Lua: Call local eventhandlers synchronously when TriggerGlobalEvent is called from inside a handling state

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Lion Kortlepel committed 2021-09-18 00:05:51 +02:00
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commit f98ef7d41c
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@@ -2,7 +2,7 @@
- CHANGED entire plugin Lua implementation (rewrite)
- CHANGED moved *all* functions into MP.\*
- CHANGED all files of a Lua plugin to share a Lua state
- CHANGED all files of a Lua plugin to share a Lua state (no more state-per-file)
- ADDED `MP.GetOSName() -> string`: Returns "Linux", "Windows" or "Other"
- ADDED `MP.GetServerVersion() -> string`: Returns major,minor,patch version
- ADDED `MP.IsPlayerGuest(id) -> boolean`: Whether player with id is a guest