mirror of
https://github.com/BeamMP/Docs.git
synced 2025-08-16 00:15:55 +00:00
Fix typos
This commit is contained in:
parent
9ac40bffaf
commit
96c154225d
@ -21,7 +21,7 @@ Resources/
|
||||
└─ further.lua
|
||||
```
|
||||
|
||||
The serverside lua is the bare minimum, if you want to add custom evnets, you also need at least a clientside lua as well as a modscript.lua
|
||||
The serverside lua is the bare minimum, if you want to add custom events, you also need at least a clientside lua as well as a modscript.lua
|
||||
|
||||
The Server folder must contain subfolders, one for each server-side mod.
|
||||
It is good practice to only have a single main lua file and add further lua files into subfolders.
|
||||
@ -36,7 +36,7 @@ The modScript.lua will be read by BeamNG and instructs the game which plugin to
|
||||
|
||||
## Serverside lua
|
||||
|
||||
Theres more examples in the examplePlugin, but heres a very basic example, printing a players identifiers:
|
||||
There's more examples in the examplePlugin, but heres a very basic one, printing a players identifiers:
|
||||
|
||||
```lua
|
||||
function onInit() --runs when plugin is loaded
|
||||
|
Loading…
x
Reference in New Issue
Block a user