diff --git a/docs/en/game/getting-started.md b/docs/en/game/getting-started.md index e25a3651..e3cf9eec 100644 --- a/docs/en/game/getting-started.md +++ b/docs/en/game/getting-started.md @@ -22,7 +22,9 @@ However, both Linux and MacOS are secondary platforms, this means bugs are to be 8. You will be prompted to login or play as a guest (not all servers will allow guests). You can create an account on our [forum](https://forum.beammp.com) and then login to BeamMP with the same credentials. 9. Select any server you like, and press `Connect`. Enjoy! -Note: _As you are loading into a map with multiple vehicles spawned it might take longer than expected to join._ +!!!note + + As you are loading into a map with multiple vehicles spawned it might take longer than expected to join. ### **2b. Linux Installation** @@ -55,13 +57,15 @@ cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts cmake --build bin --parallel --config Release ``` -> Should you run out of RAM while building, you can ommit the --parallel instruction, it will then use less RAM due to building only on one CPU thread. +!!!note + + Should you run out of RAM while building, you can ommit the --parallel instruction, it will then use less RAM due to building only on one CPU thread. Move the finished application out of the `/bin` folder into its own folder and run it from there The native linux BeamMP-Launcher will start and use native linux BeamNG.drive -#### **Using beamNG.drive with Proton** +### **2c. Using beamNG.drive with Proton** Should you want to use the native linux BeamMP-Launcher together with BeamNG.drive running through Proton, you can do so: @@ -81,15 +85,15 @@ With the symlink in place between the userfolders and the launcher compiled, you Note that this assumes you put the launcher's binary you compiled earlier into `/home/user/BeamMP/`, so change it to match where you put the finished binary, and you will need to re-compile the launcher with the correct git branch each time a launcher update is released. -#### **3. Adding an emoji-font to get in-text emojis** +!!! tip "Adding an emoji-font to get in-text emojis" -In order to get emojis to show up in either the serverlist (As part of a servers customised name) or in the ingame chat, you need to have a font that contains emojis. + In order to get emojis to show up in either the serverlist (As part of a servers customised name) or in the ingame chat, you need to have a font that contains emojis. -This can be done for example by adding the [Linux-port of the Windows Segoe-UI emoji font](https://github.com/mrbvrz/segoe-ui-linux) + This can be done for example by adding the [Linux-port of the Windows Segoe-UI emoji font](https://github.com/mrbvrz/segoe-ui-linux) --- -## **4. Known Issues** +## **3. Known Issues** - The native linux BeamMP-Launcher currently can only connect to a server once, after disconnecting you need to restart the launcher. You can do that without closing the game inbetween - If you don’t see the “Multiplayer” button. Make sure that the BeamMP mod is present and activated in the “Mod Manager” then try pressing CTRL + L. - VPNs of any type may cause connection issues.