expand upon IsPlayerConnected explanation

Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
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Samuel Towers 2025-01-16 09:41:50 +11:00 committed by GitHub
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@ -464,7 +464,7 @@ Z: 26.9505
#### `MP.IsPlayerConnected(player_id: number) -> boolean`
Whether the player is connected.
Whether the player is connected and if the server has received a UDP packet from them.
Example:
```lua