This commit is contained in:
georgey 2025-01-16 09:44:48 +11:00
commit d26afe8630

View File

@ -466,7 +466,7 @@ Z: 26.9505
#### `MP.IsPlayerConnected(player_id: number) -> boolean`
Whether the player is connected.
Whether the player is connected and if the server has received a UDP packet from them.
Example:
```lua
@ -487,9 +487,7 @@ Gets the display-name of the player.
Example:
```lua
local player_id = 4
local player_name = MP.GetPlayerName(player_id)
print(player_name)
print(MP.GetPlayerName(player_id)) -- Get the name of the player with ID 4
```
Output:
```
@ -502,15 +500,11 @@ Removes the specified vehicle for the specified player.
Example:
```lua
local player_id = 3
local vcount = 0
local player_vehicles = MP.GetPlayerVehicles(player_id)
-- Loop over all of player 3's vehicles and delete them
for vehicle_id, vehicle_data in pairs(player_vehicles) do
vcount = vcount + 1
if vcount > 1 then
MP.RemoveVehicle(player_id, vehicle_id)
MP.SendChatMessage(player_id, "You cannot have more than one vehicle spawned")
end
MP.RemoveVehicle(player_id, vehicle_id)
end
```