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# F.A.Q. and Known Issues
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List of commonly asked questions and known bugs.
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---
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## **Server**
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---
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### **How can I setup my own servers**
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All the information to set up your own server can be found [here](https://docs.beammp.com/server/create-a-server/).
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---
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### **Can you make a server using linux?**
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We provide binaries for many Linux distributions [here](https://github.com/BeamMP/BeamMP-Server/releases/latest).
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If there are no binaries for your Operating System/Distribution, you can build it yourself by downloading the source on our [GitHub](https://github.com/BeamMP/BeamMP-Server), a tutorial can be found [here](https://github.com/BeamMP/BeamMP-Server#build-instructions).
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---
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### **What are the minimum system requirements to run a BeamMP server?**
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- RAM: 50+ MiB usable (not counting OS overhead)
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- CPU: >1GHz, preferably multicore
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- OS: Windows, Linux (theoretically any POSIX)
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- GPU: None
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- HDD: 10 MiB + Mods/Plugins
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- Bandwidth: 5-10 Mb/s upload
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---
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## **Players outside my network can not join my self-hosted server**
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Read the port forwarding guide that's available [here](https://docs.beammp.com/server/port-forwarding/). Below there's a brief summary of the most noteworthy steps.
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If other players, trying to connect to your server, receive an error code 10060, 10061 or 10038 in their BeamMP launcher, then you should check the following steps:
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- Forward port 30814 (or whichever port you set in your ServerConfig.toml), both TCP and UDP protocols.
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- Allow BeamMP through the Windows Firewall, allow both incoming and outgoing connections. Turning off the firewall will usually NOT work.
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- Make sure you're not using a VPN (this can cause issues).
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- Make sure the server is actually running, without any errors or warnings.
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You can check if you have successfully portforwarded using the site '[probablyup.net](https://probablyup.net/api)' whilst the server is running.
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Notes:
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- Some internet providers do not offer dedicated IPv4 addresses to your connection (CGNAT), so port forwarding may not be possible, despite it being available in the router.
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- Port forwarding is not possible if you are using a mobile (4G/5G) internet connection.
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---
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### **I can see my self-hosted server in the server-list, but i cannot join it myself**
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If the server is running on the same machine as the game, you yourself have to use Direct Connect to join, with the IP 127.0.0.1 and your server's port.
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For you to be able to join your own, self-hosted server trough the server-list, your router needs to support NAT-loopback, but this is a function not many home routers support.
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## **Miscellaneous**
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### **Where can I find the code?**
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All the source code can be found on our [GitHub](https://github.com/BeamMP).
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Before doing anything keep in mind that the code is subject to our [Terms of Use](https://forum.beammp.com/t/terms-of-use-v1-0/43) and licenses:
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| Code | License |
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|------------|:--------------------------------------------------------------------------:|
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| Server | [LICENSE](https://github.com/BeamMP/BeamMP-Server/blob/master/LICENSE) |
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| Launcher | [LICENSE](https://github.com/BeamMP/BeamMP-Launcher/blob/master/README.md) |
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| Client Lua | [LICENSE](https://github.com/BeamMP/BeamMP/blob/development/LICENSE.md) |
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---
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### **I have found a bug or an exploit what should I do?**
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If the issue is code related and you know how to use Github, create a new "Issue" in the appropriate repository on our [GitHub](https://github.com/BeamMP). We use an issue-based workflow so even if you already have a fix for the bug, consider opening a new "Issue", then asking a "Pull Request" that solves your "Issue". More info on contributing can be found [here](https://github.com/BeamMP/BeamMP/blob/development/CONTRIBUTING.md).
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If you don't have a GitHub account or you don't know how to use GitHub you can get in touch with us in the following ways:
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- If it is not something sensitive, you can create a post on our [BeamMP Forum](https://forum.beammp.com) or you can report this on our [Official Discord](https://discord.gg/beammp).
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- If the information is sensitive you can directly report the issue to a Staff member on our [Discord](https://discord.gg/beammp).
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