From e06797dd2316996d8de4b622c61b19ea35a32894 Mon Sep 17 00:00:00 2001 From: Samuel Towers <126475948+MrGeorgey@users.noreply.github.com> Date: Thu, 16 Jan 2025 09:41:50 +1100 Subject: [PATCH] expand upon IsPlayerConnected explanation Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com> --- docs/en/scripting/server/latest-server-reference.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/en/scripting/server/latest-server-reference.md b/docs/en/scripting/server/latest-server-reference.md index da1d2d38..548c596c 100644 --- a/docs/en/scripting/server/latest-server-reference.md +++ b/docs/en/scripting/server/latest-server-reference.md @@ -464,7 +464,7 @@ Z: 26.9505 #### `MP.IsPlayerConnected(player_id: number) -> boolean` -Whether the player is connected. +Whether the player is connected and if the server has received a UDP packet from them. Example: ```lua