Lua: Pass plugin path and filename to queue for later

This commit is contained in:
Lion Kortlepel
2021-09-18 01:20:26 +02:00
parent f98ef7d41c
commit 38dffc5462
4 changed files with 14 additions and 8 deletions

View File

@@ -39,6 +39,12 @@ struct TLuaPluginConfig {
// TODO: Add execute list
};
struct TLuaChunk {
std::shared_ptr<std::string> Content;
std::string FileName;
std::string PluginPath;
};
class TLuaEngine : IThreaded {
public:
TLuaEngine();
@@ -55,7 +61,7 @@ public:
void SetServer(TServer* Server) { mServer = Server; }
static void WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const std::shared_ptr<std::string>& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::initializer_list<std::any>& Args);
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
@@ -91,7 +97,7 @@ private:
StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId, TLuaEngine& Engine);
StateThreadData(const StateThreadData&) = delete;
~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const std::shared_ptr<std::string>& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const TLuaChunk& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::initializer_list<std::any>& Args);
void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
void AddPath(const fs::path& Path); // to be added to path and cpath
@@ -110,7 +116,7 @@ private:
TLuaStateId mStateId;
lua_State* mState;
std::thread mThread;
std::queue<std::pair<std::shared_ptr<std::string>, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
std::recursive_mutex mStateExecuteQueueMutex;
std::queue<std::tuple<std::string, std::shared_ptr<TLuaResult>, std::initializer_list<std::any>>> mStateFunctionQueue;
std::recursive_mutex mStateFunctionQueueMutex;