Update docs/en/guides/beammp-dev/beammp-dev.md

Co-authored-by: Lion <development@kortlepel.com>
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O1LER 2024-06-24 22:00:19 +02:00 committed by Lion
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@ -56,7 +56,12 @@ While in the userfolder, make sure theres no `multiplayer` folder left in `mods`
Now give the dev mode a try. Start the BeamMP launcher, start BeamNG manually, once ingame make sure that BeamMP is the only active mod. Now give the dev mode a try. Start the BeamMP launcher, start BeamNG manually, once ingame make sure that BeamMP is the only active mod.
You should be able to use BeamMP as usual. You should be able to use BeamMP as usual.
Using a code editor, you can now add or change code directly in the `unpacked` folder, try these changes with minimal effort and then sync them using the source control. Using a code editor, you can now add or change code directly in the `unpacked` folder.
You can then try the changes by reloading Lua ingame by pressing `Ctrl+L` (and `F5` if you made UI changes).
Once you're happy with your changes, you can commit them through git. See [the Git-SCM website](https://git-scm.com/doc) for tutorials and documentation on how to use Git. As soon as your changes are committed and pushed (to your fork), you can make a pull-request.
Feel free to ask in the #scripting channel in our [Discord](https://discord.gg/beammp) if you encounter any issues.
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# Setting up a local server # Setting up a local server