diff --git a/docs/en/support/server-faq.md b/docs/en/support/server-faq.md deleted file mode 100644 index 53d3994e..00000000 --- a/docs/en/support/server-faq.md +++ /dev/null @@ -1,75 +0,0 @@ -# F.A.Q. and Known Issues -List of commonly asked questions and known bugs. - ---- -## **Server** - ---- -### **How can I setup my own servers** - -All the information to set up your own server can be found [here](https://docs.beammp.com/server/create-a-server/). - ---- -### **Can you make a server using linux?** - -We provide binaries for many Linux distributions [here](https://github.com/BeamMP/BeamMP-Server/releases/latest). -If there are no binaries for your Operating System/Distribution, you can build it yourself by downloading the source on our [GitHub](https://github.com/BeamMP/BeamMP-Server), a tutorial can be found [here](https://github.com/BeamMP/BeamMP-Server#build-instructions). - ---- -### **What are the minimum system requirements to run a BeamMP server?** - -- RAM: 50+ MiB usable (not counting OS overhead) -- CPU: >1GHz, preferably multicore -- OS: Windows, Linux (theoretically any POSIX) -- GPU: None -- HDD: 10 MiB + Mods/Plugins -- Bandwidth: 5-10 Mb/s upload - ---- -## **Players outside my network can not join my self-hosted server** - -Read the port forwarding guide that's available [here](https://docs.beammp.com/server/port-forwarding/). Below there's a brief summary of the most noteworthy steps. -If other players, trying to connect to your server, receive an error code 10060, 10061 or 10038 in their BeamMP launcher, then you should check the following steps: - -- Forward port 30814 (or whichever port you set in your ServerConfig.toml), both TCP and UDP protocols. -- Allow BeamMP through the Windows Firewall, allow both incoming and outgoing connections. Turning off the firewall will usually NOT work. -- Make sure you're not using a VPN (this can cause issues). -- Make sure the server is actually running, without any errors or warnings. - -You can check if you have successfully portforwarded using the site '[probablyup.net](https://probablyup.net/api)' whilst the server is running. - -Notes: - -- Some internet providers do not offer dedicated IPv4 addresses to your connection (CGNAT), so port forwarding may not be possible, despite it being available in the router. -- Port forwarding is not possible if you are using a mobile (4G/5G) internet connection. - ---- -### **I can see my self-hosted server in the server-list, but i cannot join it myself** - -If the server is running on the same machine as the game, you yourself have to use Direct Connect to join, with the IP 127.0.0.1 and your server's port. -For you to be able to join your own, self-hosted server trough the server-list, your router needs to support NAT-loopback, but this is a function not many home routers support. - ---- -## **Miscellaneous** - ---- -### **Where can I find the code?** - -All the source code can be found on our [GitHub](https://github.com/BeamMP). -Before doing anything keep in mind that the code is subject to our [Terms of Use](https://forum.beammp.com/t/terms-of-use-v1-0/43) and licenses: - -| Code | License | -|------------|:--------------------------------------------------------------------------:| -| Server | [LICENSE](https://github.com/BeamMP/BeamMP-Server/blob/master/LICENSE) | -| Launcher | [LICENSE](https://github.com/BeamMP/BeamMP-Launcher/blob/master/README.md) | -| Client Lua | [LICENSE](https://github.com/BeamMP/BeamMP/blob/development/LICENSE.md) | - ---- -### **I have found a bug or an exploit what should I do?** - -If the issue is code related and you know how to use Github, create a new "Issue" in the appropriate repository on our [GitHub](https://github.com/BeamMP). We use an issue-based workflow so even if you already have a fix for the bug, consider opening a new "Issue", then asking a "Pull Request" that solves your "Issue". More info on contributing can be found [here](https://github.com/BeamMP/BeamMP/blob/development/CONTRIBUTING.md). - -If you don't have a GitHub account or you don't know how to use GitHub you can get in touch with us in the following ways: - -- If it is not something sensitive, you can create a post on our [BeamMP Forum](https://forum.beammp.com) or you can report this on our [Official Discord](https://discord.gg/beammp). -- If the information is sensitive you can directly report the issue to a Staff member on our [Discord](https://discord.gg/beammp).