diff --git a/docs/en/scripting/server/latest-server-reference.md b/docs/en/scripting/server/latest-server-reference.md index 33e6c1f1..b16a19be 100644 --- a/docs/en/scripting/server/latest-server-reference.md +++ b/docs/en/scripting/server/latest-server-reference.md @@ -1171,14 +1171,14 @@ Triggered when a player sends a chat message. When cancelled, it will not show t Arguments: `player_id: number`, `vehicle_id: number`, `data: string` Cancellable: YES -Triggered when a player spawns a new vehicle. The `data` argument contains the car's configuration and positional/rotational data for the vehicle as a json string. +Triggered when a player spawns a new vehicle. Note that vehicle swaps/replacements instead fire [`onVehicleEdited`](#onvehicleedited). The `data` argument contains the car's configuration and positional/rotational data for the vehicle as a json string. ##### `onVehicleEdited` Arguments: `player_id: number`, `vehicle_id: number`, `data: string` Cancellable: YES -Triggered when a player edits their vehicle and applies the edit. The `data` argument contains the car's updated configuration as a json string but does **not** include positional or rotational data. You can use [MP.GetPositionRaw](#mpgetpositionrawpid-number-vid-number-tablestring) to get positional and rotational data. +Triggered when a player edits or replaces their vehicle. The `data` argument contains the car's updated configuration as a json string but does **not** include positional or rotational data. You can use [MP.GetPositionRaw](#mpgetpositionrawpid-number-vid-number-tablestring) to get positional and rotational data. ##### `onVehicleDeleted`