.
4. Checkout the branch of the release you want to compile (`master` is often unstable), for example `git checkout tags/v2.3.3` for version 2.3.3. You can find the latest version [here](https://github.com/BeamMP/BeamMP-Server/tags).
5. Run `cmake . -DCMAKE_BUILD_TYPE=Release` (with `.`)
4. Checkout the branch of the release you want to compile (`master` is often unstable), for example `git checkout tags/v1.20` for version 1.20. You can find the latest version [here](https://github.com/BeamMP/BeamMP-Server/tags).
5. Run `cmake .` (with `.`)
6. Run `make`
7. You will now have a `BeamMP-Server` file in your directory, which is executable with `./BeamMP-Server` (`.\BeamMP-Server.exe` for windows). Follow the (windows or linux, doesnt matter) instructions on the [wiki](https://wiki.beammp.com/en/home/Server_Mod) for further setup after installation (which we just did), such as port-forwarding and getting a key to actually run the server.

1
asio Submodule

Submodule asio added at 230c0d2ae0

7
deps/CMakeLists.txt vendored
View File

@@ -1,7 +0,0 @@
include_directories("${PROJECT_SOURCE_DIR}/deps")
include_directories("${PROJECT_SOURCE_DIR}/deps/commandline")
add_subdirectory("${PROJECT_SOURCE_DIR}/deps/commandline")
add_subdirectory("${PROJECT_SOURCE_DIR}/deps/fmt")
add_subdirectory("${PROJECT_SOURCE_DIR}/deps/sol2")

1
deps/asio vendored

Submodule deps/asio deleted from d038fb3c2f

1
deps/commandline vendored

Submodule deps/commandline deleted from d6b1c32c8a

1
deps/cpp-httplib vendored

Submodule deps/cpp-httplib deleted from b324921c1a

1
deps/fmt vendored

Submodule deps/fmt deleted from 17dda58391

1
deps/json vendored

Submodule deps/json deleted from eb21824147

1
deps/libzip vendored

Submodule deps/libzip deleted from 76df02f86b

1
deps/rapidjson vendored

Submodule deps/rapidjson deleted from 00dbcf2c6e

1
deps/sentry-native vendored

Submodule deps/sentry-native deleted from 90966cc102

1
deps/sol2 vendored

Submodule deps/sol2 deleted from c068aefbed

1
deps/toml11 vendored

Submodule deps/toml11 deleted from fda0a2b9ab

View File

@@ -1,49 +0,0 @@
#pragma once
#include <initializer_list>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
/*
* Allows syntax:
* --help : long flags
* --path=/home/lion : long assignments
*/
class ArgsParser {
public:
enum Flags : int {
NONE = 0,
REQUIRED = 1, // argument is required
HAS_VALUE = 2, // argument must have a value
};
ArgsParser() = default;
void Parse(const std::vector<std::string_view>& ArgList);
// prints errors if any errors occurred, in that case also returns false
bool Verify();
void RegisterArgument(std::vector<std::string>&& ArgumentNames, int Flags);
// pass all possible names for this argument (short, long, etc)
bool FoundArgument(const std::vector<std::string>& Names);
std::optional<std::string> GetValueOfArgument(const std::vector<std::string>& Names);
private:
void ConsumeLongAssignment(const std::string& Arg);
void ConsumeLongFlag(const std::string& Arg);
bool IsRegistered(const std::string& Name);
struct Argument {
std::string Name;
std::optional<std::string> Value;
};
struct RegisteredArgument {
std::vector<std::string> Names;
int Flags;
};
std::vector<RegisteredArgument> mRegisteredArguments;
std::vector<Argument> mFoundArgs;
};

View File

@@ -2,7 +2,6 @@
#include <chrono>
#include <memory>
#include <optional>
#include <queue>
#include <string>
#include <unordered_set>
@@ -13,17 +12,6 @@
class TServer;
#ifdef BEAMMP_WINDOWS
// for socklen_t
#include <WS2tcpip.h>
#endif // WINDOWS
struct TConnection final {
SOCKET Socket;
struct sockaddr SockAddr;
socklen_t SockAddrLen;
};
class TClient final {
public:
using TSetOfVehicleData = std::vector<TVehicleData>;
@@ -42,7 +30,7 @@ public:
TVehicleDataLockPair GetAllCars();
void SetName(const std::string& Name) { mName = Name; }
void SetRoles(const std::string& Role) { mRole = Role; }
void SetIdentifier(const std::string& key, const std::string& value) { mIdentifiers[key] = value; }
void AddIdentifier(const std::string& ID) { mIdentifiers.insert(ID); };
std::string GetCarData(int Ident);
void SetUDPAddr(sockaddr_in Addr) { mUDPAddress = Addr; }
void SetDownSock(SOCKET CSock) { mSocket[1] = CSock; }
@@ -50,7 +38,7 @@ public:
void SetStatus(int Status) { mStatus = Status; }
// locks
void DeleteCar(int Ident);
[[nodiscard]] const std::unordered_map<std::string, std::string>& GetIdentifiers() const { return mIdentifiers; }
[[nodiscard]] std::set<std::string> GetIdentifiers() const { return mIdentifiers; }
[[nodiscard]] sockaddr_in GetUDPAddr() const { return mUDPAddress; }
[[nodiscard]] SOCKET GetDownSock() const { return mSocket[1]; }
[[nodiscard]] SOCKET GetTCPSock() const { return mSocket[0]; }
@@ -90,9 +78,9 @@ private:
bool mIsSyncing = false;
mutable std::mutex mMissedPacketsMutex;
std::queue<std::string> mPacketsSync;
std::unordered_map<std::string, std::string> mIdentifiers;
std::set<std::string> mIdentifiers;
bool mIsGuest = false;
mutable std::mutex mVehicleDataMutex;
std::mutex mVehicleDataMutex;
TSetOfVehicleData mVehicleData;
std::string mName = "Unknown Client";
SOCKET mSocket[2] { SOCKET(0), SOCKET(0) };
@@ -104,5 +92,3 @@ private:
int mID = -1;
std::chrono::time_point<std::chrono::high_resolution_clock> mLastPingTime;
};
std::optional<std::weak_ptr<TClient>> GetClient(class TServer& Server, int ID);

View File

@@ -5,29 +5,13 @@ extern TSentry Sentry;
#include <array>
#include <atomic>
#include <cstring>
#include <deque>
#include <filesystem>
#include <fmt/format.h>
#include <functional>
#include <memory>
#include <mutex>
#include <sstream>
#include <zlib.h>
#include "Compat.h"
#include "TConsole.h"
struct Version {
uint8_t major;
uint8_t minor;
uint8_t patch;
Version(uint8_t major, uint8_t minor, uint8_t patch);
Version(const std::array<uint8_t, 3>& v);
std::string AsString();
};
// static class handling application start, shutdown, etc.
// yes, static classes, singletons, globals are all pretty
// bad idioms. In this case we need a central way to access
@@ -37,28 +21,33 @@ class Application final {
public:
// types
struct TSettings {
std::string ServerName { "BeamMP Server" };
std::string ServerDesc { "BeamMP Default Description" };
std::string Resource { "Resources" };
std::string MapName { "/levels/gridmap_v2/info.json" };
std::string Key {};
bool HTTPServerEnabled { false };
int MaxPlayers { 8 };
bool Private { true };
int MaxCars { 1 };
bool DebugModeEnabled { false };
int Port { 30814 };
std::string CustomIP {};
bool LogChat { true };
bool SendErrors { true };
bool SendErrorsMessageEnabled { true };
int HTTPServerPort { 8080 };
std::string HTTPServerIP { "127.0.0.1" };
bool HTTPServerUseSSL { false };
bool HideUpdateMessages { false };
TSettings() noexcept
: ServerName("BeamMP Server")
, ServerDesc("BeamMP Default Description")
, Resource("Resources")
, MapName("/levels/gridmap_v2/info.json")
, MaxPlayers(10)
, Private(true)
, MaxCars(1)
, DebugModeEnabled(false)
, Port(30814)
, SendErrors(true)
, SendErrorsMessageEnabled(true) { }
std::string ServerName;
std::string ServerDesc;
std::string Resource;
std::string MapName;
std::string Key;
int MaxPlayers;
bool Private;
int MaxCars;
bool DebugModeEnabled;
int Port;
std::string CustomIP;
bool SendErrors;
bool SendErrorsMessageEnabled;
[[nodiscard]] bool HasCustomIP() const { return !CustomIP.empty(); }
};
using TShutdownHandler = std::function<void()>;
// methods
@@ -69,60 +58,27 @@ public:
// Causes all threads to finish up and exit gracefull gracefully
static void GracefullyShutdown();
static TConsole& Console() { return *mConsole; }
static std::string ServerVersionString();
static const Version& ServerVersion() { return mVersion; }
static std::string ClientVersionString() { return "2.0"; }
static std::string ServerVersion() { return "2.3.2"; }
static std::string ClientVersion() { return "2.0"; }
static std::string PPS() { return mPPS; }
static void SetPPS(const std::string& NewPPS) { mPPS = NewPPS; }
static TSettings Settings;
static std::vector<std::string> GetBackendUrlsInOrder() {
return {
"backend.beammp.com",
"backup1.beammp.com",
"backup2.beammp.com"
};
}
static inline TSettings Settings {};
static std::string GetBackendUrlForAuth() { return "auth.beammp.com"; }
static std::string GetBackendHostname() { return "backend.beammp.com"; }
static std::string GetBackup1Hostname() { return "backup1.beammp.com"; }
static std::string GetBackup2Hostname() { return "backup2.beammp.com"; }
static std::string GetBackendUrlForSocketIO() { return "https://backend.beammp.com"; }
static void CheckForUpdates();
static std::array<uint8_t, 3> VersionStrToInts(const std::string& str);
static bool IsOutdated(const Version& Current, const Version& Newest);
static void InitializeConsole() {
if (!mConsole) {
mConsole = std::make_unique<TConsole>();
}
}
enum class Status {
Starting,
Good,
Bad,
ShuttingDown,
Shutdown,
};
using SystemStatusMap = std::unordered_map<std::string /* system name */, Status /* status */>;
static const SystemStatusMap& GetSubsystemStatuses() {
std::unique_lock Lock(mSystemStatusMapMutex);
return mSystemStatusMap;
}
static void SetSubsystemStatus(const std::string& Subsystem, Status status);
static std::array<int, 3> VersionStrToInts(const std::string& str);
static bool IsOutdated(const std::array<int, 3>& Current, const std::array<int, 3>& Newest);
private:
static inline SystemStatusMap mSystemStatusMap {};
static inline std::mutex mSystemStatusMapMutex {};
static inline std::string mPPS;
static inline std::unique_ptr<TConsole> mConsole;
static std::unique_ptr<TConsole> mConsole;
static inline std::mutex mShutdownHandlersMutex {};
static inline std::deque<TShutdownHandler> mShutdownHandlers {};
static inline Version mVersion { 3, 1, 0 };
};
std::string ThreadName(bool DebugModeOverride = false);
@@ -148,10 +104,6 @@ void RegisterThread(const std::string& str);
#define _function_name std::string(__func__)
#endif
#ifndef NDEBUG
#define DEBUG
#endif
#if defined(DEBUG)
// if this is defined, we will show the full function signature infront of
@@ -170,112 +122,36 @@ void RegisterThread(const std::string& str);
#endif // defined(DEBUG)
#define beammp_warn(x) Application::Console().Write(_this_location + std::string("[WARN] ") + (x))
#define beammp_info(x) Application::Console().Write(_this_location + std::string("[INFO] ") + (x))
#define beammp_error(x) \
#define warn(x) Application::Console().Write(_this_location + std::string("[WARN] ") + (x))
#define info(x) Application::Console().Write(_this_location + std::string("[INFO] ") + (x))
#define error(x) \
do { \
Application::Console().Write(_this_location + std::string("[ERROR] ") + (x)); \
Sentry.AddErrorBreadcrumb((x), _file_basename, _line); \
} while (false)
#define beammp_lua_error(x) \
do { \
Application::Console().Write(_this_location + std::string("[LUA ERROR] ") + (x)); \
} while (false)
#define beammp_lua_warn(x) \
do { \
Application::Console().Write(_this_location + std::string("[LUA WARN] ") + (x)); \
} while (false)
#define luaprint(x) Application::Console().Write(_this_location + std::string("[LUA] ") + (x))
#define beammp_debug(x) \
#define debug(x) \
do { \
if (Application::Settings.DebugModeEnabled) { \
Application::Console().Write(_this_location + std::string("[DEBUG] ") + (x)); \
} \
} while (false)
#define beammp_event(x) \
do { \
if (Application::Settings.DebugModeEnabled) { \
Application::Console().Write(_this_location + std::string("[EVENT] ") + (x)); \
} \
} while (false)
// for those times when you just need to ignore something :^)
// explicity disables a [[nodiscard]] warning
#define beammp_ignore(x) (void)x
// trace() is a debug-build debug()
#if defined(DEBUG)
#define beammp_trace(x) \
#define trace(x) \
do { \
if (Application::Settings.DebugModeEnabled) { \
Application::Console().Write(_this_location + std::string("[TRACE] ") + (x)); \
} \
} while (false)
#else
#define beammp_trace(x)
#define trace(x)
#endif // defined(DEBUG)
#define beammp_errorf(...) beammp_error(fmt::format(__VA_ARGS__))
#define beammp_infof(...) beammp_info(fmt::format(__VA_ARGS__))
#define beammp_warnf(...) beammp_warn(fmt::format(__VA_ARGS__))
#define beammp_debugf(...) beammp_debug(fmt::format(__VA_ARGS__))
#define beammp_tracef(...) beammp_trace(fmt::format(__VA_ARGS__))
#define beammp_lua_errorf(...) beammp_lua_error(fmt::format(__VA_ARGS__))
#define beammp_lua_warnf(...) beammp_lua_warn(fmt::format(__VA_ARGS__))
void LogChatMessage(const std::string& name, int id, const std::string& msg);
#define Biggest 30000
std::string Comp(std::string Data);
std::string DeComp(std::string Compressed);
template <typename T>
inline T Comp(const T& Data) {
std::array<char, Biggest> C {};
// obsolete
C.fill(0);
z_stream defstream;
defstream.zalloc = Z_NULL;
defstream.zfree = Z_NULL;
defstream.opaque = Z_NULL;
defstream.avail_in = (uInt)Data.size();
defstream.next_in = (Bytef*)&Data[0];
defstream.avail_out = Biggest;
defstream.next_out = reinterpret_cast<Bytef*>(C.data());
deflateInit(&defstream, Z_BEST_COMPRESSION);
deflate(&defstream, Z_SYNC_FLUSH);
deflate(&defstream, Z_FINISH);
deflateEnd(&defstream);
size_t TotalOut = defstream.total_out;
T Ret;
Ret.resize(TotalOut);
std::fill(Ret.begin(), Ret.end(), 0);
std::copy_n(C.begin(), TotalOut, Ret.begin());
return Ret;
}
template <typename T>
inline T DeComp(const T& Compressed) {
std::array<char, Biggest> C {};
// not needed
C.fill(0);
z_stream infstream;
infstream.zalloc = Z_NULL;
infstream.zfree = Z_NULL;
infstream.opaque = Z_NULL;
infstream.avail_in = Biggest;
infstream.next_in = (Bytef*)(&Compressed[0]);
infstream.avail_out = Biggest;
infstream.next_out = (Bytef*)(C.data());
inflateInit(&infstream);
inflate(&infstream, Z_SYNC_FLUSH);
inflate(&infstream, Z_FINISH);
inflateEnd(&infstream);
size_t TotalOut = infstream.total_out;
T Ret;
Ret.resize(TotalOut);
std::fill(Ret.begin(), Ret.end(), 0);
std::copy_n(C.begin(), TotalOut, Ret.begin());
return Ret;
}
std::string GetPlatformAgnosticErrorString();
#define S_DSN SU_RAW
void LogChatMessage(const std::string& name, int id, const std::string& msg);

View File

@@ -1,12 +1,9 @@
#pragma once
#include "Environment.h"
// ======================= UNIX ========================
#ifdef BEAMMP_LINUX
#ifdef __unix
#include <arpa/inet.h>
#include <errno.h>
#include <sys/socket.h>
#include <termios.h>
#include <unistd.h>
@@ -21,28 +18,9 @@ inline void CloseSocketProper(int TheSocket) {
}
#endif // unix
// ======================= APPLE ========================
// ======================= WIN32 =======================
#ifdef BEAMMP_APPLE
#include <arpa/inet.h>
#include <errno.h>
#include <sys/socket.h>
#include <termios.h>
#include <unistd.h>
using SOCKET = int;
using DWORD = unsigned long;
using PDWORD = unsigned long*;
using LPDWORD = unsigned long*;
char _getch();
inline void CloseSocketProper(int TheSocket) {
shutdown(TheSocket, SHUT_RDWR);
close(TheSocket);
}
#endif // unix
// ======================= WINDOWS =======================
#ifdef BEAMMP_WINDOWS
#ifdef WIN32
#include <conio.h>
#include <winsock2.h>
inline void CloseSocketProper(SOCKET TheSocket) {
@@ -51,8 +29,8 @@ inline void CloseSocketProper(SOCKET TheSocket) {
}
#endif // WIN32
#ifdef INVALID_SOCKET
static inline constexpr int BEAMMP_INVALID_SOCKET = INVALID_SOCKET;
#else
static inline constexpr int BEAMMP_INVALID_SOCKET = -1;
// ======================= OTHER =======================
#if !defined(WIN32) && !defined(__unix)
#error "OS not supported"
#endif

View File

@@ -91,14 +91,14 @@ static auto w_printf_s = [](const char* fmt, ...) {
va_end(args);
};
static auto w_sprintf_s = [](char* buf, size_t, const char* fmt, ...) {
static auto w_sprintf_s = [](char* buf, size_t buf_size, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args);
};
static auto w_sprintf_s_ret = [](char* buf, size_t, const char* fmt, ...) {
static auto w_sprintf_s_ret = [](char* buf, size_t buf_size, const char* fmt, ...) {
int ret;
va_list args;
va_start(args, fmt);

View File

@@ -55,18 +55,18 @@ inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const ch
}
}
#define beammp_assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond))
#define beammp_assert_not_reachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
#define Assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond))
#define AssertNotReachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
#else
// In release build, these macros turn into NOPs. The compiler will optimize these out.
#define beammp_assert(cond) \
#define Assert(cond) \
do { \
bool result = (cond); \
if (!result) { \
Sentry.LogAssert(#cond, _file_basename, _line, __func__); \
} \
} while (false)
#define beammp_assert_not_reachable() \
#define AssertNotReachable() \
do { \
Sentry.LogAssert("code is unreachable", _file_basename, _line, __func__); \
} while (false)

View File

@@ -1,17 +0,0 @@
#pragma once
// one of BEAMMP_{WINDOWS,LINUX,APPLE} will be set at the end of this
// clang-format off
#if !defined(BEAMMP_WINDOWS) && !defined(BEAMMP_UNIX) && !defined(BEAMMP_APPLE)
#if defined(_WIN32) || defined(__CYGWIN__)
#define BEAMMP_WINDOWS
#elif defined(__linux__) || defined(__linux) || defined(linux) || defined(__unix__) || defined(__unix) || defined(unix)
#define BEAMMP_LINUX
#elif defined(__APPLE__) || defined(__MACH__)
#define BEAMMP_APPLE
#else
#error "This platform is not known. Please define one of the above for your OS."
#endif
#endif
// clang-format on

View File

@@ -1,50 +1,12 @@
#pragma once
#include <Common.h>
#include <IThreaded.h>
#include <filesystem>
#include <string>
#include <unordered_map>
#if defined(BEAMMP_LINUX)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#endif
#include <httplib.h>
#if defined(BEAMMP_LINUX)
#pragma GCC diagnostic pop
#endif
namespace fs = std::filesystem;
class TServer;
class TNetwork;
class TResourceManager;
namespace Http {
std::string GET(const std::string& host, int port, const std::string& target, unsigned int* status = nullptr);
std::string POST(const std::string& host, int port, const std::string& target, const std::string& body, const std::string& ContentType, unsigned int* status = nullptr, const httplib::Headers& headers = {});
std::string POST(const std::string& host, const std::string& target, const std::unordered_map<std::string, std::string>& fields, const std::string& body, bool json, int* status = nullptr);
namespace Status {
std::string ToString(int code);
}
const std::string ErrorString = "-1";
namespace Server {
class THttpServerInstance {
public:
THttpServerInstance(TServer&, TNetwork&, TResourceManager&);
~THttpServerInstance();
static fs::path KeyFilePath;
static fs::path CertFilePath;
protected:
void operator()();
private:
std::thread mThread;
TServer& mServer;
TNetwork& mNetwork;
TResourceManager& mResourceManager;
};
}
}

View File

@@ -8,11 +8,6 @@ public:
IThreaded()
// invokes operator() on this object
: mThread() { }
~IThreaded() noexcept {
if (mThread.joinable()) {
mThread.join();
}
}
virtual void Start() final {
mThread = std::thread([this] { (*this)(); });

View File

@@ -1,48 +0,0 @@
#pragma once
#include "TLuaEngine.h"
#include <tuple>
namespace LuaAPI {
int PanicHandler(lua_State* State);
std::string LuaToString(const sol::object Value, size_t Indent = 1, bool QuoteStrings = false);
void Print(sol::variadic_args);
namespace MP {
extern TLuaEngine* Engine;
std::string GetOSName();
std::tuple<int, int, int> GetServerVersion();
bool TriggerClientEvent(int PlayerID, const std::string& EventName, const sol::object& Data);
bool TriggerClientEventJson(int PlayerID, const std::string& EventName, const sol::table& Data);
inline size_t GetPlayerCount() { return Engine->Server().ClientCount(); }
void DropPlayer(int ID, std::optional<std::string> MaybeReason);
void SendChatMessage(int ID, const std::string& Message);
void RemoveVehicle(int PlayerID, int VehicleID);
void Set(int ConfigID, sol::object NewValue);
bool IsPlayerGuest(int ID);
bool IsPlayerConnected(int ID);
void Sleep(size_t Ms);
void PrintRaw(sol::variadic_args);
std::string JsonEncode(const sol::table& object);
std::string JsonDiff(const std::string& a, const std::string& b);
std::string JsonDiffApply(const std::string& data, const std::string& patch);
std::string JsonPrettify(const std::string& json);
std::string JsonMinify(const std::string& json);
std::string JsonFlatten(const std::string& json);
std::string JsonUnflatten(const std::string& json);
}
namespace FS {
std::pair<bool, std::string> CreateDirectory(const std::string& Path);
std::pair<bool, std::string> Remove(const std::string& Path);
std::pair<bool, std::string> Rename(const std::string& Path, const std::string& NewPath);
std::pair<bool, std::string> Copy(const std::string& Path, const std::string& NewPath);
std::string GetFilename(const std::string& Path);
std::string GetExtension(const std::string& Path);
std::string GetParentFolder(const std::string& Path);
bool Exists(const std::string& Path);
bool IsDirectory(const std::string& Path);
bool IsFile(const std::string& Path);
std::string ConcatPaths(sol::variadic_args Args);
}
}

69
include/SocketIO.h Normal file
View File

@@ -0,0 +1,69 @@
#pragma once
#include <atomic>
#include <deque>
#include <mutex>
#include <sio_client.h>
#include <thread>
#include <memory>
/*
* We send relevant server events over socket.io to the backend.
*
* We send all events to `backend.beammp.com`, to the room `/key`
* where `key` is the currently active auth-key.
*/
enum class SocketIOEvent {
ConsoleOut,
CPUUsage,
MemoryUsage,
NetworkUsage,
PlayerList,
};
enum class SocketIORoom {
None,
Stats,
Player,
Info,
Console,
};
class SocketIO final {
private:
struct Event;
public:
enum class EventType {
};
// Singleton pattern
static SocketIO& Get();
void Emit(SocketIOEvent Event, const std::string& Data);
~SocketIO();
void SetAuthenticated(bool auth) { mAuthenticated = auth; }
private:
SocketIO() noexcept;
void ThreadMain();
struct Event {
std::string Name;
std::string Data;
};
bool mAuthenticated { false };
sio::client mClient;
std::thread mThread;
std::atomic_bool mCloseThread { false };
std::mutex mQueueMutex;
std::deque<Event> mQueue;
friend std::unique_ptr<SocketIO> std::make_unique<SocketIO>();
};

View File

@@ -3,31 +3,19 @@
#include "Common.h"
#include <atomic>
#include <filesystem>
#define TOML11_PRESERVE_COMMENTS_BY_DEFAULT
#include <toml.hpp> // header-only version of TOML++
namespace fs = std::filesystem;
class TConfig {
public:
explicit TConfig(const std::string& ConfigFileName);
explicit TConfig();
[[nodiscard]] bool Failed() const { return mFailed; }
void FlushToFile();
private:
void CreateConfigFile(std::string_view name);
void ParseFromFile(std::string_view name);
void PrintDebug();
void TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, std::string& OutValue);
void TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, bool& OutValue);
void TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, int& OutValue);
void ParseOldFormat();
bool IsDefault();
bool mFailed { false };
std::string mConfigFileName;
};

View File

@@ -1,16 +1,10 @@
#pragma once
#include "commandline/commandline.h"
#include "TLuaFile.h"
#include "Cryptography.h"
#include "commandline.h"
#include <atomic>
#include <fstream>
#include <functional>
#include <string>
#include <tuple>
#include <unordered_map>
#include <vector>
class TLuaEngine;
class TConsole {
public:
@@ -19,48 +13,8 @@ public:
void Write(const std::string& str);
void WriteRaw(const std::string& str);
void InitializeLuaConsole(TLuaEngine& Engine);
void BackupOldLog();
void StartLoggingToFile();
Commandline& Internal() { return mCommandline; }
private:
void RunAsCommand(const std::string& cmd, bool IgnoreNotACommand = false);
void ChangeToLuaConsole(const std::string& LuaStateId);
void ChangeToRegularConsole();
void HandleLuaInternalCommand(const std::string& cmd);
void Command_Lua(const std::string& cmd, const std::vector<std::string>& args);
void Command_Help(const std::string& cmd, const std::vector<std::string>& args);
void Command_Kick(const std::string& cmd, const std::vector<std::string>& args);
void Command_List(const std::string& cmd, const std::vector<std::string>& args);
void Command_Status(const std::string& cmd, const std::vector<std::string>& args);
void Command_Settings(const std::string& cmd, const std::vector<std::string>& args);
void Command_Say(const std::string& FullCommand);
bool EnsureArgsCount(const std::vector<std::string>& args, size_t n);
bool EnsureArgsCount(const std::vector<std::string>& args, size_t min, size_t max);
static std::tuple<std::string, std::vector<std::string>> ParseCommand(const std::string& cmd);
static std::string ConcatArgs(const std::vector<std::string>& args, char space = ' ');
std::unordered_map<std::string, std::function<void(const std::string&, const std::vector<std::string>&)>> mCommandMap = {
{ "lua", [this](const auto& a, const auto& b) { Command_Lua(a, b); } },
{ "help", [this](const auto& a, const auto& b) { Command_Help(a, b); } },
{ "kick", [this](const auto& a, const auto& b) { Command_Kick(a, b); } },
{ "list", [this](const auto& a, const auto& b) { Command_List(a, b); } },
{ "status", [this](const auto& a, const auto& b) { Command_Status(a, b); } },
{ "settings", [this](const auto& a, const auto& b) { Command_Settings(a, b); } },
{ "say", [this](const auto&, const auto&) { Command_Say(""); } }, // shouldn't actually be called
};
std::unique_ptr<TLuaFile> mLuaConsole { nullptr };
Commandline mCommandline;
std::vector<std::string> mCachedLuaHistory;
std::vector<std::string> mCachedRegularHistory;
TLuaEngine* mLuaEngine { nullptr };
bool mIsLuaConsole { false };
bool mFirstTime { true };
std::string mStateId;
const std::string mDefaultStateId = "BEAMMP_SERVER_CONSOLE";
std::ofstream mLogFileStream;
std::mutex mLogFileStreamMtx;
};

View File

@@ -18,4 +18,4 @@ private:
bool mShutdown = false;
TResourceManager& mResourceManager;
TServer& mServer;
};
};

View File

@@ -1,262 +1,39 @@
#pragma once
#include "TNetwork.h"
#include "Common.h"
#include "IThreaded.h"
#include "TLuaFile.h"
#include "TServer.h"
#include <any>
#include <condition_variable>
#include <filesystem>
#include <initializer_list>
#include <list>
#include <lua.hpp>
#include <memory>
#include <mutex>
#include <queue>
#include <random>
#include <optional>
#include <set>
#include <toml.hpp>
#include <unordered_map>
#include <vector>
#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
using TLuaStateId = std::string;
namespace fs = std::filesystem;
/**
* std::variant means, that TLuaArgTypes may be one of the Types listed as template args
*/
using TLuaArgTypes = std::variant<std::string, int, sol::variadic_args, bool>;
static constexpr size_t TLuaArgTypes_String = 0;
static constexpr size_t TLuaArgTypes_Int = 1;
static constexpr size_t TLuaArgTypes_VariadicArgs = 2;
static constexpr size_t TLuaArgTypes_Bool = 3;
class TLuaPlugin;
struct TLuaResult {
bool Ready;
bool Error;
std::string ErrorMessage;
sol::object Result { sol::lua_nil };
TLuaStateId StateId;
std::string Function;
// TODO: Add condition_variable
void WaitUntilReady();
};
struct TLuaPluginConfig {
static inline const std::string FileName = "PluginConfig.toml";
TLuaStateId StateId;
// TODO: Add execute list
};
struct TLuaChunk {
TLuaChunk(std::shared_ptr<std::string> Content,
std::string FileName,
std::string PluginPath);
std::shared_ptr<std::string> Content;
std::string FileName;
std::string PluginPath;
};
class TPluginMonitor : IThreaded {
class TLuaEngine : public IThreaded {
public:
TPluginMonitor(const fs::path& Path, TLuaEngine& Engine, std::atomic_bool& Shutdown);
explicit TLuaEngine(TServer& Server, TNetwork& Network);
void operator()();
private:
TLuaEngine& mEngine;
fs::path mPath;
std::atomic_bool& mShutdown;
std::unordered_map<std::string, fs::file_time_type> mFileTimes;
};
class TLuaEngine : IThreaded {
public:
enum CallStrategy : int {
BestEffort,
Precise,
};
struct QueuedFunction {
std::string FunctionName;
std::shared_ptr<TLuaResult> Result;
std::vector<TLuaArgTypes> Args;
std::string EventName; // optional, may be empty
};
TLuaEngine();
~TLuaEngine() noexcept {
beammp_debug("Lua Engine terminated");
}
using TSetOfLuaFile = std::set<std::unique_ptr<TLuaFile>>;
void operator()() override;
TNetwork& Network() { return *mNetwork; }
TServer& Server() { return *mServer; }
[[nodiscard]] const TSetOfLuaFile& LuaFiles() const { return mLuaFiles; }
[[nodiscard]] TServer& Server() { return mServer; }
[[nodiscard]] const TServer& Server() const { return mServer; }
[[nodiscard]] TNetwork& Network() { return mNetwork; }
[[nodiscard]] const TNetwork& Network() const { return mNetwork; }
void SetNetwork(TNetwork* Network) { mNetwork = Network; }
void SetServer(TServer* Server) { mServer = Server; }
size_t GetResultsToCheckSize() {
std::unique_lock Lock(mResultsToCheckMutex);
return mResultsToCheck.size();
}
size_t GetLuaStateCount() {
std::unique_lock Lock(mLuaStatesMutex);
return mLuaStates.size();
}
size_t GetTimedEventsCount() {
std::unique_lock Lock(mTimedEventsMutex);
return mTimedEvents.size();
}
size_t GetRegisteredEventHandlerCount() {
std::unique_lock Lock(mLuaEventsMutex);
size_t LuaEventsCount = 0;
for (const auto& State : mLuaEvents) {
for (const auto& Events : State.second) {
LuaEventsCount += Events.second.size();
}
}
return LuaEventsCount - GetLuaStateCount();
}
static void WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results,
const std::optional<std::chrono::high_resolution_clock::duration>& Max = std::nullopt);
void ReportErrors(const std::vector<std::shared_ptr<TLuaResult>>& Results);
bool HasState(TLuaStateId StateId);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
template <typename... ArgsT>
/**
*
* @tparam ArgsT Template Arguments for the event (Metadata) todo: figure out what this means
* @param EventName Name of the event
* @param IgnoreId
* @param Args
* @return
*/
[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName, TLuaStateId IgnoreId, ArgsT&&... Args) {
std::unique_lock Lock(mLuaEventsMutex);
beammp_event(EventName);
if (mLuaEvents.find(EventName) == mLuaEvents.end()) { // if no event handler is defined for 'EventName', return immediately
return {};
}
std::vector<std::shared_ptr<TLuaResult>> Results;
std::vector<TLuaArgTypes> Arguments { TLuaArgTypes { std::forward<ArgsT>(Args) }... };
for (const auto& Event : mLuaEvents.at(EventName)) {
for (const auto& Function : Event.second) {
if (Event.first != IgnoreId) {
Results.push_back(EnqueueFunctionCall(Event.first, Function, Arguments));
}
}
}
return Results; //
}
std::set<std::string> GetEventHandlersForState(const std::string& EventName, TLuaStateId StateId);
void CreateEventTimer(const std::string& EventName, TLuaStateId StateId, size_t IntervalMS, CallStrategy Strategy);
void CancelEventTimers(const std::string& EventName, TLuaStateId StateId);
sol::state_view GetStateForPlugin(const fs::path& PluginPath);
TLuaStateId GetStateIDForPlugin(const fs::path& PluginPath);
void AddResultToCheck(const std::shared_ptr<TLuaResult>& Result);
static constexpr const char* BeamMPFnNotFoundError = "BEAMMP_FN_NOT_FOUND";
std::vector<std::string> GetStateGlobalKeysForState(TLuaStateId StateId);
// Debugging functions (slow)
std::unordered_map<std::string /*event name */, std::vector<std::string> /* handlers */> Debug_GetEventsForState(TLuaStateId StateId);
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> Debug_GetStateExecuteQueueForState(TLuaStateId StateId);
std::vector<QueuedFunction> Debug_GetStateFunctionQueueForState(TLuaStateId StateId);
std::vector<TLuaResult> Debug_GetResultsToCheckForState(TLuaStateId StateId);
std::optional<std::reference_wrapper<TLuaFile>> GetScript(lua_State* L);
private:
void CollectAndInitPlugins();
void InitializePlugin(const fs::path& Folder, const TLuaPluginConfig& Config);
void FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Config);
size_t CalculateMemoryUsage();
void FolderList(const std::string& Path, bool HotSwap);
void RegisterFiles(const fs::path& Path, bool HotSwap);
bool IsNewFile(const std::string& Path);
class StateThreadData : IThreaded {
public:
StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId, TLuaEngine& Engine);
StateThreadData(const StateThreadData&) = delete;
~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const TLuaChunk& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCallFromCustomEvent(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args, const std::string& EventName, CallStrategy Strategy);
void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
void AddPath(const fs::path& Path); // to be added to path and cpath
void operator()() override;
sol::state_view State() { return sol::state_view(mState); }
std::vector<std::string> GetStateGlobalKeys();
// Debug functions, slow
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> Debug_GetStateExecuteQueue();
std::vector<TLuaEngine::QueuedFunction> Debug_GetStateFunctionQueue();
private:
sol::table Lua_TriggerGlobalEvent(const std::string& EventName, sol::variadic_args EventArgs);
sol::table Lua_TriggerLocalEvent(const std::string& EventName, sol::variadic_args EventArgs);
sol::table Lua_GetPlayerIdentifiers(int ID);
sol::table Lua_GetPlayers();
std::string Lua_GetPlayerName(int ID);
sol::table Lua_GetPlayerVehicles(int ID);
sol::table Lua_HttpCreateConnection(const std::string& host, uint16_t port);
sol::table Lua_JsonDecode(const std::string& str);
int Lua_GetPlayerIDByName(const std::string& Name);
sol::table Lua_FS_ListFiles(const std::string& Path);
sol::table Lua_FS_ListDirectories(const std::string& Path);
std::string mName;
std::atomic_bool& mShutdown;
TLuaStateId mStateId;
lua_State* mState;
std::thread mThread;
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
std::recursive_mutex mStateExecuteQueueMutex;
std::vector<QueuedFunction> mStateFunctionQueue;
std::mutex mStateFunctionQueueMutex;
std::condition_variable mStateFunctionQueueCond;
TLuaEngine* mEngine;
sol::state_view mStateView { mState };
std::queue<fs::path> mPaths;
std::recursive_mutex mPathsMutex;
std::mt19937 mMersenneTwister;
std::uniform_real_distribution<double> mUniformRealDistribution01;
};
struct TimedEvent {
std::chrono::high_resolution_clock::duration Duration {};
std::chrono::high_resolution_clock::time_point LastCompletion {};
std::string EventName;
TLuaStateId StateId;
CallStrategy Strategy;
bool Expired();
void Reset();
};
TNetwork* mNetwork;
TServer* mServer;
TPluginMonitor mPluginMonitor;
std::atomic_bool mShutdown { false };
fs::path mResourceServerPath;
std::vector<std::shared_ptr<TLuaPlugin>> mLuaPlugins;
std::unordered_map<TLuaStateId, std::unique_ptr<StateThreadData>> mLuaStates;
std::recursive_mutex mLuaStatesMutex;
std::unordered_map<std::string /* event name */, std::unordered_map<TLuaStateId, std::set<std::string>>> mLuaEvents;
std::recursive_mutex mLuaEventsMutex;
std::vector<TimedEvent> mTimedEvents;
std::recursive_mutex mTimedEventsMutex;
std::list<std::shared_ptr<TLuaResult>> mResultsToCheck;
std::mutex mResultsToCheckMutex;
std::condition_variable mResultsToCheckCond;
TNetwork& mNetwork;
TServer& mServer;
std::string mPath;
bool mShutdown { false };
TSetOfLuaFile mLuaFiles;
std::mutex mListMutex;
};
// std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);

62
include/TLuaFile.h Normal file
View File

@@ -0,0 +1,62 @@
#ifndef TLUAFILE_H
#define TLUAFILE_H
#include <any>
#include <filesystem>
#include <lua.hpp>
#include <mutex>
#include <set>
#include <string>
#include <vector>
namespace fs = std::filesystem;
struct TLuaArg {
std::vector<std::any> args;
void PushArgs(lua_State* State);
};
class TLuaEngine;
class TLuaFile {
public:
void RegisterEvent(const std::string& Event, const std::string& FunctionName);
void UnRegisterEvent(const std::string& Event);
void SetLastWrite(fs::file_time_type time);
bool IsRegistered(const std::string& Event);
void SetPluginName(const std::string& Name);
void Execute(const std::string& Command);
void SetFileName(const std::string& Name);
fs::file_time_type GetLastWrite();
lua_State* GetState();
std::string GetOrigin();
std::mutex Lock;
void Reload();
void Init(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote);
explicit TLuaFile(TLuaEngine& Engine, bool Console = false);
~TLuaFile();
void SetStopThread(bool StopThread) { mStopThread = StopThread; }
TLuaEngine& Engine() { return mEngine; }
[[nodiscard]] std::string GetPluginName() const;
[[nodiscard]] std::string GetFileName() const;
[[nodiscard]] const lua_State* GetState() const;
[[nodiscard]] bool GetStopThread() const { return mStopThread; }
[[nodiscard]] const TLuaEngine& Engine() const { return mEngine; }
[[nodiscard]] std::string GetRegistered(const std::string& Event) const;
private:
TLuaEngine& mEngine;
std::set<std::pair<std::string, std::string>> mRegisteredEvents;
lua_State* mLuaState { nullptr };
fs::file_time_type mLastWrote;
std::string mPluginName {};
std::string mFileName {};
bool mStopThread = false;
bool mConsole = false;
void Load();
std::mutex mInitMutex;
};
std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaFile* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
#endif // TLUAFILE_H

View File

@@ -1,19 +0,0 @@
#include "TLuaEngine.h"
class TLuaPlugin {
public:
TLuaPlugin(TLuaEngine& Engine, const TLuaPluginConfig& Config, const fs::path& MainFolder);
TLuaPlugin(const TLuaPlugin&) = delete;
TLuaPlugin& operator=(const TLuaPlugin&) = delete;
~TLuaPlugin() noexcept = default;
const TLuaPluginConfig& GetConfig() const { return mConfig; }
fs::path GetFolder() const { return mFolder; }
private:
TLuaPluginConfig mConfig;
TLuaEngine& mEngine;
fs::path mFolder;
std::string mPluginName;
std::unordered_map<std::string, std::shared_ptr<std::string>> mFileContents;
};

View File

@@ -4,8 +4,6 @@
#include "TResourceManager.h"
#include "TServer.h"
struct TConnection;
class TNetwork {
public:
TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager);
@@ -17,8 +15,8 @@ public:
std::string TCPRcv(TClient& c);
void ClientKick(TClient& c, const std::string& R);
[[nodiscard]] bool SyncClient(const std::weak_ptr<TClient>& c);
void Identify(const TConnection& client);
void Authentication(const TConnection& ClientConnection);
void Identify(SOCKET TCPSock);
void Authentication(SOCKET TCPSock);
[[nodiscard]] bool CheckBytes(TClient& c, int32_t BytesRcv);
void SyncResources(TClient& c);
[[nodiscard]] bool UDPSend(TClient& Client, std::string Data) const;

View File

@@ -1,25 +0,0 @@
#pragma once
#include <chrono>
#include <functional>
#include <string>
class TScopedTimer {
public:
TScopedTimer();
TScopedTimer(const std::string& Name);
TScopedTimer(std::function<void(size_t)> OnDestroy);
~TScopedTimer();
auto GetElapsedTime() const {
auto EndTime = std::chrono::high_resolution_clock::now();
auto Delta = EndTime - mStartTime;
size_t TimeDelta = Delta / std::chrono::milliseconds(1);
return TimeDelta;
}
std::function<void(size_t /* time_ms */)> OnDestroy { nullptr };
private:
std::chrono::high_resolution_clock::time_point mStartTime;
std::string Name;
};

View File

@@ -2,7 +2,6 @@
#include "IThreaded.h"
#include "RWMutex.h"
#include "TScopedTimer.h"
#include <functional>
#include <memory>
#include <mutex>
@@ -16,7 +15,7 @@ class TServer final {
public:
using TClientSet = std::unordered_set<std::shared_ptr<TClient>>;
TServer(const std::vector<std::string_view>& Arguments);
TServer(int argc, char** argv);
void InsertClient(const std::shared_ptr<TClient>& Ptr);
std::weak_ptr<TClient> InsertNewClient();
@@ -28,9 +27,6 @@ public:
static void GlobalParser(const std::weak_ptr<TClient>& Client, std::string Packet, TPPSMonitor& PPSMonitor, TNetwork& Network);
static void HandleEvent(TClient& c, const std::string& Data);
RWMutex& GetClientMutex() const { return mClientsMutex; }
const TScopedTimer UptimeTimer;
private:
TClientSet mClients;
mutable RWMutex mClientsMutex;

View File

@@ -1,13 +1,10 @@
#pragma once
#include <nlohmann/json.hpp>
#include <string>
using json = nlohmann::json;
class TVehicleData final {
public:
TVehicleData(int ID, const std::string& Data);
TVehicleData(int ID, std::string Data);
~TVehicleData();
// We cannot delete this, since vector needs to be able to copy when it resizes.
// Deleting this causes some wacky template errors which are hard to decipher,
@@ -22,12 +19,9 @@ public:
bool operator==(const TVehicleData& v) const { return mID == v.mID; }
const json& Json() const;
private:
int mID { -1 };
std::string mData;
json mJson;
};
// TODO: unused now, remove?

1
include/commandline Submodule

Submodule include/commandline added at 4931aa89c1

1
include/sentry-native Submodule

Submodule include/sentry-native added at 521860373d

1
include/tomlplusplus Submodule

Submodule include/tomlplusplus added at bc6891e1fb

View File

@@ -1,135 +0,0 @@
openapi: "3.0.2"
info:
title: BeamMP-Server
version: "api-v1"
description: |
The BeamMP-Server optionally runs an HTTP server
which can be used to query information about the server's
status, health, players, etc.
servers:
- url: http://localhost:{port}/api/v1
description: BeamMP-Server API v1
variables:
port:
default: "8000"
paths:
/player/{name}/vehicles:
parameters:
- name: "name"
in: path
required: true
schema:
type: string
example: "LionKor"
get:
summary: vehicles this player has spawend
responses:
"200":
description: OK
content:
"application/json":
schema:
type: array
items:
type: object
properties:
jbm:
type: string
example: "bolide"
/version:
get:
summary: server version
description: |
Server version in 'major.minor.patch' semver format
responses:
"200":
description: OK
content:
"text/plain":
schema:
type: string
example: "3.1.0"
/players:
get:
summary: list of players on this server
responses:
"200":
description: OK
content:
"application/json":
schema:
type: array
example:
- "LionKor"
- "Titch"
items:
type: string
/config:
get:
summary: describes server configuration
description: |
An overview over the configuration currently
used by this server.
responses:
"200":
description: OK
content:
"application/json":
schema:
type: object
properties:
name:
type: string
example: "my awesome beammp server"
description:
type: string
example: "join!"
max_players:
type: integer
example: 7
max_cars:
type: integer
example: 2
map:
type: string
example: "/levels/gridmap_v2/info.json"
private:
type: boolean
/ready:
get:
summary: whether the server has started fully
description: |
True once all subsystems have started up.
This doesn't tell you whether they're healthy,
check /health for that information.
responses:
"200":
description: OK
content:
"text/plain":
schema:
type: boolean
/health:
get:
summary: health of the server's systems
responses:
"200":
description: OK
content:
"application/json":
schema:
type: object
properties:
healthy:
type: boolean
good:
type: array
items:
type: string
example: "Heartbeat"
bad:
type: array
items:
type: string
example: "ResourceManager"

1
rapidjson Submodule

Submodule rapidjson added at 13dfc96c9c

1
socket.io-client-cpp Submodule

Submodule socket.io-client-cpp added at b196fa7537

View File

@@ -1,94 +0,0 @@
#include "ArgsParser.h"
#include "Common.h"
#include <algorithm>
void ArgsParser::Parse(const std::vector<std::string_view>& ArgList) {
for (const auto& Arg : ArgList) {
if (Arg.size() > 2 && Arg.substr(0, 2) == "--") {
// long arg
if (Arg.find("=") != Arg.npos) {
ConsumeLongAssignment(std::string(Arg));
} else {
ConsumeLongFlag(std::string(Arg));
}
} else {
beammp_errorf("Error parsing commandline arguments: Supplied argument '{}' is not a valid argument and was ignored.", Arg);
}
}
}
bool ArgsParser::Verify() {
bool Ok = true;
for (const auto& RegisteredArg : mRegisteredArguments) {
if (RegisteredArg.Flags & Flags::REQUIRED && !FoundArgument(RegisteredArg.Names)) {
beammp_errorf("Error in commandline arguments: Argument '{}' is required but wasn't found.", RegisteredArg.Names.at(0));
Ok = false;
continue;
} else if (FoundArgument(RegisteredArg.Names)) {
if (RegisteredArg.Flags & Flags::HAS_VALUE) {
if (!GetValueOfArgument(RegisteredArg.Names).has_value()) {
beammp_error("Error in commandline arguments: Argument '" + std::string(RegisteredArg.Names.at(0)) + "' expects a value, but no value was given.");
Ok = false;
}
} else if (GetValueOfArgument(RegisteredArg.Names).has_value()) {
beammp_error("Error in commandline arguments: Argument '" + std::string(RegisteredArg.Names.at(0)) + "' does not expect a value, but one was given.");
Ok = false;
}
}
}
return Ok;
}
void ArgsParser::RegisterArgument(std::vector<std::string>&& ArgumentNames, int Flags) {
mRegisteredArguments.push_back({ ArgumentNames, Flags });
}
bool ArgsParser::FoundArgument(const std::vector<std::string>& Names) {
// if any of the found args match any of the names
return std::any_of(mFoundArgs.begin(), mFoundArgs.end(),
[&Names](const Argument& Arg) -> bool {
// if any of the names match this arg's name
return std::any_of(Names.begin(), Names.end(), [&Arg](const std::string& Name) -> bool {
return Arg.Name == Name;
});
});
}
std::optional<std::string> ArgsParser::GetValueOfArgument(const std::vector<std::string>& Names) {
// finds an entry which has a name that is any of the names in 'Names'
auto Found = std::find_if(mFoundArgs.begin(), mFoundArgs.end(), [&Names](const Argument& Arg) -> bool {
return std::any_of(Names.begin(), Names.end(), [&Arg](const std::string_view& Name) -> bool {
return Arg.Name == Name;
});
});
if (Found != mFoundArgs.end()) {
// found
return Found->Value;
} else {
return std::nullopt;
}
}
bool ArgsParser::IsRegistered(const std::string& Name) {
return std::any_of(mRegisteredArguments.begin(), mRegisteredArguments.end(), [&Name](const RegisteredArgument& Arg) {
auto Iter = std::find(Arg.Names.begin(), Arg.Names.end(), Name);
return Iter != Arg.Names.end();
});
}
void ArgsParser::ConsumeLongAssignment(const std::string& Arg) {
auto Value = Arg.substr(Arg.rfind("=") + 1);
auto Name = Arg.substr(2, Arg.rfind("=") - 2);
if (!IsRegistered(Name)) {
beammp_warn("Argument '" + Name + "' was supplied but isn't a known argument, so it is likely being ignored.");
}
mFoundArgs.push_back({ Name, Value });
}
void ArgsParser::ConsumeLongFlag(const std::string& Arg) {
auto Name = Arg.substr(2, Arg.rfind("=") - 2);
mFoundArgs.push_back({ Name, std::nullopt });
if (!IsRegistered(Name)) {
beammp_warn("Argument '" + Name + "' was supplied but isn't a known argument, so it is likely being ignored.");
}
}

View File

@@ -1,9 +1,9 @@
#include "Client.h"
#include "CustomAssert.h"
#include "TServer.h"
#include <memory>
#include <optional>
// FIXME: add debug prints
void TClient::DeleteCar(int Ident) {
std::unique_lock lock(mVehicleDataMutex);
@@ -13,7 +13,7 @@ void TClient::DeleteCar(int Ident) {
if (iter != mVehicleData.end()) {
mVehicleData.erase(iter);
} else {
beammp_debug("tried to erase a vehicle that doesn't exist (not an error)");
debug("tried to erase a vehicle that doesn't exist (not an error)");
}
}
@@ -25,7 +25,6 @@ void TClient::ClearCars() {
int TClient::GetOpenCarID() const {
int OpenID = 0;
bool found;
std::unique_lock lock(mVehicleDataMutex);
do {
found = true;
for (auto& v : mVehicleData) {
@@ -100,19 +99,3 @@ int TClient::SecondsSinceLastPing() {
.count();
return int(seconds);
}
std::optional<std::weak_ptr<TClient>> GetClient(TServer& Server, int ID) {
std::optional<std::weak_ptr<TClient>> MaybeClient { std::nullopt };
Server.ForEachClient([&](std::weak_ptr<TClient> CPtr) -> bool {
ReadLock Lock(Server.GetClientMutex());
if (!CPtr.expired()) {
auto C = CPtr.lock();
if (C->GetID() == ID) {
MaybeClient = CPtr;
return false;
}
}
return true;
});
return MaybeClient;
}

View File

@@ -8,11 +8,12 @@
#include <regex>
#include <sstream>
#include <thread>
#include <zlib.h>
#include "CustomAssert.h"
#include "Http.h"
Application::TSettings Application::Settings = {};
std::unique_ptr<TConsole> Application::mConsole = std::make_unique<TConsole>();
void Application::RegisterShutdownHandler(const TShutdownHandler& Handler) {
std::unique_lock Lock(mShutdownHandlersMutex);
@@ -28,32 +29,27 @@ void Application::GracefullyShutdown() {
++ShutdownAttempts;
// hard shutdown at 2 additional tries
if (ShutdownAttempts == 2) {
beammp_info("hard shutdown forced by multiple shutdown requests");
info("hard shutdown forced by multiple shutdown requests");
std::exit(0);
}
beammp_info("already shutting down!");
info("already shutting down!");
return;
} else {
AlreadyShuttingDown = true;
}
beammp_trace("waiting for lock release");
trace("waiting for lock release");
std::unique_lock Lock(mShutdownHandlersMutex);
beammp_info("please wait while all subsystems are shutting down...");
info("please wait while all subsystems are shutting down...");
for (size_t i = 0; i < mShutdownHandlers.size(); ++i) {
beammp_info("Subsystem " + std::to_string(i + 1) + "/" + std::to_string(mShutdownHandlers.size()) + " shutting down");
info("Subsystem " + std::to_string(i + 1) + "/" + std::to_string(mShutdownHandlers.size()) + " shutting down");
mShutdownHandlers[i]();
}
// std::exit(-1);
}
std::string Application::ServerVersionString() {
return mVersion.AsString();
}
std::array<uint8_t, 3> Application::VersionStrToInts(const std::string& str) {
std::array<uint8_t, 3> Version;
std::array<int, 3> Application::VersionStrToInts(const std::string& str) {
std::array<int, 3> Version;
std::stringstream ss(str);
for (uint8_t& i : Version) {
for (int& i : Version) {
std::string Part;
std::getline(ss, Part, '.');
std::from_chars(&*Part.begin(), &*Part.begin() + Part.size(), i);
@@ -61,78 +57,85 @@ std::array<uint8_t, 3> Application::VersionStrToInts(const std::string& str) {
return Version;
}
bool Application::IsOutdated(const Version& Current, const Version& Newest) {
if (Newest.major > Current.major) {
bool Application::IsOutdated(const std::array<int, 3>& Current, const std::array<int, 3>& Newest) {
if (Newest[0] > Current[0]) {
return true;
} else if (Newest.major == Current.major && Newest.minor > Current.minor) {
} else if (Newest[0] == Current[0] && Newest[1] > Current[1]) {
return true;
} else if (Newest.major == Current.major && Newest.minor == Current.minor && Newest.patch > Current.patch) {
} else if (Newest[0] == Current[0] && Newest[1] == Current[1] && Newest[2] > Current[2]) {
return true;
} else {
return false;
}
}
void Application::SetSubsystemStatus(const std::string& Subsystem, Status status) {
switch (status) {
case Status::Good:
beammp_trace("Subsystem '" + Subsystem + "': Good");
break;
case Status::Bad:
beammp_trace("Subsystem '" + Subsystem + "': Bad");
break;
case Status::Starting:
beammp_trace("Subsystem '" + Subsystem + "': Starting");
break;
case Status::ShuttingDown:
beammp_trace("Subsystem '" + Subsystem + "': Shutting down");
break;
case Status::Shutdown:
beammp_trace("Subsystem '" + Subsystem + "': Shutdown");
break;
}
std::unique_lock Lock(mSystemStatusMapMutex);
mSystemStatusMap[Subsystem] = status;
}
void Application::CheckForUpdates() {
Application::SetSubsystemStatus("UpdateCheck", Application::Status::Starting);
static bool FirstTime = true;
// checks current version against latest version
std::regex VersionRegex { R"(\d+\.\d+\.\d+\n*)" };
for (const auto& url : GetBackendUrlsInOrder()) {
auto Response = Http::GET(GetBackendUrlsInOrder().at(0), 443, "/v/s");
bool Matches = std::regex_match(Response, VersionRegex);
if (Matches) {
auto MyVersion = ServerVersion();
auto RemoteVersion = Version(VersionStrToInts(Response));
if (IsOutdated(MyVersion, RemoteVersion)) {
std::string RealVersionString = RemoteVersion.AsString();
beammp_warn(std::string(ANSI_YELLOW_BOLD) + "NEW VERSION IS OUT! Please update to the new version (v" + RealVersionString + ") of the BeamMP-Server! Download it here: https://beammp.com/! For a guide on how to update, visit: https://wiki.beammp.com/en/home/server-maintenance#updating-the-server" + std::string(ANSI_RESET));
} else {
if (FirstTime) {
beammp_info("Server up-to-date!");
}
}
Application::SetSubsystemStatus("UpdateCheck", Application::Status::Good);
break;
auto Response = Http::GET(GetBackendHostname(), 443, "/v/s");
bool Matches = std::regex_match(Response, VersionRegex);
if (Matches) {
auto MyVersion = VersionStrToInts(ServerVersion());
auto RemoteVersion = VersionStrToInts(Response);
if (IsOutdated(MyVersion, RemoteVersion)) {
std::string RealVersionString = std::to_string(RemoteVersion[0]) + ".";
RealVersionString += std::to_string(RemoteVersion[1]) + ".";
RealVersionString += std::to_string(RemoteVersion[2]);
warn(std::string(ANSI_YELLOW_BOLD) + "NEW VERSION OUT! There's a new version (v" + RealVersionString + ") of the BeamMP-Server available! For more info visit https://wiki.beammp.com/en/home/server-maintenance#updating-the-server." + std::string(ANSI_RESET));
} else {
if (FirstTime) {
beammp_debug("Failed to fetch version from: " + url);
beammp_trace("got " + Response);
auto Lock = Sentry.CreateExclusiveContext();
Sentry.SetContext("get-response", { { "response", Response } });
Sentry.LogError("failed to get server version", _file_basename, _line);
Application::SetSubsystemStatus("UpdateCheck", Application::Status::Bad);
}
info("Server up-to-date!");
}
} else {
warn("Unable to fetch version from backend.");
trace("got " + Response);
auto Lock = Sentry.CreateExclusiveContext();
Sentry.SetContext("get-response", { { "response", Response } });
Sentry.LogError("failed to get server version", _file_basename, _line);
}
if (Application::GetSubsystemStatuses().at("UpdateCheck") == Application::Status::Bad) {
if (FirstTime) {
beammp_warn("Unable to fetch version info from backend.");
}
}
FirstTime = false;
}
std::string Comp(std::string Data) {
std::array<char, Biggest> C {};
// obsolete
C.fill(0);
z_stream defstream;
defstream.zalloc = Z_NULL;
defstream.zfree = Z_NULL;
defstream.opaque = Z_NULL;
defstream.avail_in = (uInt)Data.length();
defstream.next_in = (Bytef*)&Data[0];
defstream.avail_out = Biggest;
defstream.next_out = reinterpret_cast<Bytef*>(C.data());
deflateInit(&defstream, Z_BEST_COMPRESSION);
deflate(&defstream, Z_SYNC_FLUSH);
deflate(&defstream, Z_FINISH);
deflateEnd(&defstream);
size_t TO = defstream.total_out;
std::string Ret(TO, 0);
std::copy_n(C.begin(), TO, Ret.begin());
return Ret;
}
std::string DeComp(std::string Compressed) {
std::array<char, Biggest> C {};
// not needed
C.fill(0);
z_stream infstream;
infstream.zalloc = Z_NULL;
infstream.zfree = Z_NULL;
infstream.opaque = Z_NULL;
infstream.avail_in = Biggest;
infstream.next_in = (Bytef*)(&Compressed[0]);
infstream.avail_out = Biggest;
infstream.next_out = (Bytef*)(C.data());
inflateInit(&infstream);
inflate(&infstream, Z_SYNC_FLUSH);
inflate(&infstream, Z_FINISH);
inflateEnd(&infstream);
size_t TO = infstream.total_out;
std::string Ret(TO, 0);
std::copy_n(C.begin(), TO, Ret.begin());
return Ret;
}
// thread name stuff
@@ -153,73 +156,18 @@ std::string ThreadName(bool DebugModeOverride) {
}
void RegisterThread(const std::string& str) {
std::string ThreadId;
#ifdef BEAMMP_WINDOWS
ThreadId = std::to_string(GetCurrentThreadId());
#elif defined(BEAMMP_APPLE)
ThreadId = std::to_string(getpid()); // todo: research if 'getpid()' is a valid, posix compliant alternative to 'gettid()'
#elif defined(BEAMMP_LINUX)
ThreadId = std::to_string(gettid());
#endif
if (Application::Settings.DebugModeEnabled) {
std::ofstream ThreadFile(".Threads.log", std::ios::app);
ThreadFile << ("Thread \"" + str + "\" is TID " + ThreadId) << std::endl;
}
auto Lock = std::unique_lock(ThreadNameMapMutex);
threadNameMap[std::this_thread::get_id()] = str;
}
Version::Version(uint8_t major, uint8_t minor, uint8_t patch)
: major(major)
, minor(minor)
, patch(patch) { }
Version::Version(const std::array<uint8_t, 3>& v)
: Version(v[0], v[1], v[2]) {
}
std::string Version::AsString() {
return fmt::format("{:d}.{:d}.{:d}", major, minor, patch);
}
void LogChatMessage(const std::string& name, int id, const std::string& msg) {
if (Application::Settings.LogChat) {
std::stringstream ss;
ss << ThreadName();
ss << "[CHAT] ";
if (id != -1) {
ss << "(" << id << ") <" << name << "> ";
} else {
ss << name << "";
}
ss << msg;
Application::Console().Write(ss.str());
}
}
std::string GetPlatformAgnosticErrorString() {
#ifdef BEAMMP_WINDOWS
// This will provide us with the error code and an error message, all in one.
int err;
char msgbuf[256];
msgbuf[0] = '\0';
err = GetLastError();
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr,
err,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
msgbuf,
sizeof(msgbuf),
nullptr);
if (*msgbuf) {
return std::to_string(GetLastError()) + " - " + std::string(msgbuf);
std::stringstream ss;
ss << "[CHAT] ";
if (id != -1) {
ss << "(" << id << ") <" << name << ">";
} else {
return std::to_string(GetLastError());
ss << name << "";
}
#elif defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
return std::strerror(errno);
#endif
ss << msg;
Application::Console().Write(ss.str());
}

View File

@@ -1,59 +1,216 @@
#include "Http.h"
#include "Client.h"
#include "Common.h"
#include "CustomAssert.h"
#include "LuaAPI.h"
#include "TNetwork.h"
#include "TResourceManager.h"
#include "TServer.h"
#include "httplib.h"
#undef error
#include <boost/asio/connect.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <boost/beast.hpp>
#include <boost/beast/ssl.hpp>
#include <map>
#include <nlohmann/json.hpp>
#include <random>
#include <stdexcept>
// TODO: Add sentry error handling back
using json = nlohmann::json;
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
namespace ssl = net::ssl; // from <boost/asio/ssl.hpp>
using tcp = net::ip::tcp; // from <boost/asio/ip/tcp.hpp>
std::string Http::GET(const std::string& host, int port, const std::string& target, unsigned int* status) {
httplib::SSLClient client(host, port);
client.enable_server_certificate_verification(false);
client.set_address_family(AF_INET);
auto res = client.Get(target.c_str());
if (res) {
if (status) {
*status = res->status;
try {
// Check command line arguments.
int version = 11;
// The io_context is required for all I/O
net::io_context ioc;
// The SSL context is required, and holds certificates
ssl::context ctx(ssl::context::tlsv12_client);
// This holds the root certificate used for verification
// we don't do / have this
// load_root_certificates(ctx);
// Verify the remote server's certificate
ctx.set_verify_mode(ssl::verify_none);
// These objects perform our I/O
tcp::resolver resolver(ioc);
beast::ssl_stream<beast::tcp_stream> stream(ioc, ctx);
// Set SNI Hostname (many hosts need this to handshake successfully)
if (!SSL_set_tlsext_host_name(stream.native_handle(), host.c_str())) {
beast::error_code ec { static_cast<int>(::ERR_get_error()), net::error::get_ssl_category() };
throw beast::system_error { ec };
}
return res->body;
} else {
return Http::ErrorString;
// Look up the domain name
auto const results = resolver.resolve(host.c_str(), std::to_string(port));
// Make the connection on the IP address we get from a lookup
beast::get_lowest_layer(stream).connect(results);
// Perform the SSL handshake
stream.handshake(ssl::stream_base::client);
// Set up an HTTP GET request message
http::request<http::string_body> req { http::verb::get, target, version };
req.set(http::field::host, host);
req.set(http::field::user_agent, BOOST_BEAST_VERSION_STRING);
// Send the HTTP request to the remote host
http::write(stream, req);
// This buffer is used for reading and must be persisted
beast::flat_buffer buffer;
// Declare a container to hold the response
http::response<http::string_body> res;
// Receive the HTTP response
http::read(stream, buffer, res);
// Gracefully close the stream
beast::error_code ec;
stream.shutdown(ec);
if (ec == net::error::eof) {
// Rationale:
// http://stackoverflow.com/questions/25587403/boost-asio-ssl-async-shutdown-always-finishes-with-an-error
ec = {};
}
if (status) {
*status = res.base().result_int();
}
// ignore ec
// If we get here then the connection is closed gracefully
return std::string(res.body());
} catch (std::exception const& e) {
Application::Console().Write(__func__ + std::string(": ") + e.what());
return "-1";
}
}
std::string Http::POST(const std::string& host, int port, const std::string& target, const std::string& body, const std::string& ContentType, unsigned int* status, const httplib::Headers& headers) {
httplib::SSLClient client(host, port);
client.set_read_timeout(std::chrono::seconds(10));
beammp_assert(client.is_valid());
client.enable_server_certificate_verification(false);
client.set_address_family(AF_INET);
auto res = client.Post(target.c_str(), headers, body.c_str(), body.size(), ContentType.c_str());
if (res) {
if (status) {
*status = res->status;
std::string Http::POST(const std::string& host, const std::string& target, const std::unordered_map<std::string, std::string>& fields, const std::string& body, bool json, int* status) {
try {
net::io_context io;
// The SSL context is required, and holds certificates
ssl::context ctx(ssl::context::tlsv13);
ctx.set_verify_mode(ssl::verify_none);
tcp::resolver resolver(io);
beast::ssl_stream<beast::tcp_stream> stream(io, ctx);
decltype(resolver)::results_type results;
auto try_connect_with_protocol = [&](tcp protocol) {
try {
results = resolver.resolve(protocol, host, std::to_string(443));
if (!SSL_set_tlsext_host_name(stream.native_handle(), host.c_str())) {
boost::system::error_code ec { static_cast<int>(::ERR_get_error()), boost::asio::error::get_ssl_category() };
// FIXME: we could throw and crash, if we like
// throw boost::system::system_error { ec };
//debug("POST " + host + target + " failed.");
return false;
}
beast::get_lowest_layer(stream).connect(results);
} catch (const boost::system::system_error&) {
return false;
}
return true;
};
//bool ok = try_connect_with_protocol(tcp::v6());
//if (!ok) {
//debug("IPv6 connect failed, trying IPv4");
bool ok = try_connect_with_protocol(tcp::v4());
if (!ok) {
Application::Console().Write("[ERROR] failed to resolve or connect in POST " + host + target);
Sentry.AddErrorBreadcrumb("failed to resolve or connect to " + host + target, __FILE__, std::to_string(__LINE__)); // FIXME: this is ugly.
return "-1";
}
return res->body;
} else {
beammp_debug("POST failed: " + httplib::to_string(res.error()));
return Http::ErrorString;
//}
stream.handshake(ssl::stream_base::client);
http::request<http::string_body> req { http::verb::post, target, 11 /* http 1.1 */ };
req.set(http::field::host, host);
if (!body.empty()) {
if (json) {
req.set(http::field::content_type, "application/json");
} else {
req.set(http::field::content_type, "application/x-www-form-urlencoded");
}
req.set(http::field::content_length, std::to_string(body.size()));
req.body() = body;
// info("body is " + body + " (" + req.body() + ")");
// info("content size is " + std::to_string(body.size()) + " (" + boost::lexical_cast<std::string>(body.size()) + ")");
}
for (const auto& pair : fields) {
// info("setting " + pair.first + " to " + pair.second);
req.set(pair.first, pair.second);
}
std::unordered_map<std::string, std::string> request_data;
for (const auto& header : req.base()) {
// need to do explicit casts to convert string_view to string
// since string_view may not be null-terminated (and in fact isn't, here)
std::string KeyString(header.name_string());
std::string ValueString(header.value());
request_data[KeyString] = ValueString;
}
Sentry.SetContext("https-post-request-data", request_data);
std::stringstream oss;
oss << req;
beast::get_lowest_layer(stream).expires_after(std::chrono::seconds(5));
http::write(stream, req);
// used for reading
beast::flat_buffer buffer;
http::response<http::string_body> response;
http::read(stream, buffer, response);
std::unordered_map<std::string, std::string> response_data;
response_data["reponse-code"] = std::to_string(response.result_int());
if (status) {
*status = response.result_int();
}
for (const auto& header : response.base()) {
// need to do explicit casts to convert string_view to string
// since string_view may not be null-terminated (and in fact isn't, here)
std::string KeyString(header.name_string());
std::string ValueString(header.value());
response_data[KeyString] = ValueString;
}
Sentry.SetContext("https-post-response-data", response_data);
std::stringstream result;
result << response;
beast::error_code ec;
stream.shutdown(ec);
// IGNORING ec
// info(result.str());
std::string debug_response_str;
std::getline(result, debug_response_str);
//debug("POST " + host + target + ": " + debug_response_str);
return std::string(response.body());
} catch (const std::exception& e) {
Application::Console().Write(e.what());
Sentry.AddErrorBreadcrumb(e.what(), __FILE__, std::to_string(__LINE__)); // FIXME: this is ugly.
return "-1";
}
}
// RFC 2616, RFC 7231
static std::map<size_t, const char*> Map = {
{ -1, "Invalid Response Code" },
{ -1, "Invalid Response Code"},
{ 100, "Continue" },
{ 101, "Switching Protocols" },
{ 102, "Processing" },
@@ -128,180 +285,10 @@ static std::map<size_t, const char*> Map = {
{ 530, "(CDN) 1XXX Internal Error" },
};
static const char Magic[] = {
0x20, 0x2f, 0x5c, 0x5f,
0x2f, 0x5c, 0x0a, 0x28,
0x20, 0x6f, 0x2e, 0x6f,
0x20, 0x29, 0x0a, 0x20,
0x3e, 0x20, 0x5e, 0x20,
0x3c, 0x0a, 0x00
};
std::string Http::Status::ToString(int Code) {
if (Map.find(Code) != Map.end()) {
return Map.at(Code);
std::string Http::Status::ToString(int code) {
if (Map.find(code) != Map.end()) {
return Map.at(code);
} else {
return std::to_string(Code);
return std::to_string(code);
}
}
#define API_V1 "/api/v1"
Http::Server::THttpServerInstance::THttpServerInstance(TServer& Server, TNetwork& Network, TResourceManager& ResMan)
: mServer(Server)
, mNetwork(Network)
, mResourceManager(ResMan) {
Application::SetSubsystemStatus("HTTPServer", Application::Status::Starting);
mThread = std::thread(&Http::Server::THttpServerInstance::operator(), this);
}
Http::Server::THttpServerInstance::~THttpServerInstance() {
mThread.detach();
}
void Http::Server::THttpServerInstance::operator()() try {
beammp_infof("HTTP Server starting on [{}]:{}", Application::Settings.HTTPServerIP, Application::Settings.HTTPServerPort);
if (Application::Settings.Private
&& Application::Settings.HTTPServerIP != "::"
&& Application::Settings.HTTPServerIP != "localhost"
&& Application::Settings.HTTPServerIP != "127.0.0.1") {
beammp_warnf("HTTP Server is running on a possibly public IP ({}), but the server is private. The server's HTTP API supports viewing config, players, and other information, even though the server is private. (this is not an error)", Application::Settings.HTTPServerIP);
}
std::unique_ptr<httplib::Server> Server = std::make_unique<httplib::Server>();
Server->Get(API_V1 R"(/player/(.+)/vehicles)", [this](const httplib::Request& Req, httplib::Response& Res) {
if (Req.matches.empty()) {
Res.status = 404;
} else {
const std::string PlayerName = Req.matches[1];
bool Found = false;
json Result = json::array();
mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) {
if (!ClientPtr.expired()) {
const auto Client = ClientPtr.lock();
if (Client->GetName() == PlayerName) {
const auto [Cars, Lock] = Client->GetAllCars();
for (const auto& Car : *Cars) {
Result.emplace_back().at("jbm") = Car.Json().at("jbm");
}
Found = true;
}
}
return true;
});
if (!Found) {
Res.status = 404;
} else {
Res.status = 200;
Res.set_content(Result.dump(), "application/json");
}
}
});
Server->Get(API_V1 "/players", [this](const httplib::Request&, httplib::Response& res) {
res.status = 200;
json Players = json::array();
mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) {
if (!ClientPtr.expired()) {
Players.push_back(ClientPtr.lock()->GetName());
}
return true;
});
res.set_content(Players.dump(),
"application/json");
});
Server->Get(API_V1 "/version", [](const httplib::Request&, httplib::Response& res) {
res.status = 200;
res.set_content(Application::ServerVersionString(), "text/plain");
});
Server->Get(API_V1 "/config", [](const httplib::Request&, httplib::Response& res) {
res.status = 200;
res.set_content(json {
{ "name", Application::Settings.ServerName },
{ "description", Application::Settings.ServerDesc },
{ "max_players", Application::Settings.MaxPlayers },
{ "max_cars", Application::Settings.MaxCars },
{ "map", Application::Settings.MapName },
{ "private", Application::Settings.Private },
}
.dump(),
"application/json");
});
Server->Get(API_V1 "/ready", [](const httplib::Request&, httplib::Response& res) {
auto Statuses = Application::GetSubsystemStatuses();
bool Started = true;
for (const auto& NameStatusPair : Statuses) {
switch (NameStatusPair.second) {
case Application::Status::Starting:
case Application::Status::ShuttingDown:
case Application::Status::Shutdown:
Started = false;
break;
case Application::Status::Good:
case Application::Status::Bad:
break;
}
}
res.status = 200;
res.set_content(Started ? "true" : "false", "text/plain");
});
Server->Get(API_V1 "/health", [](const httplib::Request&, httplib::Response& res) {
size_t SystemsGood = 0;
size_t SystemsBad = 0;
json Good = json::array();
json Bad = json::array();
auto Statuses = Application::GetSubsystemStatuses();
for (const auto& NameStatusPair : Statuses) {
switch (NameStatusPair.second) {
case Application::Status::Starting:
case Application::Status::ShuttingDown:
case Application::Status::Shutdown:
case Application::Status::Good:
Good.push_back(NameStatusPair.first);
SystemsGood++;
break;
case Application::Status::Bad:
Bad.push_back(NameStatusPair.first);
SystemsBad++;
break;
}
}
res.set_content(
json {
{ "healthy", SystemsBad == 0 },
{ "good", Good },
{ "bad", Bad },
}
.dump(),
"application/json");
res.status = 200;
});
// magic endpoint
Server->Get({ 0x2f, 0x6b, 0x69, 0x74, 0x74, 0x79 }, [](const httplib::Request&, httplib::Response& res) {
res.set_content(std::string(Magic), "text/plain");
});
Server->set_logger([](const httplib::Request& Req, const httplib::Response& Res) {
beammp_debug("Http Server: " + Req.method + " " + Req.target + " -> " + std::to_string(Res.status));
});
Server->set_error_handler([](const httplib::Request&, httplib::Response& Res) {
if (Res.status >= 400 && Res.body.empty()) {
Res.set_content("Error: " + std::to_string(Res.status) + " " + Map.at(Res.status), "text/plain");
}
});
Server->set_exception_handler([](const httplib::Request& Req, httplib::Response& Res, std::exception& e) {
Res.status = 500;
Res.set_content("Internal Server Error", "text/plain");
beammp_errorf("Exception in http server serving '{}': {}", Req.target, e.what());
});
Application::SetSubsystemStatus("HTTPServer", Application::Status::Good);
auto ret = Server->listen(Application::Settings.HTTPServerIP.c_str(), Application::Settings.HTTPServerPort);
if (!ret) {
beammp_error("Failed to start http server (failed to listen). Please ensure the http server is configured properly in the ServerConfig.toml, or turn it off if you don't need it.");
}
} catch (const std::exception& e) {
beammp_error("Failed to start http server. Please ensure the http server is configured properly in the ServerConfig.toml, or turn it off if you don't need it. Error: " + std::string(e.what()));
}

View File

@@ -1,515 +0,0 @@
#include "LuaAPI.h"
#include "Client.h"
#include "Common.h"
#include "TLuaEngine.h"
#include <nlohmann/json.hpp>
#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
std::string LuaAPI::LuaToString(const sol::object Value, size_t Indent, bool QuoteStrings) {
if (Indent > 80) {
return "[[possible recursion, refusing to keep printing]]";
}
switch (Value.get_type()) {
case sol::type::userdata: {
std::stringstream ss;
ss << "[[userdata: " << Value.as<sol::userdata>().pointer() << "]]";
return ss.str();
}
case sol::type::thread: {
std::stringstream ss;
ss << "[[thread: " << Value.as<sol::thread>().pointer() << "]] {"
<< "\n";
for (size_t i = 0; i < Indent; ++i) {
ss << "\t";
}
ss << "status: " << std::to_string(int(Value.as<sol::thread>().status())) << "\n}";
return ss.str();
}
case sol::type::lightuserdata: {
std::stringstream ss;
ss << "[[lightuserdata: " << Value.as<sol::lightuserdata>().pointer() << "]]";
return ss.str();
}
case sol::type::string:
if (QuoteStrings) {
return "\"" + Value.as<std::string>() + "\"";
} else {
return Value.as<std::string>();
}
case sol::type::number: {
std::stringstream ss;
ss << Value.as<float>();
return ss.str();
}
case sol::type::lua_nil:
case sol::type::none:
return "<nil>";
case sol::type::boolean:
return Value.as<bool>() ? "true" : "false";
case sol::type::table: {
std::stringstream Result;
auto Table = Value.as<sol::table>();
Result << "[[table: " << Table.pointer() << "]]: {";
if (!Table.empty()) {
for (const auto& Entry : Table) {
Result << "\n";
for (size_t i = 0; i < Indent; ++i) {
Result << "\t";
}
Result << LuaToString(Entry.first, Indent + 1) << ": " << LuaToString(Entry.second, Indent + 1, true) << ",";
}
Result << "\n";
}
for (size_t i = 0; i < Indent - 1; ++i) {
Result << "\t";
}
Result << "}";
return Result.str();
}
case sol::type::function: {
std::stringstream ss;
ss << "[[function: " << Value.as<sol::function>().pointer() << "]]";
return ss.str();
}
default:
return "((unprintable type))";
}
}
std::string LuaAPI::MP::GetOSName() {
#if WIN32
return "Windows";
#elif __linux
return "Linux";
#else
return "Other";
#endif
}
std::tuple<int, int, int> LuaAPI::MP::GetServerVersion() {
return { Application::ServerVersion().major, Application::ServerVersion().minor, Application::ServerVersion().patch };
}
void LuaAPI::Print(sol::variadic_args Args) {
std::string ToPrint = "";
for (const auto& Arg : Args) {
ToPrint += LuaToString(static_cast<const sol::object>(Arg));
ToPrint += "\t";
}
luaprint(ToPrint);
}
static inline bool InternalTriggerClientEvent(int PlayerID, const std::string& EventName, const std::string& Data) {
std::string Packet = "E:" + EventName + ":" + Data;
if (PlayerID == -1)
LuaAPI::MP::Engine->Network().SendToAll(nullptr, Packet, true, true);
else {
auto MaybeClient = GetClient(LuaAPI::MP::Engine->Server(), PlayerID);
if (!MaybeClient || MaybeClient.value().expired()) {
beammp_lua_error("TriggerClientEvent invalid Player ID");
return false;
}
auto c = MaybeClient.value().lock();
if (!LuaAPI::MP::Engine->Network().Respond(*c, Packet, true)) {
beammp_lua_error("Respond failed, dropping client " + std::to_string(PlayerID));
LuaAPI::MP::Engine->Network().ClientKick(*c, "Disconnected after failing to receive packets");
return false;
}
}
return true;
}
bool LuaAPI::MP::TriggerClientEvent(int PlayerID, const std::string& EventName, const sol::object& DataObj) {
std::string Data = DataObj.as<std::string>();
return InternalTriggerClientEvent(PlayerID, EventName, Data);
}
void LuaAPI::MP::DropPlayer(int ID, std::optional<std::string> MaybeReason) {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (!MaybeClient || MaybeClient.value().expired()) {
beammp_lua_error("Tried to drop client with id " + std::to_string(ID) + ", who doesn't exist");
return;
}
auto c = MaybeClient.value().lock();
LuaAPI::MP::Engine->Network().ClientKick(*c, MaybeReason.value_or("No reason"));
}
void LuaAPI::MP::SendChatMessage(int ID, const std::string& Message) {
std::string Packet = "C:Server: " + Message;
if (ID == -1) {
LogChatMessage("<Server> (to everyone) ", -1, Message);
Engine->Network().SendToAll(nullptr, Packet, true, true);
} else {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto c = MaybeClient.value().lock();
if (!c->IsSynced())
return;
LogChatMessage("<Server> (to \"" + c->GetName() + "\")", -1, Message);
Engine->Network().Respond(*c, Packet, true);
} else {
beammp_lua_error("SendChatMessage invalid argument [1] invalid ID");
}
}
}
void LuaAPI::MP::RemoveVehicle(int PID, int VID) {
auto MaybeClient = GetClient(Engine->Server(), PID);
if (!MaybeClient || MaybeClient.value().expired()) {
beammp_lua_error("RemoveVehicle invalid Player ID");
return;
}
auto c = MaybeClient.value().lock();
if (!c->GetCarData(VID).empty()) {
std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
Engine->Network().SendToAll(nullptr, Destroy, true, true);
c->DeleteCar(VID);
}
}
void LuaAPI::MP::Set(int ConfigID, sol::object NewValue) {
switch (ConfigID) {
case 0: // debug
if (NewValue.is<bool>()) {
Application::Settings.DebugModeEnabled = NewValue.as<bool>();
beammp_info(std::string("Set `Debug` to ") + (Application::Settings.DebugModeEnabled ? "true" : "false"));
} else
beammp_lua_error("set invalid argument [2] expected boolean");
break;
case 1: // private
if (NewValue.is<bool>()) {
Application::Settings.Private = NewValue.as<bool>();
beammp_info(std::string("Set `Private` to ") + (Application::Settings.Private ? "true" : "false"));
} else
beammp_lua_error("set invalid argument [2] expected boolean");
break;
case 2: // max cars
if (NewValue.is<int>()) {
Application::Settings.MaxCars = NewValue.as<int>();
beammp_info(std::string("Set `MaxCars` to ") + std::to_string(Application::Settings.MaxCars));
} else
beammp_lua_error("set invalid argument [2] expected integer");
break;
case 3: // max players
if (NewValue.is<int>()) {
Application::Settings.MaxPlayers = NewValue.as<int>();
beammp_info(std::string("Set `MaxPlayers` to ") + std::to_string(Application::Settings.MaxPlayers));
} else
beammp_lua_error("set invalid argument [2] expected integer");
break;
case 4: // Map
if (NewValue.is<std::string>()) {
Application::Settings.MapName = NewValue.as<std::string>();
beammp_info(std::string("Set `Map` to ") + Application::Settings.MapName);
} else
beammp_lua_error("set invalid argument [2] expected string");
break;
case 5: // Name
if (NewValue.is<std::string>()) {
Application::Settings.ServerName = NewValue.as<std::string>();
beammp_info(std::string("Set `Name` to ") + Application::Settings.ServerName);
} else
beammp_lua_error("set invalid argument [2] expected string");
break;
case 6: // Desc
if (NewValue.is<std::string>()) {
Application::Settings.ServerDesc = NewValue.as<std::string>();
beammp_info(std::string("Set `Description` to ") + Application::Settings.ServerDesc);
} else
beammp_lua_error("set invalid argument [2] expected string");
break;
default:
beammp_warn("Invalid config ID \"" + std::to_string(ConfigID) + "\". Use `MP.Settings.*` enum for this.");
break;
}
}
void LuaAPI::MP::Sleep(size_t Ms) {
std::this_thread::sleep_for(std::chrono::milliseconds(Ms));
}
bool LuaAPI::MP::IsPlayerConnected(int ID) {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
return MaybeClient.value().lock()->IsConnected();
} else {
return false;
}
}
bool LuaAPI::MP::IsPlayerGuest(int ID) {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
return MaybeClient.value().lock()->IsGuest();
} else {
return false;
}
}
void LuaAPI::MP::PrintRaw(sol::variadic_args Args) {
std::string ToPrint = "";
for (const auto& Arg : Args) {
ToPrint += LuaToString(static_cast<const sol::object>(Arg));
ToPrint += "\t";
}
Application::Console().WriteRaw(ToPrint);
}
int LuaAPI::PanicHandler(lua_State* State) {
beammp_lua_error("PANIC: " + sol::stack::get<std::string>(State, 1));
return 0;
}
template <typename FnT, typename... ArgsT>
static std::pair<bool, std::string> FSWrapper(FnT Fn, ArgsT&&... Args) {
std::error_code errc;
std::pair<bool, std::string> Result;
Fn(std::forward<ArgsT>(Args)..., errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
std::pair<bool, std::string> LuaAPI::FS::CreateDirectory(const std::string& Path) {
std::error_code errc;
std::pair<bool, std::string> Result;
fs::create_directories(fs::relative(Path), errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
std::pair<bool, std::string> LuaAPI::FS::Remove(const std::string& Path) {
std::error_code errc;
std::pair<bool, std::string> Result;
fs::remove(fs::relative(Path), errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
std::pair<bool, std::string> LuaAPI::FS::Rename(const std::string& Path, const std::string& NewPath) {
std::error_code errc;
std::pair<bool, std::string> Result;
fs::rename(fs::relative(Path), fs::relative(NewPath), errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
std::pair<bool, std::string> LuaAPI::FS::Copy(const std::string& Path, const std::string& NewPath) {
std::error_code errc;
std::pair<bool, std::string> Result;
fs::copy(fs::relative(Path), fs::relative(NewPath), fs::copy_options::recursive, errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
bool LuaAPI::FS::Exists(const std::string& Path) {
return fs::exists(fs::relative(Path));
}
std::string LuaAPI::FS::GetFilename(const std::string& Path) {
return fs::path(Path).filename().string();
}
std::string LuaAPI::FS::GetExtension(const std::string& Path) {
return fs::path(Path).extension().string();
}
std::string LuaAPI::FS::GetParentFolder(const std::string& Path) {
return fs::path(Path).parent_path().string();
}
bool LuaAPI::FS::IsDirectory(const std::string& Path) {
return fs::is_directory(Path);
}
bool LuaAPI::FS::IsFile(const std::string& Path) {
return fs::is_regular_file(Path);
}
std::string LuaAPI::FS::ConcatPaths(sol::variadic_args Args) {
fs::path Path;
for (size_t i = 0; i < Args.size(); ++i) {
auto Obj = Args[i];
if (!Obj.is<std::string>()) {
beammp_lua_error("FS.Concat called with non-string argument");
return "";
}
Path += Obj.as<std::string>();
if (i < Args.size() - 1 && !Path.empty()) {
Path += fs::path::preferred_separator;
}
}
auto Result = Path.lexically_normal().string();
return Result;
}
static void JsonEncodeRecursive(nlohmann::json& json, const sol::object& left, const sol::object& right, bool is_array, size_t depth = 0) {
if (depth > 100) {
beammp_lua_error("json serialize will not go deeper than 100 nested tables, internal references assumed, aborted this path");
return;
}
std::string key;
switch (left.get_type()) {
case sol::type::lua_nil:
case sol::type::none:
case sol::type::poly:
case sol::type::boolean:
case sol::type::lightuserdata:
case sol::type::userdata:
case sol::type::thread:
case sol::type::function:
case sol::type::table:
beammp_lua_error("JsonEncode: left side of table field is unexpected type");
return;
case sol::type::string:
key = left.as<std::string>();
break;
case sol::type::number:
key = std::to_string(left.as<double>());
break;
}
nlohmann::json value;
switch (right.get_type()) {
case sol::type::lua_nil:
case sol::type::none:
return;
case sol::type::poly:
beammp_lua_warn("unsure what to do with poly type in JsonEncode, ignoring");
return;
case sol::type::boolean:
value = right.as<bool>();
break;
case sol::type::lightuserdata:
beammp_lua_warn("unsure what to do with lightuserdata in JsonEncode, ignoring");
return;
case sol::type::userdata:
beammp_lua_warn("unsure what to do with userdata in JsonEncode, ignoring");
return;
case sol::type::thread:
beammp_lua_warn("unsure what to do with thread in JsonEncode, ignoring");
return;
case sol::type::string:
value = right.as<std::string>();
break;
case sol::type::number:
value = right.as<double>();
break;
case sol::type::function:
beammp_lua_warn("unsure what to do with function in JsonEncode, ignoring");
return;
case sol::type::table: {
bool local_is_array = true;
for (const auto& pair : right.as<sol::table>()) {
if (pair.first.get_type() != sol::type::number) {
local_is_array = false;
}
}
for (const auto& pair : right.as<sol::table>()) {
JsonEncodeRecursive(value, pair.first, pair.second, local_is_array, depth + 1);
}
break;
}
}
if (is_array) {
json.push_back(value);
} else {
json[key] = value;
}
}
std::string LuaAPI::MP::JsonEncode(const sol::table& object) {
nlohmann::json json;
// table
bool is_array = true;
for (const auto& pair : object.as<sol::table>()) {
if (pair.first.get_type() != sol::type::number) {
is_array = false;
}
}
for (const auto& entry : object) {
JsonEncodeRecursive(json, entry.first, entry.second, is_array);
}
return json.dump();
}
std::string LuaAPI::MP::JsonDiff(const std::string& a, const std::string& b) {
if (!nlohmann::json::accept(a)) {
beammp_lua_error("JsonDiff first argument is not valid json: `" + a + "`");
return "";
}
if (!nlohmann::json::accept(b)) {
beammp_lua_error("JsonDiff second argument is not valid json: `" + b + "`");
return "";
}
auto a_json = nlohmann::json::parse(a);
auto b_json = nlohmann::json::parse(b);
return nlohmann::json::diff(a_json, b_json).dump();
}
std::string LuaAPI::MP::JsonDiffApply(const std::string& data, const std::string& patch) {
if (!nlohmann::json::accept(data)) {
beammp_lua_error("JsonDiffApply first argument is not valid json: `" + data + "`");
return "";
}
if (!nlohmann::json::accept(patch)) {
beammp_lua_error("JsonDiffApply second argument is not valid json: `" + patch + "`");
return "";
}
auto a_json = nlohmann::json::parse(data);
auto b_json = nlohmann::json::parse(patch);
a_json.patch(b_json);
return a_json.dump();
}
std::string LuaAPI::MP::JsonPrettify(const std::string& json) {
if (!nlohmann::json::accept(json)) {
beammp_lua_error("JsonPrettify argument is not valid json: `" + json + "`");
return "";
}
return nlohmann::json::parse(json).dump(4);
}
std::string LuaAPI::MP::JsonMinify(const std::string& json) {
if (!nlohmann::json::accept(json)) {
beammp_lua_error("JsonMinify argument is not valid json: `" + json + "`");
return "";
}
return nlohmann::json::parse(json).dump(-1);
}
std::string LuaAPI::MP::JsonFlatten(const std::string& json) {
if (!nlohmann::json::accept(json)) {
beammp_lua_error("JsonFlatten argument is not valid json: `" + json + "`");
return "";
}
return nlohmann::json::parse(json).flatten().dump(-1);
}
std::string LuaAPI::MP::JsonUnflatten(const std::string& json) {
if (!nlohmann::json::accept(json)) {
beammp_lua_error("JsonUnflatten argument is not valid json: `" + json + "`");
return "";
}
return nlohmann::json::parse(json).unflatten().dump(-1);
}
bool LuaAPI::MP::TriggerClientEventJson(int PlayerID, const std::string& EventName, const sol::table& Data) {
return InternalTriggerClientEvent(PlayerID, EventName, JsonEncode(Data));
}

View File

@@ -1,62 +1,65 @@
#include "SignalHandling.h"
#include "Common.h"
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
#ifdef __unix
#include <csignal>
static void UnixSignalHandler(int sig) {
switch (sig) {
case SIGPIPE:
beammp_warn("ignoring SIGPIPE");
warn("ignoring SIGPIPE");
break;
case SIGTERM:
beammp_info("gracefully shutting down via SIGTERM");
info("gracefully shutting down via SIGTERM");
Application::GracefullyShutdown();
break;
case SIGINT:
beammp_info("gracefully shutting down via SIGINT");
info("gracefully shutting down via SIGINT");
Application::GracefullyShutdown();
break;
default:
beammp_debug("unhandled signal: " + std::to_string(sig));
debug("unhandled signal: " + std::to_string(sig));
break;
}
}
#endif // UNIX
#endif // __unix
#ifdef BEAMMP_WINDOWS
#ifdef WIN32
#include <windows.h>
// return TRUE if handled, FALSE if not
BOOL WINAPI Win32CtrlC_Handler(DWORD CtrlType) {
switch (CtrlType) {
case CTRL_C_EVENT:
beammp_info("gracefully shutting down via CTRL+C");
info("gracefully shutting down via CTRL+C");
Application::GracefullyShutdown();
return TRUE;
case CTRL_BREAK_EVENT:
beammp_info("gracefully shutting down via CTRL+BREAK");
info("gracefully shutting down via CTRL+BREAK");
Application::GracefullyShutdown();
return TRUE;
case CTRL_CLOSE_EVENT:
beammp_info("gracefully shutting down via close");
info("gracefully shutting down via close");
Application::GracefullyShutdown();
return TRUE;
}
// we dont care for any others like CTRL_LOGOFF_EVENT and CTRL_SHUTDOWN_EVENT
return FALSE;
}
#endif // WINDOWS
#endif // WIN32
void SetupSignalHandlers() {
// signal handlers for unix#include <windows.h>
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
beammp_trace("registering handlers for signals");
#ifdef __unix
trace("registering handlers for SIGINT, SIGTERM, SIGPIPE");
signal(SIGPIPE, UnixSignalHandler);
signal(SIGTERM, UnixSignalHandler);
#ifndef DEBUG
signal(SIGINT, UnixSignalHandler);
#endif // DEBUG
#elif defined(BEAMMP_WINDOWS)
beammp_trace("registering handlers for CTRL_*_EVENTs");
#endif // __unix
// signal handlers for win32
#ifdef WIN32
trace("registering handlers for CTRL_*_EVENTs");
SetConsoleCtrlHandler(Win32CtrlC_Handler, TRUE);
#endif
#endif // WIN32
}

98
src/SocketIO.cpp Normal file
View File

@@ -0,0 +1,98 @@
#include "SocketIO.h"
#include "Common.h"
#include <iostream>
//TODO Default disabled with config option
static std::unique_ptr<SocketIO> SocketIOInstance = std::make_unique<SocketIO>();
SocketIO& SocketIO::Get() {
return *SocketIOInstance;
}
SocketIO::SocketIO() noexcept
: mThread([this] { ThreadMain(); }) {
mClient.socket()->on("network", [&](sio::event&e) {
if(e.get_message()->get_string() == "Welcome"){
info("SocketIO Authenticated!");
mAuthenticated = true;
}
});
mClient.socket()->on("welcome", [&](sio::event&) {
info("Got welcome from backend! Authenticating SocketIO...");
mClient.socket()->emit("onInitConnection", Application::Settings.Key);
});
mClient.set_logs_quiet();
mClient.set_reconnect_delay(10000);
mClient.connect(Application::GetBackendUrlForSocketIO());
}
SocketIO::~SocketIO() {
mCloseThread.store(true);
mThread.join();
}
static constexpr auto EventNameFromEnum(SocketIOEvent Event) {
switch (Event) {
case SocketIOEvent::CPUUsage:
return "cpu usage";
case SocketIOEvent::MemoryUsage:
return "memory usage";
case SocketIOEvent::ConsoleOut:
return "console out";
case SocketIOEvent::NetworkUsage:
return "network usage";
case SocketIOEvent::PlayerList:
return "player list";
default:
error("unreachable code reached (developer error)");
abort();
}
}
void SocketIO::Emit(SocketIOEvent Event, const std::string& Data) {
if (!mAuthenticated) {
debug("trying to emit a socket.io event when not yet authenticated");
return;
}
std::string EventName = EventNameFromEnum(Event);
debug("emitting event \"" + EventName + "\" with data: \"" + Data);
std::unique_lock Lock(mQueueMutex);
mQueue.push_back({EventName, Data });
debug("queue now has " + std::to_string(mQueue.size()) + " events");
}
void SocketIO::ThreadMain() {
while (!mCloseThread.load()) {
bool empty;
{ // queue lock scope
std::unique_lock Lock(mQueueMutex);
empty = mQueue.empty();
} // end queue lock scope
if (empty || !mClient.opened()) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
continue;
} else {
Event TheEvent;
{ // queue lock scope
std::unique_lock Lock(mQueueMutex);
TheEvent = mQueue.front();
mQueue.pop_front();
} // end queue lock scope
debug("sending \"" + TheEvent.Name + "\" event");
mClient.socket()->emit(TheEvent.Name, TheEvent.Data);
debug("sent \"" + TheEvent.Name + "\" event");
}
}
// using std::cout as this happens during static destruction and the logger might be dead already
std::cout << "closing " + std::string(__func__) << std::endl;
mClient.sync_close();
mClient.clear_con_listeners();
std::cout << "closed" << std::endl;
}

View File

@@ -1,4 +1,4 @@
#include "Common.h"
#include <toml.hpp> // header-only version of TOML++
#include "TConfig.h"
#include <fstream>
@@ -6,7 +6,8 @@
#include <istream>
#include <sstream>
// General
static const char* ConfigFileName = static_cast<const char*>("ServerConfig.toml");
static constexpr std::string_view StrDebug = "Debug";
static constexpr std::string_view StrPrivate = "Private";
static constexpr std::string_view StrPort = "Port";
@@ -17,79 +18,29 @@ static constexpr std::string_view StrName = "Name";
static constexpr std::string_view StrDescription = "Description";
static constexpr std::string_view StrResourceFolder = "ResourceFolder";
static constexpr std::string_view StrAuthKey = "AuthKey";
static constexpr std::string_view StrLogChat = "LogChat";
// Misc
static constexpr std::string_view StrSendErrors = "SendErrors";
static constexpr std::string_view StrSendErrorsMessageEnabled = "SendErrorsShowMessage";
static constexpr std::string_view StrHideUpdateMessages = "ImScaredOfUpdates";
// HTTP
static constexpr std::string_view StrHTTPServerEnabled = "HTTPServerEnabled";
static constexpr std::string_view StrHTTPServerUseSSL = "UseSSL";
static constexpr std::string_view StrHTTPServerPort = "HTTPServerPort";
static constexpr std::string_view StrHTTPServerIP = "HTTPServerIP";
TConfig::TConfig(const std::string& ConfigFileName)
: mConfigFileName(ConfigFileName) {
Application::SetSubsystemStatus("Config", Application::Status::Starting);
if (!fs::exists(mConfigFileName) || !fs::is_regular_file(mConfigFileName)) {
beammp_info("No config file found! Generating one...");
CreateConfigFile(mConfigFileName);
TConfig::TConfig() {
if (!fs::exists(ConfigFileName) || !fs::is_regular_file(ConfigFileName)) {
info("No config file found! Generating one...");
CreateConfigFile(ConfigFileName);
}
if (!mFailed) {
if (fs::exists("Server.cfg")) {
beammp_warn("An old \"Server.cfg\" file still exists. Please note that this is no longer used. Instead, \"" + std::string(mConfigFileName) + "\" is used. You can safely delete the \"Server.cfg\".");
warn("An old \"Server.cfg\" file still exists. Please note that this is no longer used. Instead, \"" + std::string(ConfigFileName) + "\" is used. You can safely delete the \"Server.cfg\".");
}
ParseFromFile(mConfigFileName);
ParseFromFile(ConfigFileName);
}
}
template <typename CommentsT>
void SetComment(CommentsT& Comments, const std::string& Comment) {
Comments.clear();
Comments.push_back(Comment);
}
/**
* @brief Writes out the loaded application state into ServerConfig.toml
*
* This writes out the current state of application settings that are
* applied to the server instance (i.e. the current application settings loaded in the server).
* If the state of the application settings changes during runtime,
* call this function whenever something about the config changes
* whether it is in TConfig.cpp or the configuration file.
*/
void TConfig::FlushToFile() {
auto data = toml::parse<toml::preserve_comments>(mConfigFileName);
data["General"][StrAuthKey.data()] = Application::Settings.Key;
SetComment(data["General"][StrAuthKey.data()].comments(), " AuthKey has to be filled out in order to run the server");
data["General"][StrLogChat.data()] = Application::Settings.LogChat;
SetComment(data["General"][StrLogChat.data()].comments(), " Whether to log chat messages in the console / log");
data["General"][StrDebug.data()] = Application::Settings.DebugModeEnabled;
data["General"][StrPrivate.data()] = Application::Settings.Private;
data["General"][StrPort.data()] = Application::Settings.Port;
data["General"][StrName.data()] = Application::Settings.ServerName;
data["General"][StrMaxCars.data()] = Application::Settings.MaxCars;
data["General"][StrMaxPlayers.data()] = Application::Settings.MaxPlayers;
data["General"][StrMap.data()] = Application::Settings.MapName;
data["General"][StrDescription.data()] = Application::Settings.ServerDesc;
data["General"][StrResourceFolder.data()] = Application::Settings.Resource;
// Misc
data["Misc"][StrHideUpdateMessages.data()] = Application::Settings.HideUpdateMessages;
SetComment(data["Misc"][StrHideUpdateMessages.data()].comments(), " Hides the periodic update message which notifies you of a new server version. You should really keep this on and always update as soon as possible. For more information visit https://wiki.beammp.com/en/home/server-maintenance#updating-the-server. An update message will always appear at startup regardless.");
data["Misc"][StrSendErrors.data()] = Application::Settings.SendErrors;
SetComment(data["Misc"][StrSendErrors.data()].comments(), " You can turn on/off the SendErrors message you get on startup here");
data["Misc"][StrSendErrorsMessageEnabled.data()] = Application::Settings.SendErrorsMessageEnabled;
SetComment(data["Misc"][StrSendErrorsMessageEnabled.data()].comments(), " If SendErrors is `true`, the server will send helpful info about crashes and other issues back to the BeamMP developers. This info may include your config, who is on your server at the time of the error, and similar general information. This kind of data is vital in helping us diagnose and fix issues faster. This has no impact on server performance. You can opt-out of this system by setting this to `false`");
// HTTP
data["HTTP"][StrHTTPServerPort.data()] = Application::Settings.HTTPServerPort;
SetComment(data["HTTP"][StrHTTPServerIP.data()].comments(), " Which IP to listen on. Pick 0.0.0.0 for a public-facing server with no specific IP, and 127.0.0.1 or 'localhost' for a local server.");
data["HTTP"][StrHTTPServerIP.data()] = Application::Settings.HTTPServerIP;
data["HTTP"][StrHTTPServerEnabled.data()] = Application::Settings.HTTPServerEnabled;
SetComment(data["HTTP"][StrHTTPServerEnabled.data()].comments(), " Enables the internal HTTP server");
std::ofstream Stream(mConfigFileName, std::ios::trunc | std::ios::out);
Stream << data << std::flush;
void WriteSendErrors(const std::string& name) {
std::ofstream CfgFile { name, std::ios::out | std::ios::app };
CfgFile << "# You can turn on/off the SendErrors message you get on startup here" << std::endl
<< StrSendErrorsMessageEnabled << " = true" << std::endl
<< "# If SendErrors is `true`, the server will send helpful info about crashes and other issues back to the BeamMP developers. This info may include your config, who is on your server at the time of the error, and similar general information. This kind of data is vital in helping us diagnose and fix issues faster. This has no impact on server performance. You can opt-out of this system by setting this to `false`."
<< std::endl
<< StrSendErrors << " = true" << std::endl;
}
void TConfig::CreateConfigFile(std::string_view name) {
@@ -101,116 +52,138 @@ void TConfig::CreateConfigFile(std::string_view name) {
ParseOldFormat();
}
} catch (const std::exception& e) {
beammp_error("an error occurred and was ignored during config transfer: " + std::string(e.what()));
error("an error occurred and was ignored during config transfer: " + std::string(e.what()));
}
{ // create file context
std::ofstream ofs(name.data());
}
toml::table tbl { {
FlushToFile();
{ "General",
toml::table { {
size_t FileSize = fs::file_size(name);
std::fstream ofs { std::string(name), std::ios::in | std::ios::out };
{ StrDebug, Application::Settings.DebugModeEnabled },
{ StrPrivate, Application::Settings.Private },
{ StrPort, Application::Settings.Port },
{ StrMaxCars, Application::Settings.MaxCars },
{ StrMaxPlayers, Application::Settings.MaxPlayers },
{ StrMap, Application::Settings.MapName },
{ StrName, Application::Settings.ServerName },
{ StrDescription, Application::Settings.ServerDesc },
{ StrResourceFolder, Application::Settings.Resource },
{ StrAuthKey, Application::Settings.Key },
//{ StrSendErrors, Application::Settings.SendErrors },
} } },
} };
std::ofstream ofs { std::string(name) };
if (ofs.good()) {
std::string Contents {};
Contents.resize(FileSize);
ofs.readsome(Contents.data(), FileSize);
ofs.seekp(0);
ofs << "# This is the BeamMP-Server config file.\n"
"# Help & Documentation: `https://wiki.beammp.com/en/home/server-maintenance`\n"
"# IMPORTANT: Fill in the AuthKey with the key you got from `https://beammp.com/k/dashboard` on the left under \"Keys\"\n"
<< '\n'
<< Contents;
beammp_error("There was no \"" + std::string(mConfigFileName) + "\" file (this is normal for the first time running the server), so one was generated for you. It was automatically filled with the settings from your Server.cfg, if you have one. Please open ServerConfig.toml and ensure your AuthKey and other settings are filled in and correct, then restart the server. The old Server.cfg file will no longer be used and causes a warning if it exists from now on.");
<< '\n';
ofs << tbl << '\n';
error("There was no \"" + std::string(ConfigFileName) + "\" file (this is normal for the first time running the server), so one was generated for you. It was automatically filled with the settings from your Server.cfg, if you have one. Please open ServerConfig.toml and ensure your AuthKey and other settings are filled in and correct, then restart the server. The old Server.cfg file will no longer be used and causes a warning if it exists from now on.");
mFailed = true;
ofs.close();
WriteSendErrors(std::string(name));
} else {
beammp_error("Couldn't create " + std::string(name) + ". Check permissions, try again, and contact support if it continues not to work.");
Application::SetSubsystemStatus("Config", Application::Status::Bad);
error("Couldn't create " + std::string(name) + ". Check permissions, try again, and contact support if it continues not to work.");
mFailed = true;
}
}
void TConfig::TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, std::string& OutValue) {
if (Table[Category.c_str()][Key.data()].is_string()) {
OutValue = Table[Category.c_str()][Key.data()].as_string();
}
}
void TConfig::TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, bool& OutValue) {
if (Table[Category.c_str()][Key.data()].is_boolean()) {
OutValue = Table[Category.c_str()][Key.data()].as_boolean();
}
}
void TConfig::TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, int& OutValue) {
if (Table[Category.c_str()][Key.data()].is_integer()) {
OutValue = Table[Category.c_str()][Key.data()].as_integer();
}
}
void TConfig::ParseFromFile(std::string_view name) {
try {
toml::value data = toml::parse<toml::preserve_comments>(name.data());
// GENERAL
TryReadValue(data, "General", StrDebug, Application::Settings.DebugModeEnabled);
TryReadValue(data, "General", StrPrivate, Application::Settings.Private);
TryReadValue(data, "General", StrPort, Application::Settings.Port);
TryReadValue(data, "General", StrMaxCars, Application::Settings.MaxCars);
TryReadValue(data, "General", StrMaxPlayers, Application::Settings.MaxPlayers);
TryReadValue(data, "General", StrMap, Application::Settings.MapName);
TryReadValue(data, "General", StrName, Application::Settings.ServerName);
TryReadValue(data, "General", StrDescription, Application::Settings.ServerDesc);
TryReadValue(data, "General", StrResourceFolder, Application::Settings.Resource);
TryReadValue(data, "General", StrAuthKey, Application::Settings.Key);
TryReadValue(data, "General", StrLogChat, Application::Settings.LogChat);
// Misc
TryReadValue(data, "Misc", StrSendErrors, Application::Settings.SendErrors);
TryReadValue(data, "Misc", StrHideUpdateMessages, Application::Settings.HideUpdateMessages);
TryReadValue(data, "Misc", StrSendErrorsMessageEnabled, Application::Settings.SendErrorsMessageEnabled);
// HTTP
TryReadValue(data, "HTTP", StrHTTPServerPort, Application::Settings.HTTPServerPort);
TryReadValue(data, "HTTP", StrHTTPServerIP, Application::Settings.HTTPServerIP);
TryReadValue(data, "HTTP", StrHTTPServerEnabled, Application::Settings.HTTPServerEnabled);
toml::table FullTable = toml::parse_file(name);
toml::table GeneralTable = *FullTable["General"].as_table();
if (auto val = GeneralTable[StrDebug].value<bool>(); val.has_value()) {
Application::Settings.DebugModeEnabled = val.value();
} else {
throw std::runtime_error(std::string(StrDebug));
}
if (auto val = GeneralTable[StrPrivate].value<bool>(); val.has_value()) {
Application::Settings.Private = val.value();
} else {
throw std::runtime_error(std::string(StrPrivate));
}
if (auto val = GeneralTable[StrPort].value<int>(); val.has_value()) {
Application::Settings.Port = val.value();
} else {
throw std::runtime_error(std::string(StrPort));
}
if (auto val = GeneralTable[StrMaxCars].value<int>(); val.has_value()) {
Application::Settings.MaxCars = val.value();
} else {
throw std::runtime_error(std::string(StrMaxCars));
}
if (auto val = GeneralTable[StrMaxPlayers].value<int>(); val.has_value()) {
Application::Settings.MaxPlayers = val.value();
} else {
throw std::runtime_error(std::string(StrMaxPlayers));
}
if (auto val = GeneralTable[StrMap].value<std::string>(); val.has_value()) {
Application::Settings.MapName = val.value();
} else {
throw std::runtime_error(std::string(StrMap));
}
if (auto val = GeneralTable[StrName].value<std::string>(); val.has_value()) {
Application::Settings.ServerName = val.value();
} else {
throw std::runtime_error(std::string(StrName));
}
if (auto val = GeneralTable[StrDescription].value<std::string>(); val.has_value()) {
Application::Settings.ServerDesc = val.value();
} else {
throw std::runtime_error(std::string(StrDescription));
}
if (auto val = GeneralTable[StrResourceFolder].value<std::string>(); val.has_value()) {
Application::Settings.Resource = val.value();
} else {
throw std::runtime_error(std::string(StrResourceFolder));
}
if (auto val = GeneralTable[StrAuthKey].value<std::string>(); val.has_value()) {
Application::Settings.Key = val.value();
} else {
throw std::runtime_error(std::string(StrAuthKey));
}
// added later, so behaves differently
if (auto val = GeneralTable[StrSendErrors].value<bool>(); val.has_value()) {
Application::Settings.SendErrors = val.value();
} else {
// dont throw, instead write it into the file and use default
WriteSendErrors(std::string(name));
}
if (auto val = GeneralTable[StrSendErrorsMessageEnabled].value<bool>(); val.has_value()) {
Application::Settings.SendErrorsMessageEnabled = val.value();
} else {
// no idea what to do here, ignore...?
// this entire toml parser sucks and is replaced in the upcoming lua.
}
} catch (const std::exception& err) {
beammp_error("Error parsing config file value: " + std::string(err.what()));
error("Error parsing config file value: " + std::string(err.what()));
mFailed = true;
Application::SetSubsystemStatus("Config", Application::Status::Bad);
return;
}
PrintDebug();
// Update in any case
FlushToFile();
// all good so far, let's check if there's a key
if (Application::Settings.Key.empty()) {
beammp_error("No AuthKey specified in the \"" + std::string(mConfigFileName) + "\" file. Please get an AuthKey, enter it into the config file, and restart this server.");
Application::SetSubsystemStatus("Config", Application::Status::Bad);
error("No AuthKey specified in the \"" + std::string(ConfigFileName) + "\" file. Please get an AuthKey, enter it into the config file, and restart this server.");
mFailed = true;
return;
}
Application::SetSubsystemStatus("Config", Application::Status::Good);
if (Application::Settings.Key.size() != 36) {
beammp_warn("AuthKey specified is the wrong length and likely isn't valid.");
}
}
void TConfig::PrintDebug() {
beammp_debug(std::string(StrDebug) + ": " + std::string(Application::Settings.DebugModeEnabled ? "true" : "false"));
beammp_debug(std::string(StrPrivate) + ": " + std::string(Application::Settings.Private ? "true" : "false"));
beammp_debug(std::string(StrPort) + ": " + std::to_string(Application::Settings.Port));
beammp_debug(std::string(StrMaxCars) + ": " + std::to_string(Application::Settings.MaxCars));
beammp_debug(std::string(StrMaxPlayers) + ": " + std::to_string(Application::Settings.MaxPlayers));
beammp_debug(std::string(StrMap) + ": \"" + Application::Settings.MapName + "\"");
beammp_debug(std::string(StrName) + ": \"" + Application::Settings.ServerName + "\"");
beammp_debug(std::string(StrDescription) + ": \"" + Application::Settings.ServerDesc + "\"");
beammp_debug(std::string(StrLogChat) + ": \"" + (Application::Settings.LogChat ? "true" : "false") + "\"");
beammp_debug(std::string(StrResourceFolder) + ": \"" + Application::Settings.Resource + "\"");
beammp_debug(std::string(StrHTTPServerPort) + ": \"" + std::to_string(Application::Settings.HTTPServerPort) + "\"");
beammp_debug(std::string(StrHTTPServerIP) + ": \"" + Application::Settings.HTTPServerIP + "\"");
debug(std::string(StrDebug) + ": " + std::string(Application::Settings.DebugModeEnabled ? "true" : "false"));
debug(std::string(StrPrivate) + ": " + std::string(Application::Settings.Private ? "true" : "false"));
debug(std::string(StrPort) + ": " + std::to_string(Application::Settings.Port));
debug(std::string(StrMaxCars) + ": " + std::to_string(Application::Settings.MaxCars));
debug(std::string(StrMaxPlayers) + ": " + std::to_string(Application::Settings.MaxPlayers));
debug(std::string(StrMap) + ": \"" + Application::Settings.MapName + "\"");
debug(std::string(StrName) + ": \"" + Application::Settings.ServerName + "\"");
debug(std::string(StrDescription) + ": \"" + Application::Settings.ServerDesc + "\"");
debug(std::string(StrResourceFolder) + ": \"" + Application::Settings.Resource + "\"");
// special!
beammp_debug("Key Length: " + std::to_string(Application::Settings.Key.length()) + "");
debug("Key Length: " + std::to_string(Application::Settings.Key.length()) + "");
}
void TConfig::ParseOldFormat() {
@@ -260,7 +233,7 @@ void TConfig::ParseOldFormat() {
} else if (Key == "AuthKey") {
Application::Settings.Key = Value.substr(1, Value.size() - 3);
} else {
beammp_warn("unknown key in old auth file (ignored): " + Key);
warn("unknown key in old auth file (ignored): " + Key);
}
Str >> std::ws;
}

View File

@@ -2,640 +2,77 @@
#include "Common.h"
#include "Compat.h"
#include "Client.h"
#include "CustomAssert.h"
#include "LuaAPI.h"
#include "TLuaEngine.h"
#include <ctime>
#include <sstream>
static inline bool StringStartsWith(const std::string& What, const std::string& StartsWith) {
return What.size() >= StartsWith.size() && What.substr(0, StartsWith.size()) == StartsWith;
}
static inline std::string TrimString(std::string S) {
S.erase(S.begin(), std::find_if(S.begin(), S.end(), [](unsigned char ch) {
return !std::isspace(ch);
}));
S.erase(std::find_if(S.rbegin(), S.rend(), [](unsigned char ch) {
return !std::isspace(ch);
}).base(),
S.end());
return S;
}
std::string GetDate() {
std::chrono::system_clock::time_point now = std::chrono::system_clock::now();
time_t tt = std::chrono::system_clock::to_time_t(now);
auto local_tm = std::localtime(&tt);
char buf[30];
std::string date;
if (Application::Settings.DebugModeEnabled) {
std::strftime(buf, sizeof(buf), "[%d/%m/%y %T.", local_tm);
date += buf;
auto seconds = std::chrono::time_point_cast<std::chrono::seconds>(now);
auto fraction = now - seconds;
size_t ms = std::chrono::duration_cast<std::chrono::milliseconds>(fraction).count();
char fracstr[5];
std::sprintf(fracstr, "%03lu", ms);
date += fracstr;
date += "] ";
} else {
std::strftime(buf, sizeof(buf), "[%d/%m/%y %T] ", local_tm);
date += buf;
tm local_tm {};
#ifdef WIN32
localtime_s(&local_tm, &tt);
#else // unix
localtime_r(&tt, &local_tm);
#endif // WIN32
std::stringstream date;
int S = local_tm.tm_sec;
int M = local_tm.tm_min;
int H = local_tm.tm_hour;
std::string Secs = (S > 9 ? std::to_string(S) : "0" + std::to_string(S));
std::string Min = (M > 9 ? std::to_string(M) : "0" + std::to_string(M));
std::string Hour = (H > 9 ? std::to_string(H) : "0" + std::to_string(H));
date
<< "["
<< local_tm.tm_mday << "/"
<< local_tm.tm_mon + 1 << "/"
<< local_tm.tm_year + 1900 << " "
<< Hour << ":"
<< Min << ":"
<< Secs
<< "] ";
/* TODO
if (Debug) {
date << ThreadName()
<< " ";
}
return date;
}
void TConsole::BackupOldLog() {
fs::path Path = "Server.log";
if (fs::exists(Path)) {
auto OldLog = Path.filename().stem().string() + ".old.log";
try {
fs::rename(Path, OldLog);
beammp_debug("renamed old log file to '" + OldLog + "'");
} catch (const std::exception& e) {
beammp_warn(e.what());
}
/*
int err = 0;
zip* z = zip_open("ServerLogs.zip", ZIP_CREATE, &err);
if (!z) {
std::cerr << GetPlatformAgnosticErrorString() << std::endl;
return;
}
FILE* File = std::fopen(Path.string().c_str(), "r");
if (!File) {
std::cerr << GetPlatformAgnosticErrorString() << std::endl;
return;
}
std::vector<uint8_t> Buffer;
Buffer.resize(fs::file_size(Path));
std::fread(Buffer.data(), 1, Buffer.size(), File);
std::fclose(File);
auto s = zip_source_buffer(z, Buffer.data(), Buffer.size(), 0);
auto TimePoint = fs::last_write_time(Path);
auto Secs = TimePoint.time_since_epoch().count();
auto MyTimeT = std::time(&Secs);
std::string NewName = Path.stem().string();
NewName += "_";
std::string Time;
Time.resize(32);
size_t n = strftime(Time.data(), Time.size(), "%F_%H.%M.%S", localtime(&MyTimeT));
Time.resize(n);
NewName += Time;
NewName += ".log";
zip_file_add(z, NewName.c_str(), s, 0);
zip_close(z);
*/
}
}
void TConsole::StartLoggingToFile() {
mLogFileStream.open("Server.log");
Application::Console().Internal().on_write = [this](const std::string& ToWrite) {
// TODO: Sanitize by removing all ansi escape codes (vt100)
std::unique_lock Lock(mLogFileStreamMtx);
mLogFileStream.write(ToWrite.c_str(), ToWrite.size());
mLogFileStream.write("\n", 1);
mLogFileStream.flush();
};
}
void TConsole::ChangeToLuaConsole(const std::string& LuaStateId) {
if (!mIsLuaConsole) {
if (!mLuaEngine) {
beammp_error("Lua engine not initialized yet, please wait and try again");
return;
}
mLuaEngine->EnsureStateExists(mDefaultStateId, "Console");
mStateId = LuaStateId;
mIsLuaConsole = true;
if (mStateId != mDefaultStateId) {
Application::Console().WriteRaw("Attached to Lua state '" + mStateId + "'. For help, type `:help`. To detach, type `:detach`");
mCommandline.set_prompt("lua @" + LuaStateId + "> ");
} else {
Application::Console().WriteRaw("Attached to Lua. For help, type `:help`. To detach, type `:detach`");
mCommandline.set_prompt("lua> ");
}
mCachedRegularHistory = mCommandline.history();
mCommandline.set_history(mCachedLuaHistory);
}
}
void TConsole::ChangeToRegularConsole() {
if (mIsLuaConsole) {
mIsLuaConsole = false;
if (mStateId != mDefaultStateId) {
Application::Console().WriteRaw("Detached from Lua state '" + mStateId + "'.");
} else {
Application::Console().WriteRaw("Detached from Lua.");
}
mCachedLuaHistory = mCommandline.history();
mCommandline.set_history(mCachedRegularHistory);
mCommandline.set_prompt("> ");
mStateId = mDefaultStateId;
}
}
bool TConsole::EnsureArgsCount(const std::vector<std::string>& args, size_t n) {
if (n == 0 && args.size() != 0) {
Application::Console().WriteRaw("This command expects no arguments.");
return false;
} else if (args.size() != n) {
Application::Console().WriteRaw("Expected " + std::to_string(n) + " argument(s), instead got " + std::to_string(args.size()));
return false;
} else {
return true;
}
}
bool TConsole::EnsureArgsCount(const std::vector<std::string>& args, size_t min, size_t max) {
if (min == max) {
return EnsureArgsCount(args, min);
} else {
if (args.size() > max) {
Application::Console().WriteRaw("Too many arguments. At most " + std::to_string(max) + " arguments expected, got " + std::to_string(args.size()) + " instead.");
return false;
} else if (args.size() < min) {
Application::Console().WriteRaw("Too few arguments. At least " + std::to_string(max) + " arguments expected, got " + std::to_string(args.size()) + " instead.");
return false;
}
}
return true;
}
void TConsole::Command_Lua(const std::string&, const std::vector<std::string>& args) {
if (!EnsureArgsCount(args, 0, 1)) {
return;
}
if (args.size() == 1) {
auto NewStateId = args.at(0);
beammp_assert(!NewStateId.empty());
if (mLuaEngine->HasState(NewStateId)) {
ChangeToLuaConsole(NewStateId);
} else {
Application::Console().WriteRaw("Lua state '" + NewStateId + "' is not a known state. Didn't switch to Lua.");
}
} else if (args.size() == 0) {
ChangeToLuaConsole(mDefaultStateId);
}
}
void TConsole::Command_Help(const std::string&, const std::vector<std::string>& args) {
if (!EnsureArgsCount(args, 0)) {
return;
}
static constexpr const char* sHelpString = R"(
Commands:
help displays this help
exit shuts down the server
kick <name> [reason] kicks specified player with an optional reason
list lists all players and info about them
say <message> sends the message to all players in chat
lua [state id] switches to lua, optionally into a specific state id's lua
settings [command] sets or gets settings for the server, run `settings help` for more info
status how the server is doing and what it's up to)";
Application::Console().WriteRaw("BeamMP-Server Console: " + std::string(sHelpString));
}
std::string TConsole::ConcatArgs(const std::vector<std::string>& args, char space) {
std::string Result;
for (const auto& arg : args) {
Result += arg + space;
}
Result = Result.substr(0, Result.size() - 1); // strip trailing space
return Result;
}
void TConsole::Command_Kick(const std::string&, const std::vector<std::string>& args) {
if (!EnsureArgsCount(args, 1, size_t(-1))) {
return;
}
auto Name = args.at(0);
std::string Reason = "Kicked by server console";
if (args.size() > 1) {
Reason = ConcatArgs({ args.begin() + 1, args.end() });
}
beammp_trace("attempt to kick '" + Name + "' for '" + Reason + "'");
bool Kicked = false;
auto NameCompare = [](std::string Name1, std::string Name2) -> bool {
std::for_each(Name1.begin(), Name1.end(), [](char& c) { c = tolower(c); });
std::for_each(Name2.begin(), Name2.end(), [](char& c) { c = tolower(c); });
return StringStartsWith(Name1, Name2) || StringStartsWith(Name2, Name1);
};
mLuaEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
if (!Client.expired()) {
auto locked = Client.lock();
if (NameCompare(locked->GetName(), Name)) {
mLuaEngine->Network().ClientKick(*locked, Reason);
Kicked = true;
return false;
}
}
return true;
});
if (!Kicked) {
Application::Console().WriteRaw("Error: No player with name matching '" + Name + "' was found.");
} else {
Application::Console().WriteRaw("Kicked player '" + Name + "' for reason: '" + Reason + "'.");
}
}
std::tuple<std::string, std::vector<std::string>> TConsole::ParseCommand(const std::string& CommandWithArgs) {
// Algorithm designed and implemented by Lion Kortlepel (c) 2022
// It correctly splits arguments, including respecting single and double quotes, as well as backticks
auto End_i = CommandWithArgs.find_first_of(' ');
std::string Command = CommandWithArgs.substr(0, End_i);
std::string ArgsStr {};
if (End_i != std::string::npos) {
ArgsStr = CommandWithArgs.substr(End_i);
}
std::vector<std::string> Args;
char* PrevPtr = ArgsStr.data();
char* Ptr = ArgsStr.data();
const char* End = ArgsStr.data() + ArgsStr.size();
while (Ptr != End) {
std::string Arg = "";
// advance while space
while (Ptr != End && std::isspace(*Ptr))
++Ptr;
PrevPtr = Ptr;
// advance while NOT space, also handle quotes
while (Ptr != End && !std::isspace(*Ptr)) {
// TODO: backslash escaping quotes
for (char Quote : { '"', '\'', '`' }) {
if (*Ptr == Quote) {
// seek if there's a closing quote
// if there is, go there and continue, otherwise ignore
char* Seeker = Ptr + 1;
while (Seeker != End && *Seeker != Quote)
++Seeker;
if (Seeker != End) {
// found closing quote
Ptr = Seeker;
}
break; // exit for loop
}
}
++Ptr;
}
Arg = std::string(PrevPtr, Ptr - PrevPtr);
// remove quotes if enclosed in quotes
for (char Quote : { '"', '\'', '`' }) {
if (!Arg.empty() && Arg.at(0) == Quote && Arg.at(Arg.size() - 1) == Quote) {
Arg = Arg.substr(1, Arg.size() - 2);
break;
}
}
if (!Arg.empty()) {
Args.push_back(Arg);
}
}
return { Command, Args };
}
void TConsole::Command_Settings(const std::string&, const std::vector<std::string>& args) {
if (!EnsureArgsCount(args, 0)) {
return;
}
}
void TConsole::Command_Say(const std::string& FullCmd) {
if (FullCmd.size() > 3) {
auto Message = FullCmd.substr(4);
LuaAPI::MP::SendChatMessage(-1, Message);
if (!Application::Settings.LogChat) {
Application::Console().WriteRaw("Chat message sent!");
}
}
}
void TConsole::Command_List(const std::string&, const std::vector<std::string>& args) {
if (!EnsureArgsCount(args, 0)) {
return;
}
if (mLuaEngine->Server().ClientCount() == 0) {
Application::Console().WriteRaw("No players online.");
} else {
std::stringstream ss;
ss << std::left << std::setw(25) << "Name" << std::setw(6) << "ID" << std::setw(6) << "Cars" << std::endl;
mLuaEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
if (!Client.expired()) {
auto locked = Client.lock();
ss << std::left << std::setw(25) << locked->GetName()
<< std::setw(6) << locked->GetID()
<< std::setw(6) << locked->GetCarCount() << "\n";
}
return true;
});
auto Str = ss.str();
Application::Console().WriteRaw(Str.substr(0, Str.size() - 1));
}
}
void TConsole::Command_Status(const std::string&, const std::vector<std::string>& args) {
if (!EnsureArgsCount(args, 0)) {
return;
}
std::stringstream Status;
size_t CarCount = 0;
size_t ConnectedCount = 0;
size_t GuestCount = 0;
size_t SyncedCount = 0;
size_t SyncingCount = 0;
size_t MissedPacketQueueSum = 0;
int LargestSecondsSinceLastPing = 0;
mLuaEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
if (!Client.expired()) {
auto Locked = Client.lock();
CarCount += Locked->GetCarCount();
ConnectedCount += Locked->IsConnected() ? 1 : 0;
GuestCount += Locked->IsGuest() ? 1 : 0;
SyncedCount += Locked->IsSynced() ? 1 : 0;
SyncingCount += Locked->IsSyncing() ? 1 : 0;
MissedPacketQueueSum += Locked->MissedPacketQueueSize();
if (Locked->SecondsSinceLastPing() < LargestSecondsSinceLastPing) {
LargestSecondsSinceLastPing = Locked->SecondsSinceLastPing();
}
}
return true;
});
size_t SystemsStarting = 0;
size_t SystemsGood = 0;
size_t SystemsBad = 0;
size_t SystemsShuttingDown = 0;
size_t SystemsShutdown = 0;
std::string SystemsBadList {};
std::string SystemsGoodList {};
std::string SystemsStartingList {};
std::string SystemsShuttingDownList {};
std::string SystemsShutdownList {};
auto Statuses = Application::GetSubsystemStatuses();
for (const auto& NameStatusPair : Statuses) {
switch (NameStatusPair.second) {
case Application::Status::Good:
SystemsGood++;
SystemsGoodList += NameStatusPair.first + ", ";
break;
case Application::Status::Bad:
SystemsBad++;
SystemsBadList += NameStatusPair.first + ", ";
break;
case Application::Status::Starting:
SystemsStarting++;
SystemsStartingList += NameStatusPair.first + ", ";
break;
case Application::Status::ShuttingDown:
SystemsShuttingDown++;
SystemsShuttingDownList += NameStatusPair.first + ", ";
break;
case Application::Status::Shutdown:
SystemsShutdown++;
SystemsShutdownList += NameStatusPair.first + ", ";
break;
}
}
// remove ", " at the end
SystemsBadList = SystemsBadList.substr(0, SystemsBadList.size() - 2);
SystemsGoodList = SystemsGoodList.substr(0, SystemsGoodList.size() - 2);
SystemsStartingList = SystemsStartingList.substr(0, SystemsStartingList.size() - 2);
SystemsShuttingDownList = SystemsShuttingDownList.substr(0, SystemsShuttingDownList.size() - 2);
SystemsShutdownList = SystemsShutdownList.substr(0, SystemsShutdownList.size() - 2);
auto ElapsedTime = mLuaEngine->Server().UptimeTimer.GetElapsedTime();
Status << "BeamMP-Server Status:\n"
<< "\tTotal Players: " << mLuaEngine->Server().ClientCount() << "\n"
<< "\tSyncing Players: " << SyncingCount << "\n"
<< "\tSynced Players: " << SyncedCount << "\n"
<< "\tConnected Players: " << ConnectedCount << "\n"
<< "\tGuests: " << GuestCount << "\n"
<< "\tCars: " << CarCount << "\n"
<< "\tUptime: " << ElapsedTime << "ms (~" << size_t(ElapsedTime / 1000.0 / 60.0 / 60.0) << "h) \n"
<< "\tLua:\n"
<< "\t\tQueued results to check: " << mLuaEngine->GetResultsToCheckSize() << "\n"
<< "\t\tStates: " << mLuaEngine->GetLuaStateCount() << "\n"
<< "\t\tEvent timers: " << mLuaEngine->GetTimedEventsCount() << "\n"
<< "\t\tEvent handlers: " << mLuaEngine->GetRegisteredEventHandlerCount() << "\n"
<< "\tSubsystems:\n"
<< "\t\tGood/Starting/Bad: " << SystemsGood << "/" << SystemsStarting << "/" << SystemsBad << "\n"
<< "\t\tShutting down/Shut down: " << SystemsShuttingDown << "/" << SystemsShutdown << "\n"
<< "\t\tGood: [ " << SystemsGoodList << " ]\n"
<< "\t\tStarting: [ " << SystemsStartingList << " ]\n"
<< "\t\tBad: [ " << SystemsBadList << " ]\n"
<< "\t\tShutting down: [ " << SystemsShuttingDownList << " ]\n"
<< "\t\tShut down: [ " << SystemsShutdownList << " ]\n"
<< "";
Application::Console().WriteRaw(Status.str());
}
void TConsole::RunAsCommand(const std::string& cmd, bool IgnoreNotACommand) {
auto FutureIsNonNil =
[](const std::shared_ptr<TLuaResult>& Future) {
if (!Future->Error && Future->Result.valid()) {
auto Type = Future->Result.get_type();
return Type != sol::type::lua_nil && Type != sol::type::none;
}
return false;
};
std::vector<std::shared_ptr<TLuaResult>> NonNilFutures;
{ // Futures scope
auto Futures = mLuaEngine->TriggerEvent("onConsoleInput", "", cmd);
TLuaEngine::WaitForAll(Futures, std::chrono::seconds(5));
size_t Count = 0;
for (auto& Future : Futures) {
if (!Future->Error) {
++Count;
}
}
for (const auto& Future : Futures) {
if (FutureIsNonNil(Future)) {
NonNilFutures.push_back(Future);
}
}
}
if (NonNilFutures.size() == 0) {
if (!IgnoreNotACommand) {
Application::Console().WriteRaw("Error: Unknown command: '" + cmd + "'. Type 'help' to see a list of valid commands.");
}
} else {
std::stringstream Reply;
if (NonNilFutures.size() > 1) {
for (size_t i = 0; i < NonNilFutures.size(); ++i) {
Reply << NonNilFutures[i]->StateId << ": \n"
<< LuaAPI::LuaToString(NonNilFutures[i]->Result);
if (i < NonNilFutures.size() - 1) {
Reply << "\n";
}
}
} else {
Reply << LuaAPI::LuaToString(NonNilFutures[0]->Result);
}
Application::Console().WriteRaw(Reply.str());
}
}
void TConsole::HandleLuaInternalCommand(const std::string& cmd) {
if (cmd == "exit") {
ChangeToRegularConsole();
} else if (cmd == "queued") {
auto QueuedFunctions = LuaAPI::MP::Engine->Debug_GetStateFunctionQueueForState(mStateId);
Application::Console().WriteRaw("Pending functions in State '" + mStateId + "'");
std::unordered_map<std::string, size_t> FunctionsCount;
std::vector<std::string> FunctionsInOrder;
while (!QueuedFunctions.empty()) {
auto Tuple = QueuedFunctions.front();
QueuedFunctions.erase(QueuedFunctions.begin());
FunctionsInOrder.push_back(Tuple.FunctionName);
FunctionsCount[Tuple.FunctionName] += 1;
}
std::set<std::string> Uniques;
for (const auto& Function : FunctionsInOrder) {
if (Uniques.count(Function) == 0) {
Uniques.insert(Function);
if (FunctionsCount.at(Function) > 1) {
Application::Console().WriteRaw(" " + Function + " (" + std::to_string(FunctionsCount.at(Function)) + "x)");
} else {
Application::Console().WriteRaw(" " + Function);
}
}
}
Application::Console().WriteRaw("Executed functions waiting to be checked in State '" + mStateId + "'");
for (const auto& Function : LuaAPI::MP::Engine->Debug_GetResultsToCheckForState(mStateId)) {
Application::Console().WriteRaw(" '" + Function.Function + "' (Ready? " + (Function.Ready ? "Yes" : "No") + ", Error? " + (Function.Error ? "Yes: '" + Function.ErrorMessage + "'" : "No") + ")");
}
} else if (cmd == "events") {
auto Events = LuaAPI::MP::Engine->Debug_GetEventsForState(mStateId);
Application::Console().WriteRaw("Registered Events + Handlers for State '" + mStateId + "'");
for (const auto& EventHandlerPair : Events) {
Application::Console().WriteRaw(" Event '" + EventHandlerPair.first + "'");
for (const auto& Handler : EventHandlerPair.second) {
Application::Console().WriteRaw(" " + Handler);
}
}
} else if (cmd == "help") {
Application::Console().WriteRaw(R"(BeamMP Lua Debugger
All commands must be prefixed with a `:`. Non-prefixed commands are interpreted as Lua.
Commands
:exit detaches (exits) from this Lua console
:help displays this help
:events shows a list of currently registered events
:queued shows a list of all pending and queued functions)");
} else {
beammp_error("internal command '" + cmd + "' is not known");
}
return date.str();
}
TConsole::TConsole() {
mCommandline.enable_history();
mCommandline.set_history_limit(20);
mCommandline.set_prompt("> ");
BackupOldLog();
bool success = mCommandline.enable_write_to_file("Server.log");
if (!success) {
error("unable to open file for writing: \"Server.log\"");
}
mCommandline.on_command = [this](Commandline& c) {
try {
auto TrimmedCmd = c.get_command();
TrimmedCmd = TrimString(TrimmedCmd);
auto [cmd, args] = ParseCommand(TrimmedCmd);
mCommandline.write(mCommandline.prompt() + TrimmedCmd);
if (mIsLuaConsole) {
if (!mLuaEngine) {
beammp_info("Lua not started yet, please try again in a second");
} else if (!cmd.empty() && cmd.at(0) == ':') {
HandleLuaInternalCommand(cmd.substr(1));
} else {
auto Future = mLuaEngine->EnqueueScript(mStateId, { std::make_shared<std::string>(TrimmedCmd), "", "" });
while (!Future->Ready) {
std::this_thread::yield(); // TODO: Add a timeout
}
if (Future->Error) {
beammp_lua_error("error in " + mStateId + ": " + Future->ErrorMessage);
}
}
auto cmd = c.get_command();
mCommandline.write("> " + cmd);
if (cmd == "exit") {
info("gracefully shutting down");
Application::GracefullyShutdown();
} else if (cmd == "clear" || cmd == "cls") {
// TODO: clear screen
} else {
if (mLuaConsole) {
mLuaConsole->Execute(cmd);
} else {
if (!mLuaEngine) {
beammp_error("Attempted to run a command before Lua engine started. Please wait and try again.");
} else if (cmd == "exit") {
beammp_info("gracefully shutting down");
Application::GracefullyShutdown();
} else if (cmd == "say") {
RunAsCommand(TrimmedCmd, true);
Command_Say(TrimmedCmd);
} else {
if (mCommandMap.find(cmd) != mCommandMap.end()) {
mCommandMap.at(cmd)(cmd, args);
RunAsCommand(TrimmedCmd, true);
} else {
RunAsCommand(TrimmedCmd);
}
}
error("Lua subsystem not yet initialized, please wait a few seconds and try again");
}
} catch (const std::exception& e) {
beammp_error("Console died with: " + std::string(e.what()) + ". This could be a fatal error and could cause the server to terminate.");
}
};
mCommandline.on_autocomplete = [this](Commandline&, std::string stub, int) {
std::vector<std::string> suggestions;
try {
auto cmd = TrimString(stub);
// beammp_error("yes 1");
// beammp_error(stub);
if (mIsLuaConsole) { // if lua
if (!mLuaEngine) {
beammp_info("Lua not started yet, please try again in a second");
} else {
std::string prefix {};
for (size_t i = stub.length(); i > 0; i--) {
if (!std::isalnum(stub[i - 1]) && stub[i - 1] != '_') {
prefix = stub.substr(0, i);
stub = stub.substr(i);
break;
}
}
auto keys = mLuaEngine->GetStateGlobalKeysForState(mStateId);
for (const auto& key : keys) {
std::string::size_type n = key.find(stub);
if (n == 0) {
suggestions.push_back(prefix + key);
// beammp_warn(cmd_name);
}
}
}
} else { // if not lua
for (const auto& [cmd_name, cmd_fn] : mCommandMap) {
std::string::size_type n = cmd_name.find(stub);
if (n == 0) {
suggestions.push_back(cmd_name);
// beammp_warn(cmd_name);
}
}
}
} catch (const std::exception& e) {
beammp_error("Console died with: " + std::string(e.what()) + ". This could be a fatal error and could cause the server to terminate.");
}
return suggestions;
};
}
void TConsole::Write(const std::string& str) {
auto ToWrite = GetDate() + str;
mCommandline.write(ToWrite);
// TODO write to logfile, too
}
void TConsole::InitializeLuaConsole(TLuaEngine& Engine) {
mLuaConsole = std::make_unique<TLuaFile>(Engine, true);
}
void TConsole::WriteRaw(const std::string& str) {
mCommandline.write(str);
}
void TConsole::InitializeLuaConsole(TLuaEngine& Engine) {
mLuaEngine = &Engine;
}

View File

@@ -7,6 +7,7 @@
#include <rapidjson/rapidjson.h>
#include <sstream>
namespace json = rapidjson;
void THeartbeatThread::operator()() {
RegisterThread("Heartbeat");
@@ -18,9 +19,7 @@ void THeartbeatThread::operator()() {
static std::chrono::high_resolution_clock::time_point LastNormalUpdateTime = std::chrono::high_resolution_clock::now();
bool isAuth = false;
size_t UpdateReminderCounter = 0;
while (!mShutdown) {
++UpdateReminderCounter;
Body = GenerateCall();
// a hot-change occurs when a setting has changed, to update the backend of that change.
auto Now = std::chrono::high_resolution_clock::now();
@@ -31,42 +30,41 @@ void THeartbeatThread::operator()() {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
continue;
}
beammp_debug("heartbeat (after " + std::to_string(std::chrono::duration_cast<std::chrono::seconds>(TimePassed).count()) + "s)");
debug("heartbeat (after " + std::to_string(std::chrono::duration_cast<std::chrono::seconds>(TimePassed).count()) + "s)");
Last = Body;
LastNormalUpdateTime = Now;
if (!Application::Settings.CustomIP.empty()) {
if (!Application::Settings.CustomIP.empty())
Body += "&ip=" + Application::Settings.CustomIP;
}
Body += "&pps=" + Application::PPS();
beammp_trace("heartbeat body: '" + Body + "'");
auto SentryReportError = [&](const std::string& transaction, int status) {
auto Lock = Sentry.CreateExclusiveContext();
Sentry.SetContext("heartbeat",
{ { "response-body", T },
{ "request-body", Body } });
Sentry.SetTransaction(transaction);
beammp_trace("sending log to sentry: " + std::to_string(status) + " for " + transaction);
Sentry.Log(SentryLevel::Error, "default", Http::Status::ToString(status) + " (" + std::to_string(status) + ")");
};
auto Target = "/heartbeat";
unsigned int ResponseCode = 0;
int ResponseCode = -1;
const std::vector<std::string> Urls = {
Application::GetBackendHostname(),
Application::GetBackup1Hostname(),
Application::GetBackup2Hostname(),
};
rapidjson::Document Doc;
json::Document Doc;
bool Ok = false;
for (const auto& Url : Application::GetBackendUrlsInOrder()) {
T = Http::POST(Url, 443, Target, Body, "application/x-www-form-urlencoded", &ResponseCode, { { "api-v", "2" } });
beammp_trace(T);
for (const auto& Url : Urls) {
T = Http::POST(Url, Target, { { "api-v", "2" } }, Body, false, &ResponseCode);
trace(T);
Doc.Parse(T.data(), T.size());
if (Doc.HasParseError() || !Doc.IsObject()) {
if (!Application::Settings.Private) {
beammp_error("Backend response failed to parse as valid json");
beammp_trace("Response was: `" + T + "`");
}
error("Backend response failed to parse as valid json");
debug("Response was: `" + T + "`");
Sentry.SetContext("JSON Response", { { "reponse", T } });
SentryReportError(Url + Target, ResponseCode);
} else if (ResponseCode != 200) {
@@ -105,35 +103,25 @@ void THeartbeatThread::operator()() {
Ok = false;
}
if (!Ok) {
beammp_error("Missing/invalid json members in backend response");
error("Missing/invalid json members in backend response");
Sentry.LogError("Missing/invalid json members in backend response", __FILE__, std::to_string(__LINE__));
}
} else {
if (!Application::Settings.Private) {
beammp_warn("Backend failed to respond to a heartbeat. Your server may temporarily disappear from the server list. This is not an error, and will likely resolve itself soon. Direct connect will still work.");
}
}
if (Ok && !isAuth && !Application::Settings.Private) {
if (Ok && !isAuth) {
if (Status == "2000") {
beammp_info(("Authenticated! " + Message));
info(("Authenticated!"));
isAuth = true;
} else if (Status == "200") {
beammp_info(("Resumed authenticated session! " + Message));
info(("Resumed authenticated session!"));
isAuth = true;
} else {
if (Message.empty()) {
Message = "Backend didn't provide a reason.";
Message = "Backend didn't provide a reason";
}
beammp_error("Backend REFUSED the auth key. Reason: " + Message);
error("Backend REFUSED the auth key. " + Message);
}
}
if (isAuth || Application::Settings.Private) {
Application::SetSubsystemStatus("Heartbeat", Application::Status::Good);
}
if (!Application::Settings.HideUpdateMessages && UpdateReminderCounter % 5) {
Application::CheckForUpdates();
}
}
}
@@ -146,8 +134,8 @@ std::string THeartbeatThread::GenerateCall() {
<< "&port=" << Application::Settings.Port
<< "&map=" << Application::Settings.MapName
<< "&private=" << (Application::Settings.Private ? "true" : "false")
<< "&version=" << Application::ServerVersionString()
<< "&clientversion=" << Application::ClientVersionString()
<< "&version=" << Application::ServerVersion()
<< "&clientversion=" << Application::ClientVersion()
<< "&name=" << Application::Settings.ServerName
<< "&modlist=" << mResourceManager.TrimmedList()
<< "&modstotalsize=" << mResourceManager.MaxModSize()
@@ -159,14 +147,11 @@ std::string THeartbeatThread::GenerateCall() {
THeartbeatThread::THeartbeatThread(TResourceManager& ResourceManager, TServer& Server)
: mResourceManager(ResourceManager)
, mServer(Server) {
Application::SetSubsystemStatus("Heartbeat", Application::Status::Starting);
Application::RegisterShutdownHandler([&] {
Application::SetSubsystemStatus("Heartbeat", Application::Status::ShuttingDown);
if (mThread.joinable()) {
mShutdown = true;
mThread.join();
}
Application::SetSubsystemStatus("Heartbeat", Application::Status::Shutdown);
});
Start();
}

File diff suppressed because it is too large Load Diff

847
src/TLuaFile.cpp Normal file
View File

@@ -0,0 +1,847 @@
#include "TLuaFile.h"
#include "Client.h"
#include "Common.h"
#include "CustomAssert.h"
#include "Defer.h"
#include "TLuaEngine.h"
#include "TNetwork.h"
#include "TServer.h"
#include <future>
#include <thread>
// TODO: REWRITE
void SendError(TLuaEngine& Engine, lua_State* L, const std::string& msg);
std::any CallFunction(TLuaFile* lua, const std::string& FuncName, std::shared_ptr<TLuaArg> Arg);
std::any TriggerLuaEvent(TLuaEngine& Engine, const std::string& Event, bool local, TLuaFile* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
extern TLuaEngine* TheEngine;
static TLuaEngine& Engine() {
Assert(TheEngine);
return *TheEngine;
}
std::shared_ptr<TLuaArg> CreateArg(lua_State* L, int T, int S) {
if (S > T)
return nullptr;
std::shared_ptr<TLuaArg> temp(new TLuaArg);
for (int C = S; C <= T; C++) {
if (lua_isstring(L, C)) {
temp->args.emplace_back(std::string(lua_tostring(L, C)));
} else if (lua_isinteger(L, C)) {
temp->args.emplace_back(int(lua_tointeger(L, C)));
} else if (lua_isboolean(L, C)) {
temp->args.emplace_back(bool(lua_toboolean(L, C)));
} else if (lua_isnumber(L, C)) {
temp->args.emplace_back(float(lua_tonumber(L, C)));
}
}
return temp;
}
void ClearStack(lua_State* L) {
lua_settop(L, 0);
}
std::any Trigger(TLuaFile* lua, const std::string& R, std::shared_ptr<TLuaArg> arg) {
std::lock_guard<std::mutex> lockGuard(lua->Lock);
std::packaged_task<std::any(std::shared_ptr<TLuaArg>)> task([lua, R](std::shared_ptr<TLuaArg> arg) { return CallFunction(lua, R, arg); });
std::future<std::any> f1 = task.get_future();
std::thread t(std::move(task), arg);
t.detach();
auto status = f1.wait_for(std::chrono::seconds(5));
if (status != std::future_status::timeout)
return f1.get();
SendError(lua->Engine(), lua->GetState(), R + " took too long to respond");
return 0;
}
std::any FutureWait(TLuaFile* lua, const std::string& R, std::shared_ptr<TLuaArg> arg, bool Wait) {
Assert(lua);
std::packaged_task<std::any(std::shared_ptr<TLuaArg>)> task([lua, R](std::shared_ptr<TLuaArg> arg) { return Trigger(lua, R, arg); });
std::future<std::any> f1 = task.get_future();
std::thread t(std::move(task), arg);
t.detach();
int T = 0;
if (Wait)
T = 6;
auto status = f1.wait_for(std::chrono::seconds(T));
if (status != std::future_status::timeout)
return f1.get();
return 0;
}
std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaFile* Caller, std::shared_ptr<TLuaArg> arg, bool Wait) {
std::any R;
int Ret = 0;
for (auto& Script : Engine().LuaFiles()) {
if (Script->IsRegistered(Event)) {
if (local) {
if (Script->GetPluginName() == Caller->GetPluginName()) {
R = FutureWait(Script.get(), Script->GetRegistered(Event), arg, Wait);
if (R.type() == typeid(int)) {
if (std::any_cast<int>(R))
Ret++;
} else if (Event == "onPlayerAuth")
return R;
}
} else {
R = FutureWait(Script.get(), Script->GetRegistered(Event), arg, Wait);
if (R.type() == typeid(int)) {
if (std::any_cast<int>(R))
Ret++;
} else if (Event == "onPlayerAuth")
return R;
}
}
}
return Ret;
}
bool ConsoleCheck(lua_State* L, int r) {
if (r != LUA_OK) {
std::string msg = lua_tostring(L, -1);
warn(("_Console | ") + msg);
return false;
}
return true;
}
bool CheckLua(lua_State* L, int r) {
if (r != LUA_OK) {
std::string msg = "Unknown";
if (lua_isstring(L, -1)) {
auto MsgMaybe = lua_tostring(L, -1);
if (MsgMaybe) {
msg = MsgMaybe;
}
}
auto MaybeS = Engine().GetScript(L);
if (MaybeS.has_value()) {
TLuaFile& S = MaybeS.value();
std::string a = fs::path(S.GetFileName()).filename().string();
warn(a + " | " + msg);
return false;
}
// This should never happen since it's not directly called from "userspace" Lua.
AssertNotReachable();
}
return true;
}
int lua_RegisterEvent(lua_State* L) {
int Args = lua_gettop(L);
auto MaybeScript = Engine().GetScript(L);
if (!MaybeScript.has_value()) {
error("RegisterEvent: There is no script associated with this lua_State.");
return 0;
}
TLuaFile& Script = MaybeScript.value();
if (Args == 2 && lua_isstring(L, 1) && lua_isstring(L, 2)) {
Script.RegisterEvent(lua_tostring(L, 1), lua_tostring(L, 2));
} else
SendError(Engine(), L, "RegisterEvent invalid argument count expected 2 got " + std::to_string(Args));
return 0;
}
int lua_TriggerEventL(lua_State* L) {
int Args = lua_gettop(L);
auto MaybeScript = Engine().GetScript(L);
if (!MaybeScript.has_value()) {
error("TriggerEvent: There is no script associated with this lua_State.");
return 0;
}
TLuaFile& Script = MaybeScript.value();
if (Args > 0) {
if (lua_isstring(L, 1)) {
TriggerLuaEvent(lua_tostring(L, 1), true, &Script, CreateArg(L, Args, 2), false);
} else
SendError(Engine(), L, ("TriggerLocalEvent wrong argument [1] need string"));
} else {
SendError(Engine(), L, ("TriggerLocalEvent not enough arguments expected 1 got 0"));
}
return 0;
}
int lua_TriggerEventG(lua_State* L) {
int Args = lua_gettop(L);
auto MaybeScript = Engine().GetScript(L);
if (!MaybeScript.has_value()) {
error("TriggerGlobalEvent: There is no script associated with this lua_State.");
return 0;
}
TLuaFile& Script = MaybeScript.value();
if (Args > 0) {
if (lua_isstring(L, 1)) {
TriggerLuaEvent(lua_tostring(L, 1), false, &Script, CreateArg(L, Args, 2), false);
} else
SendError(Engine(), L, ("TriggerGlobalEvent wrong argument [1] need string"));
} else
SendError(Engine(), L, ("TriggerGlobalEvent not enough arguments"));
return 0;
}
void SafeExecution(TLuaFile* lua, const std::string& FuncName) {
lua_State* luaState = lua->GetState();
lua_getglobal(luaState, FuncName.c_str());
if (lua_isfunction(luaState, -1)) {
int R = lua_pcall(luaState, 0, 0, 0);
CheckLua(luaState, R);
}
ClearStack(luaState);
}
void ExecuteAsync(TLuaFile* lua, const std::string& FuncName) {
std::lock_guard<std::mutex> lockGuard(lua->Lock);
SafeExecution(lua, FuncName);
}
void CallAsync(TLuaFile* lua, const std::string& Func, int U) {
lua->SetStopThread(false);
int D = 1000 / U;
while (!lua->GetStopThread()) {
ExecuteAsync(lua, Func);
std::this_thread::sleep_for(std::chrono::milliseconds(D));
}
}
int lua_StopThread(lua_State* L) {
auto MaybeScript = Engine().GetScript(L);
if (!MaybeScript.has_value()) {
error("StopThread: There is no script associated with this lua_State.");
return 0;
}
// ugly, but whatever, this is very safe
MaybeScript.value().get().SetStopThread(true);
return 0;
}
int lua_CreateThread(lua_State* L) {
int Args = lua_gettop(L);
if (Args > 1) {
if (lua_isstring(L, 1)) {
std::string STR = lua_tostring(L, 1);
if (lua_isinteger(L, 2) || lua_isnumber(L, 2)) {
int U = int(lua_tointeger(L, 2));
if (U > 0 && U < 501) {
auto MaybeScript = Engine().GetScript(L);
if (!MaybeScript.has_value()) {
error("CreateThread: There is no script associated with this lua_State.");
return 0;
}
TLuaFile& Script = MaybeScript.value();
std::thread t1(CallAsync, &Script, STR, U);
t1.detach();
} else
SendError(Engine(), L, ("CreateThread wrong argument [2] number must be between 1 and 500"));
} else
SendError(Engine(), L, ("CreateThread wrong argument [2] need number"));
} else
SendError(Engine(), L, ("CreateThread wrong argument [1] need string"));
} else
SendError(Engine(), L, ("CreateThread not enough arguments"));
return 0;
}
int lua_Sleep(lua_State* L) {
if (lua_isnumber(L, 1)) {
int t = int(lua_tonumber(L, 1));
std::this_thread::sleep_for(std::chrono::milliseconds(t));
} else {
SendError(Engine(), L, ("Sleep not enough arguments"));
return 0;
}
return 1;
}
std::optional<std::weak_ptr<TClient>> GetClient(TServer& Server, int ID) {
std::optional<std::weak_ptr<TClient>> MaybeClient { std::nullopt };
Server.ForEachClient([&](std::weak_ptr<TClient> CPtr) -> bool {
ReadLock Lock(Server.GetClientMutex());
if (!CPtr.expired()) {
auto C = CPtr.lock();
if (C->GetID() == ID) {
MaybeClient = CPtr;
return false;
}
}
return true;
});
return MaybeClient;
}
int lua_isConnected(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
auto MaybeClient = GetClient(Engine().Server(), ID);
if (MaybeClient && !MaybeClient.value().expired())
lua_pushboolean(L, MaybeClient.value().lock()->IsConnected());
else
return 0;
} else {
SendError(Engine(), L, ("isConnected not enough arguments"));
return 0;
}
return 1;
}
int lua_GetPlayerName(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
auto MaybeClient = GetClient(Engine().Server(), ID);
if (MaybeClient && !MaybeClient.value().expired())
lua_pushstring(L, MaybeClient.value().lock()->GetName().c_str());
else
return 0;
} else {
SendError(Engine(), L, ("GetPlayerName not enough arguments"));
return 0;
}
return 1;
}
int lua_GetPlayerCount(lua_State* L) {
lua_pushinteger(L, Engine().Server().ClientCount());
return 1;
}
int lua_GetGuest(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
auto MaybeClient = GetClient(Engine().Server(), ID);
if (MaybeClient && !MaybeClient.value().expired())
lua_pushboolean(L, MaybeClient.value().lock()->IsGuest());
else
return 0;
} else {
SendError(Engine(), L, "GetGuest not enough arguments");
return 0;
}
return 1;
}
int lua_GetAllPlayers(lua_State* L) {
lua_newtable(L);
Engine().Server().ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
std::shared_ptr<TClient> Client;
{
ReadLock Lock(Engine().Server().GetClientMutex());
if (ClientPtr.expired())
return true;
Client = ClientPtr.lock();
}
lua_pushinteger(L, Client->GetID());
lua_pushstring(L, Client->GetName().c_str());
lua_settable(L, -3);
return true;
});
if (Engine().Server().ClientCount() == 0)
return 0;
return 1;
}
int lua_GetIdentifiers(lua_State* L) {
if (lua_isnumber(L, 1)) {
auto MaybeClient = GetClient(Engine().Server(), int(lua_tonumber(L, 1)));
if (MaybeClient && !MaybeClient.value().expired()) {
auto IDs = MaybeClient.value().lock()->GetIdentifiers();
if (IDs.empty())
return 0;
lua_newtable(L);
for (const std::string& ID : IDs) {
lua_pushstring(L, ID.substr(0, ID.find(':')).c_str());
lua_pushstring(L, ID.c_str());
lua_settable(L, -3);
}
} else
return 0;
} else {
SendError(Engine(), L, "lua_GetIdentifiers wrong arguments");
return 0;
}
return 1;
}
int lua_GetCars(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
auto MaybeClient = GetClient(Engine().Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto Client = MaybeClient.value().lock();
TClient::TSetOfVehicleData VehicleData;
{ // Vehicle Data Lock Scope
auto LockedData = Client->GetAllCars();
VehicleData = *LockedData.VehicleData;
} // End Vehicle Data Lock Scope
if (VehicleData.empty())
return 0;
lua_newtable(L);
for (const auto& v : VehicleData) {
lua_pushinteger(L, v.ID());
lua_pushstring(L, v.Data().substr(3).c_str());
lua_settable(L, -3);
}
} else
return 0;
} else {
SendError(Engine(), L, ("GetPlayerVehicles wrong arguments"));
return 0;
}
return 1;
}
int lua_dropPlayer(lua_State* L) {
int Args = lua_gettop(L);
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
auto MaybeClient = GetClient(Engine().Server(), ID);
if (!MaybeClient || MaybeClient.value().expired())
return 0;
std::string Reason;
if (Args > 1 && lua_isstring(L, 2)) {
Reason = std::string((" Reason : ")) + lua_tostring(L, 2);
}
auto c = MaybeClient.value().lock();
Engine().Network().Respond(*c, "C:Server:You have been Kicked from the server! " + Reason, true);
c->SetStatus(-2);
info(("Closing socket due to kick"));
CloseSocketProper(c->GetTCPSock());
} else
SendError(Engine(), L, ("DropPlayer not enough arguments"));
return 0;
}
int lua_sendChat(lua_State* L) {
if (lua_isinteger(L, 1) || lua_isnumber(L, 1)) {
if (lua_isstring(L, 2)) {
int ID = int(lua_tointeger(L, 1));
if (ID == -1) {
auto msg = std::string(lua_tostring(L, 2));
LogChatMessage("<Server> (to everyone) ", -1, msg);
std::string Packet = "C:Server: " + msg;
Engine().Network().SendToAll(nullptr, Packet, true, true);
} else {
auto MaybeClient = GetClient(Engine().Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto c = MaybeClient.value().lock();
if (!c->IsSynced())
return 0;
auto msg = std::string(lua_tostring(L, 2));
LogChatMessage("<Server> (to \"" + c->GetName() + "\")", -1, msg);
std::string Packet = "C:Server: " + msg;
Engine().Network().Respond(*c, Packet, true);
} else
SendError(Engine(), L, ("SendChatMessage invalid argument [1] invalid ID"));
}
} else
SendError(Engine(), L, ("SendChatMessage invalid argument [2] expected string"));
} else
SendError(Engine(), L, ("SendChatMessage invalid argument [1] expected number"));
return 0;
}
int lua_RemoveVehicle(lua_State* L) {
int Args = lua_gettop(L);
if (Args != 2) {
SendError(Engine(), L, ("RemoveVehicle invalid argument count expected 2 got ") + std::to_string(Args));
return 0;
}
if ((lua_isinteger(L, 1) || lua_isnumber(L, 1)) && (lua_isinteger(L, 2) || lua_isnumber(L, 2))) {
int PID = int(lua_tointeger(L, 1));
int VID = int(lua_tointeger(L, 2));
auto MaybeClient = GetClient(Engine().Server(), PID);
if (!MaybeClient || MaybeClient.value().expired()) {
SendError(Engine(), L, ("RemoveVehicle invalid Player ID"));
return 0;
}
auto c = MaybeClient.value().lock();
if (!c->GetCarData(VID).empty()) {
std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
Engine().Network().SendToAll(nullptr, Destroy, true, true);
c->DeleteCar(VID);
}
} else
SendError(Engine(), L, ("RemoveVehicle invalid argument expected number"));
return 0;
}
int lua_HWID(lua_State* L) {
lua_pushinteger(L, -1);
return 1;
}
int lua_RemoteEvent(lua_State* L) {
int Args = lua_gettop(L);
if (Args != 3) {
SendError(Engine(), L, ("TriggerClientEvent invalid argument count expected 3 got ") + std::to_string(Args));
return 0;
}
if (!lua_isnumber(L, 1)) {
SendError(Engine(), L, ("TriggerClientEvent invalid argument [1] expected number"));
return 0;
}
if (!lua_isstring(L, 2)) {
SendError(Engine(), L, ("TriggerClientEvent invalid argument [2] expected string"));
return 0;
}
if (!lua_isstring(L, 3)) {
SendError(Engine(), L, ("TriggerClientEvent invalid argument [3] expected string"));
return 0;
}
int ID = int(lua_tointeger(L, 1));
std::string Packet = "E:" + std::string(lua_tostring(L, 2)) + ":" + std::string(lua_tostring(L, 3));
if (ID == -1)
Engine().Network().SendToAll(nullptr, Packet, true, true);
else {
auto MaybeClient = GetClient(Engine().Server(), ID);
if (!MaybeClient || MaybeClient.value().expired()) {
SendError(Engine(), L, ("TriggerClientEvent invalid Player ID"));
return 0;
}
auto c = MaybeClient.value().lock();
Engine().Network().Respond(*c, Packet, true);
}
return 0;
}
int lua_ServerExit(lua_State*) {
Application::GracefullyShutdown();
return 0;
}
int lua_Set(lua_State* L) {
int Args = lua_gettop(L);
if (Args != 2) {
SendError(Engine(), L, ("set invalid argument count expected 2 got ") + std::to_string(Args));
return 0;
}
if (!lua_isnumber(L, 1)) {
SendError(Engine(), L, ("set invalid argument [1] expected number"));
return 0;
}
auto MaybeSrc = Engine().GetScript(L);
std::string Name;
if (!MaybeSrc.has_value()) {
Name = ("_Console");
} else {
Name = MaybeSrc.value().get().GetPluginName();
}
int C = int(lua_tointeger(L, 1));
switch (C) {
case 0: //debug
if (lua_isboolean(L, 2)) {
Application::Settings.DebugModeEnabled = lua_toboolean(L, 2);
info(Name + (" | Debug -> ") + (Application::Settings.DebugModeEnabled ? "true" : "false"));
} else
SendError(Engine(), L, ("set invalid argument [2] expected boolean for ID : 0"));
break;
case 1: //private
if (lua_isboolean(L, 2)) {
Application::Settings.Private = lua_toboolean(L, 2);
info(Name + (" | Private -> ") + (Application::Settings.Private ? "true" : "false"));
} else
SendError(Engine(), L, ("set invalid argument [2] expected boolean for ID : 1"));
break;
case 2: //max cars
if (lua_isnumber(L, 2)) {
Application::Settings.MaxCars = int(lua_tointeger(L, 2));
info(Name + (" | MaxCars -> ") + std::to_string(Application::Settings.MaxCars));
} else
SendError(Engine(), L, ("set invalid argument [2] expected number for ID : 2"));
break;
case 3: //max players
if (lua_isnumber(L, 2)) {
Application::Settings.MaxPlayers = int(lua_tointeger(L, 2));
info(Name + (" | MaxPlayers -> ") + std::to_string(Application::Settings.MaxPlayers));
} else
SendError(Engine(), L, ("set invalid argument [2] expected number for ID : 3"));
break;
case 4: //Map
if (lua_isstring(L, 2)) {
Application::Settings.MapName = lua_tostring(L, 2);
info(Name + (" | MapName -> ") + Application::Settings.MapName);
} else
SendError(Engine(), L, ("set invalid argument [2] expected string for ID : 4"));
break;
case 5: //Name
if (lua_isstring(L, 2)) {
Application::Settings.ServerName = lua_tostring(L, 2);
info(Name + (" | ServerName -> ") + Application::Settings.ServerName);
} else
SendError(Engine(), L, ("set invalid argument [2] expected string for ID : 5"));
break;
case 6: //Desc
if (lua_isstring(L, 2)) {
Application::Settings.ServerDesc = lua_tostring(L, 2);
info(Name + (" | ServerDesc -> ") + Application::Settings.ServerDesc);
} else
SendError(Engine(), L, ("set invalid argument [2] expected string for ID : 6"));
break;
default:
warn(("Invalid config ID : ") + std::to_string(C));
break;
}
return 0;
}
extern "C" {
int lua_Print(lua_State* L) {
int Arg = lua_gettop(L);
std::string to_print;
for (int i = 1; i <= Arg; i++) {
if (lua_isstring(L, i)) {
to_print += lua_tostring(L, i);
} else if (lua_isinteger(L, i)) {
to_print += std::to_string(lua_tointeger(L, 1));
} else if (lua_isnumber(L, i)) {
to_print += std::to_string(lua_tonumber(L, 1));
} else if (lua_isboolean(L, i)) {
to_print += lua_toboolean(L, i) ? "true" : "false";
} else if (lua_isfunction(L, i)) {
std::stringstream ss;
ss << std::hex << reinterpret_cast<const void*>(lua_tocfunction(L, i));
to_print += "function: " + ss.str();
} else if (lua_istable(L, i)) {
std::stringstream ss;
ss << std::hex << reinterpret_cast<const void*>(lua_topointer(L, i));
to_print += "table: " + ss.str();
} else if (lua_isnoneornil(L, i)) {
to_print += "nil";
} else if (lua_isthread(L, i)) {
std::stringstream ss;
ss << std::hex << reinterpret_cast<const void*>(lua_tothread(L, i));
to_print += "thread: " + ss.str();
} else {
to_print += "(unknown)";
}
if (i + 1 <= Arg) {
to_print += "\t";
}
}
luaprint(to_print);
return 0;
}
}
int lua_TempFix(lua_State* L);
void TLuaFile::Init(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote) {
auto Lock = std::unique_lock(mInitMutex);
// set global engine for lua_* functions
if (!TheEngine) {
TheEngine = &mEngine;
}
Assert(mLuaState);
if (!PluginName.empty()) {
SetPluginName(PluginName);
}
if (!FileName.empty()) {
SetFileName(FileName);
}
SetLastWrite(LastWrote);
Load();
}
TLuaFile::TLuaFile(TLuaEngine& Engine, bool Console)
: mEngine(Engine)
, mLuaState(luaL_newstate()) {
if (Console) {
mConsole = Console;
Load();
}
}
void TLuaFile::Execute(const std::string& Command) {
if (ConsoleCheck(mLuaState, luaL_dostring(mLuaState, Command.c_str()))) {
lua_settop(mLuaState, 0);
}
}
void TLuaFile::Reload() {
if (CheckLua(mLuaState, luaL_dofile(mLuaState, mFileName.c_str()))) {
CallFunction(this, ("onInit"), nullptr);
}
}
std::string TLuaFile::GetOrigin() {
return fs::path(GetFileName()).filename().string();
}
std::any CallFunction(TLuaFile* lua, const std::string& FuncName, std::shared_ptr<TLuaArg> Arg) {
lua_State* luaState = lua->GetState();
lua_getglobal(luaState, FuncName.c_str());
if (lua_isfunction(luaState, -1)) {
int Size = 0;
if (Arg != nullptr) {
Size = int(Arg->args.size());
Arg->PushArgs(luaState);
}
int R = lua_pcall(luaState, Size, 1, 0);
if (CheckLua(luaState, R)) {
if (lua_isnumber(luaState, -1)) {
auto ret = int(lua_tointeger(luaState, -1));
ClearStack(luaState);
return ret;
} else if (lua_isstring(luaState, -1)) {
auto ret = std::string(lua_tostring(luaState, -1));
ClearStack(luaState);
return ret;
}
}
}
ClearStack(luaState);
return 0;
}
void TLuaFile::SetPluginName(const std::string& Name) {
mPluginName = Name;
}
void TLuaFile::SetFileName(const std::string& Name) {
mFileName = Name;
}
void TLuaFile::Load() {
Assert(mLuaState);
luaL_openlibs(mLuaState);
lua_register(mLuaState, "GetPlayerIdentifiers", lua_GetIdentifiers);
lua_register(mLuaState, "TriggerGlobalEvent", lua_TriggerEventG);
lua_register(mLuaState, "TriggerLocalEvent", lua_TriggerEventL);
lua_register(mLuaState, "TriggerClientEvent", lua_RemoteEvent);
lua_register(mLuaState, "GetPlayerCount", lua_GetPlayerCount);
lua_register(mLuaState, "isPlayerConnected", lua_isConnected);
lua_register(mLuaState, "RegisterEvent", lua_RegisterEvent);
lua_register(mLuaState, "GetPlayerName", lua_GetPlayerName);
lua_register(mLuaState, "RemoveVehicle", lua_RemoveVehicle);
lua_register(mLuaState, "GetPlayerDiscordID", lua_TempFix);
lua_register(mLuaState, "CreateThread", lua_CreateThread);
lua_register(mLuaState, "GetPlayerVehicles", lua_GetCars);
lua_register(mLuaState, "SendChatMessage", lua_sendChat);
lua_register(mLuaState, "GetPlayers", lua_GetAllPlayers);
lua_register(mLuaState, "GetPlayerGuest", lua_GetGuest);
lua_register(mLuaState, "StopThread", lua_StopThread);
lua_register(mLuaState, "DropPlayer", lua_dropPlayer);
lua_register(mLuaState, "GetPlayerHWID", lua_HWID);
lua_register(mLuaState, "exit", lua_ServerExit);
lua_register(mLuaState, "Sleep", lua_Sleep);
lua_register(mLuaState, "print", lua_Print);
lua_register(mLuaState, "Set", lua_Set);
if (!mConsole)
Reload();
}
void TLuaFile::RegisterEvent(const std::string& Event, const std::string& FunctionName) {
mRegisteredEvents.insert(std::make_pair(Event, FunctionName));
}
void TLuaFile::UnRegisterEvent(const std::string& Event) {
for (const std::pair<std::string, std::string>& a : mRegisteredEvents) {
if (a.first == Event) {
mRegisteredEvents.erase(a);
break;
}
}
}
bool TLuaFile::IsRegistered(const std::string& Event) {
for (const std::pair<std::string, std::string>& a : mRegisteredEvents) {
if (a.first == Event)
return true;
}
return false;
}
std::string TLuaFile::GetRegistered(const std::string& Event) const {
for (const std::pair<std::string, std::string>& a : mRegisteredEvents) {
if (a.first == Event)
return a.second;
}
return "";
}
std::string TLuaFile::GetFileName() const {
return mFileName;
}
std::string TLuaFile::GetPluginName() const {
return mPluginName;
}
lua_State* TLuaFile::GetState() {
return mLuaState;
}
const lua_State* TLuaFile::GetState() const {
return mLuaState;
}
void TLuaFile::SetLastWrite(fs::file_time_type time) {
mLastWrote = time;
}
fs::file_time_type TLuaFile::GetLastWrite() {
return mLastWrote;
}
TLuaFile::~TLuaFile() {
info("closing lua state");
lua_close(mLuaState);
}
void SendError(TLuaEngine& Engine, lua_State* L, const std::string& msg) {
Assert(L);
auto MaybeS = Engine.GetScript(L);
std::string a;
if (!MaybeS.has_value()) {
a = ("_Console");
} else {
TLuaFile& S = MaybeS.value();
a = fs::path(S.GetFileName()).filename().string();
}
warn(a + (" | Incorrect Call of ") + msg);
}
int lua_TempFix(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
auto MaybeClient = GetClient(Engine().Server(), ID);
if (!MaybeClient || MaybeClient.value().expired())
return 0;
std::string Ret;
auto c = MaybeClient.value().lock();
if (c->IsGuest()) {
Ret = "Guest-" + c->GetName();
} else
Ret = c->GetName();
lua_pushstring(L, Ret.c_str());
} else
SendError(Engine(), L, "GetDID not enough arguments");
return 1;
}
void TLuaArg::PushArgs(lua_State* State) {
for (std::any arg : args) {
if (!arg.has_value()) {
error("arg didn't have a value, this is not expected, bad");
return;
}
const auto& Type = arg.type();
if (Type == typeid(bool)) {
lua_pushboolean(State, std::any_cast<bool>(arg));
} else if (Type == typeid(std::string)) {
lua_pushstring(State, std::any_cast<std::string>(arg).c_str());
} else if (Type == typeid(const char*)) {
lua_pushstring(State, std::any_cast<const char*>(arg));
} else if (Type == typeid(int)) {
lua_pushinteger(State, std::any_cast<int>(arg));
} else if (Type == typeid(float)) {
lua_pushnumber(State, std::any_cast<float>(arg));
} else if (Type == typeid(double)) {
lua_pushnumber(State, std::any_cast<double>(arg));
} else {
// if this happens, implement a sane behavior for that value
error("what in the hell is " + std::string(arg.type().name()));
}
}
}

View File

@@ -1,52 +0,0 @@
#include "TLuaPlugin.h"
#include <chrono>
#include <functional>
#include <random>
#include <utility>
TLuaPlugin::TLuaPlugin(TLuaEngine& Engine, const TLuaPluginConfig& Config, const fs::path& MainFolder)
: mConfig(Config)
, mEngine(Engine)
, mFolder(MainFolder)
, mPluginName(MainFolder.stem().string())
, mFileContents(0) {
beammp_debug("Lua plugin \"" + mPluginName + "\" starting in \"" + mFolder.string() + "\"");
std::vector<fs::path> Entries;
for (const auto& Entry : fs::directory_iterator(mFolder)) {
if (Entry.is_regular_file() && Entry.path().extension() == ".lua") {
Entries.push_back(Entry);
}
}
// sort alphabetically (not needed if config is used to determine call order)
// TODO: Use config to figure out what to run in which order
std::sort(Entries.begin(), Entries.end(), [](const fs::path& first, const fs::path& second) {
auto firstStr = first.string();
auto secondStr = second.string();
std::transform(firstStr.begin(), firstStr.end(), firstStr.begin(), ::tolower);
std::transform(secondStr.begin(), secondStr.end(), secondStr.begin(), ::tolower);
return firstStr < secondStr;
});
std::vector<std::pair<fs::path, std::shared_ptr<TLuaResult>>> ResultsToCheck;
for (const auto& Entry : Entries) {
// read in entire file
try {
std::ifstream FileStream(Entry.string(), std::ios::in | std::ios::binary);
auto Size = std::filesystem::file_size(Entry);
auto Contents = std::make_shared<std::string>();
Contents->resize(Size);
FileStream.read(Contents->data(), Contents->size());
mFileContents[fs::relative(Entry).string()] = Contents;
// Execute first time
auto Result = mEngine.EnqueueScript(mConfig.StateId, TLuaChunk(Contents, Entry.string(), MainFolder.string()));
ResultsToCheck.emplace_back(Entry.string(), std::move(Result));
} catch (const std::exception& e) {
beammp_error("Error loading file \"" + Entry.string() + "\": " + e.what());
}
}
for (auto& Result : ResultsToCheck) {
Result.second->WaitUntilReady();
if (Result.second->Error) {
beammp_lua_error("Failed: \"" + Result.first.string() + "\": " + Result.second->ErrorMessage);
}
}
}

View File

@@ -1,7 +1,5 @@
#include "TNetwork.h"
#include "Client.h"
#include "LuaAPI.h"
#include "TLuaEngine.h"
#include <CustomAssert.h>
#include <Http.h>
#include <array>
@@ -11,10 +9,8 @@ TNetwork::TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& R
: mServer(Server)
, mPPSMonitor(PPSMonitor)
, mResourceManager(ResourceManager) {
Application::SetSubsystemStatus("TCPNetwork", Application::Status::Starting);
Application::SetSubsystemStatus("UDPNetwork", Application::Status::Starting);
Application::RegisterShutdownHandler([&] {
beammp_debug("Kicking all players due to shutdown");
debug("Kicking all players due to shutdown");
Server.ForEachClient([&](std::weak_ptr<TClient> client) -> bool {
if (!client.expired()) {
ClientKick(*client.lock(), "Server shutdown");
@@ -23,20 +19,16 @@ TNetwork::TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& R
});
});
Application::RegisterShutdownHandler([&] {
Application::SetSubsystemStatus("UDPNetwork", Application::Status::ShuttingDown);
if (mUDPThread.joinable()) {
mShutdown = true;
mUDPThread.detach();
}
Application::SetSubsystemStatus("UDPNetwork", Application::Status::Shutdown);
});
Application::RegisterShutdownHandler([&] {
Application::SetSubsystemStatus("TCPNetwork", Application::Status::ShuttingDown);
if (mTCPThread.joinable()) {
mShutdown = true;
mTCPThread.detach();
}
Application::SetSubsystemStatus("TCPNetwork", Application::Status::Shutdown);
});
mTCPThread = std::thread(&TNetwork::TCPServerMain, this);
mUDPThread = std::thread(&TNetwork::UDPServerMain, this);
@@ -44,34 +36,50 @@ TNetwork::TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& R
void TNetwork::UDPServerMain() {
RegisterThread("UDPServer");
#if defined(BEAMMP_WINDOWS)
#ifdef WIN32
WSADATA data;
if (WSAStartup(514, &data)) {
beammp_error(("Can't start Winsock!"));
// return;
error(("Can't start Winsock!"));
//return;
}
#endif // WINDOWS
mUDPSock = socket(AF_INET, SOCK_DGRAM, 0);
// Create a server hint structure for the server
sockaddr_in serverAddr {};
serverAddr.sin_addr.s_addr = INADDR_ANY; // Any Local
serverAddr.sin_addr.S_un.S_addr = ADDR_ANY; //Any Local
serverAddr.sin_family = AF_INET; // Address format is IPv4
serverAddr.sin_port = htons(Application::Settings.Port); // Convert from little to big endian
// Try and bind the socket to the IP and port
if (bind(mUDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
error(("Can't bind socket!") + std::to_string(WSAGetLastError()));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(-1);
//return;
}
#else // unix
mUDPSock = socket(AF_INET, SOCK_DGRAM, 0);
// Create a server hint structure for the server
sockaddr_in serverAddr {};
serverAddr.sin_addr.s_addr = INADDR_ANY; //Any Local
serverAddr.sin_family = AF_INET; // Address format is IPv4
serverAddr.sin_port = htons(uint16_t(Application::Settings.Port)); // Convert from little to big endian
// Try and bind the socket to the IP and port
if (bind(mUDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) != 0) {
beammp_error("bind() failed: " + GetPlatformAgnosticErrorString());
error(("Can't bind socket!") + std::string(strerror(errno)));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(-1); // TODO: Wtf.
// return;
exit(-1);
//return;
}
Application::SetSubsystemStatus("UDPNetwork", Application::Status::Good);
beammp_info(("Vehicle data network online on port ") + std::to_string(Application::Settings.Port) + (" with a Max of ")
#endif
info(("Vehicle data network online on port ") + std::to_string(Application::Settings.Port) + (" with a Max of ")
+ std::to_string(Application::Settings.MaxPlayers) + (" Clients"));
while (!mShutdown) {
try {
sockaddr_in client {};
std::string Data = UDPRcvFromClient(client); // Receives any data from Socket
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
size_t Pos = Data.find(':');
if (Data.empty() || Pos > 2)
continue;
@@ -98,124 +106,125 @@ void TNetwork::UDPServerMain() {
return true;
});
} catch (const std::exception& e) {
beammp_error(("fatal: ") + std::string(e.what()));
error(("fatal: ") + std::string(e.what()));
}
}
}
void TNetwork::TCPServerMain() {
RegisterThread("TCPServer");
#if defined(BEAMMP_WINDOWS)
#ifdef WIN32
WSADATA wsaData;
if (WSAStartup(514, &wsaData)) {
beammp_error("Can't start Winsock! Shutting down");
Application::GracefullyShutdown();
error("Can't start Winsock!");
return;
}
#endif // WINDOWS
TConnection client {};
SOCKET client, Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
sockaddr_in addr {};
addr.sin_addr.S_un.S_addr = ADDR_ANY;
addr.sin_family = AF_INET;
addr.sin_port = htons(Application::Settings.Port);
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR) {
error("Can't bind socket! " + std::to_string(WSAGetLastError()));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(-1);
}
if (Listener == -1) {
error("Invalid listening socket");
return;
}
if (listen(Listener, SOMAXCONN)) {
error("listener failed " + std::to_string(GetLastError()));
//TODO Fix me leak for Listener socket
return;
}
info("Vehicle event network online");
do {
try {
client = accept(Listener, nullptr, nullptr);
if (client == -1) {
warn("Got an invalid client socket on connect! Skipping...");
continue;
}
std::thread ID(&TNetwork::Identify, this, client);
ID.detach();
} catch (const std::exception& e) {
error("fatal: " + std::string(e.what()));
}
} while (client);
CloseSocketProper(client);
WSACleanup();
#else // unix
// wondering why we need slightly different implementations of this?
// ask ms.
SOCKET client = -1;
SOCKET Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (Listener == BEAMMP_INVALID_SOCKET) {
beammp_error("Failed to create socket: " + GetPlatformAgnosticErrorString()
+ ". This is a fatal error, as a socket is needed for the server to operate. Shutting down.");
Application::GracefullyShutdown();
}
#if defined(BEAMMP_WINDOWS)
const char optval = 0;
int ret = ::setsockopt(Listener, SOL_SOCKET, SO_DONTLINGER, &optval, sizeof(optval));
#elif defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
int optval = true;
int ret = ::setsockopt(Listener, SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<void*>(&optval), sizeof(optval));
#endif
// not a fatal error
if (ret < 0) {
beammp_error("Failed to set up listening socket to not linger / reuse address. "
"This may cause the socket to refuse to bind(). Error: "
+ GetPlatformAgnosticErrorString());
}
int optval = 1;
setsockopt(Listener, SOL_SOCKET, SO_REUSEPORT, &optval, sizeof(optval));
// TODO: check optval or return value idk
sockaddr_in addr {};
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_family = AF_INET;
addr.sin_port = htons(uint16_t(Application::Settings.Port));
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) < 0) {
beammp_error("bind() failed, the server cannot operate and will shut down now. "
"Error: "
+ GetPlatformAgnosticErrorString());
Application::GracefullyShutdown();
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) != 0) {
error(("Can't bind socket! ") + std::string(strerror(errno)));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(-1);
}
if (listen(Listener, SOMAXCONN) < 0) {
beammp_error("listen() failed, which is needed for the server to operate. "
"Shutting down. Error: "
+ GetPlatformAgnosticErrorString());
Application::GracefullyShutdown();
if (Listener == -1) {
error(("Invalid listening socket"));
return;
}
Application::SetSubsystemStatus("TCPNetwork", Application::Status::Good);
beammp_info("Vehicle event network online");
if (listen(Listener, SOMAXCONN)) {
error(("listener failed ") + std::string(strerror(errno)));
//TODO fix me leak Listener
return;
}
info(("Vehicle event network online"));
do {
try {
if (mShutdown) {
beammp_debug("shutdown during TCP wait for accept loop");
debug("shutdown during TCP wait for accept loop");
break;
}
client.SockAddrLen = sizeof(client.SockAddr);
client.Socket = accept(Listener, &client.SockAddr, &client.SockAddrLen);
if (client.Socket == -1) {
beammp_warn(("Got an invalid client socket on connect! Skipping..."));
client = accept(Listener, nullptr, nullptr);
if (client == -1) {
warn(("Got an invalid client socket on connect! Skipping..."));
continue;
}
// set timeout
size_t SendTimeoutMS = 30 * 1000;
#if defined(BEAMMP_WINDOWS)
int ret = ::setsockopt(client.Socket, SOL_SOCKET, SO_SNDTIMEO, reinterpret_cast<const char*>(&SendTimeoutMS), sizeof(SendTimeoutMS));
#else // POSIX
struct timeval optval;
optval.tv_sec = (int)(SendTimeoutMS / 1000);
optval.tv_usec = (SendTimeoutMS % 1000) * 1000;
ret = ::setsockopt(client.Socket, SOL_SOCKET, SO_SNDTIMEO, reinterpret_cast<void*>(&optval), sizeof(optval));
#endif
if (ret < 0) {
throw std::runtime_error("setsockopt recv timeout: " + GetPlatformAgnosticErrorString());
}
std::thread ID(&TNetwork::Identify, this, client);
ID.detach(); // TODO: Add to a queue and attempt to join periodically
} catch (const std::exception& e) {
beammp_error("fatal: " + std::string(e.what()));
error(("fatal: ") + std::string(e.what()));
}
} while (client.Socket != BEAMMP_INVALID_SOCKET);
} while (client);
beammp_debug("all ok, arrived at " + std::string(__func__) + ":" + std::to_string(__LINE__));
debug("all ok, arrived at " + std::string(__func__) + ":" + std::to_string(__LINE__));
CloseSocketProper(client.Socket);
#ifdef BEAMMP_WINDOWS
CloseSocketProper(client.Socket);
WSACleanup();
#endif // WINDOWS
CloseSocketProper(client);
#endif
}
#undef GetObject // Fixes Windows
#undef GetObject //Fixes Windows
#include "Json.h"
namespace json = rapidjson;
void TNetwork::Identify(const TConnection& client) {
void TNetwork::Identify(SOCKET TCPSock) {
RegisterThreadAuto();
char Code;
if (recv(client.Socket, &Code, 1, 0) != 1) {
CloseSocketProper(client.Socket);
if (recv(TCPSock, &Code, 1, 0) != 1) {
CloseSocketProper(TCPSock);
return;
}
if (Code == 'C') {
Authentication(client);
Authentication(TCPSock);
} else if (Code == 'D') {
HandleDownload(client.Socket);
} else if (Code == 'P') {
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
send(client.Socket, "P", 1, MSG_NOSIGNAL);
#else
send(client.Socket, "P", 1, 0);
#endif
CloseSocketProper(client.Socket);
return;
HandleDownload(TCPSock);
} else {
CloseSocketProper(client.Socket);
CloseSocketProper(TCPSock);
}
}
@@ -238,22 +247,17 @@ void TNetwork::HandleDownload(SOCKET TCPSock) {
});
}
void TNetwork::Authentication(const TConnection& ClientConnection) {
auto Client = CreateClient(ClientConnection.Socket);
char AddrBuf[64];
// TODO: IPv6 would need this to be changed
auto str = inet_ntop(AF_INET, reinterpret_cast<const void*>(&ClientConnection.SockAddr), AddrBuf, sizeof(ClientConnection.SockAddr));
beammp_trace("This thread is ip " + std::string(str));
Client->SetIdentifier("ip", str);
void TNetwork::Authentication(SOCKET TCPSock) {
auto Client = CreateClient(TCPSock);
std::string Rc; // TODO: figure out why this is not default constructed
beammp_info("Identifying new ClientConnection...");
std::string Rc;
info("Identifying new client...");
Rc = TCPRcv(*Client);
if (Rc.size() > 3 && Rc.substr(0, 2) == "VC") {
Rc = Rc.substr(2);
if (Rc.length() > 4 || Rc != Application::ClientVersionString()) {
if (Rc.length() > 4 || Rc != Application::ClientVersion()) {
ClientKick(*Client, "Outdated Version!");
return;
}
@@ -275,14 +279,14 @@ void TNetwork::Authentication(const TConnection& ClientConnection) {
auto RequestString = R"({"key":")" + Rc + "\"}";
auto Target = "/pkToUser";
unsigned int ResponseCode = 0;
int ResponseCode = -1;
if (!Rc.empty()) {
Rc = Http::POST(Application::GetBackendUrlForAuth(), 443, Target, RequestString, "application/json", &ResponseCode);
Rc = Http::POST(Application::GetBackendUrlForAuth(), Target, {}, RequestString, true, &ResponseCode);
}
rapidjson::Document AuthResponse;
json::Document AuthResponse;
AuthResponse.Parse(Rc.c_str());
if (Rc == Http::ErrorString || AuthResponse.HasParseError()) {
if (Rc == "-1" || AuthResponse.HasParseError()) {
ClientKick(*Client, "Invalid key! Please restart your game.");
return;
}
@@ -297,7 +301,7 @@ void TNetwork::Authentication(const TConnection& ClientConnection) {
Sentry.Log(SentryLevel::Info, "default", "backend returned 0 instead of json (" + std::to_string(ResponseCode) + ")");
} else { // Rc != "0"
ClientKick(*Client, "Backend returned invalid auth response format.");
beammp_error("Backend returned invalid auth response format. This should never happen.");
error("Backend returned invalid auth response format. This should never happen.");
auto Lock = Sentry.CreateExclusiveContext();
Sentry.SetContext("auth",
{ { "response-body", Rc },
@@ -315,16 +319,14 @@ void TNetwork::Authentication(const TConnection& ClientConnection) {
Client->SetRoles(AuthResponse["roles"].GetString());
Client->SetIsGuest(AuthResponse["guest"].GetBool());
for (const auto& ID : AuthResponse["identifiers"].GetArray()) {
auto Raw = std::string(ID.GetString());
auto SepIndex = Raw.find(':');
Client->SetIdentifier(Raw.substr(0, SepIndex), Raw.substr(SepIndex + 1));
Client->AddIdentifier(ID.GetString());
}
} else {
ClientKick(*Client, "Invalid authentication data!");
return;
}
beammp_debug("Name -> " + Client->GetName() + ", Guest -> " + std::to_string(Client->IsGuest()) + ", Roles -> " + Client->GetRoles());
debug("Name -> " + Client->GetName() + ", Guest -> " + std::to_string(Client->IsGuest()) + ", Roles -> " + Client->GetRoles());
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
std::shared_ptr<TClient> Cl;
{
@@ -343,32 +345,18 @@ void TNetwork::Authentication(const TConnection& ClientConnection) {
return true;
});
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerAuth", "", Client->GetName(), Client->GetRoles(), Client->IsGuest());
TLuaEngine::WaitForAll(Futures);
bool NotAllowed = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Result) {
return !Result->Error && Result->Result.is<int>() && bool(Result->Result.as<int>());
});
std::string Reason;
bool NotAllowedWithReason = std::any_of(Futures.begin(), Futures.end(),
[&Reason](const std::shared_ptr<TLuaResult>& Result) -> bool {
if (!Result->Error && Result->Result.is<std::string>()) {
Reason = Result->Result.as<std::string>();
return true;
}
return false;
});
if (NotAllowed) {
auto arg = std::make_unique<TLuaArg>(TLuaArg { { Client->GetName(), Client->GetRoles(), Client->IsGuest() } });
std::any Res = TriggerLuaEvent("onPlayerAuth", false, nullptr, std::move(arg), true);
if (Res.type() == typeid(int) && std::any_cast<int>(Res)) {
ClientKick(*Client, "you are not allowed on the server!");
return;
} else if (NotAllowedWithReason) {
ClientKick(*Client, Reason);
} else if (Res.type() == typeid(std::string)) {
ClientKick(*Client, std::any_cast<std::string>(Res));
return;
}
if (mServer.ClientCount() < size_t(Application::Settings.MaxPlayers)) {
beammp_info("Identification success");
info("Identification success");
mServer.InsertClient(Client);
TCPClient(Client);
} else
@@ -401,18 +389,18 @@ bool TNetwork::TCPSend(TClient& c, const std::string& Data, bool IsSync) {
Sent = 0;
Size += 4;
do {
#if defined(BEAMMP_WINDOWS)
#ifdef WIN32
int32_t Temp = send(c.GetTCPSock(), &Send[Sent], Size - Sent, 0);
#elif defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
#else //WIN32
int32_t Temp = send(c.GetTCPSock(), &Send[Sent], Size - Sent, MSG_NOSIGNAL);
#endif
#endif //WIN32
if (Temp == 0) {
beammp_debug("send() == 0: " + GetPlatformAgnosticErrorString());
debug("send() == 0: " + std::string(std::strerror(errno)));
if (c.GetStatus() > -1)
c.SetStatus(-1);
return false;
} else if (Temp < 0) {
beammp_debug("send() < 0: " + GetPlatformAgnosticErrorString()); // TODO fix it was spamming yet everyone stayed on the server
debug("send() < 0: " + std::string(std::strerror(errno))); //TODO fix it was spamming yet everyone stayed on the server
if (c.GetStatus() > -1)
c.SetStatus(-1);
CloseSocketProper(c.GetTCPSock());
@@ -426,12 +414,16 @@ bool TNetwork::TCPSend(TClient& c, const std::string& Data, bool IsSync) {
bool TNetwork::CheckBytes(TClient& c, int32_t BytesRcv) {
if (BytesRcv == 0) {
beammp_trace("(TCP) Connection closing...");
trace("(TCP) Connection closing...");
if (c.GetStatus() > -1)
c.SetStatus(-1);
return false;
} else if (BytesRcv < 0) {
beammp_debug("(TCP) recv() failed: " + GetPlatformAgnosticErrorString());
#ifdef WIN32
debug(("(TCP) recv failed with error: ") + std::to_string(WSAGetLastError()));
#else // unix
debug(("(TCP) recv failed with error: ") + std::string(strerror(errno)));
#endif // WIN32
if (c.GetStatus() > -1)
c.SetStatus(-1);
CloseSocketProper(c.GetTCPSock());
@@ -462,7 +454,7 @@ std::string TNetwork::TCPRcv(TClient& c) {
Data.resize(Header);
} else {
ClientKick(c, "Header size limit exceeded");
beammp_warn("Client " + c.GetName() + " (" + std::to_string(c.GetID()) + ") sent header of >100MB - assuming malicious intent and disconnecting the client.");
warn("Client " + c.GetName() + " (" + std::to_string(c.GetID()) + ") sent header of >100MB - assuming malicious intent and disconnecting the client.");
return "";
}
BytesRcv = 0;
@@ -482,9 +474,9 @@ std::string TNetwork::TCPRcv(TClient& c) {
}
void TNetwork::ClientKick(TClient& c, const std::string& R) {
beammp_info("Client kicked: " + R);
if (!TCPSend(c, "K" + R)) {
beammp_warn("tried to kick player '" + c.GetName() + "' (id " + std::to_string(c.GetID()) + "), but was already disconnected");
info("Client kicked: " + R);
if (!TCPSend(c, "E" + R)) {
// TODO handle
}
c.SetStatus(-2);
@@ -494,17 +486,15 @@ void TNetwork::ClientKick(TClient& c, const std::string& R) {
if (c.GetDownSock())
CloseSocketProper(c.GetDownSock());
}
void TNetwork::Looper(const std::weak_ptr<TClient>& c) {
RegisterThreadAuto();
while (!c.expired()) {
auto Client = c.lock();
if (Client->GetStatus() < 0) {
beammp_debug("client status < 0, breaking client loop");
debug("client status < 0, breaking client loop");
break;
}
if (!Client->IsSyncing() && Client->IsSynced() && Client->MissedPacketQueueSize() != 0) {
// debug("sending " + std::to_string(Client->MissedPacketQueueSize()) + " queued packets");
//debug("sending " + std::to_string(Client->MissedPacketQueueSize()) + " queued packets");
while (Client->MissedPacketQueueSize() > 0) {
std::string QData {};
{ // locked context
@@ -515,7 +505,7 @@ void TNetwork::Looper(const std::weak_ptr<TClient>& c) {
QData = Client->MissedPacketQueue().front();
Client->MissedPacketQueue().pop();
} // end locked context
// beammp_debug("sending a missed packet: " + QData);
// debug("sending a missed packet: " + QData);
if (!TCPSend(*Client, QData, true)) {
if (Client->GetStatus() > -1)
Client->SetStatus(-1);
@@ -534,7 +524,6 @@ void TNetwork::Looper(const std::weak_ptr<TClient>& c) {
}
}
}
void TNetwork::TCPClient(const std::weak_ptr<TClient>& c) {
// TODO: the c.expired() might cause issues here, remove if you end up here with your debugger
if (c.expired() || c.lock()->GetTCPSock() == -1) {
@@ -551,13 +540,13 @@ void TNetwork::TCPClient(const std::weak_ptr<TClient>& c) {
break;
auto Client = c.lock();
if (Client->GetStatus() < 0) {
beammp_debug("client status < 0, breaking client loop");
debug("client status < 0, breaking client loop");
break;
}
auto res = TCPRcv(*Client);
if (res == "") {
beammp_debug("TCPRcv error, break client loop");
debug("TCPRcv error, break client loop");
break;
}
TServer::GlobalParser(c, res, mPPSMonitor, *this);
@@ -569,7 +558,7 @@ void TNetwork::TCPClient(const std::weak_ptr<TClient>& c) {
auto Client = c.lock();
OnDisconnect(c, Client->GetStatus() == -2);
} else {
beammp_warn("client expired in TCPClient, should never happen");
warn("client expired in TCPClient, should never happen");
}
}
@@ -589,10 +578,10 @@ void TNetwork::UpdatePlayer(TClient& Client) {
}
void TNetwork::OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked) {
beammp_assert(!ClientPtr.expired());
Assert(!ClientPtr.expired());
auto LockedClientPtr = ClientPtr.lock();
TClient& c = *LockedClientPtr;
beammp_info(c.GetName() + (" Connection Terminated"));
info(c.GetName() + (" Connection Terminated"));
std::string Packet;
TClient::TSetOfVehicleData VehicleData;
{ // Vehicle Data Lock Scope
@@ -609,8 +598,7 @@ void TNetwork::OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked
Packet = ("L") + c.GetName() + (" left the server!");
SendToAll(&c, Packet, false, true);
Packet.clear();
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerDisconnect", "", c.GetID());
LuaAPI::MP::Engine->ReportErrors(Futures);
TriggerLuaEvent(("onPlayerDisconnect"), false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { c.GetID() } }), false);
if (c.GetTCPSock())
CloseSocketProper(c.GetTCPSock());
if (c.GetDownSock())
@@ -639,18 +627,18 @@ int TNetwork::OpenID() {
}
void TNetwork::OnConnect(const std::weak_ptr<TClient>& c) {
beammp_assert(!c.expired());
beammp_info("Client connected");
Assert(!c.expired());
info("Client connected");
auto LockedClient = c.lock();
LockedClient->SetID(OpenID());
beammp_info("Assigned ID " + std::to_string(LockedClient->GetID()) + " to " + LockedClient->GetName());
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onPlayerConnecting", "", LockedClient->GetID()));
info("Assigned ID " + std::to_string(LockedClient->GetID()) + " to " + LockedClient->GetName());
TriggerLuaEvent("onPlayerConnecting", false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID() } }), false);
SyncResources(*LockedClient);
if (LockedClient->GetStatus() < 0)
return;
(void)Respond(*LockedClient, "M" + Application::Settings.MapName, true); // Send the Map on connect
beammp_info(LockedClient->GetName() + " : Connected");
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoining", "", LockedClient->GetID()));
(void)Respond(*LockedClient, "M" + Application::Settings.MapName, true); //Send the Map on connect
info(LockedClient->GetName() + " : Connected");
TriggerLuaEvent("onPlayerJoining", false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID() } }), false);
}
void TNetwork::SyncResources(TClient& c) {
@@ -669,7 +657,7 @@ void TNetwork::SyncResources(TClient& c) {
}
#ifndef DEBUG
} catch (std::exception& e) {
beammp_error("Exception! : " + std::string(e.what()));
error("Exception! : " + std::string(e.what()));
c.SetStatus(-1);
}
#endif
@@ -687,7 +675,7 @@ void TNetwork::Parse(TClient& c, const std::string& Packet) {
return;
case 'S':
if (SubCode == 'R') {
beammp_debug("Sending Mod Info");
debug("Sending Mod Info");
std::string ToSend = mResourceManager.FileList() + mResourceManager.FileSizes();
if (ToSend.empty())
ToSend = "-";
@@ -702,13 +690,13 @@ void TNetwork::Parse(TClient& c, const std::string& Packet) {
}
void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
beammp_info(c.GetName() + " requesting : " + UnsafeName.substr(UnsafeName.find_last_of('/')));
info(c.GetName() + " requesting : " + UnsafeName.substr(UnsafeName.find_last_of('/')));
if (!fs::path(UnsafeName).has_filename()) {
if (!TCPSend(c, "CO")) {
// TODO: handle
}
beammp_warn("File " + UnsafeName + " is not a file!");
warn("File " + UnsafeName + " is not a file!");
return;
}
auto FileName = fs::path(UnsafeName).filename().string();
@@ -718,7 +706,7 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
if (!TCPSend(c, "CO")) {
// TODO: handle
}
beammp_warn("File " + UnsafeName + " could not be accessed!");
warn("File " + UnsafeName + " could not be accessed!");
return;
}
@@ -726,7 +714,7 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
// TODO: handle
}
/// Wait for connections
///Wait for connections
int T = 0;
while (c.GetDownSock() < 1 && T < 50) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
@@ -734,7 +722,7 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
}
if (c.GetDownSock() < 1) {
beammp_error("Client doesn't have a download socket!");
error("Client doesn't have a download socket!");
if (c.GetStatus() > -1)
c.SetStatus(-1);
return;
@@ -744,11 +732,9 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
std::thread SplitThreads[2] {
std::thread([&] {
RegisterThread("SplitLoad_0");
SplitLoad(c, 0, MSize, false, FileName);
}),
std::thread([&] {
RegisterThread("SplitLoad_1");
SplitLoad(c, MSize, Size, true, FileName);
})
};
@@ -762,7 +748,7 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
void TNetwork::SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std::string& Name) {
std::ifstream f(Name.c_str(), std::ios::binary);
uint32_t Split = 125 * MB;
uint32_t Split = 0x7735940; //125MB
char* Data;
if (Size > Split)
Data = new char[Split];
@@ -773,7 +759,7 @@ void TNetwork::SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std
TCPSock = c.GetDownSock();
else
TCPSock = c.GetTCPSock();
beammp_debug("Split load Socket " + std::to_string(TCPSock));
info("Split load Socket " + std::to_string(TCPSock));
while (c.GetStatus() > -1 && Sent < Size) {
size_t Diff = Size - Sent;
if (Diff > Split) {
@@ -803,13 +789,9 @@ void TNetwork::SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std
bool TNetwork::TCPSendRaw(TClient& C, SOCKET socket, char* Data, int32_t Size) {
intmax_t Sent = 0;
do {
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
intmax_t Temp = send(socket, &Data[Sent], int(Size - Sent), MSG_NOSIGNAL);
#else
intmax_t Temp = send(socket, &Data[Sent], int(Size - Sent), 0);
#endif
if (Temp < 1) {
beammp_info("Socket Closed! " + std::to_string(socket));
info("Socket Closed! " + std::to_string(socket));
CloseSocketProper(socket);
return false;
}
@@ -855,7 +837,7 @@ bool TNetwork::SyncClient(const std::weak_ptr<TClient>& c) {
// ignore error
(void)SendToAll(LockedClient.get(), ("JWelcome ") + LockedClient->GetName() + "!", false, true);
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoin", "", LockedClient->GetID()));
TriggerLuaEvent(("onPlayerJoin"), false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID() } }), false);
LockedClient->SetIsSyncing(true);
bool Return = false;
bool res = true;
@@ -891,13 +873,13 @@ bool TNetwork::SyncClient(const std::weak_ptr<TClient>& c) {
return res;
}
LockedClient->SetIsSynced(true);
beammp_info(LockedClient->GetName() + (" is now synced!"));
info(LockedClient->GetName() + (" is now synced!"));
return true;
}
void TNetwork::SendToAll(TClient* c, const std::string& Data, bool Self, bool Rel) {
if (!Self)
beammp_assert(c);
Assert(c);
char C = Data.at(0);
bool ret = true;
mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) -> bool {
@@ -919,10 +901,10 @@ void TNetwork::SendToAll(TClient* c, const std::string& Data, bool Self, bool Re
} else {
Client->EnqueuePacket(Data);
}
// ret = SendLarge(*Client, Data);
//ret = SendLarge(*Client, Data);
} else {
Client->EnqueuePacket(Data);
// ret = TCPSend(*Client, Data);
//ret = TCPSend(*Client, Data);
}
} else {
ret = UDPSend(*Client, Data);
@@ -960,17 +942,31 @@ bool TNetwork::UDPSend(TClient& Client, std::string Data) const {
#endif // WIN32
sendOk = sendto(mUDPSock, Data.c_str(), len, 0, (sockaddr*)&Addr, int(AddrSize));
#ifdef WIN32
if (sendOk == -1) {
beammp_debug("(UDP) sendto() failed: " + GetPlatformAgnosticErrorString());
debug(("(UDP) Send Failed Code : ") + std::to_string(WSAGetLastError()));
if (Client.GetStatus() > -1)
Client.SetStatus(-1);
return false;
} else if (sendOk == 0) {
beammp_debug(("(UDP) sendto() returned 0"));
debug(("(UDP) sendto returned 0"));
if (Client.GetStatus() > -1)
Client.SetStatus(-1);
return false;
}
#else // unix
if (sendOk == -1) {
debug(("(UDP) Send Failed Code : ") + std::string(strerror(errno)));
if (Client.GetStatus() > -1)
Client.SetStatus(-1);
return false;
} else if (sendOk == 0) {
debug(("(UDP) sendto returned 0"));
if (Client.GetStatus() > -1)
Client.SetStatus(-1);
return false;
}
#endif // WIN32
return true;
}
@@ -984,7 +980,11 @@ std::string TNetwork::UDPRcvFromClient(sockaddr_in& client) const {
#endif // WIN32
if (Rcv == -1) {
beammp_error("(UDP) Error receiving from client! recvfrom() failed: " + GetPlatformAgnosticErrorString());
#ifdef WIN32
error(("(UDP) Error receiving from Client! Code : ") + std::to_string(WSAGetLastError()));
#else // unix
error(("(UDP) Error receiving from Client! Code : ") + std::string(strerror(errno)));
#endif // WIN32
return "";
}
return std::string(Ret.begin(), Ret.begin() + Rcv);

View File

@@ -4,28 +4,22 @@
TPPSMonitor::TPPSMonitor(TServer& Server)
: mServer(Server) {
Application::SetSubsystemStatus("PPSMonitor", Application::Status::Starting);
Application::SetPPS("-");
Application::RegisterShutdownHandler([&] {
Application::SetSubsystemStatus("PPSMonitor", Application::Status::ShuttingDown);
if (mThread.joinable()) {
beammp_debug("shutting down PPSMonitor");
mShutdown = true;
mThread.join();
beammp_debug("shut down PPSMonitor");
}
Application::SetSubsystemStatus("PPSMonitor", Application::Status::Shutdown);
});
Start();
}
void TPPSMonitor::operator()() {
RegisterThread("PPSMonitor");
while (!mNetwork) {
// hard(-ish) spin
std::this_thread::yield();
// hard spi
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
beammp_debug("PPSMonitor starting");
Application::SetSubsystemStatus("PPSMonitor", Application::Status::Good);
info("PPSMonitor starting");
std::vector<std::shared_ptr<TClient>> TimedOutClients;
while (!mShutdown) {
std::this_thread::sleep_for(std::chrono::seconds(1));
@@ -49,7 +43,7 @@ void TPPSMonitor::operator()() {
}
// kick on "no ping"
if (c->SecondsSinceLastPing() > (20 * 60)) {
beammp_debug("client " + std::string("(") + std::to_string(c->GetID()) + ")" + c->GetName() + " timing out: " + std::to_string(c->SecondsSinceLastPing()) + ", pps: " + Application::PPS());
debug("client " + std::string("(") + std::to_string(c->GetID()) + ")" + c->GetName() + " timing out: " + std::to_string(c->SecondsSinceLastPing()) + ", pps: " + Application::PPS());
TimedOutClients.push_back(c);
}

View File

@@ -6,7 +6,6 @@
namespace fs = std::filesystem;
TResourceManager::TResourceManager() {
Application::SetSubsystemStatus("ResourceManager", Application::Status::Starting);
std::string Path = Application::Settings.Resource + "/Client";
if (!fs::exists(Path))
fs::create_directories(Path);
@@ -14,11 +13,11 @@ TResourceManager::TResourceManager() {
std::string File(entry.path().string());
if (auto pos = File.find(".zip"); pos != std::string::npos) {
if (File.length() - pos == 4) {
std::replace(File.begin(), File.end(), '\\', '/');
std::replace(File.begin(), File.end(),'\\','/');
mFileList += File + ';';
if (auto i = File.find_last_of('/'); i != std::string::npos) {
if(auto i = File.find_last_of('/'); i != std::string::npos){
++i;
File = File.substr(i, pos - i);
File = File.substr(i,pos-i);
}
mTrimmedList += "/" + fs::path(File).filename().string() + ';';
mFileSizes += std::to_string(size_t(fs::file_size(entry.path()))) + ';';
@@ -29,7 +28,5 @@ TResourceManager::TResourceManager() {
}
if (mModsLoaded)
beammp_info("Loaded " + std::to_string(mModsLoaded) + " Mods");
Application::SetSubsystemStatus("ResourceManager", Application::Status::Good);
info("Loaded " + std::to_string(mModsLoaded) + " Mods");
}

View File

@@ -1,27 +0,0 @@
#include "TScopedTimer.h"
#include "Common.h"
TScopedTimer::TScopedTimer()
: mStartTime(std::chrono::high_resolution_clock::now()) {
}
TScopedTimer::TScopedTimer(const std::string& mName)
: mStartTime(std::chrono::high_resolution_clock::now())
, Name(mName) {
}
TScopedTimer::TScopedTimer(std::function<void(size_t)> OnDestroy)
: OnDestroy(OnDestroy)
, mStartTime(std::chrono::high_resolution_clock::now()) {
}
TScopedTimer::~TScopedTimer() {
auto EndTime = std::chrono::high_resolution_clock::now();
auto Delta = EndTime - mStartTime;
size_t TimeDelta = Delta / std::chrono::milliseconds(1);
if (OnDestroy) {
OnDestroy(TimeDelta);
} else {
beammp_info("Scoped timer: \"" + Name + "\" took " + std::to_string(TimeDelta) + "ms ");
}
}

View File

@@ -12,8 +12,9 @@ TSentry::TSentry() {
mValid = true;
sentry_options_t* options = sentry_options_new();
sentry_options_set_dsn(options, S_DSN);
auto ReleaseString = "BeamMP-Server@" + Application::ServerVersionString();
sentry_options_set_debug(options, false); // needs to always be false
sentry_options_set_symbolize_stacktraces(options, true);
auto ReleaseString = "BeamMP-Server@" + Application::ServerVersion();
sentry_options_set_release(options, ReleaseString.c_str());
sentry_options_set_max_breadcrumbs(options, 10);
sentry_init(options);
@@ -31,22 +32,22 @@ void TSentry::PrintWelcome() {
if (!Application::Settings.SendErrors) {
mValid = false;
if (Application::Settings.SendErrorsMessageEnabled) {
beammp_info("Opted out of error reporting (SendErrors), Sentry disabled.");
info("Opted out of error reporting (SendErrors), Sentry disabled.");
} else {
beammp_info("Sentry disabled");
info("Sentry disabled");
}
} else {
if (Application::Settings.SendErrorsMessageEnabled) {
beammp_info("Sentry started! Reporting errors automatically. This sends data to the developers in case of errors and crashes. You can learn more, turn this message off or opt-out of this in the ServerConfig.toml.");
info("Sentry started! Reporting errors automatically. This sends data to the developers in case of errors and crashes. You can learn more, turn this message off or opt-out of this in the ServerConfig.toml.");
} else {
beammp_info("Sentry started");
info("Sentry started");
}
}
} else {
if (Application::Settings.SendErrorsMessageEnabled) {
beammp_info("Sentry disabled in unofficial build. Automatic error reporting disabled.");
info("Sentry disabled in unofficial build. Automatic error reporting disabled.");
} else {
beammp_info("Sentry disabled in unofficial build");
info("Sentry disabled in unofficial build");
}
}
}
@@ -55,7 +56,6 @@ void TSentry::SetupUser() {
if (!mValid) {
return;
}
Application::SetSubsystemStatus("Sentry", Application::Status::Good);
sentry_value_t user = sentry_value_new_object();
if (Application::Settings.Key.size() == 36) {
sentry_value_set_by_key(user, "id", sentry_value_new_string(Application::Settings.Key.c_str()));
@@ -72,7 +72,7 @@ void TSentry::Log(SentryLevel level, const std::string& logger, const std::strin
SetContext("threads", { { "thread-name", ThreadName(true) } });
auto Msg = sentry_value_new_message_event(sentry_level_t(level), logger.c_str(), text.c_str());
sentry_capture_event(Msg);
sentry_set_transaction(nullptr);
sentry_remove_transaction();
}
void TSentry::LogError(const std::string& text, const std::string& file, const std::string& line) {

View File

@@ -3,39 +3,35 @@
#include "Common.h"
#include "TNetwork.h"
#include "TPPSMonitor.h"
#include <TLuaPlugin.h>
#include <TLuaFile.h>
#include <any>
#include <sstream>
#include <nlohmann/json.hpp>
#include "LuaAPI.h"
#undef GetObject // Fixes Windows
#include "Json.h"
TServer::TServer(const std::vector<std::string_view>& Arguments) {
beammp_info("BeamMP Server v" + Application::ServerVersionString());
Application::SetSubsystemStatus("Server", Application::Status::Starting);
if (Arguments.size() > 1) {
Application::Settings.CustomIP = Arguments[0];
namespace json = rapidjson;
TServer::TServer(int argc, char** argv) {
info("BeamMP Server v" + Application::ServerVersion());
if (argc > 1) {
Application::Settings.CustomIP = argv[1];
size_t n = std::count(Application::Settings.CustomIP.begin(), Application::Settings.CustomIP.end(), '.');
auto p = Application::Settings.CustomIP.find_first_not_of(".0123456789");
if (p != std::string::npos || n != 3 || Application::Settings.CustomIP.substr(0, 3) == "127") {
Application::Settings.CustomIP.clear();
beammp_warn("IP Specified is invalid! Ignoring");
warn("IP Specified is invalid! Ignoring");
} else {
beammp_info("server started with custom IP");
info("server started with custom IP");
}
}
Application::SetSubsystemStatus("Server", Application::Status::Good);
}
void TServer::RemoveClient(const std::weak_ptr<TClient>& WeakClientPtr) {
if (!WeakClientPtr.expired()) {
TClient& Client = *WeakClientPtr.lock();
beammp_debug("removing client " + Client.GetName() + " (" + std::to_string(ClientCount()) + ")");
debug("removing client " + Client.GetName() + " (" + std::to_string(ClientCount()) + ")");
Client.ClearCars();
WriteLock Lock(mClientsMutex);
mClients.erase(WeakClientPtr.lock());
@@ -43,7 +39,7 @@ void TServer::RemoveClient(const std::weak_ptr<TClient>& WeakClientPtr) {
}
std::weak_ptr<TClient> TServer::InsertNewClient() {
beammp_debug("inserting new client (" + std::to_string(ClientCount()) + ")");
debug("inserting new client (" + std::to_string(ClientCount()) + ")");
WriteLock Lock(mClientsMutex);
auto [Iter, Replaced] = mClients.insert(std::make_shared<TClient>(*this));
return *Iter;
@@ -69,7 +65,7 @@ size_t TServer::ClientCount() const {
void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Packet, TPPSMonitor& PPSMonitor, TNetwork& Network) {
if (Packet.find("Zp") != std::string::npos && Packet.size() > 500) {
// abort();
//abort();
}
if (Packet.substr(0, 4) == "ABG:") {
Packet = DeComp(Packet.substr(4));
@@ -86,7 +82,7 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
std::any Res;
char Code = Packet.at(0);
// V to Z
//V to Z
if (Code <= 90 && Code >= 86) {
PPSMonitor.IncrementInternalPPS();
Network.SendToAll(LockedClient.get(), Packet, false, false);
@@ -94,7 +90,7 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
}
switch (Code) {
case 'H': // initial connection
beammp_trace(std::string("got 'H' packet: '") + Packet + "' (" + std::to_string(Packet.size()) + ")");
trace(std::string("got 'H' packet: '") + Packet + "' (" + std::to_string(Packet.size()) + ")");
if (!Network.SyncClient(Client)) {
// TODO handle
}
@@ -111,38 +107,30 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
return;
case 'O':
if (Packet.length() > 1000) {
beammp_debug(("Received data from: ") + LockedClient->GetName() + (" Size: ") + std::to_string(Packet.length()));
debug(("Received data from: ") + LockedClient->GetName() + (" Size: ") + std::to_string(Packet.length()));
}
ParseVehicle(*LockedClient, Packet, Network);
return;
case 'J':
beammp_trace(std::string(("got 'J' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
trace(std::string(("got 'J' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
Network.SendToAll(LockedClient.get(), Packet, false, true);
return;
case 'C': {
beammp_trace(std::string(("got 'C' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
case 'C':
trace(std::string(("got 'C' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
if (Packet.length() < 4 || Packet.find(':', 3) == std::string::npos)
break;
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onChatMessage", "", LockedClient->GetID(), LockedClient->GetName(), Packet.substr(Packet.find(':', 3) + 2));
TLuaEngine::WaitForAll(Futures);
LogChatMessage(LockedClient->GetName(), LockedClient->GetID(), Packet.substr(Packet.find(':', 3) + 1));
if (std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Elem) {
return !Elem->Error
&& Elem->Result.is<int>()
&& bool(Elem->Result.as<int>());
})) {
Res = TriggerLuaEvent("onChatMessage", false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID(), LockedClient->GetName(), Packet.substr(Packet.find(':', 3) + 1) } }), true);
LogChatMessage(LockedClient->GetName(), LockedClient->GetID(), Packet.substr(Packet.find(':', 3) + 1)); // FIXME: this needs to be adjusted once lua is merged
if (std::any_cast<int>(Res))
break;
}
Network.SendToAll(nullptr, Packet, true, true);
return;
}
case 'E':
beammp_trace(std::string(("got 'E' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
trace(std::string(("got 'E' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
HandleEvent(*LockedClient, Packet);
return;
case 'N':
beammp_trace("got 'N' packet (" + std::to_string(Packet.size()) + ")");
trace("got 'N' packet (" + std::to_string(Packet.size()) + ")");
Network.SendToAll(LockedClient.get(), Packet, false, true);
return;
default:
@@ -150,38 +138,48 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
}
}
void TServer::HandleEvent(TClient& c, const std::string& RawData) {
// E:Name:Data
// Data is allowed to have ':'
auto NameDataSep = RawData.find(':', 2);
if (NameDataSep == std::string::npos) {
beammp_warn("received event in invalid format (missing ':'), got: '" + RawData + "'");
}
std::string Name = RawData.substr(2, NameDataSep - 2);
std::string Data = RawData.substr(NameDataSep + 1);
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent(Name, "", c.GetID(), Data));
}
bool TServer::IsUnicycle(TClient& c, const std::string& CarJson) {
try {
auto Car = nlohmann::json::parse(CarJson);
const std::string jbm = "jbm";
if (Car.contains(jbm) && Car[jbm].is_string() && Car[jbm] == "unicycle") {
return true;
void TServer::HandleEvent(TClient& c, const std::string& Data) {
std::stringstream ss(Data);
std::string t, Name;
int a = 0;
while (std::getline(ss, t, ':')) {
switch (a) {
case 1:
Name = t;
break;
case 2:
TriggerLuaEvent(Name, false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), t } }), false);
break;
default:
break;
}
} catch (const std::exception& e) {
beammp_error("Failed to parse vehicle data as json for client " + std::to_string(c.GetID()) + ": '" + CarJson + "'");
if (a == 2)
break;
a++;
}
}
bool TServer::IsUnicycle(TClient& c, const std::string& CarJson) {
rapidjson::Document Car;
Car.Parse(CarJson.c_str(), CarJson.size());
if (Car.HasParseError()) {
error("Failed to parse vehicle data -> " + CarJson);
} else if (Car["jbm"].IsString() && std::string(Car["jbm"].GetString()) == "unicycle") {
return true;
}
return false;
}
bool TServer::ShouldSpawn(TClient& c, const std::string& CarJson, int ID) {
if (IsUnicycle(c, CarJson) && c.GetUnicycleID() < 0) {
if (c.GetUnicycleID() > -1 && (c.GetCarCount() - 1) < Application::Settings.MaxCars) {
return true;
}
if (IsUnicycle(c, CarJson)) {
c.SetUnicycleID(ID);
return true;
} else {
return c.GetCarCount() < Application::Settings.MaxCars;
}
return Application::Settings.MaxCars > c.GetCarCount();
}
void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Network) {
@@ -192,23 +190,18 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
int PID = -1;
int VID = -1, Pos;
std::string Data = Packet.substr(3), pid, vid;
switch (Code) { // Spawned Destroyed Switched/Moved NotFound Reset
switch (Code) { //Spawned Destroyed Switched/Moved NotFound Reset
case 's':
beammp_trace(std::string(("got 'Os' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
trace(std::string(("got 'Os' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
if (Data.at(0) == '0') {
int CarID = c.GetOpenCarID();
beammp_debug(c.GetName() + (" created a car with ID ") + std::to_string(CarID));
debug(c.GetName() + (" created a car with ID ") + std::to_string(CarID));
std::string CarJson = Packet.substr(5);
Packet = "Os:" + c.GetRoles() + ":" + c.GetName() + ":" + std::to_string(c.GetID()) + "-" + std::to_string(CarID) + ":" + CarJson;
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleSpawn", "", c.GetID(), CarID, Packet.substr(3));
TLuaEngine::WaitForAll(Futures);
bool ShouldntSpawn = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Result) {
return !Result->Error && Result->Result.is<int>() && Result->Result.as<int>() != 0;
});
auto Res = TriggerLuaEvent(("onVehicleSpawn"), false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), CarID, Packet.substr(3) } }), true);
if (ShouldSpawn(c, CarJson, CarID) && !ShouldntSpawn) {
if (ShouldSpawn(c, CarJson, CarID) && std::any_cast<int>(Res) == 0) {
c.AddNewCar(CarID, Packet);
Network.SendToAll(nullptr, Packet, true, true);
} else {
@@ -219,12 +212,12 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
if (!Network.Respond(c, Destroy, true)) {
// TODO: handle
}
beammp_debug(c.GetName() + (" (force : car limit/lua) removed ID ") + std::to_string(CarID));
debug(c.GetName() + (" (force : car limit/lua) removed ID ") + std::to_string(CarID));
}
}
return;
case 'c':
beammp_trace(std::string(("got 'Oc' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
trace(std::string(("got 'Oc' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
pid = Data.substr(0, Data.find('-'));
vid = Data.substr(Data.find('-') + 1, Data.find(':', 1) - Data.find('-') - 1);
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) {
@@ -232,17 +225,14 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
VID = stoi(vid);
}
if (PID != -1 && VID != -1 && PID == c.GetID()) {
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleEdited", "", c.GetID(), VID, Packet.substr(3));
TLuaEngine::WaitForAll(Futures);
bool ShouldntAllow = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Result) {
return !Result->Error && Result->Result.is<int>() && Result->Result.as<int>() != 0;
});
auto Res = TriggerLuaEvent(("onVehicleEdited"), false, nullptr,
std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), VID, Packet.substr(3) } }),
true);
auto FoundPos = Packet.find('{');
FoundPos = FoundPos == std::string::npos ? 0 : FoundPos; // attempt at sanitizing this
if ((c.GetUnicycleID() != VID || IsUnicycle(c, Packet.substr(FoundPos)))
&& !ShouldntAllow) {
&& std::any_cast<int>(Res) == 0) {
Network.SendToAll(&c, Packet, false, true);
Apply(c, VID, Packet);
} else {
@@ -258,7 +248,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
}
return;
case 'd':
beammp_trace(std::string(("got 'Od' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
trace(std::string(("got 'Od' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
pid = Data.substr(0, Data.find('-'));
vid = Data.substr(Data.find('-') + 1);
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) {
@@ -270,14 +260,14 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
c.SetUnicycleID(-1);
}
Network.SendToAll(nullptr, Packet, true, true);
// TODO: should this trigger on all vehicle deletions?
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), VID));
TriggerLuaEvent(("onVehicleDeleted"), false, nullptr,
std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), VID } }), false);
c.DeleteCar(VID);
beammp_debug(c.GetName() + (" deleted car with ID ") + std::to_string(VID));
debug(c.GetName() + (" deleted car with ID ") + std::to_string(VID));
}
return;
case 'r':
beammp_trace(std::string(("got 'Or' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
trace(std::string(("got 'Or' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
Pos = int(Data.find('-'));
pid = Data.substr(0, Pos++);
vid = Data.substr(Pos, Data.find(':') - Pos);
@@ -289,19 +279,18 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
if (PID != -1 && VID != -1 && PID == c.GetID()) {
Data = Data.substr(Data.find('{'));
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleReset", "", c.GetID(), VID, Data));
TriggerLuaEvent("onVehicleReset", false, nullptr,
std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), VID, Data } }),
false);
Network.SendToAll(&c, Packet, false, true);
}
return;
case 't':
beammp_trace(std::string(("got 'Ot' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
trace(std::string(("got 'Ot' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
Network.SendToAll(&c, Packet, false, true);
return;
case 'm':
Network.SendToAll(&c, Packet, true, true);
return;
default:
beammp_trace(std::string(("possibly not implemented: '") + Packet + ("' (") + std::to_string(Packet.size()) + (")")));
trace(std::string(("possibly not implemented: '") + Packet + ("' (") + std::to_string(Packet.size()) + (")")));
return;
}
}
@@ -309,13 +298,13 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
void TServer::Apply(TClient& c, int VID, const std::string& pckt) {
auto FoundPos = pckt.find('{');
if (FoundPos == std::string::npos) {
beammp_error("Malformed packet received, no '{' found");
error("Malformed packet received, no '{' found");
return;
}
std::string Packet = pckt.substr(FoundPos);
std::string VD = c.GetCarData(VID);
if (VD.empty()) {
beammp_error("Tried to apply change to vehicle that does not exist");
error("Tried to apply change to vehicle that does not exist");
auto Lock = Sentry.CreateExclusiveContext();
Sentry.SetContext("vehicle-change",
{ { "packet", Packet },
@@ -332,18 +321,19 @@ void TServer::Apply(TClient& c, int VID, const std::string& pckt) {
Sentry.SetContext("vehicle-change-packet",
{ { "packet", VD } });
Sentry.LogError("malformed packet", _file_basename, _line);
error("Malformed packet received, no '{' found");
return;
}
VD = VD.substr(FoundPos);
rapidjson::Document Veh, Pack;
Veh.Parse(VD.c_str());
if (Veh.HasParseError()) {
beammp_error("Could not get vehicle config!");
error("Could not get vehicle config!");
return;
}
Pack.Parse(Packet.c_str());
if (Pack.HasParseError() || Pack.IsNull()) {
beammp_error("Could not get active vehicle config!");
error("Could not get active vehicle config!");
return;
}
@@ -361,7 +351,7 @@ void TServer::Apply(TClient& c, int VID, const std::string& pckt) {
}
void TServer::InsertClient(const std::shared_ptr<TClient>& NewClient) {
beammp_debug("inserting client (" + std::to_string(ClientCount()) + ")");
WriteLock Lock(mClientsMutex); // TODO why is there 30+ threads locked here
debug("inserting client (" + std::to_string(ClientCount()) + ")");
WriteLock Lock(mClientsMutex); //TODO why is there 30+ threads locked here
(void)mClients.insert(NewClient);
}

View File

@@ -1,30 +1,14 @@
#include "VehicleData.h"
#include "Common.h"
#include <regex>
#include <utility>
TVehicleData::TVehicleData(int ID, const std::string& Data)
TVehicleData::TVehicleData(int ID, std::string Data)
: mID(ID)
, mData(Data) {
try {
std::regex Reg(R"(^[a-zA-Z0-9_\-.]+:[a-zA-Z0-9_\-.]+:[a-zA-Z0-9_\-.]+:\d+\-\d+:(\{.+\}))", std::regex::ECMAScript);
std::smatch Match;
std::string Result;
if (std::regex_search(Data, Match, Reg) && Match.size() > 1) {
Result = Match.str(1);
mJson = json::parse(Result);
}
} catch (const std::exception& e) {
beammp_debugf("Failed to parse vehicle data for vehicle {} as json, this isn't expected: {}", ID, e.what());
}
beammp_trace("vehicle " + std::to_string(mID) + " constructed");
, mData(std::move(Data)) {
trace("vehicle " + std::to_string(mID) + " constructed");
}
TVehicleData::~TVehicleData() {
beammp_trace("vehicle " + std::to_string(mID) + " destroyed");
}
const json& TVehicleData::Json() const {
return mJson;
trace("vehicle " + std::to_string(mID) + " destroyed");
}

View File

@@ -1,10 +1,8 @@
#include "TSentry.h"
#include "ArgsParser.h"
#include "Common.h"
#include "CustomAssert.h"
#include "Http.h"
#include "LuaAPI.h"
#include "SignalHandling.h"
#include "TConfig.h"
#include "THeartbeatThread.h"
@@ -12,137 +10,28 @@
#include "TNetwork.h"
#include "TPPSMonitor.h"
#include "TResourceManager.h"
#include "TScopedTimer.h"
#include "TServer.h"
#include <iostream>
#include <thread>
#define CPPHTTPLIB_OPENSSL_SUPPORT 1
static const std::string sCommandlineArguments = R"(
USAGE:
BeamMP-Server [arguments]
ARGUMENTS:
--help
Displays this help and exits.
--config=/path/to/ServerConfig.toml
Absolute or relative path to the
Server Config file, including the
filename. For paths and filenames with
spaces, put quotes around the path.
--working-directory=/path/to/folder
Sets the working directory of the Server.
All paths are considered relative to this,
including the path given in --config.
--version
Prints version info and exits.
EXAMPLES:
BeamMP-Server --config=../MyWestCoastServerConfig.toml
Runs the BeamMP-Server and uses the server config file
which is one directory above it and is named
'MyWestCoastServerConfig.toml'.
)";
// this is provided by the build system, leave empty for source builds
// global, yes, this is ugly, no, it cant be done another way
TSentry Sentry {};
struct MainArguments {
int argc {};
char** argv {};
std::vector<std::string_view> List;
std::string InvokedAs;
};
int BeamMPServerMain(MainArguments Arguments);
int main(int argc, char** argv) {
MainArguments Args { argc, argv, {}, argv[0] };
Args.List.reserve(argc);
for (int i = 1; i < argc; ++i) {
Args.List.push_back(argv[i]);
}
int MainRet = 0;
try {
MainRet = BeamMPServerMain(std::move(Args));
} catch (const std::exception& e) {
beammp_error("A fatal exception has occurred and the server is forcefully shutting down.");
beammp_error(e.what());
Sentry.LogException(e, _file_basename, _line);
MainRet = -1;
}
return MainRet;
}
int BeamMPServerMain(MainArguments Arguments) {
int main(int argc, char** argv) try {
setlocale(LC_ALL, "C");
Application::InitializeConsole();
ArgsParser Parser;
Parser.RegisterArgument({ "help" }, ArgsParser::NONE);
Parser.RegisterArgument({ "version" }, ArgsParser::NONE);
Parser.RegisterArgument({ "config" }, ArgsParser::HAS_VALUE);
Parser.RegisterArgument({ "working-directory" }, ArgsParser::HAS_VALUE);
Parser.Parse(Arguments.List);
if (!Parser.Verify()) {
return 1;
}
if (Parser.FoundArgument({ "help" })) {
Application::Console().Internal().set_prompt("");
Application::Console().WriteRaw(sCommandlineArguments);
return 0;
}
if (Parser.FoundArgument({ "version" })) {
Application::Console().Internal().set_prompt("");
Application::Console().WriteRaw("BeamMP-Server v" + Application::ServerVersionString());
return 0;
}
std::string ConfigPath = "ServerConfig.toml";
if (Parser.FoundArgument({ "config" })) {
auto MaybeConfigPath = Parser.GetValueOfArgument({ "config" });
if (MaybeConfigPath.has_value()) {
ConfigPath = MaybeConfigPath.value();
beammp_info("Custom config requested via commandline arguments: '" + ConfigPath + "'");
}
}
if (Parser.FoundArgument({ "working-directory" })) {
auto MaybeWorkingDirectory = Parser.GetValueOfArgument({ "working-directory" });
if (MaybeWorkingDirectory.has_value()) {
beammp_info("Custom working directory requested via commandline arguments: '" + MaybeWorkingDirectory.value() + "'");
try {
fs::current_path(fs::path(MaybeWorkingDirectory.value()));
} catch (const std::exception& e) {
beammp_errorf("Could not set working directory to '{}': {}", MaybeWorkingDirectory.value(), e.what());
}
}
}
Application::SetSubsystemStatus("Main", Application::Status::Starting);
Application::Console().StartLoggingToFile();
SetupSignalHandlers();
bool Shutdown = false;
Application::RegisterShutdownHandler([&Shutdown] {
beammp_info("If this takes too long, you can press Ctrl+C repeatedly to force a shutdown.");
Application::SetSubsystemStatus("Main", Application::Status::ShuttingDown);
Shutdown = true;
});
Application::RegisterShutdownHandler([] {
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onShutdown", "");
TLuaEngine::WaitForAll(Futures, std::chrono::seconds(5));
});
Application::RegisterShutdownHandler([&Shutdown] { Shutdown = true; });
TServer Server(Arguments.List);
TConfig Config(ConfigPath);
TLuaEngine LuaEngine;
LuaEngine.SetServer(&Server);
Application::Console().InitializeLuaConsole(LuaEngine);
TServer Server(argc, argv);
TConfig Config;
if (Config.Failed()) {
beammp_info("Closing in 10 seconds");
info("Closing in 10 seconds");
// loop to make it possible to ctrl+c instead
for (size_t i = 0; i < 20; ++i) {
std::this_thread::sleep_for(std::chrono::milliseconds(500));
@@ -152,63 +41,35 @@ int BeamMPServerMain(MainArguments Arguments) {
RegisterThread("Main");
beammp_trace("Running in debug mode on a debug build");
trace("Running in debug mode on a debug build");
Sentry.SetupUser();
Sentry.PrintWelcome();
TResourceManager ResourceManager;
TPPSMonitor PPSMonitor(Server);
THeartbeatThread Heartbeat(ResourceManager, Server);
TNetwork Network(Server, PPSMonitor, ResourceManager);
LuaEngine.SetNetwork(&Network);
TLuaEngine LuaEngine(Server, Network);
PPSMonitor.SetNetwork(Network);
Application::Console().InitializeLuaConsole(LuaEngine);
Application::CheckForUpdates();
std::unique_ptr<Http::Server::THttpServerInstance> HttpServer;
if (Application::Settings.HTTPServerEnabled) {
HttpServer = std::make_unique<Http::Server::THttpServerInstance>(
Server,
Network,
ResourceManager);
}
Sentry.LogError("test error", __FILE__, std::to_string(__LINE__));
Application::SetSubsystemStatus("Main", Application::Status::Good);
RegisterThread("Main(Waiting)");
error("goodbye, crashing now");
volatile int* a = nullptr;
// oh boy
*a = -0;
a[318008]++;
// bye now
abort();
std::set<std::string> IgnoreSubsystems {
"UpdateCheck" // Ignore as not to confuse users (non-vital system)
};
bool FullyStarted = false;
// TODO: replace
while (!Shutdown) {
if (!FullyStarted) {
FullyStarted = true;
bool WithErrors = false;
std::string SystemsBadList {};
auto Statuses = Application::GetSubsystemStatuses();
for (const auto& NameStatusPair : Statuses) {
if (IgnoreSubsystems.count(NameStatusPair.first) > 0) {
continue; // ignore
}
if (NameStatusPair.second == Application::Status::Starting) {
FullyStarted = false;
} else if (NameStatusPair.second == Application::Status::Bad) {
SystemsBadList += NameStatusPair.first + ", ";
WithErrors = true;
}
}
// remove ", "
SystemsBadList = SystemsBadList.substr(0, SystemsBadList.size() - 2);
if (FullyStarted) {
if (!WithErrors) {
beammp_info("ALL SYSTEMS STARTED SUCCESSFULLY, EVERYTHING IS OKAY");
} else {
beammp_error("STARTUP NOT SUCCESSFUL, SYSTEMS " + SystemsBadList + " HAD ERRORS. THIS MAY OR MAY NOT CAUSE ISSUES.");
}
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
Application::SetSubsystemStatus("Main", Application::Status::Shutdown);
beammp_info("Shutdown.");
return 0;
info("Shutdown.");
} catch (const std::exception& e) {
error(e.what());
Sentry.LogException(e, _file_basename, _line);
}

View File

@@ -1,18 +0,0 @@
include(FetchContent)
message(STATUS "Getting, checking and running vcpkg, this may take a while")
FetchContent_Declare(
vcpkg
GIT_REPOSITORY https://github.com/microsoft/vcpkg.git
)
FetchContent_GetProperties(vcpkg)
if(NOT vcpkg_POPULATED)
FetchContent_Populate(vcpkg)
execute_process(COMMAND ./${vcpkg_SOURCE_DIR}/bootstrap-vcpkg.sh)
endif()
set(CMAKE_TOOLCHAIN_FILE ${vcpkg_SOURCE_DIR}/scripts/buildsystems/vcpkg.cmake
CACHE STRING "Vcpkg toolchain file")

View File

@@ -1,17 +0,0 @@
{
"name": "beammp-server",
"version-string": "3.0.2",
"homepage": "https://beammp.com",
"dependencies": [
"sentry-native",
"lua",
"zlib",
"rapidjson",
"nlohmann-json",
"openssl",
"curl",
"sol2",
"cpp-httplib",
"toml11"
]
}