Fixed structure for GitLocalize

Fixed:
- The file structure for `game-faq` and `server-faq` have been fixed so that GitLocalized doesn't panic.
- Server requirements is now a list as it should have been before;
This commit is contained in:
alex.ita
2024-01-03 13:38:02 +01:00
committed by Starystars67
parent e845e3290f
commit c11484a090
5 changed files with 48 additions and 39 deletions

View File

@@ -40,6 +40,8 @@ Depending on your setup, you may need to let BeamMP-Server through your firewall
There, just like with the port forwarding, you want to allow the BeamMP-Server through the firewall, **both incoming and outgoing connections**, and **both TCP and UDP**. If your firewall asks for a port instead, that will have to be the same port you used in step “1\. Port Forwarding” (usually 30814).
If you have issues, also feel free to ask on our [Forum](https://forum.beammp.com) or on our [Discord server](https://discord.gg/beammp) in the `#support` channel.
### 2. Obtaining an Authentication Key
The “Authentication Key”, often called “AuthKey”, is necessary for making a **public** server, but **should** be done for private servers, too.