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Fix codeblocks and add starting beamNG manually
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@ -41,7 +41,9 @@ Clone the BeamMP-Launcher Repository to your system using `git`, for example:
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Checkout the tag that was used for the [latest release](https://github.com/BeamMP/BeamMP-Launcher/releases/latest). For example, if `v2.3.2` is used in the latest release, then do `git checkout v2.3.2`
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In the root directory of the project,
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1. `cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux`
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2. `cmake --build bin --parallel --config Release`
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> Should you run out of RAM while building, you can ommit the --parallel instruction, it will then use less RAM due to building only on one CPU thread.
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@ -60,10 +62,11 @@ Change the userfolder location of Proton-BeamNG.drive to the location of Linux-B
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This can be done for example by creating a symlink
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- Note the Linux-BeamNG.drive userfolder location (this is usually found in `~/.local/share/BeamNG.drive`) and rename it, for example to ``BeamNG.drive_old
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- Note the Linux-BeamNG.drive userfolder location (this is usually found in `~/.local/share/BeamNG.drive`) and rename it, for example to `BeamNG.drive_old`
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- Note the Proton-BeamNG.drive userfolder location (this is usually found in `~/.local/share/Steam/steamapps/compatdata/284160/pfx/drive_c/users/steamuser/AppData/Local/BeamNG.drive`)
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- Create a symlink between both userfolders ```ln -s ~/.local/share/Steam/steamapps/compatdata/284160/pfx/drive_c/users/steamuser/AppData/Local/BeamNG.drive ~/.local/share```
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- Create a symlink between both userfolders `ln -s ~/.local/share/Steam/steamapps/compatdata/284160/pfx/drive_c/users/steamuser/AppData/Local/BeamNG.drive ~/.local/share`
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Now you can start the native linux BeamMP-Launcher. It will then wait for the game to start, so you need to do that manually, for example trough Steam.
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