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Fixed structure for GitLocalize
Fixed: - The file structure for `game-faq` and `server-faq` have been fixed so that GitLocalized doesn't panic. - Server requirements is now a list as it should have been before;
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@ -40,6 +40,8 @@ Depending on your setup, you may need to let BeamMP-Server through your firewall
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There, just like with the port forwarding, you want to allow the BeamMP-Server through the firewall, **both incoming and outgoing connections**, and **both TCP and UDP**. If your firewall asks for a port instead, that will have to be the same port you used in step “1\. Port Forwarding” (usually 30814).
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If you have issues, also feel free to ask on our [Forum](https://forum.beammp.com) or on our [Discord server](https://discord.gg/beammp) in the `#support` channel.
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### 2. Obtaining an Authentication Key
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The “Authentication Key”, often called “AuthKey”, is necessary for making a **public** server, but **should** be done for private servers, too.
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@ -22,7 +22,7 @@ The Client is not officially supported on Linux. However, you might be able to
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---
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#### **Why is the launcher flagged by my antivirus or by Windows Defender**
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In order to prevent Windows Defender from flagging a specific .exe, we need to buy a license which is very expensivr, therefor, BeamMP might get flagged by Windows Defender
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In order to prevent Windows Defender from flagging a specific .exe, we need to buy a license which is very expensive, therefore, BeamMP might get flagged by Windows Defender.
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Some antivirus may flag BeamMP as a virus beacause it does some interactions with network and other stuff. There are **no viruses** in any of the code. The code for the launcher, server, and lua client can be seen on our [GitHub](https://github.com/BeamMP).
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@ -15,18 +15,41 @@ All the information to set up your own server can be found [here](https://docs.b
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We provide binaries for many Linux distributions [here](https://github.com/BeamMP/BeamMP-Server/releases/latest).
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If there are no binaries for your Operating System/Distribution, you can build it yourself by downloading the source on our [GitHub](https://github.com/BeamMP/BeamMP-Server), a tutorial can be found [here](https://github.com/BeamMP/BeamMP-Server#build-instructions).
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---
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## **Miscellaneous**
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---
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#### **What are the minimum system requirements to run a BeamMP server?**
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RAM: 50+ MiB usable (not counting OS overhead)
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CPU: >1GHz, preferably multicore
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OS: Windows, Linux (theoretically any POSIX)
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GPU: None
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HDD: 10 MiB + Mods/Plugins
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Bandwidth: 5-10 Mb/s upload
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- RAM: 50+ MiB usable (not counting OS overhead)
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- CPU: >1GHz, preferably multicore
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- OS: Windows, Linux (theoretically any POSIX)
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- GPU: None
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- HDD: 10 MiB + Mods/Plugins
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- Bandwidth: 5-10 Mb/s upload
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---
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### **Players outside my network can not join my self-hosted server**
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Read the step `1. Port Forwarding` of our guide that's available [here](https://docs.beammp.com/server/create-a-server/#1-port-forwarding). Below there's a brief summary of the most noteworthy steps.
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If other players, trying to connect to your server, receive an error code 10060, 10061 or 10038 in their BeamMP launcher, then you should check the following steps:
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- Forward port 30814 (or whichever port you set in your ServerConfig.toml), both TCP and UDP protocols.
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- Allow BeamMP through the Windows Firewall, allow both incoming and outgoing connections. Turning off the firewall will usually NOT work.
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- Make sure you're not using a VPN (this can cause issues).
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- Make sure the server is actually running, without any errors or warnings.
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You can check if you have successfully portforwarded using the site 'portchecker.co' whilst the server is running.
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Notes:
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- Some internet providers do not offer dedicated IPv4 addresses to your connection, so port forwarding may not be possible, despite it being available in the router.
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- Port forwarding is not possible if you are using a mobile (4G/5G) internet connection.
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---
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### **I can see my self-hosted server in the server-list, but i can not join it myself**
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If the server is running on the same machine as the game, you yourself have to use Direct Connect to join, with the IP 127.0.0.1 and your server's port.
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For you to be able to join your own, self-hosted server trough the server-list, your router needs to support NAT-loopback, but this is a function not many home routers support.
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---
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## **Miscellaneous**
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---
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#### **Where can I find the code?**
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@ -47,25 +70,4 @@ If the issue is code related and you know how to use Github, create a new "Issue
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If you don't have a GitHub account or you don't know how to use GitHub you can get in touch with us in the following ways:
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- If it is not something sensitive, you can create a post on our [BeamMP Forum](https://forum.beammp.com) or you can report this on our [Official Discord](https://discord.gg/beammp).
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- If the information is sensitive you can directly report the issue to a Staff member on our [Discord](https://discord.gg/beammp).
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---
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### **Players outside my network can not join my self-hosted server**
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If other players, trying to connect to your server, receive an error code 10060, 10061 or 10038 in their BeamMP launcher, then you should check the following steps:
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- Forward port 30814 (or whichever port you set in your ServerConfig.toml), both TCP and UDP protocols.
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- Allow BeamMP through the Windows Firewall, allow both incoming and outgoing connections. Turning off the firewall will usually NOT work.
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- Make sure you're not using a VPN (this can cause issues).
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- Make sure the server is actually running, without any errors or warnings.
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You can check if you have successfully portforwarded using the site 'portchecker.co' whilst the server is running.
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Please note, some internet providers do not offer dedicated IPv4 addresses to your connection, so port forwarding may not be possible, despite it being available in the router.
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Port forwarding is not possible if you are using a mobile (4G/5G) internet connection.
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---
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### **I can see my self-hosted server in the server-list, but i can not join it myself**
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If the server is running on the same machine as the game, you yourself have to use Direct Connect to join, with the IP 127.0.0.1 and your server's port.
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For you to be able to join your own, self-hosted server trough the server-list, your router needs to support NAT-loopback, but this is a function not many home routers support.
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- If the information is sensitive you can directly report the issue to a Staff member on our [Discord](https://discord.gg/beammp).
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@ -23,6 +23,7 @@ Il client non è ufficialmente supportato su Linux, ma dovrebbe comunque funzion
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#### **Perché il launcher è segnalato come un virus da Windows defender?**
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Il launcher è segnalato come **falso positivo** perché non è stato firmato con delle licenze specifiche che, essendo molto costose, non sono state acquistate.
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Non c'è alcun codice malevolo in BeamMP; tutto il codice per il server, launcher e il client Lua è disponibile sul nostro [GitHub](https://github.com/BeamMP).
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---
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@ -35,6 +36,7 @@ Stiamo lavorando il più possibile per garantire prestazioni stabili a tutti. Se
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---
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#### **Dove posso trovare il codice?**
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Tutto il codice sorgente è disponibile su [GitHub](https://github.com/BeamMP).
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Prima di modificare il codice, ricordati che è soggetto ai nostri [termini di utilizzo](https://forum.beammp.com/t/terms-of-use-v1-0/43) e con le seguenti licenze:
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@ -12,23 +12,25 @@ Tutte le informazioni per creare un server sono contenute in [questa guida](http
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---
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#### **Posso creare un server su Linux?**
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Offriamo i binari pre-compilati per diverse distribuzioni Linux [qui](https://github.com/BeamMP/BeamMP-Server/releases/latest). Nel caso la tua distribuzione non fosse presente, puoi compilare i file sorgente scaricando il codice dal nostro [GitHub](https://github.com/BeamMP/BeamMP-Server), una guida si può trovare [qui](https://github.com/BeamMP/BeamMP-Server#build-instructions).
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Offriamo i binari pre-compilati per diverse distribuzioni Linux [qui](https://github.com/BeamMP/BeamMP-Server/releases/latest).
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Nel caso la tua distribuzione non fosse presente, puoi compilare i file sorgente scaricando il codice dal nostro [GitHub](https://github.com/BeamMP/BeamMP-Server), una guida si può trovare [qui](https://github.com/BeamMP/BeamMP-Server#build-instructions).
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---
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#### **Quali sono i requisiti di sistema necessari per il server?**
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RAM: 50+ MiB (senza contare l'overhead del sistema operativo)
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CPU: >1GHz, preferibilmente multicore
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OS: Windows, Linux (in teoria qualsiasi POSIX)
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GPU: non necessaria
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HDD: 10 MiB + spazio per eventuali mod/plugin
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Larghezza di banda internet: almeno 5-10 Mb/s in upload
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- RAM: 50+ MiB (senza contare l'overhead del sistema operativo)
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- CPU: >1GHz, preferibilmente multicore
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- OS: Windows, Linux (in teoria qualsiasi POSIX)
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- GPU: non necessaria
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- HDD: 10 MiB + spazio per eventuali mod/plugin
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- Larghezza di banda internet: almeno 5-10 Mb/s in upload
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---
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#### **I giocatori all'esterno della mia rete locale non riescono a connettersi al mio server**
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Leggi il passo `1. Port Forwarding` della nostra guida disponibile [qui](https://docs.beammp.com/it/server/create-a-server/#1-port-forwarding). Di seguito c'è un breve riassunto dei punti salienti.
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Se giocatori esterni alla tua LAN non riescono a connettersi e ricevono sul launcher codici di errore come 10060, 10061 o 10038, segui questi passi:
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- Fai port forwarding della porta specificata nel file `ServerConfig.toml` (quella predefinita è 30814), sia con protocollo TCP sia UDP;
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- Permetti il traffico sia in entrata sia in uscita e sia TCP sia UDP di BeamMP-Server attraverso il firewall. Spegnere il firewall di solito **non** funziona.
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- Assicurati di non stare usando una VPN.
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@ -51,6 +53,7 @@ Se non vuoi usare il pulsante `Direct Connect` e vuoi connetterti tramite la lis
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---
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#### **Dove posso trovare il codice?**
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Tutto il codice sorgente è disponibile su [GitHub](https://github.com/BeamMP).
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Prima di modificare il codice, ricordati che è soggetto ai nostri [termini di utilizzo](https://forum.beammp.com/t/terms-of-use-v1-0/43) e con le seguenti licenze:
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