mirror of
https://github.com/SantaSpeen/BeamMP-Server.git
synced 2026-02-16 11:10:40 +00:00
Lua: Call local eventhandlers synchronously when TriggerGlobalEvent is called from inside a handling state
This commit is contained in:
@@ -2,7 +2,7 @@
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- CHANGED entire plugin Lua implementation (rewrite)
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- CHANGED moved *all* functions into MP.\*
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- CHANGED all files of a Lua plugin to share a Lua state
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- CHANGED all files of a Lua plugin to share a Lua state (no more state-per-file)
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- ADDED `MP.GetOSName() -> string`: Returns "Linux", "Windows" or "Other"
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- ADDED `MP.GetServerVersion() -> string`: Returns major,minor,patch version
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- ADDED `MP.IsPlayerGuest(id) -> boolean`: Whether player with id is a guest
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@@ -60,7 +60,8 @@ public:
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void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
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void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
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template <typename... ArgsT>
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[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName, ArgsT&&... Args) {
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[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName, TLuaStateId IgnoreId, ArgsT&&... Args) {
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beammp_info("TriggerEvent called from: ");
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std::unique_lock Lock(mEventsMutex);
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if (mEvents.find(EventName) == mEvents.end()) {
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return {};
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@@ -69,7 +70,9 @@ public:
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for (const auto& Event : mEvents.at(EventName)) {
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for (const auto& Function : Event.second) {
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beammp_debug("TriggerEvent: triggering \"" + Function + "\" on \"" + Event.first + "\"");
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Results.push_back(EnqueueFunctionCall(Event.first, Function, { std::forward<ArgsT>(Args)... }));
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if (Event.first != IgnoreId) {
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Results.push_back(EnqueueFunctionCall(Event.first, Function, { std::forward<ArgsT>(Args)... }));
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}
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}
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}
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return Results;
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@@ -95,8 +98,8 @@ private:
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void operator()() override;
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private:
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sol::table Lua_TriggerGlobalEvent(const std::string& EventName);
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sol::table Lua_TriggerLocalEvent(const std::string& EventName);
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sol::table Lua_TriggerGlobalEvent(const std::string& EventName, sol::variadic_args EventArgs);
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sol::table Lua_TriggerLocalEvent(const std::string& EventName, sol::variadic_args EventArgs);
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sol::table Lua_GetPlayerIdentifiers(int ID);
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sol::table Lua_GetPlayers();
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std::string Lua_GetPlayerName(int ID);
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@@ -3,6 +3,9 @@
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#include "Common.h"
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#include "TLuaEngine.h"
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#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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static std::string LuaToString(const sol::object Value, size_t Indent = 1) {
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switch (Value.get_type()) {
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case sol::type::userdata: {
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@@ -42,7 +42,7 @@ void TLuaEngine::operator()() {
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// lua engine main thread
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CollectAndInitPlugins();
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// now call all onInit's
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auto Futures = TriggerEvent("onInit");
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auto Futures = TriggerEvent("onInit", "");
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WaitForAll(Futures);
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for (const auto& Future : Futures) {
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if (Future->Error && Future->ErrorMessage != BeamMPFnNotFoundError) {
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@@ -83,7 +83,7 @@ void TLuaEngine::CollectAndInitPlugins() {
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beammp_error("\"" + Dir.path().string() + "\" is not a directory, skipping");
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} else {
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beammp_debug("found plugin directory: " + Path.string());
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TLuaPluginConfig Config { GenerateUniqueStateId() };
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TLuaPluginConfig Config { Path.string() };
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FindAndParseConfig(Path, Config);
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InitializePlugin(Path, Config);
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}
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@@ -148,8 +148,26 @@ std::set<std::string> TLuaEngine::GetEventHandlersForState(const std::string& Ev
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return mEvents[EventName][StateId];
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}
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sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string& EventName) {
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auto Return = mEngine->TriggerEvent(EventName);
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sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string& EventName, sol::variadic_args EventArgs) {
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auto Return = mEngine->TriggerEvent(EventName, mStateId, EventArgs);
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// TODO Synchronous call to the event handlers
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auto MyHandlers = mEngine->GetEventHandlersForState(EventName, mStateId);
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for (const auto& Handler : MyHandlers) {
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auto Fn = mStateView[Handler];
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if (Fn.valid()) {
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auto LuaResult = Fn(EventArgs);
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auto Result = std::make_shared<TLuaResult>();
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Result->Ready = true;
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if (LuaResult.valid()) {
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Result->Error = false;
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Result->Result = LuaResult;
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} else {
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Result->Error = true;
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Result->ErrorMessage = "Function result in TriggerGlobalEvent was invalid";
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}
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Return.push_back(Result);
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}
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}
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beammp_debug("Triggering event \"" + EventName + "\" in \"" + mStateId + "\"");
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sol::state_view StateView(mState);
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sol::table AsyncEventReturn = StateView.create_table();
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@@ -180,12 +198,13 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string
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return AsyncEventReturn;
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}
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sol::table TLuaEngine::StateThreadData::Lua_TriggerLocalEvent(const std::string& EventName) {
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sol::table TLuaEngine::StateThreadData::Lua_TriggerLocalEvent(const std::string& EventName, sol::variadic_args EventArgs) {
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// TODO: make asynchronous?
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sol::table Result = mStateView.create_table();
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for (const auto& Handler : mEngine->GetEventHandlersForState(EventName, mStateId)) {
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auto Fn = mStateView[Handler];
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if (Fn.valid() && Fn.get_type() == sol::type::function) {
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Result.add(Fn());
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Result.add(Fn(EventArgs));
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}
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}
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return Result;
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@@ -282,11 +301,11 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomi
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Table.set_function("RegisterEvent", [this](const std::string& EventName, const std::string& FunctionName) {
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RegisterEvent(EventName, FunctionName);
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});
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Table.set_function("TriggerGlobalEvent", [&](const std::string& EventName) -> sol::table {
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return Lua_TriggerGlobalEvent(EventName);
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Table.set_function("TriggerGlobalEvent", [&](const std::string& EventName, sol::variadic_args EventArgs) -> sol::table {
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return Lua_TriggerGlobalEvent(EventName, EventArgs);
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});
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Table.set_function("TriggerLocalEvent", [&](const std::string& EventName) -> sol::table {
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return Lua_TriggerLocalEvent(EventName);
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Table.set_function("TriggerLocalEvent", [&](const std::string& EventName, sol::variadic_args EventArgs) -> sol::table {
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return Lua_TriggerLocalEvent(EventName, EventArgs);
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});
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Table.set_function("TriggerClientEvent", &LuaAPI::MP::TriggerClientEvent);
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Table.set_function("GetPlayerCount", &LuaAPI::MP::GetPlayerCount);
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@@ -307,7 +307,7 @@ void TNetwork::Authentication(const TConnection& ClientConnection) {
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return true;
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});
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerAuth", Client->GetName(), Client->GetRoles(), Client->IsGuest());
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerAuth", "", Client->GetName(), Client->GetRoles(), Client->IsGuest());
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TLuaEngine::WaitForAll(Futures);
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bool NotAllowed = std::any_of(Futures.begin(), Futures.end(),
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[](const std::shared_ptr<TLuaResult>& Result) {
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@@ -570,7 +570,7 @@ void TNetwork::OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked
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Packet = ("L") + c.GetName() + (" left the server!");
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SendToAll(&c, Packet, false, true);
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Packet.clear();
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerDisconnect", c.GetID());
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerDisconnect", "", c.GetID());
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beammp_ignore(Futures);
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if (c.GetTCPSock())
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CloseSocketProper(c.GetTCPSock());
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@@ -605,13 +605,13 @@ void TNetwork::OnConnect(const std::weak_ptr<TClient>& c) {
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auto LockedClient = c.lock();
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LockedClient->SetID(OpenID());
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beammp_info("Assigned ID " + std::to_string(LockedClient->GetID()) + " to " + LockedClient->GetName());
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beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerConnecting", LockedClient->GetID()));
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beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerConnecting", "", LockedClient->GetID()));
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SyncResources(*LockedClient);
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if (LockedClient->GetStatus() < 0)
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return;
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(void)Respond(*LockedClient, "M" + Application::Settings.MapName, true); //Send the Map on connect
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beammp_info(LockedClient->GetName() + " : Connected");
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beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoining", LockedClient->GetID()));
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beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoining", "", LockedClient->GetID()));
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}
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void TNetwork::SyncResources(TClient& c) {
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@@ -810,7 +810,7 @@ bool TNetwork::SyncClient(const std::weak_ptr<TClient>& c) {
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// ignore error
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(void)SendToAll(LockedClient.get(), ("JWelcome ") + LockedClient->GetName() + "!", false, true);
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beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoin", LockedClient->GetID()));
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beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoin", "", LockedClient->GetID()));
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LockedClient->SetIsSyncing(true);
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bool Return = false;
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bool res = true;
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@@ -124,7 +124,7 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
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beammp_debug(std::string(("got 'C' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
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if (Packet.length() < 4 || Packet.find(':', 3) == std::string::npos)
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break;
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onChatMessage", LockedClient->GetID(), LockedClient->GetName(), Packet.substr(Packet.find(':', 3) + 1));
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onChatMessage", "", LockedClient->GetID(), LockedClient->GetName(), Packet.substr(Packet.find(':', 3) + 1));
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TLuaEngine::WaitForAll(Futures);
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LogChatMessage(LockedClient->GetName(), LockedClient->GetID(), Packet.substr(Packet.find(':', 3) + 1)); // FIXME: this needs to be adjusted once lua is merged
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if (std::any_of(Futures.begin(), Futures.end(),
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@@ -162,7 +162,7 @@ void TServer::HandleEvent(TClient& c, const std::string& Data) {
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Name = t;
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break;
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case 2:
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beammp_ignore(LuaAPI::MP::Engine->TriggerEvent(Name, c.GetID(), t));
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beammp_ignore(LuaAPI::MP::Engine->TriggerEvent(Name, "", c.GetID(), t));
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break;
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default:
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break;
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@@ -213,7 +213,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
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std::string CarJson = Packet.substr(5);
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Packet = "Os:" + c.GetRoles() + ":" + c.GetName() + ":" + std::to_string(c.GetID()) + "-" + std::to_string(CarID) + ":" + CarJson;
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleSpawn", c.GetID(), CarID, Packet.substr(3));
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleSpawn", "", c.GetID(), CarID, Packet.substr(3));
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TLuaEngine::WaitForAll(Futures);
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bool ShouldntSpawn = std::any_of(Futures.begin(), Futures.end(),
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[](const std::shared_ptr<TLuaResult>& Result) {
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@@ -244,7 +244,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
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VID = stoi(vid);
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}
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if (PID != -1 && VID != -1 && PID == c.GetID()) {
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleEdited", c.GetID(), VID, Packet.substr(3));
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleEdited", "", c.GetID(), VID, Packet.substr(3));
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TLuaEngine::WaitForAll(Futures);
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bool ShouldntAllow = std::any_of(Futures.begin(), Futures.end(),
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[](const std::shared_ptr<TLuaResult>& Result) {
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@@ -282,7 +282,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
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c.SetUnicycleID(-1);
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}
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Network.SendToAll(nullptr, Packet, true, true);
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beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", c.GetID(), VID));
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beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), VID));
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c.DeleteCar(VID);
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beammp_debug(c.GetName() + (" deleted car with ID ") + std::to_string(VID));
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}
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@@ -300,7 +300,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
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if (PID != -1 && VID != -1 && PID == c.GetID()) {
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Data = Data.substr(Data.find('{'));
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beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onVehicleReset", c.GetID(), VID, Data));
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beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onVehicleReset", "", c.GetID(), VID, Data));
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Network.SendToAll(&c, Packet, false, true);
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}
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return;
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@@ -28,7 +28,7 @@ int main(int argc, char** argv) try {
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bool Shutdown = false;
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Application::RegisterShutdownHandler([&Shutdown] { Shutdown = true; });
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Application::RegisterShutdownHandler([] {
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onShutdown");
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onShutdown", "");
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TLuaEngine::WaitForAll(Futures);
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});
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