Merge branch 'main' into multiplayer-options

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O1LER 2025-03-01 20:16:51 +00:00 committed by GitHub
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@ -22,7 +22,9 @@ However, both Linux and MacOS are secondary platforms, this means bugs are to be
8. You will be prompted to login or play as a guest (not all servers will allow guests). You can create an account on our [forum](https://forum.beammp.com) and then login to BeamMP with the same credentials.
9. Select any server you like, and press `Connect`. Enjoy!
Note: _As you are loading into a map with multiple vehicles spawned it might take longer than expected to join._
!!!note
As you are loading into a map with multiple vehicles spawned it might take longer than expected to join.
### **2b. Linux Installation**
@ -55,13 +57,15 @@ cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts
cmake --build bin --parallel --config Release
```
> Should you run out of RAM while building, you can ommit the --parallel instruction, it will then use less RAM due to building only on one CPU thread.
!!!note
Should you run out of RAM while building, you can ommit the --parallel instruction, it will then use less RAM due to building only on one CPU thread.
Move the finished application out of the `/bin` folder into its own folder and run it from there
The native linux BeamMP-Launcher will start and use native linux BeamNG.drive
#### **Using beamNG.drive with Proton**
### **2c. Using beamNG.drive with Proton**
Should you want to use the native linux BeamMP-Launcher together with BeamNG.drive running through Proton, you can do so:
@ -81,7 +85,7 @@ With the symlink in place between the userfolders and the launcher compiled, you
Note that this assumes you put the launcher's binary you compiled earlier into `/home/user/BeamMP/`, so change it to match where you put the finished binary, and you will need to re-compile the launcher with the correct git branch each time a launcher update is released.
#### **3. Adding an emoji-font to get in-text emojis**
!!! tip "Adding an emoji-font to get in-text emojis"
In order to get emojis to show up in either the serverlist (As part of a servers customised name) or in the ingame chat, you need to have a font that contains emojis.
@ -89,7 +93,7 @@ This can be done for example by adding the [Linux-port of the Windows Segoe-UI e
---
## **4. Known Issues**
## **3. Known Issues**
- The native linux BeamMP-Launcher currently can only connect to a server once, after disconnecting you need to restart the launcher. You can do that without closing the game inbetween
- If you dont see the “Multiplayer” button. Make sure that the BeamMP mod is present and activated in the “Mod Manager” then try pressing CTRL + L.
- VPNs of any type may cause connection issues.