clarify thread names

This commit is contained in:
Lion Kortlepel
2021-11-21 03:19:02 +01:00
parent 097e52674b
commit 7169e65305
3 changed files with 20 additions and 15 deletions

View File

@@ -48,6 +48,7 @@ void TLuaEngine::operator()() {
}
auto ResultCheckThread = std::thread([&] {
RegisterThread("ResultCheckThread");
while (!mShutdown) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
std::unique_lock Lock(mResultsToCheckMutex);

View File

@@ -42,13 +42,13 @@ void TNetwork::UDPServerMain() {
WSADATA data;
if (WSAStartup(514, &data)) {
beammp_error(("Can't start Winsock!"));
//return;
// return;
}
#endif // WIN32
mUDPSock = socket(AF_INET, SOCK_DGRAM, 0);
// Create a server hint structure for the server
sockaddr_in serverAddr {};
serverAddr.sin_addr.s_addr = INADDR_ANY; //Any Local
serverAddr.sin_addr.s_addr = INADDR_ANY; // Any Local
serverAddr.sin_family = AF_INET; // Address format is IPv4
serverAddr.sin_port = htons(uint16_t(Application::Settings.Port)); // Convert from little to big endian
@@ -57,7 +57,7 @@ void TNetwork::UDPServerMain() {
beammp_error("bind() failed: " + GetPlatformAgnosticErrorString());
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(-1);
//return;
// return;
}
beammp_info(("Vehicle data network online on port ") + std::to_string(Application::Settings.Port) + (" with a Max of ")
@@ -65,7 +65,7 @@ void TNetwork::UDPServerMain() {
while (!mShutdown) {
try {
sockaddr_in client {};
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
std::string Data = UDPRcvFromClient(client); // Receives any data from Socket
size_t Pos = Data.find(':');
if (Data.empty() || Pos > 2)
continue;
@@ -163,7 +163,7 @@ void TNetwork::TCPServerMain() {
#endif // WIN32
}
#undef GetObject //Fixes Windows
#undef GetObject // Fixes Windows
#include "Json.h"
namespace json = rapidjson;
@@ -331,7 +331,7 @@ void TNetwork::Authentication(const TConnection& ClientConnection) {
ClientKick(*Client, Reason);
return;
}
if (mServer.ClientCount() < size_t(Application::Settings.MaxPlayers)) {
beammp_info("Identification success");
mServer.InsertClient(Client);
@@ -368,16 +368,16 @@ bool TNetwork::TCPSend(TClient& c, const std::string& Data, bool IsSync) {
do {
#ifdef WIN32
int32_t Temp = send(c.GetTCPSock(), &Send[Sent], Size - Sent, 0);
#else //WIN32
#else // WIN32
int32_t Temp = send(c.GetTCPSock(), &Send[Sent], Size - Sent, MSG_NOSIGNAL);
#endif //WIN32
#endif // WIN32
if (Temp == 0) {
beammp_debug("send() == 0: " + GetPlatformAgnosticErrorString());
if (c.GetStatus() > -1)
c.SetStatus(-1);
return false;
} else if (Temp < 0) {
beammp_debug("send() < 0: " + GetPlatformAgnosticErrorString()); //TODO fix it was spamming yet everyone stayed on the server
beammp_debug("send() < 0: " + GetPlatformAgnosticErrorString()); // TODO fix it was spamming yet everyone stayed on the server
if (c.GetStatus() > -1)
c.SetStatus(-1);
CloseSocketProper(c.GetTCPSock());
@@ -461,6 +461,7 @@ void TNetwork::ClientKick(TClient& c, const std::string& R) {
}
void TNetwork::Looper(const std::weak_ptr<TClient>& c) {
RegisterThreadAuto();
while (!c.expired()) {
auto Client = c.lock();
if (Client->GetStatus() < 0) {
@@ -468,7 +469,7 @@ void TNetwork::Looper(const std::weak_ptr<TClient>& c) {
break;
}
if (!Client->IsSyncing() && Client->IsSynced() && Client->MissedPacketQueueSize() != 0) {
//debug("sending " + std::to_string(Client->MissedPacketQueueSize()) + " queued packets");
// debug("sending " + std::to_string(Client->MissedPacketQueueSize()) + " queued packets");
while (Client->MissedPacketQueueSize() > 0) {
std::string QData {};
{ // locked context
@@ -611,7 +612,7 @@ void TNetwork::OnConnect(const std::weak_ptr<TClient>& c) {
SyncResources(*LockedClient);
if (LockedClient->GetStatus() < 0)
return;
(void)Respond(*LockedClient, "M" + Application::Settings.MapName, true); //Send the Map on connect
(void)Respond(*LockedClient, "M" + Application::Settings.MapName, true); // Send the Map on connect
beammp_info(LockedClient->GetName() + " : Connected");
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoining", "", LockedClient->GetID()));
}
@@ -689,7 +690,7 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
// TODO: handle
}
///Wait for connections
/// Wait for connections
int T = 0;
while (c.GetDownSock() < 1 && T < 50) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
@@ -707,9 +708,11 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
std::thread SplitThreads[2] {
std::thread([&] {
RegisterThread("SplitLoad_0");
SplitLoad(c, 0, MSize, false, FileName);
}),
std::thread([&] {
RegisterThread("SplitLoad_1");
SplitLoad(c, MSize, Size, true, FileName);
})
};
@@ -723,7 +726,7 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
void TNetwork::SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std::string& Name) {
std::ifstream f(Name.c_str(), std::ios::binary);
uint32_t Split = 0x7735940; //125MB
uint32_t Split = 0x7735940; // 125MB
char* Data;
if (Size > Split)
Data = new char[Split];
@@ -876,10 +879,10 @@ void TNetwork::SendToAll(TClient* c, const std::string& Data, bool Self, bool Re
} else {
Client->EnqueuePacket(Data);
}
//ret = SendLarge(*Client, Data);
// ret = SendLarge(*Client, Data);
} else {
Client->EnqueuePacket(Data);
//ret = TCPSend(*Client, Data);
// ret = TCPSend(*Client, Data);
}
} else {
ret = UDPSend(*Client, Data);

View File

@@ -61,6 +61,7 @@ int main(int argc, char** argv) try {
Application::Console().InitializeLuaConsole(LuaEngine);
Application::CheckForUpdates();
RegisterThread("Main(Waiting)");
while (!Shutdown) {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}