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Merge pull request #209 from BeamMP/Protogen187-patch-2
Update port-forwarding.md
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@ -198,6 +198,9 @@ Find the port forwarding section in your router web interface. Navigate around i
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- Port Range Forwarding
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- Port Range Forwarding
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- Virtual Servers
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- Virtual Servers
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- Apps & Gaming
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- Apps & Gaming
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- Advanced Setup/Settings
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- NAT
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#### 3.2. Enter in the details
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#### 3.2. Enter in the details
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Once you find your router's port forwarding section, you are ready to enter the necessary information.
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Once you find your router's port forwarding section, you are ready to enter the necessary information.
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@ -221,27 +224,21 @@ Most routers have a 'save' button, and some routers require a restart or reboot
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There are a few different ways to test the connection.
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There are a few different ways to test the connection.
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Our recommend way is to use a tool called [Probably Up](https://probablyup.net/api) as this tests for BeamMP specific issues and protocols.
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Our recommend way is to use a tool called **CheckBeamMP** as this tests for BeamMP specific issues and protocols.
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This can be done by getting your public IPv4 Address, this once again can be done in a few different ways. The main way is to use a website called [whatsmyip.org](https://whatsmyip.org/). This is a simple website which displays your public IP Address. You should be looking for an IP address with the formatting: xxx.xxx.xxx.xxx
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This can be done by getting your public IPv4 Address, this once again can be done in a few different ways. The main way is to use a website called [whatsmyip.org](https://whatsmyip.org/). This is a simple website which displays your public IP Address. You should be looking for an IP address with the formatting: xxx.xxx.xxx.xxx
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<figure class="image image_resized" style="width:62%;" markdown>
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Visit the following Link and replace "IP" with your actual IPv4 address, and the "Port" with your servers port. Be sure to leave no spaces.
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https://check.beammp.com/api/v2/beammp/ip/port
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</figure>
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Once you have entered in the information required, click on Run test and it should put out something like this:
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!!! success "status:ok"
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<figure class="image image_resized" style="width:62%;" markdown>
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</figure>
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!!! success "Success! Server is reachable via TCP and UDP"
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If you get the output above you can now join your server!
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If you get the output above you can now join your server!
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There are 2 ways to join, either directly with the details you entered into Probably UP, or, if your server is set to 'public', through the server-list.
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There are 2 ways to join, either directly with the details you entered into Probably UP, or, if your server is set to 'public', through the server-list.
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Since you are hosting a server on-premise, use 127.0.0.1 (localhost) if the Server is running on the same PC as you play, or the LAN IPv4 of the local machine that is running the server.
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Since you are hosting a server on-premise, use 127.0.0.1 (localhost) if the Server is running on the same PC as you play, or the LAN IPv4 of the local machine that is running the server.
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!!! failure "The connection timed out or got refused"
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!!! failure "status:error"
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Your ISP could be using CGNAT (Carrier Grade Network Address Translation). For more details, please check [How to check for CGNAT?](../FAQ/How-to-check-for-CGNAT.md)
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If the connection fails entirely, your ISP could be using CGNAT (Carrier Grade Network Address Translation). For more details, please check [How to check for CGNAT?](../FAQ/How-to-check-for-CGNAT.md)
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, or open a Server Support ticket on our [Discord server](https://discord.gg/beammp) in the `#support` channel and one of our staff will get to your ticket!
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, or open a Server Support ticket on our [Discord server](https://discord.gg/beammp) in the `#support` channel and one of our staff will get to your ticket!
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Should you only see TCP working and UDP failing, check Firewall and Port forwarding rules again.
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