mirror of
https://github.com/BeamMP/Docs.git
synced 2025-07-01 23:45:46 +00:00
Update docs/en/FAQ/How-to-deactivate-mods.md
Co-authored-by: O1LER <44237025+O1LER@users.noreply.github.com>
This commit is contained in:
parent
7a0f473819
commit
476ccfafd5
@ -10,7 +10,7 @@ This includes mods placed into the BeamNG/Content folder. As stated by BeamNG in
|
||||
## How can I fix this?
|
||||
|
||||
There are 2 options to do this.
|
||||
1. Open your mods folder and delete all mods permanently.
|
||||
2. If for some reason you cant deactivate all mods trough the ingame Repo, then open your mods folder and delete all mods permanently. Alternatively you can
|
||||
2. Open the BeamNG.Drive userfolder and rename the versioned folder (e.g. 0.34) to for example 0.xx_OLD (0.34_OLD).
|
||||
Make sure BeamNG.Drive is closed during either process!
|
||||
After you are done, start BeamNG.Drive via the BeamMP-Launcher and you should have 'multiplayerbeammp' as your only enabled mod available in the repository as well as the button on the Main Menu to enter BeamMP.
|
||||
|
Loading…
x
Reference in New Issue
Block a user