Update docs/en/FAQ/How-to-deactivate-mods.md

Co-authored-by: O1LER <44237025+O1LER@users.noreply.github.com>
This commit is contained in:
Protogen187 2025-01-28 10:32:08 +01:00 committed by O1LER
parent 476ccfafd5
commit 4d41f000a5

View File

@ -11,7 +11,7 @@ This includes mods placed into the BeamNG/Content folder. As stated by BeamNG in
There are 2 options to do this.
2. If for some reason you cant deactivate all mods trough the ingame Repo, then open your mods folder and delete all mods permanently. Alternatively you can
2. Open the BeamNG.Drive userfolder and rename the versioned folder (e.g. 0.34) to for example 0.xx_OLD (0.34_OLD).
3. Open the BeamNG.Drive userfolder and rename the folder of the latest version (e.g. 0.34) to for example 0.xx_OLD (0.34_OLD).
Make sure BeamNG.Drive is closed during either process!
After you are done, start BeamNG.Drive via the BeamMP-Launcher and you should have 'multiplayerbeammp' as your only enabled mod available in the repository as well as the button on the Main Menu to enter BeamMP.