diff --git a/docs/en/guides/mod-creation/server/getting-started.md b/docs/en/guides/mod-creation/server/getting-started.md index 699c91a4..3a5ef413 100644 --- a/docs/en/guides/mod-creation/server/getting-started.md +++ b/docs/en/guides/mod-creation/server/getting-started.md @@ -21,7 +21,7 @@ Resources/ └─ further.lua ``` -The serverside lua is the bare minimum, if you want to add custom evnets, you also need at least a clientside lua as well as a modscript.lua +The serverside lua is the bare minimum, if you want to add custom events, you also need at least a clientside lua as well as a modscript.lua The Server folder must contain subfolders, one for each server-side mod. It is good practice to only have a single main lua file and add further lua files into subfolders. @@ -36,7 +36,7 @@ The modScript.lua will be read by BeamNG and instructs the game which plugin to ## Serverside lua -Theres more examples in the examplePlugin, but heres a very basic example, printing a players identifiers: +There's more examples in the examplePlugin, but heres a very basic one, printing a players identifiers: ```lua function onInit() --runs when plugin is loaded