Update faq.html

Forgot about this stuff that would be added by https://github.com/BeamMP/Docs/pull/3/files
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alex.ita 2023-12-28 22:05:20 +01:00
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@ -39,6 +39,34 @@ dateCreated: 2020-07-02T21:06:26.786Z
<ul> <ul>
<li>We provide binaries for many Linux distributions <a href="https://github.com/BeamMP/BeamMP-Server/releases/latest">here</a>. If there are no binaries for your distribution, you can build it yourself by downloading the source on our <a href="https://github.com/BeamMP/BeamMP-Server">GitHub</a>, a tutorial can be found <a href="https://github.com/BeamMP/BeamMP-Server#build-instructions">here</a>.</li> <li>We provide binaries for many Linux distributions <a href="https://github.com/BeamMP/BeamMP-Server/releases/latest">here</a>. If there are no binaries for your distribution, you can build it yourself by downloading the source on our <a href="https://github.com/BeamMP/BeamMP-Server">GitHub</a>, a tutorial can be found <a href="https://github.com/BeamMP/BeamMP-Server#build-instructions">here</a>.</li>
</ul> </ul>
<p><strong>What are the minimum system requirements to run a BeamMP server?</strong></p>
<ul>
<li>RAM: 50+ MiB usable (not counting OS overhead)</li>
<li>CPU: >1GHz, preferably multicore</li>
<li>OS: Windows, Linux (theoretically any POSIX)</li>
<li>GPU: None</li>
<li>HDD: 10 MiB + Mods/Plugins</li>
<li>Bandwidth: 5-10 Mb/s upload</li>
</ul>
<p><strong>Players outside my network can not join my self-hosted server</strong></p>
<ul>
<li>If other players, trying to connect to your server, receive an error code 10060, 10061 or 10038 in their BeamMP launcher, then you should check the following steps:
<ul>
<li>Forward port 30814 (or whichever port you set in your ServerConfig.toml), both TCP and UDP protocols.</li>
<li>Allow BeamMP through the Windows Firewall, allow both incoming and outgoing connections. Turning off the firewall will usually NOT work.</li>
<li>Make sure you're not using a VPN (this can cause issues).</li>
<li>Make sure the server is actually running, without any errors or warnings.</li>
</ul>
</li>
<li>You can check if you have successfully portforwarded using the site 'portchecker.co' whilst the server is running.</li>
<li>Please note, some internet providers do not offer dedicated IPv4 addresses to your connection, so port forwarding may not be possible, despite it being available in the router.</li>
<li>Port forwarding is not possible if you are using a mobile (4G/5G) internet connection.</li>
</ul>
<p><strong>I can see my self-hosted server in the server-list, but i can not join it myself</strong></p>
<ul>
<li>If the server is running on the same machine as the game, you yourself have to use Direct Connect to join, with the IP 127.0.0.1 and your server's port.</li>
<li>For you to be able to join your own, self-hosted server trough the server-list, your router needs to support NAT-loopback, but this is a function not many home routers support.</li>
</ul>
<h1>Miscellaneous</h1> <h1>Miscellaneous</h1>
<p><strong>Where can I find the code?</strong></p> <p><strong>Where can I find the code?</strong></p>
<ul> <ul>