Merge pull request #303 from carsakiller/302-clarify-vehicle-swap-event

add: clarify that replacing a vehicle only fires onVehicleEdited
This commit is contained in:
Tixx
2026-05-16 20:29:35 +02:00
committed by GitHub
@@ -1171,14 +1171,14 @@ Triggered when a player sends a chat message. When cancelled, it will not show t
Arguments: `player_id: number`, `vehicle_id: number`, `data: string`
Cancellable: YES
Triggered when a player spawns a new vehicle. The `data` argument contains the car's configuration and positional/rotational data for the vehicle as a json string.
Triggered when a player spawns a new vehicle. Note that vehicle swaps/replacements instead fire [`onVehicleEdited`](#onvehicleedited). The `data` argument contains the car's configuration and positional/rotational data for the vehicle as a json string.
##### `onVehicleEdited`
Arguments: `player_id: number`, `vehicle_id: number`, `data: string`
Cancellable: YES
Triggered when a player edits their vehicle and applies the edit. The `data` argument contains the car's updated configuration as a json string but does **not** include positional or rotational data. You can use [MP.GetPositionRaw](#mpgetpositionrawpid-number-vid-number-tablestring) to get positional and rotational data.
Triggered when a player edits or replaces their vehicle. The `data` argument contains the car's updated configuration as a json string but does **not** include positional or rotational data. You can use [MP.GetPositionRaw](#mpgetpositionrawpid-number-vid-number-tablestring) to get positional and rotational data.
##### `onVehicleDeleted`