mirror of
https://github.com/BeamMP/Docs.git
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163 lines
7.3 KiB
Markdown
163 lines
7.3 KiB
Markdown
!!!警告“该网站正在建设当中!“
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```
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该网站仍在积极开发中。
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觉得你能帮上忙?点击页面右侧的铅笔即可!
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这也可以在任何页面上完成。
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```
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# BeamNG.drive代码片段
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## Lua代码片段
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### 绘制标记和车辆检测
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在地图中绘制标记可能是向用户表明他们可以在那里进行某种形式的交互的最佳方式之一。
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绘制标记相当容易。以下是如何绘制公交车路线标记的示例:
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```Lua
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local function createBusMarker(markerName)
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local marker = createObject('TSStatic')
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marker:setField('shapeName', 0, "art/shapes/interface/position_marker.dae")
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marker:setPosition(vec3(0, 0, 0))
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marker.scale = vec3(1, 1, 1)
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marker:setField('rotation', 0, '1 0 0 0')
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marker.useInstanceRenderData = true
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marker:setField('instanceColor', 0, '1 1 1 0')
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marker:setField('collisionType', 0, "Collision Mesh")
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marker:setField('decalType', 0, "Collision Mesh")
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marker:setField('playAmbient', 0, "1")
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marker:setField('allowPlayerStep', 0, "1")
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marker:setField('canSave', 0, "0")
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marker:setField('canSaveDynamicFields', 0, "1")
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marker:setField('renderNormals', 0, "0")
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marker:setField('meshCulling', 0, "0")
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marker:setField('originSort', 0, "0")
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marker:setField('forceDetail', 0, "-1")
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marker.canSave = false
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marker:registerObject(markerName)
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scenetree.MissionGroup:addObject(marker)
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return marker
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end
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-- this can then be called in a loop to setup your markers.
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-- NOTE: You should only do this once as part of your setup and not called on each frame.
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if #markers == 0 then
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for k,v in pairs(nameMarkers) do
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local mk = scenetree.findObject(v)
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if mk == nil then
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log('I', logTag,'Creating marker '..tostring(v))
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mk = createBusMarker(v)
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ScenarioObjectsGroup:addObject(mk.obj)
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end
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table.insert(markers, mk)
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end
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end
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```
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以下是来自[BeamNG-FuelStations](https://github.com/BeamMP/BeamNG-FuelStations/tree/master)的自定义标记示例:
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```Lua
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local stations = [
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{ "location": [ -778.813, 485.973, 23.46 ], "type":"gas" },
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{ "location": [ 617.164, -192.107, 53.2 ], "type":"ev" },
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]
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local function IsEntityInsideArea(pos1, pos2, radius)
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return pos1:distance(pos2) < radius
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end
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local onUpdate = function (dt)
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for k, spot in pairs(stations) do -- loop through all spots on the current map
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local bottomPos = vec3(spot.location[1], spot.location[2], spot.location[3])
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local topPos = bottomPos + vec3(0,0,2) -- offset vec to get top position (2m tall)
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local spotInRange = false -- is this spot in range? used for color
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local spotCompatible = false -- is this spot compatible?
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if activeVeh then -- we have a car and its ours (if in mp)
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local vehPos = activeVeh:getPosition()
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spotInRange = IsEntityInsideArea(vec3(vehPos.x, vehPos.y,vehPos.z), bottomPos, 1.5)
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spotCompatible = activeFuelType == "any" or spot.type == "any" or activeFuelType == spot.type
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end
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local spotColor = (spotInRange and spotCompatible) and activeColorMap[spot.type] or inactiveColorMap[spot.type] or ColorF(1,1,1,0.5)
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debugDrawer:drawCylinder(bottomPos:toPoint3F(), topPos:toPoint3F(), 1, spotColor) --bottom, top, radius, color
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end
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end
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```
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### guihooks示例
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#### Toast通知,位于屏幕右上角
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```lua
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--guihooks.trigger('toastrMsg', {type, title, msg, config = {timeOut}})
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guihooks.trigger('toastrMsg', {type = "info", title = "Info Message:", msg = "Info Message Text Here", config = {timeOut = 5000}})
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guihooks.trigger('toastrMsg', {type = "warning", title = "Warning Message:", msg = "Warning Message Text Here", config = {timeOut = 5000}})
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guihooks.trigger('toastrMsg', {type = "error", title = "Error Message:", msg = "Error Message Text Here", config = {timeOut = 5000}})
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```
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#### 消息通知,消息应用程序中默认位于屏幕左上角
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```lua
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--guihooks.trigger('Message', {msg, ttl, category, icon}) --requires Messages app
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guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "arrow_upward", icon = "arrow_upward"})
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guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "arrow_downward", icon = "arrow_downward"})
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guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "flag", icon = "flag"})
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guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "check", icon = "check"})
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guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "check_circle", icon = "check_circle"})
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guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "warning", icon = "warning"})
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guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "error", icon = "error"})
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guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "directions_car", icon = "directions_car"})
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guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "star", icon = "star"})
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guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "timeline", icon = "timeline"})
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guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "save", icon = "save"})
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guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "settings", icon = "settings"})
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```
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#### 位于中心,大,小型短暂显示
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```lua
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--guihooks.trigger('ScenarioFlashMessage', {{msg, ttl, sound, big}} ) -- requires RaceCountdown ui app
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guihooks.trigger('ScenarioFlashMessage', {{"Message", 5.0, 0, true}} )
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guihooks.trigger('ScenarioFlashMessage', {{"Message Text Here", 5.0, 0, false}} )
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--countdown example, when all executed at once, the items are queued and will follow eachother after the previous ttl expires
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guihooks.trigger('ScenarioFlashMessage', {{"3", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown1')", true}})
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guihooks.trigger('ScenarioFlashMessage', {{"2", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown2')", true}})
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guihooks.trigger('ScenarioFlashMessage', {{"1", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown3')", true}})
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guihooks.trigger('ScenarioFlashMessage', {{"GO!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_CountdownGo')", true}})
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--another sound example
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guihooks.trigger('ScenarioFlashMessage', {{"Teleported!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Checkpoint')", false}})
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```
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#### 位于中心,中型持续显示
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```lua
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--guihooks.trigger('ScenarioRealtimeDisplay', {msg = msg} ) -- requires Race Realtime Display ui app
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guihooks.trigger('ScenarioRealtimeDisplay', {msg = "Message Text Here"} )
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--these messages persist, clear with a blank string
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--if you are running live data, this is a good one to update rapidly (think timers, distance calcs, et cetera)
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guihooks.trigger('ScenarioRealtimeDisplay', {msg = ""} )
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```
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## IMGUI代码片段
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## CEF UI代码片段
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