Merge pull request #209 from BeamMP/Protogen187-patch-2

Update port-forwarding.md
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@ -198,6 +198,9 @@ Find the port forwarding section in your router web interface. Navigate around i
- Port Range Forwarding
- Virtual Servers
- Apps & Gaming
- Advanced Setup/Settings
- NAT
#### 3.2. Enter in the details
Once you find your router's port forwarding section, you are ready to enter the necessary information.
@ -221,27 +224,21 @@ Most routers have a 'save' button, and some routers require a restart or reboot
There are a few different ways to test the connection.
Our recommend way is to use a tool called [Probably Up](https://probablyup.net/api) as this tests for BeamMP specific issues and protocols.
Our recommend way is to use a tool called **CheckBeamMP** as this tests for BeamMP specific issues and protocols.
This can be done by getting your public IPv4 Address, this once again can be done in a few different ways. The main way is to use a website called [whatsmyip.org](https://whatsmyip.org/). This is a simple website which displays your public IP Address. You should be looking for an IP address with the formatting: xxx.xxx.xxx.xxx
<figure class="image image_resized" style="width:62%;" markdown>
![](../../assets/content/probably-up.png)
</figure>
Visit the following Link and replace "IP" with your actual IPv4 address, and the "Port" with your servers port. Be sure to leave no spaces.
https://check.beammp.com/api/v2/beammp/ip/port
Once you have entered in the information required, click on Run test and it should put out something like this:
<figure class="image image_resized" style="width:62%;" markdown>
![](../../assets/content/probably-up-sucessful.png)
</figure>
!!! success "Success! Server is reachable via TCP and UDP"
!!! success "status:ok"
If you get the output above you can now join your server!
There are 2 ways to join, either directly with the details you entered into Probably UP, or, if your server is set to 'public', through the server-list.
Since you are hosting a server on-premise, use 127.0.0.1 (localhost) if the Server is running on the same PC as you play, or the LAN IPv4 of the local machine that is running the server.
!!! failure "The connection timed out or got refused"
!!! failure "status:error"
Your ISP could be using CGNAT (Carrier Grade Network Address Translation). For more details, please check [How to check for CGNAT?](../FAQ/How-to-check-for-CGNAT.md)
If the connection fails entirely, your ISP could be using CGNAT (Carrier Grade Network Address Translation). For more details, please check [How to check for CGNAT?](../FAQ/How-to-check-for-CGNAT.md)
, or open a Server Support ticket on our [Discord server](https://discord.gg/beammp) in the `#support` channel and one of our staff will get to your ticket!
Should you only see TCP working and UDP failing, check Firewall and Port forwarding rules again.