Merge branch 'main' into various-fixes

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O1LER 2025-06-04 17:41:39 +02:00 committed by GitHub
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@ -1171,14 +1171,14 @@ Triggered when a player sends a chat message. When cancelled, it will not show t
Arguments: `player_id: number`, `vehicle_id: number`, `data: string`
Cancellable: YES
Triggered when a player spawns a new vehicle. The `data` argument contains the car's config as json. When cancelled, the car is not spawned.
Triggered when a player spawns a new vehicle. The `data` argument contains the car's configuration and positional/rotational data for the vehicle as a json string.
##### `onVehicleEdited`
Arguments: `player_id: number`, `vehicle_id: number`, `data: string`
Cancellable: YES
Triggered when a player edits their vehicle and applies the edit. The `data` argument contains the car's change config as json. When cancelled, the edit is not applied.
Triggered when a player edits their vehicle and applies the edit. The `data` argument contains the car's updated configuration as a json string but does **not** include positional or rotational data. You can use [MP.GetPositionRaw](#mpgetpositionrawpid-number-vid-number-tablestring) to get positional and rotational data.
##### `onVehicleDeleted`
@ -1192,7 +1192,7 @@ Triggered when a player deletes their vehicle.
Arguments: `player_id: number`, `vehicle_id: number`, `data: string`
Cancellable: NO
Triggered when a player resets their vehicle. `data` is the car's data as json.
Triggered when a player resets their vehicle. `data` is the car's updated position and rotation however does **not** include the vehicles configuration. You can use [MP.GetPlayerVehicles](#mpgetplayervehiclesplayer_id-number-table) to get the vehicles configuration.
##### `onFileChanged`