fix setsockopt SO_SNDTIMEO for windows, bump version number to 3.0.2, update commandline

This commit is contained in:
Lion Kortlepel
2022-04-05 10:58:42 +02:00
parent 4ff69528bd
commit 1bab3276e9
3 changed files with 6 additions and 6 deletions

View File

@@ -7,12 +7,12 @@ extern TSentry Sentry;
#include <atomic>
#include <cstring>
#include <deque>
#include <filesystem>
#include <functional>
#include <memory>
#include <mutex>
#include <sstream>
#include <zlib.h>
#include <filesystem>
#include "Compat.h"
@@ -121,7 +121,7 @@ private:
static inline std::mutex mShutdownHandlersMutex {};
static inline std::deque<TShutdownHandler> mShutdownHandlers {};
static inline Version mVersion { 3, 0, 1 };
static inline Version mVersion { 3, 0, 2 };
};
std::string ThreadName(bool DebugModeOverride = false);

View File

@@ -154,10 +154,10 @@ void TNetwork::TCPServerMain() {
beammp_warn(("Got an invalid client socket on connect! Skipping..."));
continue;
}
// set timeout
size_t SendTimeoutMS = 30 * 1000;
// set timeout (DWORD, aka uint32_t)
uint32_t SendTimeoutMS = 30 * 1000;
#if defined(BEAMMP_WINDOWS)
int ret = ::setsockopt(client.Socket, SOL_SOCKET, SO_SNDTIMEO, reinterpret_cast<const char*>(&ms), sizeof(ms));
int ret = ::setsockopt(client.Socket, SOL_SOCKET, SO_SNDTIMEO, reinterpret_cast<const char*>(&SendTimeoutMS), sizeof(SendTimeoutMS));
#else // POSIX
struct timeval optval;
optval.tv_sec = (int)(SendTimeoutMS / 1000);