Lua: Call local eventhandlers synchronously when TriggerGlobalEvent is called from inside a handling state

This commit is contained in:
Lion Kortlepel
2021-09-18 00:05:51 +02:00
parent 29a858e74a
commit f98ef7d41c
7 changed files with 52 additions and 27 deletions

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@@ -2,7 +2,7 @@
- CHANGED entire plugin Lua implementation (rewrite)
- CHANGED moved *all* functions into MP.\*
- CHANGED all files of a Lua plugin to share a Lua state
- CHANGED all files of a Lua plugin to share a Lua state (no more state-per-file)
- ADDED `MP.GetOSName() -> string`: Returns "Linux", "Windows" or "Other"
- ADDED `MP.GetServerVersion() -> string`: Returns major,minor,patch version
- ADDED `MP.IsPlayerGuest(id) -> boolean`: Whether player with id is a guest

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@@ -60,7 +60,8 @@ public:
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
template <typename... ArgsT>
[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName, ArgsT&&... Args) {
[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName, TLuaStateId IgnoreId, ArgsT&&... Args) {
beammp_info("TriggerEvent called from: ");
std::unique_lock Lock(mEventsMutex);
if (mEvents.find(EventName) == mEvents.end()) {
return {};
@@ -69,7 +70,9 @@ public:
for (const auto& Event : mEvents.at(EventName)) {
for (const auto& Function : Event.second) {
beammp_debug("TriggerEvent: triggering \"" + Function + "\" on \"" + Event.first + "\"");
Results.push_back(EnqueueFunctionCall(Event.first, Function, { std::forward<ArgsT>(Args)... }));
if (Event.first != IgnoreId) {
Results.push_back(EnqueueFunctionCall(Event.first, Function, { std::forward<ArgsT>(Args)... }));
}
}
}
return Results;
@@ -95,8 +98,8 @@ private:
void operator()() override;
private:
sol::table Lua_TriggerGlobalEvent(const std::string& EventName);
sol::table Lua_TriggerLocalEvent(const std::string& EventName);
sol::table Lua_TriggerGlobalEvent(const std::string& EventName, sol::variadic_args EventArgs);
sol::table Lua_TriggerLocalEvent(const std::string& EventName, sol::variadic_args EventArgs);
sol::table Lua_GetPlayerIdentifiers(int ID);
sol::table Lua_GetPlayers();
std::string Lua_GetPlayerName(int ID);

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@@ -3,6 +3,9 @@
#include "Common.h"
#include "TLuaEngine.h"
#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
static std::string LuaToString(const sol::object Value, size_t Indent = 1) {
switch (Value.get_type()) {
case sol::type::userdata: {

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@@ -42,7 +42,7 @@ void TLuaEngine::operator()() {
// lua engine main thread
CollectAndInitPlugins();
// now call all onInit's
auto Futures = TriggerEvent("onInit");
auto Futures = TriggerEvent("onInit", "");
WaitForAll(Futures);
for (const auto& Future : Futures) {
if (Future->Error && Future->ErrorMessage != BeamMPFnNotFoundError) {
@@ -83,7 +83,7 @@ void TLuaEngine::CollectAndInitPlugins() {
beammp_error("\"" + Dir.path().string() + "\" is not a directory, skipping");
} else {
beammp_debug("found plugin directory: " + Path.string());
TLuaPluginConfig Config { GenerateUniqueStateId() };
TLuaPluginConfig Config { Path.string() };
FindAndParseConfig(Path, Config);
InitializePlugin(Path, Config);
}
@@ -148,8 +148,26 @@ std::set<std::string> TLuaEngine::GetEventHandlersForState(const std::string& Ev
return mEvents[EventName][StateId];
}
sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string& EventName) {
auto Return = mEngine->TriggerEvent(EventName);
sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string& EventName, sol::variadic_args EventArgs) {
auto Return = mEngine->TriggerEvent(EventName, mStateId, EventArgs);
// TODO Synchronous call to the event handlers
auto MyHandlers = mEngine->GetEventHandlersForState(EventName, mStateId);
for (const auto& Handler : MyHandlers) {
auto Fn = mStateView[Handler];
if (Fn.valid()) {
auto LuaResult = Fn(EventArgs);
auto Result = std::make_shared<TLuaResult>();
Result->Ready = true;
if (LuaResult.valid()) {
Result->Error = false;
Result->Result = LuaResult;
} else {
Result->Error = true;
Result->ErrorMessage = "Function result in TriggerGlobalEvent was invalid";
}
Return.push_back(Result);
}
}
beammp_debug("Triggering event \"" + EventName + "\" in \"" + mStateId + "\"");
sol::state_view StateView(mState);
sol::table AsyncEventReturn = StateView.create_table();
@@ -180,12 +198,13 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string
return AsyncEventReturn;
}
sol::table TLuaEngine::StateThreadData::Lua_TriggerLocalEvent(const std::string& EventName) {
sol::table TLuaEngine::StateThreadData::Lua_TriggerLocalEvent(const std::string& EventName, sol::variadic_args EventArgs) {
// TODO: make asynchronous?
sol::table Result = mStateView.create_table();
for (const auto& Handler : mEngine->GetEventHandlersForState(EventName, mStateId)) {
auto Fn = mStateView[Handler];
if (Fn.valid() && Fn.get_type() == sol::type::function) {
Result.add(Fn());
Result.add(Fn(EventArgs));
}
}
return Result;
@@ -282,11 +301,11 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomi
Table.set_function("RegisterEvent", [this](const std::string& EventName, const std::string& FunctionName) {
RegisterEvent(EventName, FunctionName);
});
Table.set_function("TriggerGlobalEvent", [&](const std::string& EventName) -> sol::table {
return Lua_TriggerGlobalEvent(EventName);
Table.set_function("TriggerGlobalEvent", [&](const std::string& EventName, sol::variadic_args EventArgs) -> sol::table {
return Lua_TriggerGlobalEvent(EventName, EventArgs);
});
Table.set_function("TriggerLocalEvent", [&](const std::string& EventName) -> sol::table {
return Lua_TriggerLocalEvent(EventName);
Table.set_function("TriggerLocalEvent", [&](const std::string& EventName, sol::variadic_args EventArgs) -> sol::table {
return Lua_TriggerLocalEvent(EventName, EventArgs);
});
Table.set_function("TriggerClientEvent", &LuaAPI::MP::TriggerClientEvent);
Table.set_function("GetPlayerCount", &LuaAPI::MP::GetPlayerCount);

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@@ -307,7 +307,7 @@ void TNetwork::Authentication(const TConnection& ClientConnection) {
return true;
});
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerAuth", Client->GetName(), Client->GetRoles(), Client->IsGuest());
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerAuth", "", Client->GetName(), Client->GetRoles(), Client->IsGuest());
TLuaEngine::WaitForAll(Futures);
bool NotAllowed = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Result) {
@@ -570,7 +570,7 @@ void TNetwork::OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked
Packet = ("L") + c.GetName() + (" left the server!");
SendToAll(&c, Packet, false, true);
Packet.clear();
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerDisconnect", c.GetID());
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerDisconnect", "", c.GetID());
beammp_ignore(Futures);
if (c.GetTCPSock())
CloseSocketProper(c.GetTCPSock());
@@ -605,13 +605,13 @@ void TNetwork::OnConnect(const std::weak_ptr<TClient>& c) {
auto LockedClient = c.lock();
LockedClient->SetID(OpenID());
beammp_info("Assigned ID " + std::to_string(LockedClient->GetID()) + " to " + LockedClient->GetName());
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerConnecting", LockedClient->GetID()));
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerConnecting", "", LockedClient->GetID()));
SyncResources(*LockedClient);
if (LockedClient->GetStatus() < 0)
return;
(void)Respond(*LockedClient, "M" + Application::Settings.MapName, true); //Send the Map on connect
beammp_info(LockedClient->GetName() + " : Connected");
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoining", LockedClient->GetID()));
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoining", "", LockedClient->GetID()));
}
void TNetwork::SyncResources(TClient& c) {
@@ -810,7 +810,7 @@ bool TNetwork::SyncClient(const std::weak_ptr<TClient>& c) {
// ignore error
(void)SendToAll(LockedClient.get(), ("JWelcome ") + LockedClient->GetName() + "!", false, true);
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoin", LockedClient->GetID()));
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoin", "", LockedClient->GetID()));
LockedClient->SetIsSyncing(true);
bool Return = false;
bool res = true;

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@@ -124,7 +124,7 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
beammp_debug(std::string(("got 'C' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
if (Packet.length() < 4 || Packet.find(':', 3) == std::string::npos)
break;
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onChatMessage", LockedClient->GetID(), LockedClient->GetName(), Packet.substr(Packet.find(':', 3) + 1));
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onChatMessage", "", LockedClient->GetID(), LockedClient->GetName(), Packet.substr(Packet.find(':', 3) + 1));
TLuaEngine::WaitForAll(Futures);
LogChatMessage(LockedClient->GetName(), LockedClient->GetID(), Packet.substr(Packet.find(':', 3) + 1)); // FIXME: this needs to be adjusted once lua is merged
if (std::any_of(Futures.begin(), Futures.end(),
@@ -162,7 +162,7 @@ void TServer::HandleEvent(TClient& c, const std::string& Data) {
Name = t;
break;
case 2:
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent(Name, c.GetID(), t));
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent(Name, "", c.GetID(), t));
break;
default:
break;
@@ -213,7 +213,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
std::string CarJson = Packet.substr(5);
Packet = "Os:" + c.GetRoles() + ":" + c.GetName() + ":" + std::to_string(c.GetID()) + "-" + std::to_string(CarID) + ":" + CarJson;
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleSpawn", c.GetID(), CarID, Packet.substr(3));
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleSpawn", "", c.GetID(), CarID, Packet.substr(3));
TLuaEngine::WaitForAll(Futures);
bool ShouldntSpawn = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Result) {
@@ -244,7 +244,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
VID = stoi(vid);
}
if (PID != -1 && VID != -1 && PID == c.GetID()) {
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleEdited", c.GetID(), VID, Packet.substr(3));
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleEdited", "", c.GetID(), VID, Packet.substr(3));
TLuaEngine::WaitForAll(Futures);
bool ShouldntAllow = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Result) {
@@ -282,7 +282,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
c.SetUnicycleID(-1);
}
Network.SendToAll(nullptr, Packet, true, true);
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", c.GetID(), VID));
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), VID));
c.DeleteCar(VID);
beammp_debug(c.GetName() + (" deleted car with ID ") + std::to_string(VID));
}
@@ -300,7 +300,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
if (PID != -1 && VID != -1 && PID == c.GetID()) {
Data = Data.substr(Data.find('{'));
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onVehicleReset", c.GetID(), VID, Data));
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onVehicleReset", "", c.GetID(), VID, Data));
Network.SendToAll(&c, Packet, false, true);
}
return;

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@@ -28,7 +28,7 @@ int main(int argc, char** argv) try {
bool Shutdown = false;
Application::RegisterShutdownHandler([&Shutdown] { Shutdown = true; });
Application::RegisterShutdownHandler([] {
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onShutdown");
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onShutdown", "");
TLuaEngine::WaitForAll(Futures);
});