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Lua: Call local eventhandlers synchronously when TriggerGlobalEvent is called from inside a handling state
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@@ -2,7 +2,7 @@
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- CHANGED entire plugin Lua implementation (rewrite)
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- CHANGED moved *all* functions into MP.\*
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- CHANGED all files of a Lua plugin to share a Lua state
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- CHANGED all files of a Lua plugin to share a Lua state (no more state-per-file)
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- ADDED `MP.GetOSName() -> string`: Returns "Linux", "Windows" or "Other"
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- ADDED `MP.GetServerVersion() -> string`: Returns major,minor,patch version
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- ADDED `MP.IsPlayerGuest(id) -> boolean`: Whether player with id is a guest
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